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Cop reward Reduced

Davron · 11743

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Offline Leonardo

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Reply #120 on: January 22, 2011, 05:47:40 pm
Exactly - We're only talking about theory... Implement it ingame for a test period and let's see how it will turn out.

Debating with idiots it's like trying to play chess with a pigeon - it knocks the pieces over, craps on the board, and flies back to its flock to claim victory.


Offline ~Legend~

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Reply #121 on: January 22, 2011, 07:36:45 pm
Yea, let's give it a go.


Offline Call_me_Dad

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Reply #122 on: January 24, 2011, 01:18:13 pm
So what about the DC/PC values??
I have highlighted some points that im not sure about.
Please discuss them!!
You can also post ur opinion on other values ofc...
or suggest something that ive missed.

DC:
+ 50 on each Robbank failed by robbers.
+ 10 on each suspect jailed.
+ 5 on each suspect killed.

+ 2 on each crime reported.(Should using the sus command be paid?)

- 30 on each Robbank success.
- 15 on each SWAT/VCID casuality.
- 10 on each freecop casuality.

- 5 on each Civilian casuality.(Civilian casuality means an innocent killed by a suspect or a cop, that will reduce the payday)
- 2 on each Civilian murder(that is, for every murder that happens in VC, Cops lose a small amount from payday. That murder could happen by the hands of criminal, a civilian or a DMer...should this be implemented?)


Personal Credits (PC)
+ 10 on suspect jailed by that officer
+ 5 on minor suspect killed by that officer
+ 10 on major suspect killed by that officer(Major suspect is a suspect with 20+ wanted level, in short an EAFer :D )

+ 2 on crime reported by that officer (Should a /c sus cmd be paid?)


- 15 on Innocent civilian killed by that officer
- 20 on fellow officer killed by that officer

- 2 on civilian car used by that officer (That is, if a cop picks up a random car from the streets, his payday will be reduced by a some amount)



Offline Leonardo

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Reply #123 on: January 24, 2011, 01:29:06 pm

+ 2 on each crime reported.(Should using the sus command be paid?)


No, that will eventually lead to major abuse when ''smart'' players find it out. ''lol su every1 so i get sum cash in 30 mins''.


- 5 on each Civilian casuality.(Civilian casuality means an innocent killed by a suspect or a cop, that will reduce the payday)
- 2 on each Civilian murder(that is, for every murder that happens in VC, Cops lose a small amount from payday. That murder could happen by the hands of criminal, a civilian or a DMer...should this be implemented?)

Remove civilian murder, leave only civilian casuality.

+ 2 on crime reported by that officer (Should a /c sus cmd be paid?)

- 2 on civilian car used by that officer (That is, if a cop picks up a random car from the streets, his payday will be reduced by a some amount)

No, read the reply to the 1st quote, and about the civilian car, yeah, ok.

The list of allowed cars to drive without losing PC: VCPD Cruiser, Police Maverick, VCID Cheetah, SWAT Enforcer, Predator and Hunter (Command Staff only)



Debating with idiots it's like trying to play chess with a pigeon - it knocks the pieces over, craps on the board, and flies back to its flock to claim victory.


Offline Klaus

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Reply #124 on: January 24, 2011, 04:20:38 pm
Should be -30 on a successful bank robbery. Seeing they get +30 for securing it.



Offline DavronTopic starter

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Reply #125 on: January 24, 2011, 11:51:43 pm
Wait...What is DC?
And also + and - numbers symbolize cash?


EAF Nigga


Offline Marcell

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Reply #126 on: January 25, 2011, 12:29:27 am
Wait...What is DC?
And also + and - numbers symbolize cash?
*facepalm lolz*
No, read the topic a few pages back, we are implementing a new cop system payday that will depend on each action the cop will make before payday. ;)
@Klaus
Lol, -30 on succesfully robbery, and +30 on securing it...



Offline Klaus

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Reply #127 on: January 25, 2011, 12:50:53 am
Lol, -30 on succesfully robbery, and +30 on securing it...
ye fixed


Offline SpiralRock

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Reply #128 on: January 25, 2011, 09:51:52 am
will cops lose money if DC x PC goes well beyond 0 ... LOLZ



Offline Call_me_Dad

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Reply #129 on: January 25, 2011, 01:45:39 pm
DC or PC wont go negative, so minimum income to cops will be 0, no tax.



Offline ~Legend~

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Reply #130 on: January 25, 2011, 09:59:02 pm
I'll support what Leonardo's said, but just thinking about the civlian car one. At times to prevent a crime, it might be the better to quickly take a ride in a civilian car than to run to a PD to pick up a car.
Also, sometimes VCID use other cars to the VCID Cheetah and this may have an effect?

As for bank robs, yea, it'll probably make sense if the DC works both ways like Klaus said.



Offline wisdumb

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Reply #131 on: January 26, 2011, 01:41:53 am
I think the /c sus should be paid
it encourages patrolling
as for the people who abuse it, couldnt we just make a log...

Hello, this is my retarted post


Offline Marcell

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Reply #132 on: January 31, 2011, 11:21:25 pm
I think the /c sus should be paid
it encourages patrolling
as for the people who abuse it, couldnt we just make a log...
No way, few members already got banned for medic script abusing, we don't want this to happen more often with new script.



Offline Leet

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Reply #133 on: February 06, 2011, 12:31:27 am
It's true, and you only need to look at those who play ONLY AS COP. They'll soon be buying cars and mansions in no time. But like aXXo said, thats partially the criminals thought. Due to us being so leet, the average criminal bounty is rising. I mean seriously, the kill to death ratio for cops is like -9000. This means when a cop FINALLY gets lucky and takes a criminal down, they'll earn a big fat pay check; and for what? Dying over and over.
1+

PS: Dont say my name:D

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Offline STALKER41

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Reply #134 on: February 09, 2012, 06:55:29 pm
...I do think it should be reduced. Cut half of the price. I.E. 1 wanted lvl: 300-400$ and etc




PS:Is this racism against cops again?



 


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