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The use of /gu and 'surrendered' suspects - Made perfectly clear! READ THIS

Jcstodds · 1329

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Offline JcstoddsTopic starter

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  The rules are this.

  If suspect uses /gu, if they say something like "I surrender", use /hail, /hide or do any SUBMISSIVE ACTION that would show they are surrendered:

THEN THEY ARE SURRENDERED AND CANNOT FIGHT OR RUN.
- Which means suspect must comply, cannot shoot cops, cannot run away - all are punishable by admins. It also means cops cannot shoot or kill surrendered suspect still unless suspect is compliant with the RP involved.

This is not a new rule.

/gu is used for criminals sake to discourage cops from shooting.

Cops: Do not force criminals to /gu. Do not say "/gu or I kill you". That might be considered cop abuse depending on the situation.

 

  On a personal note, you will gain more out of the criminal if you RP the arresting process when they see you are willing to roleplay, and that you might not be some power hungry sadistic control freak.
  Obviously in some situations, I would highly recommend /gu for criminals when I think there is a real danger of them being DMed.

  Remember guys, admins can support you ingame. We are here to make sure no one ruins or disrupts your roleplay experience.





Offline Void

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Quality topic
A good lesson for all players out there.

Anyone who plans to start a shit storm, think before you act.

IV:MP - 95.141.36.204:9999


Offline Murt

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I agree with you Void, a quality topic. And what you stated JCS as "/gu or I kill you". Those situations occours everyday, just not for me. For everyone.


Offline [NP]Monte Montague

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Suspect get in my car, he surrender. 
Suspect stops and starts talking and discussing his /crime reason, saying it's not true / valid - he surrender.


Si?  :cop:

ParUni.NET - The Co-Operative Gaming Community


Offline Ravi

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Great information ! :)

/Ravi



Offline EminemRulez

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Great information ! :)

/Ravi
Agree'd

/Kevin

Just me and myself..


Offline MBSF

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The fuck has /gu got to do with roleplay? You are making it sound like the criminals are the only ones getting "abused". The command is there to protect BOTH sides. Those moaning "OMG I WON'T DO /GU, ROLEPLAY YOU STUPID COP" are just simply retarded. God forbid new players read this topic and will try to "roleplay" arrest suspects. All they will get is a bullet in the back or suspect jumping out of police car and taking a random vehicle and escaping. I will repeat, /gu has got absolutely nothing to do with roleplay and every cop should never ever take a suspect in unless he has /gu'ed. Yes, it's simple for admins to warn someone for escaping when he hasn't done /gu but for us, mortals, there is no way to prove suspect is escaping unless he has /gu'ed.



Offline Ben.

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The f**k has /gu got to do with roleplay? You are making it sound like the criminals are the only ones getting "abused". The command is there to protect BOTH sides. Those moaning "OMG I WON'T DO /GU, ROLEPLAY YOU STUPID COP" are just simply retarded. God forbid new players read this topic and will try to "roleplay" arrest suspects. All they will get is a bullet in the back or suspect jumping out of police car and taking a random vehicle and escaping. I will repeat, /gu has got absolutely nothing to do with roleplay and every cop should never ever take a suspect in unless he has /gu'ed. Yes, it's simple for admins to warn someone for escaping when he hasn't done /gu but for us, mortals, there is no way to prove suspect is escaping unless he has /gu'ed.

If I were to say what I am thinking, I would receive a warning. Now reword that, giving jcs the respect he deserves, as every player deserves.



Nice topic Jcs, I've often had cops telling me to "/gu or I shoot you" and then beat me to death with the night stick or blow my brains out.
I hope they read this  :lol:


Salt and hate won't take us anywhere.
And we do not try to be real life, as why would you ever play real life if you have one ? We play the GTA universe, and our players should try to live in the GTA world, not the real one.


Offline Comrade

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The f**k has /gu got to do with roleplay? You are making it sound like the criminals are the only ones getting "abused". The command is there to protect BOTH sides. Those moaning "OMG I WON'T DO /GU, ROLEPLAY YOU STUPID COP" are just simply retarded. God forbid new players read this topic and will try to "roleplay" arrest suspects. All they will get is a bullet in the back or suspect jumping out of police car and taking a random vehicle and escaping. I will repeat, /gu has got absolutely nothing to do with roleplay and every cop should never ever take a suspect in unless he has /gu'ed. Yes, it's simple for admins to warn someone for escaping when he hasn't done /gu but for us, mortals, there is no way to prove suspect is escaping unless he has /gu'ed.

Then report them for running away after giving up.
No matter if you do /gu or just roleplay that you gave up, you STILL GAVE UP and is therefore NOT ALLOWED to escape.

Gandalf's own words.

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Offline MBSF

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If I were to say what I am thinking, I would receive a warning. Now reword that, giving jcs the respect he deserves, as every player deserves.

go on pls.
Then report them for running away after giving up.
No matter if you do /gu or just roleplay that you gave up, you STILL GAVE UP and is therefore NOT ALLOWED to escape.

Gandalf's own words.
Read last sentence of my previous post. I never disagreed that doing /hail or saying surrender means you give up. The /gu command is there for a reason, it prevents suspects from running away, because admin cannot always be there for you. If suspect is refusing to cooperate with police officer then it's his own fault and he shall face the consequences



Offline Gandalf

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The /gu command was made to protect the suspect, not to force them to use it.
If we say you are not allowed to force roleplay, this is one prome example.

As cop you shall NEVER shoot a suspect that is not showing weapons and cooperates.
If that leads to the suspect killing you, not only can you report him, but also you are allowed to send out a "shoot on sight" message over police radio. The next cops will then not fall, and most probably the suspect will tell in main chat how abusve cops shot him without a chance, as the memory of an amoebe is usual.

Do not roleplay a veteran on discord, be a veteran in game.


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Now that the rules have been cleared, when will they ever be enforced heavily?



Offline Kenny.

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Although i agree with the "I Surrender = /gu", i cannot agree that cops arent allowed to tell suspects to /gu. For simple examples displayed by MBSF.

Suspect can easily say i surrender when he has no escape, take him in your police car (bare in mind, we cant force them to /gu) once he see's opurtunity to escape (nearby vehiles/friends) he jumps out and evades.

What can you do?

1) you can report them to admins, suspects claims he never surrendered, and you cant proof it, thus admins will be hesitant to give out punishments.
2) you can be a patient guy, go again and chase him, once you catch him he could do the trick over again, he will say i surrender if you force him to /gu he can report you to admins for forcing him to /gu, an unknown admin who wasnt present to witness the previous situation will just punish the cop.

This can also be implies with the shoot to kill order, you give other cops shoot to kill order, what could happen?

1) others cops wount trust you and will be less hesitant to carry out the order
2) You can come back, however if you had "bought" weapons then i guess your in a loose, but you can go catch him again....he can just /hail and if your shooting him or forcing him to /gu, an unknown admin who wasnt present in the first place will see you as a deathmacthing cop, and you will receive punishment




Offline MBSF

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The /gu command was made to protect the suspect, not to force them to use it.
If we say you are not allowed to force roleplay, this is one prome example.

As cop you shall NEVER shoot a suspect that is not showing weapons and cooperates.
If that leads to the suspect killing you, not only can you report him, but also you are allowed to send out a "shoot on sight" message over police radio. The next cops will then not fall, and most probably the suspect will tell in main chat how abusve cops shot him without a chance, as the memory of an amoebe is usual.

What do you mean we are forcing them to use the command? We are forcing them to surrender, that's what cops are supposed to do. If a criminal is willing to surrender, what's the difference for him if he types /gu or not? You would be surprised to see how many people would abuse the possibility of running away if not done /gu, because there is simply no way for police to prove suspect ran away while arrested. It would be ridiculous if each time i had a suspect in custody i would ask admin to spectate me to see if he isn't running away or killing me. Of course, i could report after he has done the rulebreaking, but why not just use /gu instead? It's a great command, i don't understand what's the fuss about. It doesn't affect RP or do any bad to anyone, it simply prevents abuse from both sides.



Offline Kenny.

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Personally i see /gu as someone who has been cuffed in real life. A suspect can say all he wnats that he has surrendered but the cop wouldnt trust him unless he has cuffed him, the cop might search him and such however they usually do this once the suspect is cuffed and not before.

This can be applied to Argonath i dont trust someone who says i surrender, however i wouldnt be hostile to them...once they /gu i can then resume on searching them and roleplay, the /gu is like cuff if translated into a real life.

This is my view point of the /gu function, dont come with the bull crap of Real life comparing, this is just a relatively small example and a personal view point.



 


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