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Raising the level of roleplay between Cops and Criminals / Suspects: REMINDERS

JDC · 2644

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Offline JDCTopic starter

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Note:

This topic was created in order to illustrate the continuously deteriorating situation present on the server and was in no way meant to offend any of its readers. Should any person decide to take offense, I will not accept any responsibility for his / her sentiments. Please read this topic with an open mind and a mature insight, or not at all.

Lastly, keep in mind as well that all the "Good" examples listed here will only apply to people who possess any interest in roleplay, which could be more people than you think.

Thank you.




Law Enforcement.

What is it? Why do we do it?

Or rather, how do we do it?

 A civilian walks into a police department and takes out a uniform, a badge, and stock firearms from the police lockers. He equips them and descends into the garage to take a patrol vehicle. After some driving around taking money from people for speeding too much, he gets a call on the radio about 7 orange men shooting the fuck out of everyone in a given district.

 The cop and some of his colleagues from the station group in the vehicle and proceed to the incident, where the first thing they do after getting out of the vehicle, is shout an incomprehensible series of warnings and mount an offensive at the orange men by shooting as many bullets in their direction as they can with the hopes of killing at least one.

 After a long and bloody shootout where many cops and suspects die, at least two units walk away with one heavily injured suspect in their custody who happens to be moaning about how unfair the cops were, or how he was abused. The cops in turn are gritting their teeth and mouthing threats to the criminal to either shut the fuck up before they shoot him dead on the spot. Upon arrival at the PD, the suspect is placed in a jail cell and the world receives yet another story of how two heroic officers survived a dire shootout and saved the day from the criminal scum.

Interesting routine of work, isn't it?

...

No?

Then why don't we change it?



 People have constantly been complaining left and right about how others lack roleplay. In spite of the efforts of some cops and criminals, the majority of at least 90 percent (or even more) are only interested in shooting or escaping the other. Whenever a discussion about RP ensues, one of these discussions is sure to arise:

Cop: God damn suspects always fucking pull combats out of their ass and shooting cops!
Suspect: Cops are unfair and overpowered shits who abuse all the time!

 I'm sure just about all of us are tired of this. However, no matter how much we complain about the situation, none of us try to change it as a whole, which is why it repeats itself constantly. Aren't you sick of that?

So, I have here some reminders for cops and criminals / suspects that are sure to bring more roleplay between them, if followed.



1. Analyze the situation for possible roleplay opportunities.

 If you know how that the opponent who is threatening your safety is one who is a potential companion and roleplay, then try to inject some roleplay or humor into the situation. Doing such helps to ease the feeling of hostility and may even cause both parties to develop a mutual respect.

An example: Barricaded Interior. Suspected ballas are stuck inside a house that has been blockaded by the cops while a sweeper team enters the house to apprehend or eliminate the suspects.

Bad:
(Suspects see cops coming towards them on the radar. They are trapped.)
**Suspect1(0) shouts: DIE F**KING CUNTS! Let's kill them, everyone!! (Criminals' Side)
**Cop1(7) says: There they are, let's kill them and get this over with. (Cops' Side)
(A bloody shootout ensues where almost everyone dies.)
**Suspect2(1): ADMINS COPS WERE ABUSING, DO SOMETHING!!!

Good:
(Suspects see cops coming towards them on the radar. They are trapped.)
**Cop1(7) says: Commander, our radar has detected them around the corner wall 5 meters from here.
**Cop1(7) says: Shall we storm them and take them out?
**Cop2(8) says: No, we might all die. What information do we have on the suspects?
**Cop1(7) says: They are a group of african-american gangsters, sir.
**Cop2(8) says: Hmm... I think I might have another solution.
*Cop2(8) reaches into a black case marked "SWAT EMERGENCY SUPPLIES".
*Cop2(8) takes out a bucket of KFC.
**Cop1(7) says: Sir, what are we supposed to do with THAT?
**Cop2(8) says: Use this to bait them. I have a plan.
(The suspects see everything that has transpired and intend to participate in roleplay.)
**Suspect1(0) says: They be storming in, man. What will we do? We're gonna die, man!
**Suspect2(1) says: Okay then, can I have your moneys?
*Cop1(7) throws a bucket of KFC into the hallway, near the gangsters.
**Suspect3(2) says: Quiet, guys. Let's organize ourselves. On the count of three, we-
*Suspect3(2) pauses and sniffs the air.
**Suspect1 (0) says: Holy shit, man! I smell KFC!
**Suspect2 (1) shouts: MINE!!!!
*Suspect3(2) runs into the hallway and pounces on the bucket of KFC
*Suspect2 (1) manages to keep his sanity and begins shooting at the cops.
(Gunshots fired.)
**Cop1(7) says: Sir, gunshots have been fired! Orders?
**Cop2(8) says: Catch those ballas who are distracted by the KFC, and deal with the rest normally.
**Cop1(7) says: What am I supposed to do with THIS?
*Cop2(8) facepalms.
**Cop2(8) says: This is a net. What were you expecting, pokeballs? Use it to catch them!
(after a shootout mixed with humorous roleplay, mostly everyone survives and the suspects are taken to the police department for their roleplay interrogation and imprisonment.)



2. DO NOT jump to conclusions immediately.

 Not every person you face in combat possesses the sole intent of shooting you to death. Many players will enjoy at least a short roleplay as well. As elaborated on in point 1, injecting some roleplay into what seems to become yet another shootout, may turn the situation into a fun and enjoyable roleplay where everyone is happy. In that case, even if one side is annihilated in the ensuing combat, the situation will be a win-win for all parties involved as all of them had fun.

An example: suspect in hiding. The suspect is cautious of every approaching cop.

Bad:
 The suspect sees a cop hiding behind a patrol car. He jumps over the car and shoots the life out of the cop with a combat shotgun. More cops and suspects arrive, and mostly everyone dies. Moan ensues in the public chat afterwards.

Good:
(The suspect sees a cop hiding behind a patrol car.)
**Suspect1(0) shouts: Eyy, you! I know you're hiding back there!
**Cop1(7) mutters: Shit, I've been spotted.
**Cop1(7) shouts: Sir, this is the __PD! Hands up, pants down!
**Suspect1(0) shouts: All you donut heifers are the same! I ain't fallin' for your rape drama!
(During the shootout, both involved continue to execute roleplay.)

Because the suspect in this situation did not immediately conclude that RP with the cop means an absolute chance of death, th



3. Try to inject some humor.
 As I mentioned in Point 1, injecting humor into the situation can ease the hostility / tension and even lead to a good roleplay. Cops and Criminals / Suspects who engage in roleplays between each other tend to develop a mutual respect, which leads to less hostilities overall. We can't deny that humor makes a roleplay situation better, doesn't it? Less moan and flames mean a happier community, which is what I am certain everyone here would like to see.



4. Fighting to the death is NOT the only option.
 The above 3 reminders will most certainly not work if the cop, the suspect / criminal, or both, will do nothing but fight to the death. For cops, the possibilities are solving the situation with roleplay, using better tactics than shoot-to-kill-regardless-of-what-happens-to-you, among others. For the criminals / suspects, we have hiding from the cops and escape. If every single cop and criminal did nothing but fight to the death, then there will be virtually no opportunity for roleplay between both parties.



5. Don't always wait for the other person to make the first move.
 If you will always rely on the other person involved to make the first move, then I can assure you that it would happen more often, where things don't turn out in a desirable manner or where everything is ruined altogether. You should also exert some effort to execute roleplay in cop-criminal situations, and you never know... others may begin to view you as an example / role model.



So in short, we have the basic 5 reminders for lightening the situation. Keep in mind that this will only work best if they are all done together.

1. Analyze the situation for possible role-play.
2. Do not jump to conclusions immediately.
3. Try to inject some humor.
4. Fighting to the death is not the only option.
5. Don't always wait for the other person to make the first move.

I hope the readers will learn something from this reminders and that they will be influenced in a better direction.

Good day and happy playing!
- JDC

The most important part is interacting with others and meeting people from around the world.

A Time for Rebuilding: SA:MP HQ 5-Point AgendaThe Holy Church of Argonath (Recruiting)


Offline newton_alex

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Nice topic JDC!

But i must say during the shootout that's not gonna happen because cops who arrive late just shoot the fuck outta everyone..



Offline JDCTopic starter

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i must say during the shootout that's not gonna happen because cops who arrive late just shoot the f**k outta everyone..

Which is why I listed those 5 reminders for cops as well, not just criminals.

The most important part is interacting with others and meeting people from around the world.

A Time for Rebuilding: SA:MP HQ 5-Point AgendaThe Holy Church of Argonath (Recruiting)


Offline MrTrane

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Offline Flakattak_88

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They do abuse, almost every cop that can shoot uses the cbug, all of swat uses the cbug too, i see it all the time.
So admins, FUCKING BAN THEM THEY ABUSED



Offline JDCTopic starter

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They do abuse, almost every cop that can shoot uses the cbug, all of swat uses the cbug too, i see it all the time.
So admins, f**kING BAN THEM THEY ABUSED

This post is a concrete example of the closed-mindedness that is progressively infecting our community, and why I made this topic.

In short, a moaner.

The most important part is interacting with others and meeting people from around the world.

A Time for Rebuilding: SA:MP HQ 5-Point AgendaThe Holy Church of Argonath (Recruiting)


Offline Pandalink

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This entire topic is a moan topic.
That aside, it should be noted that since there is no roleplay resolution to suspection, there really is no way to roleplay between cops and suspects and thus they simply fight to the death. This is usually followed by cops moaning that they died despite them likely having deploying themselves to the situation no less than 3 times without ever purchasing combats or armour.

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Offline Romeo

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JDC, you've wasted your time here. Argonath doesn't support that kind of roleplay and it never will. People aren't afraid of death because in argonath there is next to no loss when dieing anyway. Cops want to kill criminals, most criminals want to kill cops. That's how it always is. Don't like it? Don't get suspected or go on duty. This will change nothing.



Offline JDCTopic starter

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This entire topic is a moan topic.

Okay, I guess that makes this into moan as well.



there is no roleplay resolution to suspection
Argonath doesn't support that kind of roleplay

False. Even just yesterday, I had a hell of an RP with a guy suspected for kidnapping. After he "died" after blowing up LVPD, I took his "skeleton" and "dumped it in the desert" while his "ghost got inside the car and stayed with us" until we reached the nearest town.

Obviously, both of you did not see the possibilities of roleplay as you are too busy shooting at cops with a combat shotgun and advocating how cops and roleplay do not mix.

Tthere really is no way to roleplay between cops and suspects
Cops want to kill criminals, most criminals want to kill cops. That's how it always is.

I guess that makes Araatus, Ancelotti, Corleone, Gvardia, Stracci, 58th, and Inferno Nine into DM groups, as they couldn't possibly be RP groups since cops and suspects only fight to the death as they cannot roleplay together.



This is usually followed by cops moaning that they died despite them likely having deploying themselves to the situation no less than 3 times without ever purchasing combats or armour.

The stupidity of those cops in question is no longer our fault.



I understand how your constant losses at the hands of law enforcement have caused you to develop the delusion that the situation between cops and criminals on the server is hopeless and that roleplay is impossible between them, but have consideration as well for the normal humans who still see a possibility to resolve it. Thank you.

The most important part is interacting with others and meeting people from around the world.

A Time for Rebuilding: SA:MP HQ 5-Point AgendaThe Holy Church of Argonath (Recruiting)


Offline Pandalink

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Okay, I guess that makes this into moan as well.
I don't actually think this is much of a moan topic, I just put that bit in there for good measure since if a criminal had made this topic you'd be all over it calling moan.

Obviously, both of you did not see the possibilities of roleplay as you are too busy shooting at cops with a combat shotgun and advocating how cops and roleplay do not mix.
Well sorry, I would take the time to think of interesting roleplays with cops but they tend to continue shooting me in the face when I try. After awhile the bullets embedded in my skull begin to agitate me and I am forced to kill said cop.

I guess that makes Araatus, Ancelotti, Corleone, Gvardia, Stracci, 58th, and Inferno Nine into DM groups, as they couldn't possibly be RP groups since cops and suspects only fight to the death as they cannot roleplay together.
By your logic the SAPD and the FBI are also DM groups, then.
Which, now that I think about it, does not disprove your logic in any way.

your constant losses at the hands of law enforcement
Dunno what server you've been playing on, but we don't lose. If we take down >1 respawn waves of cops before falling then that's no loss. The fact we usually take more than 3 is fairly irrelevant.

The stupidity of those cops in question is no longer our fault.
And yet your topic is littered with examples of suspects "moaning", almost like some attempt to imply it has anything to do with criminal groups.

Panda Araatus  -  Sovereign Overseer  -  The Araatus Yakuza


Offline JDCTopic starter

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I don't actually think this is much of a moan topic, I just put that bit in there for good measure since if a criminal had made this topic you'd be all over it calling moan.

I wouldn't. Surprise.

As much "one-sided" my reputation seems, I have more complicated thoughts for cop-criminal relations than anyone will know.

Well sorry, I would take the time to think of interesting roleplays with cops but they tend to continue shooting me in the face when I try. After awhile the bullets embedded in my skull begin to agitate me and I am forced to kill said cop.

Either you utterly failed at choosing the right cops to roleplay with, or your reputation for shooting at every cop has caused them to shoot at you.

By your logic the SAPD and the FBI are also DM groups, then.
Which, now that I think about it, does not disprove your logic in any way.

Correct.

Dunno what server you've been playing on, but we don't lose. If we take down >1 respawn waves of cops before falling then that's no loss. The fact we usually take more than 3 is fairly irrelevant.

You still end up dying. The only form of victory for a suspect is release or escape.

And yet your topic is littered with examples of suspects "moaning", almost like some attempt to imply it has anything to do with criminal groups.

I actually see people in the different criminal groups who have good roleplay potential, and some of them who put it into use. When it comes to their leaders, Daniel and NitrOx would be fine. Sadly, I can't say the same for you and Romeo in that aspect.

And yet your topic is littered with examples of suspects "moaning", almost like some attempt to imply it has anything to do with criminal groups.

Which is because it happens. The same can be said for cops, and unless your eyes have become far too one-sided as to subconsciously avoid what I stated against cops (however little it may be), you should be able to see it.

When I began to write this topic, I was going to use "Reminders for cops: Raising the roleplay level with suspects" as the title, but then I chose one that was less one-sided.

The most important part is interacting with others and meeting people from around the world.

A Time for Rebuilding: SA:MP HQ 5-Point AgendaThe Holy Church of Argonath (Recruiting)


Offline 9r2e5i3k

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I know what's the problem. The problem is people having fun only from winning, not from the pursuit (chasing or running) itself.

The greed for winning (for both criminals/suspects and cops) increased since criminals could escape their wanted level (no matter, if via confess at SF church or by evading cops for n minutes). Criminals knew that sooner or later they would be caught anyway. From the other side, cops knew that a criminal could not escape and would eventually get him, sooner or later. So the fun was not from winning/losing a chase, but from the chase itself.

Also since SAMP couldn't support many skins for the spawning screen, clothes shops were invented (sauce). This created the "one role only" style of play and caused most players to be either only cop or only criminal, and created biasing in opinions, what's "fair" and "advantages" and what is not.

Not to mention a certain amount of players not willing to play with new guys, leaving them on their own without anyone to teach them how to actually play proper as cop or criminal. So, without training from anyone (neither cops or non-cops), they just grab a gun and blast suspects or cops.


Play for fun and friendship, not for stats or achievements.
If you do not want to roleplay, log off. Remember that "do not force RP" does NOT mean you can refuse to interact with other players.


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No, I prefer it the way it is thank you



Offline Vince

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JDC, you've wasted your time here. Argonath doesn't support that kind of roleplay and it never will. People aren't afraid of death because in argonath there is next to no loss when dieing anyway. Cops want to kill criminals, most criminals want to kill cops. That's how it always is. Don't like it? Don't get suspected or go on duty. This will change nothing.

People like you are the only reason it is that way. Player A joins the server, Mafia A (let's say ancelotti) recruits them. Ancelotti: Hi kill copz if they annoy u l0l
A: Um.. ok
Ancelotti: Yeah it's fun! Never roleplay with xx police group, EVER, OR YOU'RE KICKED OUT OF THE OFFICIAL GROUP!
A: Ok!! I will not RP

Retired Deputy Chief
2007 - 2011


Offline Aksel

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People like you are the only reason it is that way. Player A joins the server, Mafia A (let's say ancelotti) recruits them. Ancelotti: Hi kill copz if they annoy u l0l
A: Um.. ok
Ancelotti: Yeah it's fun! Never roleplay with xx police group, EVER, OR YOU'RE KICKED OUT OF THE OFFICIAL GROUP!
A: Ok!! I will not RP

lol



 


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