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Jump switch disabled?

Marcell · 2083

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Offline Marcus

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Reply #15 on: February 20, 2011, 12:42:56 pm
You will never turn a COMPUTER GAME into a real life. Games are games, they made this and we use it..
Sorry, but I'll have to agree with this ^



Offline MarcellTopic starter

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Reply #16 on: February 20, 2011, 01:03:39 pm
No prob, I just want to hear others too ^_^



Offline Call_me_Dad

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Reply #17 on: February 21, 2011, 07:34:51 am
Here are some minus points that havent been considered:
Argonath is the only RPG server in VCMP....so we live in the world of DMers..
We will stop getting new players if we disable jumpswitch, coz most DMers like it, at least the pro ones.

Also it wont make shooting realistic. Players will abandon shotguns and use M4 more often, since M4 is not affected by jumpswitch.
Shootouts will get much longer.

And most importantly, VCMP shootouts FTW! Why change it?? :D

In my opinion, if you are pro at shooting, if you deserve to win....then you SHOULD win. noany random newb pwning pros!
Coz it takes a long time and lotsa practice/hardwork to get the uber DM skill....it wont be fair for them if we implement scripts that limit their skills.

Heres a quote from the philosopher ULK.HeaD supporting my statement against limiting features using scripts.
Quote
the fact is, VCMP has a unique position in the world of online gaming, and not because of its small community, but because it has unique gameplay offerings that other games just don't have. it has things that other online games from the corporate profit model of online gaming actually have systems in place to prevent that certain competitive gamers enjoy and cannot get anywhere else. because of this, VCMP will always retain a player count and some dedicated community activists, as long as there's support for the server browser and MSL we should be just fine.

about the success of basic scripts in VCMP.. in a nutshell it's because certain people want to simply create their super-cool gameplay script and let it fly on its own without any responsibility to the players, fairness, gameplay balance, or any respect for the gameplay mechanics and dynamics.
it takes a bit more than a good script with a cool idea to run a server in a game like this.
don't get me wrong, I have the utmost respect for anyone who attempts any sort of original game mode, or even attempts to make an already tried idea actually work out for once.. but when people overlook what a script must do in order to address universal VCMP gameplay issues on their quest for the most popular game mode.

before I go, I've got to say that it seems if people could set in-game boundaries for players easier and with more precision, and allow for more vehicles placed on the map, we'd be able to move
forward with the scripting and gameplay ideas that are more in-line with VCMP's natural sand-box free-roaming chaotic gameplay, that have sorta been shelved for the day we get an autistic miracle-scriptor, or the day a magical VCMP release answers all of our prayers and lives up to all of our wildest dreams.

PS: About the training: Players have been training DMing in Argonath since 2006, and they always will as Aragorn says.....though no other argonath server has a DM /c training script. We have it coz the VCMP scripter and manager loves to DM, and it is annoying to unwarn/uncrime/rebuy weps while training.



Offline Klaus

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Reply #18 on: February 21, 2011, 10:24:20 am
QFT aXXo


Offline Leonardo

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Reply #19 on: February 21, 2011, 02:42:32 pm
After thinking about the consequences, i've found out that idea would not do good on our server. As the Manager and the Main Scripter already explained the reasons of why this will not be implemented, i shall lock this topic.

Locked

Debating with idiots it's like trying to play chess with a pigeon - it knocks the pieces over, craps on the board, and flies back to its flock to claim victory.


 


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