Introduction
After a few weeks of being in doubt, we finally managed to get the deal. We will be opening a ParUni server on IV:MP!
There will be two people working on this task; put your hands together for Twenty and Thomas_C.
But, before we start scripting our asses off, we need to know at what area our asses will be left! So it's up to you to decide: what gamemode should we create?
Freeroam with Deathmatch
This combination isn't spotted that often in IV:MP so far, giving us good chances at the start. Although, with the current version of IV:MP, this will be hard to script; we can always try!
It would also take a lot of more time to script such server, but yeah... I guess that doesn't matter too much.
Normal Deathmatch
Deathmatching could be a good alternative for a Roleplaying game (RPG) and, if we see deathmatchers on the RPG server, we can redirect them to ParUni.
Bad thing about deathmatch is, that there's quite a few deathmatching servers out there already. But, that does not mean we shouldn't make one. After all, we'll be better and thus attract players!
Team-deathmatch
Doesn't occur a lot on IV:MP either, and, also here, giving us great chances of becoming successful. This shouldn't be too hard to script, which allows us to be the first Team-deathmatch server!
Cops'n'Robbers
This could keep the RPG server a true RPG server, instead of a Cops'n'Robbers server. By this, we attract a greater audience for both servers; roleplayers go the the RPG servers and those who feel like a duckhunt, go to the Cops'n'Robbers server!
Additionally, this hasn't been done in IV:MP yet, so it gives us a good chance of success, looking at the amount of players playing on SA:MP Cops'n'Robbers servers daily!