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Lag.

Frank_Hawk · 678

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Offline Frank_HawkTopic starter

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on: April 29, 2011, 09:16:58 pm
The lag on the SA:MP Argonath server is reaching unplayable levels- anybody else experiencing any issues?

SA-MP Tips #1 - Lag (Sync)

If so, what can we do to reduce lag and overall playability?



Though much is taken, much abides; and though we are not now that strength which in old days moved earth and heaven; that which we are, we are; One equal temper of heroic hearts, made weak by time and fate, but strong in will to strive, to seek, to find, and not to yield.


Offline Caltson

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Reply #1 on: April 29, 2011, 09:18:38 pm
I suppose this is why RS5.0 should be coming up soon!

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Offline Gandalf

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Reply #2 on: April 29, 2011, 09:54:09 pm
As usual lag can have several causes.
  • Processor lag : if the server is busy. Currently not an issue
  • Memory lag: if the RAM goes beyond the physical available . Currently not an issue
  • Disk / processing lag : if the HD is busy so a waiting que is present. Sometimes an issue
[li]Bandwith lag : Due to high use of bandwith in case of FTP access / Web access. With a lot of development work being done, a probable issue at this time.
[/li][/list]

What measures are we taking ?
  • Processor is monitored to check for possible lag
  • RAM is monitored to check for possible lag
  • Disk usage is minimized through scripts
  • Some heavy use web applications are moved away, FTP bandwith is limited in number of connections
If you notice lag, try to report it through MSN, so we can easier find a likely cause.

Do not roleplay a veteran on discord, be a veteran in game.


Offline Frank_HawkTopic starter

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Reply #3 on: April 29, 2011, 10:16:13 pm
It seems that the problem resides over the server passing 100 players in-game.

Anybody experiencing the same?



Though much is taken, much abides; and though we are not now that strength which in old days moved earth and heaven; that which we are, we are; One equal temper of heroic hearts, made weak by time and fate, but strong in will to strive, to seek, to find, and not to yield.


Offline Inkognito

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Reply #4 on: April 29, 2011, 10:20:09 pm
It seems that the problem resides over the server passing 100 players in-game.

Anybody experiencing the same?
Yeah. Well lag isn't as horrible as it could be. Mostly I'm experiencing the chat lag only, chat seems to be late for a second or two, even though the ping is around 60 ms.



Offline Jingle

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Reply #5 on: April 29, 2011, 10:23:14 pm



Offline Aimzz

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Reply #6 on: April 29, 2011, 10:29:58 pm
There is a difference between lag and delay...and I haven't really experienced much server lag.



Offline Teddy

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Reply #7 on: April 29, 2011, 10:35:14 pm
It seems that the problem resides over the server passing 100 players in-game.

Anybody experiencing the same?

I do however not constant; normally in random spikes of lag. When the server reaches higher than 100, yes the lag spikes do increase and be come more drawn out.
 
If you notice lag, try to report it through MSN, so we can easier find a likely cause.

Also; on that note should we report to an Admin, Developer or a manager on MSN?



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Reply #8 on: April 29, 2011, 10:35:56 pm
I have experienced lag at the level of 100 players and above. I get usually around 100 ms ping and at times I still lag. Also, below is my current connection.

EDIT: Though weird, I experience spikes going down and up at all times. Here is another picture to prove so.



Offline Jingle

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Reply #9 on: April 29, 2011, 11:01:54 pm
I have experienced lag at the level of 100 players and above. I get usually around 100 ms ping and at times I still lag. Also, below is my current connection.

EDIT: Though weird, I experience spikes going down and up at all times. Here is another picture to prove so.
How does that relate to Argonath though?



Offline Devin

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Reply #10 on: April 29, 2011, 11:23:47 pm
One issue I am noticing is regular recurring desync.



Offline FastSh00T

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Reply #11 on: April 30, 2011, 12:12:06 am
It seems that the problem resides over the server passing 100 players in-game.

Anybody experiencing the same?

Well yeah sometimes the server lag as hell and of course I am not talking about SAMP bad sync.


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Offline Julio.

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Reply #12 on: April 30, 2011, 01:11:20 am
    As usual lag can have several causes.
    • Processor lag : if the server is busy. Currently not an issue
    • Memory lag: if the RAM goes beyond the physical available . Currently not an issue
    • Disk / processing lag : if the HD is busy so a waiting que is present. Sometimes an issue
    [li]Bandwith lag : Due to high use of bandwith in case of FTP access / Web access. With a lot of development work being done, a probable issue at this time.
    [/li][/list]

    What measures are we taking ?
    • Processor is monitored to check for possible lag
    • RAM is monitored to check for possible lag
    • Disk usage is minimized through scripts
    • Some heavy use web applications are moved away, FTP bandwith is limited in number of connections
    If you notice lag, try to report it through MSN, so we can easier find a likely cause.

    Would it be worth investing in a Solid State Hard Drive at this time?

    Also you can do something which theoretically halfs your Hard Drive capacity and doubles the speed, I enhance the 'Theoretically' part



    Offline TheRock

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    Reply #13 on: April 30, 2011, 01:25:52 am
    How does that relate to Argonath though?

    He is talking that it's impossible for him to have lag due to bad connection with server, because he has a very good speed.. (amazing speed.. i only have 3,5 mbps lol)

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    Offline Cofiliano

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    Reply #14 on: April 30, 2011, 02:12:09 am
    It seems that the problem resides over the server passing 100 players in-game.

    Anybody experiencing the same?
    Don't get me wrong mate, but if you would move from Idlewood a bit more, you wouldn't experience constant lag.

    Naše će sjene hodati po Beču,lutati po dvoru,plašiti gospodu.


     


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