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Wanted level system improvement

Marcell · 5656

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Offline MarcellTopic starter

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on: May 22, 2011, 12:24:46 pm
Now listen up guys and gals.
Us criminal want wanted level system/heat w/e you call it, improved. Why? it doesn't matter how much time cops die, doesn't matter if we get 500 heat, in the end we are considered 'owned' by the cops no matter if they die 100 times before killing us..

So, me and Storm (partially) came up with this idea.
Your wanted level decreases by 1 each 55 seconds there are no cops within 550 meters radius. If you ask me - it's balanced. Vice City is a small city, that's why the radius is 550 - the explanation is easy - if the cops see you by their eyes, you're still wanted (I doubt u can see someone from 550 meters distance lol, unless on the map) if they lose you, your wanted level starts to decrease (as long as they're not in 550 meters radius)

However, that'd be still boring wouldn't it be? Yeah. So I had this idea that could definately raise monies of shop owners - if you buy a set of clothes from any shop while cops don't see it (the distance check would be the same as when selling jewels) your wanted level decreases by 50%. However! The bought clothes will decrease your wanted level only one time - in order to make them 'work' again you need to lose wanted level totally and try again, or just die. /c loadskin would work for that as well, so no need to re-buy same clothes all the time just to lose wanted level. But same limitation - /c loadskin works only once until you finally lose the cops for real.

HOWEVER...to make it balanced, what about a check - script check, so the script enables only if there's at least 1 cop on the server? It makes no sense we could lose wanted level while there's no cops on the serv.

Here's an example:
[IT]Example has wanted level of 20.
[IT]Example's wanted level won't go down as there is no cops online.
Poomba joined the server.
Poomba starts freecopping.
[IT]Example went to clothing shop near him, and bought clothes. His wanted level decreased to 10.
While Pumba finally managed to get to him, his wanted level was already 5 due to fact pumba was late.
He tries to buy clothes again but fails - it says he already bought them.
[IT]Example kills Pumba. His wanted level changes to 8 from 5.
[IT]Example escapes in heli from WS' mansion. Pumba is desperately trying to get a hold of heli as well, but fails to chase him on time.
[IT]Example isn't wanted anymore**

Additionaly we could add intervals - so the time you need to run from the cops to lose 1 wanted level, and the distance check could be lower - if there would be more cops.
The more cops, the easier to escape them (however there would be still some kind of MINIMUM distance and time, so don't expect running away on 1 meter and losing heat after 1 second) the less the cops, the harder to escape them (same)



Offline ZeRoX346

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Reply #1 on: May 22, 2011, 12:36:03 pm
asowme idea! :hurray: i love it!



Offline MarcellTopic starter

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Reply #2 on: May 22, 2011, 01:24:52 pm
asowme idea! :hurray: i love it!
Thanks Rem.
By the way if no one gets the clothes part - you can only change clothes once when having a wanted level  - either from /c loadskin or /c buyskin. It will decrease half of your wanted level. If you change clothes again, it won't decrease it anymore, unless you die or lose wanted level and start a new wanted level race.



Offline Salmonella

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Reply #3 on: May 22, 2011, 02:31:33 pm
So what if you didn't kill everyone you could kill and would still have a normal wanted level caused by roleplay ( 1 ) ? You would just lose it after 1 minute?.

This idea doesn't work with wanted levels. It would only work if the wanted levels are removed and wheter you've killed 100 cops ( As you said you did in your example ) it would still just says ''Wanted Players : Example'', without a number. THEN it would be a nice idea. For let's say, 20 minutes if you're wanted, if you kill someone, it adds 10 minutes, and so on.

[aeva]
[IT]Example... Poomba starts freecopping....[IT]Example kills Pumba...Pumba is desperately... fails to chase him on time.
[/aeva]
Was it really needed to make a fool out of Pumba and act like the IT guy is the best?



Offline MarcellTopic starter

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Reply #4 on: May 22, 2011, 02:44:10 pm
Oh God, yes I had to, problem?

If a cop is smart enough he will try to catch the suspect as quick as possible. The time he needs to stay away from the cops and the distance will vary on how big his wanted level is and how much cops are there in the server.

1 wanted level is mostly for felonies. Often, when someone gets wanted level 1 from such a shitty crime like dangerous driving, changes to a bloody shootout, depending on who is wanted. I don't think cops should chase me a hour through whole island for that 500$ just cause I was driving like a retard.



Offline Salmonella

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Reply #5 on: May 22, 2011, 03:17:29 pm
Oh God, yes I had to, problem?
Appart from the provoking towards Pumba? no.

1 wanted level is mostly for felonies. Often, when someone gets wanted level 1 from such a shitty crime like dangerous driving, changes to a bloody shootout, depending on who is wanted. I don't think cops should chase me a hour through whole island for that 500$ just cause I was driving like a retard.
''shitty crime''? Don't commit them then. To be honest, i just enjoy roleplay and don't care about how much money killing a suspect will get me.. I've chased people for over 2 hours in SAMP for only 100 bucks.



Offline MarcellTopic starter

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Reply #6 on: May 22, 2011, 03:57:43 pm
Let me explain why this is balanced mate...
* Marcell rammed few lamp posts with his car, drove on the wrong side of the road, and crashed into a parked car
ExampleCop suspected [IT]Marcell, Reason: reckless driving
however instead of chasing [IT]Marcell, ExampleCop went to buy some donuts and weapons - which gave [IT]Marcell time to escape. ExampleCop didn't see the suspect anymore. If he would however chase him there and then, he would end up in jail, but the cop decided to wander off.

It's pretty much like reality, kinda - a cop wouldn't chase you through the whole city for ranning on a red light - well, he would, but if he'd wander off to buy some donuts he would prolly never find you again unless someone else would take the chase.

Also, besides buying clothes - how about changing car plates in Pay n Spray? I dunno how it would work, maybe knock down 50% of wanted level as well...doesn't make much sense tho.



Offline Klaus

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Reply #7 on: May 22, 2011, 03:59:08 pm
I'm not too sure about this idea. I've never been for losing wanted level.


Offline Frank_Federico

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Reply #8 on: May 22, 2011, 04:06:57 pm
The more cops, the easier to escape them
wat. That's kind of contradictory. The more cops, the harder it'd be to escape, like IRL. If you're a terrorist on the run who killed over nine thousand cops, it'd be WAY harder to escape when there's the whole SWAT team, FBI, regular police and even the army on your butt.

Post Merge: May 22, 2011, 04:08:45 pm
So what if you didn't kill everyone you could kill and would still have a normal wanted level caused by roleplay ( 1 ) ? You would just lose it after 1 minute?.

This idea doesn't work with wanted levels. It would only work if the wanted levels are removed and wheter you've killed 100 cops ( As you said you did in your example ) it would still just says ''Wanted Players : Example'', without a number. THEN it would be a nice idea. For let's say, 20 minutes if you're wanted, if you kill someone, it adds 10 minutes, and so on.
This.



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Offline MarcellTopic starter

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Reply #9 on: May 22, 2011, 04:20:03 pm
You don't get it.
If there are more cops chasing criminal will be harder for them cause he can escape quicker (due to fact he needs to stay hidden for less time)
however if there's like one cop, to make it balanced he will need to stay hidden for more time.

And how come changing the wanted level level to time is not the same idea? The higher your wanted level, the more time you need to stay hidden from the cops to escape (lose the wanted level), it's self explanatory..if you change wanted level to time you need to stay hidden nothing really changes lol.

And please don't whine about it being too easy to escape from the cops - the system in theory makes it harder to escape cops than escape them on bankrob, yet no one ever whined about escape being too easy on bankrob. I guess you're just mad coz u haz no time to buy donutz now, LOLOLO



Offline Marcus

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Reply #10 on: May 22, 2011, 05:16:36 pm
Who cares? lol
You just don't want to hear the word 'owned' at the end of the story? Fine, say it directly. :lol:
Now seriously, why would people want to lose wanted level, if they 'work' for it? That'd make no sense. But I see your point, Mr. Superman.  :lol:
If most of the community agrees with it, I'm in.



Offline Klaus

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Reply #11 on: May 22, 2011, 05:39:47 pm
w/e you say Kirk


Offline Marcus

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Reply #12 on: May 22, 2011, 05:57:02 pm



Offline Leonardo

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Reply #13 on: May 22, 2011, 06:06:26 pm
I'm not too sure about this idea. I've never been for losing wanted level.

Of course not.

Debating with idiots it's like trying to play chess with a pigeon - it knocks the pieces over, craps on the board, and flies back to its flock to claim victory.


Offline MarcellTopic starter

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Reply #14 on: May 22, 2011, 06:10:03 pm
Who cares? lol
You just don't want to hear the word 'owned' at the end of the story? Fine, say it directly. :lol:
Now seriously, why would people want to lose wanted level, if they 'work' for it? That'd make no sense. But I see your point, Mr. Superman.  :lol:
If most of the community agrees with it, I'm in.
Criminals do

no, it's not about 'owned'. It's about there's no balance now - cops will win anyway - unless you suicide which isn't allowed. You can re-enter 1000 times after dying - you have nothing to lose except for pride. So why can't we get any way to lose wanted level? It would motivate cops more to actually chase us, because oh noany they actually lose their monies if they don't give a fuck about chasing us.



 


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