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The 5 car limit rule.

muzdaaz · 1990

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Offline Marcell

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Reply #15 on: May 26, 2011, 01:02:26 am
Rules like 5 car limit and 'criminals need to stay 4 minutes in the bank' are stoneage, that's why. We don't even have them in /c rules so most of newbies don't even know about them unless they register on forum.
EDIT: EDIT: nvm lol



Offline Frank_Federico

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Reply #16 on: May 26, 2011, 04:55:37 am
/c rules=the basic rules.
This 5-car rule was implemented because IRL, criminals don't usually get more than 5 vehicles.. just think about it, a guy who got 10 cars during a chase... it's just lol, lol.



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Offline SpiralRock

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Reply #17 on: May 26, 2011, 07:27:03 am
Rules can never become Scripts remember that.
I trust humans more than scripted stuffs



Offline muzdaazTopic starter

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Reply #18 on: May 26, 2011, 07:57:31 am
Rules can never become Scripts remember that.
I trust humans more than scripted stuffs

Lets say in real life. Imagine if pedofiles and such wouldnt be able to hurt any children, wouln't that be okay?
And say if people were unable to use haxx in VCMP, wouldnt that be good?
And btw, a big part of VCMP server is relying on scripts.

This script would be practically foolproof and eliminate the need to enforce this rule manually.
Admins may be offline or not monitoring the situation, while scripts can do It 24/7 on this case.



Offline Salmonella

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Reply #19 on: May 26, 2011, 08:32:56 am
Of course the rule should stay... Removing it would make chases endless and even more boring. Causing even less interaction between ''criminals and cops'' . Often this rule is disobeyed just because you ''think the current rules suck and need to be changed'' ( one of you said that to me ). Rules can be added in my opinion, and even changed if really needed, but here, it doesn't need to change.



Offline Call_me_Dad

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Reply #20 on: May 26, 2011, 09:02:36 am
This rule will not change.
5 car rule has always been on Argonath in all its servers.

Though there is no rule for repair....so you are free to repair your car 999 times.

Scripts can not be implemented for this because they wont be valid everytime.

Suppose a criminal drove the infernus, the cops destroyed it....but the criminal got back in the same infernus after it respawned.
The script will get abused in such a case.

Also, "using" a car is different from "sitting in it".
Not all car switches count in the 5 car rule.
If the cops shoot the hell out of a car, forcing the criminal to eject himself....then it counts.
But incase a criminal changes his car because he likes color blue more than pink....then counting it as a car is just being a rule-nazi imo.



Offline ~Legend~

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Reply #21 on: May 26, 2011, 09:11:19 am
I still enforce this rule, and so do most of the main Admin team, I hope...
Of course there are exceptions - such as if the player times out, or if the server crashes it is not necessarily their fault.
Repairs are fine, as already said above.

It is a little like the rule that cops are allowed to return to chase/take down the same criminal - because, in real life mostly always the police have more "access", the greater resources, and usually are able to overpower or outnumber a group of criminals before long.
Keeps a slight realism, if you like.

This command would be useful, but there are situations that a script cannot account for.
Perhaps the same with the /c surrender rule as criminals. You could put in certain things to make sure they don't evade, but it can get restrictive.


Offline muzdaazTopic starter

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Reply #22 on: May 26, 2011, 09:27:30 am
This rule will not change.
5 car rule has always been on Argonath in all its servers.

Though there is no rule for repair....so you are free to repair your car 999 times.

Scripts can not be implemented for this because they wont be valid everytime.

Suppose a criminal drove the infernus, the cops destroyed it....but the criminal got back in the same infernus after it respawned.
The script will get abused in such a case.

Also, "using" a car is different from "sitting in it".
Not all car switches count in the 5 car rule.
If the cops shoot the hell out of a car, forcing the criminal to eject himself....then it counts.
But incase a criminal changes his car because he likes color blue more than pink....then counting it as a car is just being a rule-nazi imo.

I am quite sure about that a car can be assigned ID that will be valid ONLY while the car has not been destroyed. This would eliminate that criminal gets back the same car after Its destroyed. This wont be problem IMO.

"But incase a criminal changes his car because he likes color blue more than pink"

What the hell? This is a little bit of wierd to me.... a criminal who is being chased by cops, being in a lifendeath situation gives a damn about his car colour? If criminals want to have a nice coloured car then maybe they should not have broken the law.

Now, even... lets say even If im the only one who wants this script implemeted... alternative would be following:

Create the same script, but instead of kicking, create a command like "/c evadecars coolboy447 " that would display the number of cars criminal has used in the evading session. This would help admin to decide which action to take in case they were busy with something else.

Still, I believe the original will work better and If scripted as I said, can not be abused.
If anything stays unclear then feel free to ask.







Offline ~Legend~

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Reply #23 on: May 26, 2011, 09:29:58 am
I think aXXo was just joking. :P



Offline Jellyfish

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Reply #24 on: May 26, 2011, 09:35:58 am
This rule will not change.
5 car rule has always been on Argonath in all its servers.


......  :neutral:
When was the last time you were in any other server?



Offline Salmonella

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Reply #25 on: May 26, 2011, 10:52:22 am
......  :neutral:
When was the last time you were in any other server?
SAMP enforces it. At least I as an admin do.



Offline stormeus

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Reply #26 on: May 26, 2011, 01:05:53 pm
I am quite sure about that a car can be assigned ID that will be valid ONLY while the car has not been destroyed. This would eliminate that criminal gets back the same car after Its destroyed. This wont be problem IMO.

Actually, the IDs are constant. This is pretty much how we're able to script vehicle access and ownership.

Quote
"But incase a criminal changes his car because he likes color blue more than pink"

What the hell? This is a little bit of wierd to me.... a criminal who is being chased by cops, being in a lifendeath situation gives a damn about his car colour? If criminals want to have a nice coloured car then maybe they should not have broken the law.

What if he's already killed all the cops and wants to go for a stroll in the pimpin' blue Infernus he bought yesterday?

Quote
Now, even... lets say even If im the only one who wants this script implemeted... alternative would be following:

Create the same script, but instead of kicking, create a command like "/c evadecars coolboy447 " that would display the number of cars criminal has used in the evading session. This would help admin to decide which action to take in case they were busy with something else.

Still wouldn't work well. The only difference would be the person getting ejected/warned/kicked by a human instead of a script with no actual evidence, or the admin not doing anything at all because there is no evidence.

Scripts cannot be trusted every time. It's been stated before; there will be situations where the rule doesn't apply.

Quote
Still, I believe the original will work better and If scripted as I said, can not be abused.

Keep in mind that your idea would also punish players even if cops are online, but nowhere in sight or handling another, more dangerous criminal. It wouldn't punish players that keep using the same car. It could also be evaded by leaving the server and then coming back, but trying to work around this would punish people that came back after a few weeks of inactivity, found out they were wanted, then got in a car and found out they couldn't drive it. There isn't much that can be done to solve any of these.

And btw, a big part of VCMP server is relying on scripts.

This script would be practically foolproof and eliminate the need to enforce this rule manually.

It would be foolproof because people would be getting kicked every few seconds. There are just some rules that you have to leave open to human interpretation.



Offline muzdaazTopic starter

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Reply #27 on: May 26, 2011, 01:35:55 pm
Actually, the IDs are constant. This is pretty much how we're able to script vehicle access and ownership.

Well alternative can be used. Server can detect if cars are destroyed? On that event script would overwrite the cars ID in the array with something like "random(9000,9000000)". Then If person uses the car destroyed before, the script will treat the car as a new element in array.


What if he's already killed all the cops and wants to go for a stroll in the pimpin' blue Infernus he bought yesterday?

I dont give a shit about criminal who has killed all the cops. What about all those wives and children? Children will have to be raised without a father. I believe being a single mother isnt an easy task.


Still wouldn't work well. The only difference would be the person getting ejected/warned/kicked by a human instead of a script with no actual evidence, or the admin not doing anything at all because there is no evidence.

Scripts cannot be trusted every time. It's been stated before; there will be situations where the rule doesn't apply.


Let me remind you that humans are not accurate as well.

Keep in mind that your idea would also punish players even if cops are online, but nowhere in sight or handling another, more dangerous criminal. It wouldn't punish players that keep using the same car. It could also be evaded by leaving the server and then coming back, but trying to work around this would punish people that came back after a few weeks of inactivity, found out they were wanted, then got in a car and found out they couldn't drive it. There isn't much that can be done to solve any of these.


Well you can add some conditions to improve that.
For example when player logs out and logs back in, the array would still be active.
But when lets say... player has been offline for 12 hours and logs in, then the script would check that condition and if true - ereases the array.




Offline Marcell

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Reply #28 on: May 26, 2011, 03:31:09 pm
I still think this is a dumb idea, sorry. What next, a script to check each 1 second if player got his HP and armour from scripted way? Then a script that checks for car HP hacks each 10 seconds?

Making scripts for rules is just dumb. We already have problems with useless cop warnings thingy as often ppl aiding criminals come out of no where and cops whine how they didnt had time to suspect them.
The clever DMers who play as cops just re-enter after killing 3 innocents/cops and getting kicked, meh.
"I dont give a shit about criminal who has killed all the cops. What about all those wives and children? Children will have to be raised without a father. I believe being a single mother isnt an easy task." what the fuck lol?



Offline ~Legend~

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Reply #29 on: May 26, 2011, 05:17:39 pm
Just going back to an original idea someone suggested about being able to check how many cars someone has used (though the script not taking any action on it) - that may be a little more useful, as you'd be able to judge the situation, but with an extra tool.
No action may be needed at all in a lot of cases, whereas in others that could be used as a confirm check.


 


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