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Non-suspect(s) entering a ongoing shootout

Mashgash · 3177

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Offline Cofiliano

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Reply #30 on: August 11, 2011, 09:54:27 am
I feel it awkward, that cops can call backup in a roleplay, which means other cops  can join a roleplay they didn't engaged from the start, but a members of the same Crime Family, can't engaged as backup, cause they weren't on the start of roleplay.

And as a experience criminal, the 'getting suspect then helping', is losing valuable time (Even if it only takes 10 seconds), in which your help ain't worth it no more to your fellow comrades.

But you guys are the Bosses, yours is final.

Also, the 'Mafia HQ' rule, which is logical enough, what happens if the Mafia or a gang doesn't have a HQ? Gvardia doesn't have a HQ, but 3 equally important buildings at Queens? What about gangs, who only has their hoods , and not a specific 'HQ' ?

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Offline 9r2e5i3k

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Reply #31 on: August 11, 2011, 10:44:34 am
@Cofi
If you want total equality in any combat situations, Team Deathmatch is more suitable for you  :poke:

As an experienced criminal myself, I can tell you that it's easier (and cheaper) to tell the wanted members to surrender and not waste resources on futile fights with the cops. And of course try to not get wanted in the first place - then the cops can't chase you.


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Offline ChaskaHK

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Reply #32 on: August 11, 2011, 01:04:43 pm
@Cofi
If you want total equality in any combat situations, Team Deathmatch is more suitable for you  :poke:
The reason that cop can call backup across the map even the cop is not engaged and the reason that disallow the group with same tag to protect their member even some are not involved in first place are contradictory.

I agree....Criminal and cop should not get fairness in a combat,someone have to lose in the end..So it's allowed for cop to return,while criminal can't<<is understanding and logical nothing to argue about it..

However...when it comes to Calling backup across the map induces DM.? If that's the case...what makes you think only criminal play a havoc ?try to count the number of cops and criminals or associate anytime.. 
If you are so afraid of DM party...limit it also to police force. 



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Offline Romeo

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Reply #33 on: August 11, 2011, 01:57:34 pm
@Cofi
If you want total equality in any combat situations, Team Deathmatch is more suitable for you  :poke:

As an experienced criminal myself, I can tell you that it's easier (and cheaper) to tell the wanted members to surrender and not waste resources on futile fights with the cops. And of course try to not get wanted in the first place - then the cops can't chase you.

Yet another biased outlook.
So you're implying that cops MUST have several advantages for it to be fair? Alright, I'll agree with that to an extent. Let's take a look here.
Cops can return after death to criminals that have already been engaged by them and they've failed.
Cops can enter shootouts with other cops even though they're not involved in the roleplay/situation.
Cops have scripted weapons and commands which make it a hell of a lot easier to play as a cop.
They have money issued to them for doing the jobs that they are told to do.

Plenty of advantages, eh. The only advantages we have really is that we're allowed to operate within our own protocols as criminal group members, within the server rules of course. There is nothing else that separates us from being civilians to being criminals, and now we're being told we can't even protect our own group members unless cops decide to involve us first.



Offline 9r2e5i3k

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Reply #34 on: August 11, 2011, 04:05:55 pm
@Chaska
Cops do not need to be limited. Do not get wanted in the first place and there won't be problem with z0mg they can backup and we can't.

@Romeo
Biased towards whom? Or is it another generic moan/flame because I do not follow same views?

Also stop referring to suspects as "criminals" and z0mg counting out cops' "advantages" because you sound like you have no idea what's being a criminal. Oh and I never implied anything has to be "fair".


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Offline Gandalf

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Reply #35 on: August 11, 2011, 05:08:33 pm
- cops can not engage criminals, they can engage suspects only
- crimnals do not get fined each time they shoot a cop or one of their fellow criminals
- crimnals do not get fired from their mafia if they commit invalid crimes
- criminals do not have to return to their HQ to relaod their weapons if they die

If you are suspected and you do not want to go to jail, you have the option of running..... if you choose not to use it do not blame your big balls for dying...

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Offline Romeo

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Reply #36 on: August 11, 2011, 06:07:41 pm
Regardless of what you just said, disallowing criminals to help each other seems extremely unfair. If I see my underboss being killed by cops when I'm driving past, I'm just supposed to keep driving? because I won't get suspected so that I can help unless I shoot first which I can't do because it's apparently rulebreaking.



Offline 9r2e5i3k

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Reply #37 on: August 11, 2011, 06:12:19 pm
Why would your underboss fight cops in the first place?


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Offline Pandalink

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Reply #38 on: August 11, 2011, 06:24:26 pm
Why would your underboss fight cops in the first place?
Could be any number of reasons.
Maybe he executed someone in Bone County and the cops drove to him, and cornered him somewhere.
Maybe another mafia went to carry out a hit on him and he killed the attacker, and again the cops cornered him.
Perhaps the cops raided him ordering heroin on the ship, and upon reaching the mainland after escaping on a boat, the boat is shot and set on fire and there are no cars nearby.

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Offline Marcell

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Reply #39 on: August 11, 2011, 06:40:54 pm
If people travel across the map to aid a person in a shootout, it's not allowed.
explain me how it's not allowed if you roleplay it by calling the person who needs help first, and dont even feed me with that 'thats unrealistic!111' bullshit.



Offline Romeo

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Reply #40 on: August 11, 2011, 06:43:30 pm
Could be any number of reasons.
Maybe he executed someone in Bone County and the cops drove to him, and cornered him somewhere.
Maybe another mafia went to carry out a hit on him and he killed the attacker, and again the cops cornered him.
Perhaps the cops raided him ordering heroin on the ship, and upon reaching the mainland after escaping on a boat, the boat is shot and set on fire and there are no cars nearby.

A number of examples. The point in being suspected is not to automatically give up, otherwise when the /su command is cast upon someone it'd work the same as if they typed /gu.



Offline Gandalf

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Reply #41 on: August 11, 2011, 06:45:39 pm
Regardless of what you just said, disallowing criminals to help each other seems extremely unfair. If I see my underboss being killed by cops when I'm driving past, I'm just supposed to keep driving? because I won't get suspected so that I can help unless I shoot first which I can't do because it's apparently rulebreaking.
If your underboss is stupid enough to get the cops on his behind, you should fire him for risking your whole family getting in to trouble.
Rememebr that if you want realistic, if you die then you are no longer the head of your mafia...

Do not roleplay a veteran on discord, be a veteran in game.


Offline Romeo

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Reply #42 on: August 11, 2011, 06:48:57 pm
If your underboss is stupid enough to get the cops on his behind, you should fire him for risking your whole family getting in to trouble.
Rememebr that if you want realistic, if you die then you are no longer the head of your mafia...

there's nothing realistic about allowing people to help there friends in a shootout. Argonath isn't based on realism, so I don't see how that has to do with anything.
All I'm saying is; I should have the option to defend my group members if I am required to, and deal with the stupidity of their actions afterwards instead of letting them get killed.




Offline Marcell

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Reply #43 on: August 11, 2011, 06:49:56 pm
If your underboss is stupid enough to get the cops on his behind, you should fire him for risking your whole family getting in to trouble.
Rememebr that if you want realistic, if you die then you are no longer the head of your mafia...
Let's kick out all the cops from SAPD for every death they get. You know, realism ftw!



Offline Gandalf

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Reply #44 on: August 11, 2011, 06:51:06 pm
there's nothing realistic about allowing people to help there friends in a shootout. Argonath isn't based on realism, so I don't see how that has to do with anything.
All I'm saying is; I should have the option to defend my group members if I am required to, and deal with the stupidity of their actions afterwards instead of letting them get killed.
You do not have that option. Clear and simple. If you wish to circumvent it expect punishment.

Do not roleplay a veteran on discord, be a veteran in game.


 


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