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gang HQs ammunition system

Marcell · 1783

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Offline MarcellTopic starter

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on: August 08, 2011, 05:45:21 pm
I was wondering...why do SMGs have seperate ammo in gang HQs system? doesnt make much sense and makes us lose more ammo cause of script...how about we make it like that:
/c storewep ruger 30
*you stored a 1 Ruger, and 30 rifle ammo*
/c storewep m4 60
/c getwep m4 90
/c getwep ruger 30 - error, not enough ammo

you catch my point?
Colt 45 - Pistol ammo
Python - Python ammo
Spaz, Stubby, Shotgun - Shotgun ammo
MP5, Ingram, Uzi, Tec - SMG ammo
Ruger, M4 - Rifle ammo
Laser sniper, sniper rifle - Sniper rifle ammo
M60 - Machine gun ammo
Rocket Launcher - Rocket Propelled Grenade
Flamethrower - Fuel
Grenades - --
Molotov - --
etc



Offline Morphine

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Reply #1 on: August 08, 2011, 05:57:47 pm

My Facebook won't open..



Offline Klaus

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Reply #2 on: August 08, 2011, 06:50:38 pm
Makes sense, but it would mean the prices for guns would need to be raised


Offline MarcellTopic starter

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Reply #3 on: August 08, 2011, 06:52:35 pm
Makes sense, but it would mean the prices for guns would need to be raised
Whey???
ammo price stays the same for all guns...guns are already expensive, like a spaz costs more than a shotgun.

besides if i remember right, ammunation owners will have possibility to set gun prices themselfs, no?



Offline Klaus

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Reply #4 on: August 08, 2011, 06:57:29 pm
besides if i remember right, ammunation owners will have possibility to set gun prices themselfs, no?
I'm not sure where the connection is with stocking up Gang HQs and the Ammunations yet. I'm guessing gangs will have to deploy trucks from the ammunations to stock up but I'm not sure if the Ammunations earn from it or not


Offline Morphine

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Reply #5 on: August 08, 2011, 06:59:51 pm
In addition to that, why don't we connect the expenses on Gang HQ weapons with Ammunations? lol.

You need a weapon to shoot bullets don't you?

@Klaus: In 1.9, no. Ammunations were in no way connected with Gang HQs.




Offline Klaus

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Reply #6 on: August 08, 2011, 07:06:03 pm
@Klaus: In 1.9, no. Ammunations were in no way connected with Gang HQs.
Which means that the millions (In EAFHQ yes, millions) vanished :o


Offline Call_me_Dad

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Reply #7 on: August 08, 2011, 07:10:16 pm
I'm not sure where the connection is with stocking up Gang HQs and the Ammunations yet. I'm guessing gangs will have to deploy trucks from the ammunations to stock up but I'm not sure if the Ammunations earn from it or not

Havent touched Gang HQs yet.
But Marcell's idea is nice, would be implemented.
Why do gun prices need to be raised? (Yes, owner can set gun prices (but not ammo price))

Gang HQs wont be connected with Ammunations.
I sense some problems if that is done :D

Though, a truck delivery would be needed to restock the weps for both Ammunations and Gang HQs.
And Yes, you can steal it...



Offline Morphine

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Reply #8 on: August 08, 2011, 07:11:11 pm
SAD TRUTH IT IS.  :pop:

 :drunk:



Offline Jaga848

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Reply #9 on: August 08, 2011, 08:36:29 pm
Nice idea. It will make the ammunation and gang hqs, how to say, "thing" more realistic.  :)



Offline JDC

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Reply #10 on: August 23, 2011, 12:31:48 am
If you want realistic, then let's raise all weapon damage to outrageous levels so that player characters will be as vulnerable to guns as real human bodies are. :lol:

As for the idea, I would appreciate if someone would explain why a Gang HQ storage system for weapons was added instead of individual criminals putting their guns in their house...

The most important part is interacting with others and meeting people from around the world.

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Offline MarcellTopic starter

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Reply #11 on: August 23, 2011, 12:43:55 am
since scripts can't determine who is a criminal and who isn't, and it would be ridiculous for a cop to store 9999 minigun in his house without anyone knowing.



Offline WantedInAllStates

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Reply #12 on: August 23, 2011, 12:45:40 am
i so agree with this idea!



Offline stormeus

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Reply #13 on: August 23, 2011, 12:50:21 am
As for the idea, I would appreciate if someone would explain why a Gang HQ storage system for weapons was added instead of individual criminals putting their guns in their house...

From what I can gather, this is why (these are not my views).

Before the RS1.9 scripts were uploaded, the police job was overpowered, and 97% of the server played as cops. Criminals being extremely outnumbered, in an attempt to balance out the cop/criminal roles, criminals were given extra "perks" such as the ability to have a gang HQ and store guns in them which, as a group, they can take, as well as being able to rob the bank for cash. However, this ended up creating a cops 'n' robbers atmosphere, and neglected other roles such as taxi driver, prostitute, firefighter, and civilian. This was also hindered by script limitations in VC:MP.

With 2.0, we're aiming to create a pocket system in which players can order guns from Ammunation which are shipped to their house. These guns can be used by the homeowner and given by the homeowner to friends that are at their house. This will also limit the number of drugs and such that a player can carry at once. With this functionality, we can effectively supersede the gang HQ system. However, I still have to talk to aXXo and some admins about it.

With the idea of a cop being able to store and take weapons without anyone knowing, this isn't much different from criminals being able to store 9999 rocket launcher, grenade, and M60 in their gang HQs without anyone knowing. If you can afford it, use it.

If you want to look at this idea from a "realism" point of view (:roll:), different guns will take different ammo. Lastly, while this seems like a good idea in theory, I think it would end up complicating things in the end.



Offline JDC

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Reply #14 on: August 23, 2011, 12:38:28 pm
IMO the Gang HQ system should be removed, and weapons should be stored in each individual player's house, with cops not being able to load weapons from their houses, and instead being given a weapon-equip function that is heavily regulated (rule-wise) like the one in SA:MP. I have the entire weapon equip concept planned out so that it turns out fair, and I can explain it to any scripter who would like to hear the idea.

With the Gang HQ weapon system removed in favor of individual weapon storage, we can avoid poor / weak criminals gaining access to a factory's worth of weapons the moment they join a strong criminal group. This should also reduce the "Shootout at the Gang HQ" scenario that ends up causing DM.

The most important part is interacting with others and meeting people from around the world.

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