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Weapon damage in 2.0

Marcell · 2269

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Offline Kessu

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Reply #15 on: August 17, 2011, 08:52:35 pm


Quote
For the world of man to mean anything, man must own the world


Offline ferrari32

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Reply #16 on: August 17, 2011, 09:46:31 pm
If the guns were realistic, a guy would die from 2 shots of ingram  :)



Offline Kessu

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Reply #17 on: August 17, 2011, 09:54:13 pm
If the guns were realistic, a guy would die from 2 shots of ingram  :)
Shoot yourself to both knees and think are you dead.


About the topic:
Please, keep the guns as they are... Even if M60 is overpowered and ZOMOGOMGOGMOGMGOM weapon, M4 beats it in every aspect only because of headshots thru' almost EVERYTHING...


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Offline Morphine

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Reply #18 on: August 17, 2011, 11:11:09 pm
The weapon damage option was available in mIRC scripting.



Offline Willy

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Reply #19 on: August 18, 2011, 09:43:40 am
Common, I will smuggle BIG Guns, who is with me??

Where there is Will, there is a Way.
Where there is Willy, I dont Know.....


Offline Jaga848

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Reply #20 on: August 18, 2011, 10:52:50 am
I am.  ;)



Offline MarcellTopic starter

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Reply #21 on: August 18, 2011, 02:42:28 pm
Common, I will smuggle BIG Guns, who is with me??
You smuggled Minigun with 1500 ammo.
jajjaajjajajajaj

and ye, mop was right. i mistaked mirc with squirrel



Offline ferrari32

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Reply #22 on: August 18, 2011, 03:24:09 pm
Shoot yourself to both knees and think are you dead.


About the topic:
Please, keep the guns as they are... Even if M60 is overpowered and ZOMOGOMGOGMOGMGOM weapon, M4 beats it in every aspect only because of headshots thru' almost EVERYTHING...
I would die of blood loss  :D



Offline ~Legend~

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Reply #23 on: August 18, 2011, 04:50:35 pm
I don't have much against the weapons as they are. If damage was changed, I guess we'd have to look over prices and availability in the server, among other things. Most FPS/games involving shooting tend not to be very accurate. :P


Offline JDC

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Reply #24 on: August 23, 2011, 12:34:20 am
Why is it Miniguns and RPGs have not been restricted?

The most important part is interacting with others and meeting people from around the world.

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Offline MarcellTopic starter

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Reply #25 on: August 23, 2011, 12:38:51 am
why should they?
they are extremely pricey and rare (despite what 2.0 beta has showed us) so i think they should stay. If you want to remove 'powerful' things, we might remove bikes and Infernus too since they're too fast, mate.



Offline stormeus

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Reply #26 on: August 23, 2011, 12:55:30 am
aXXo (our other scripter) has this philosophy of "If you can afford it, use it." I do agree with his thinking, but if we are going to have miniguns, rocket launchers, and grenades, the minimum prices need to be higher than where they currently stand in beta.



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Reply #27 on: August 23, 2011, 01:01:03 am
aXXo (our other scripter) has this philosophy of "If you can afford it, use it." I do agree with his thinking, but if we are going to have miniguns, rocket launchers, and grenades, the minimum prices need to be higher than where they currently stand in beta.

Just a quick idea to add to that...

Perhaps for some "rarer" items, to make sure that the server does not get flooded with them, maybe make restrictions on stock that can be imported - such as, restrictions on available imports.

Same could be applied to certain vehicles, as we don't truly want 300 Infernuses.


Offline MarcellTopic starter

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Reply #28 on: August 23, 2011, 01:04:13 am
Maybe make some kind of 'shipment' time, like you could only stock up on 1 Infernus each day.



Offline Call_me_Dad

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Reply #29 on: August 23, 2011, 09:54:35 pm
There is already a restriction.
That is its price.

Why would you buystock 100 miniguns, when no-one is gonna buy them :)
The biz will automatically go in loss, the owner wont make the same mistake again.

Also, Minigun is VERY expensive.
Though its ammo costs 5$ per bullet (which is less than sniper).
But consider its fire-rate.
You are actually spending 500$ if you fire minigun for 10 seconds.

Actually M4, Ruger and M60 are more powerful than minigun.
Since you cant crouch/jump while holding a minigun. There are high chances of dying if you miss the first 5 shots.

Rocket launcher is not overpowered at all.
To efficiently use it, you need to have good amount of ammo(expensive), knowledge of rocket-slide glitch (which is risky as hell, not allowed either).



 


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