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Kevlar types

Marcell · 4645

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Offline MarcellTopic starter

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on: August 21, 2011, 09:52:55 pm
I was wondering why not make a few types of kevlar, and let the ammunation owners stock on them (or other business?) as well?

Types of kevlar:
Civilian grade (25 armour, price: low)
Police grade (50 armour, price: medium)
Special unit grade (75 armour, price: high)
Military grade (100 armour, price: extreme)

Civilian grade would be buyable in ammunations/other businesses. Police grade would be what cops get after going on-duty, and it would be buyable from ammus as well. Special unit is what FBI gets, buyable from Phills Place, and Military is what SWAT would get - buyable from Phills Place as well.

If you have any suggestions/arguments, post

oh and in order to explain for ppl who lack common sense (like me e_e) this is gonna work like:
/c buykevlar 1
*You bought civilian-grade kevlar, you gain 25 armour points*
/c buykevlar 1
*You bought civilian-grade kevlar, you gain 25 armour points*
the script however, takes down 100 kevlar first, then adds 25 kevlar. So if let's say, you buy Special unit grade armour, get 75 armour, then buy civilian-grade, the armour level warps back to 25 instead of 100. the effect doesnt 'stack up'



Offline Rapture

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Reply #1 on: August 21, 2011, 09:56:32 pm
It would be awesome if you can rob the army base for some heavy armor to store in your HQ.



Offline MarcellTopic starter

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Reply #2 on: August 21, 2011, 10:00:45 pm
AJAJAJAJJAJAJAJ
El Guerilla grade armour: 666 armour points, price: none for El Guerillas
lol

ye Rapt, it would be cool, maybe we could make another event like bank rob



Offline Klaus

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Reply #3 on: August 21, 2011, 10:06:20 pm
Robbing an empty army base to get free kevlars? No lol, just no.


Offline MarcellTopic starter

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Reply #4 on: August 21, 2011, 10:07:27 pm
who said it would be empty porfavor?

and respond to the opening post, plz...if we want to discuss rapt's idea he can make a new topic :L



Offline Rapture

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Reply #5 on: August 21, 2011, 10:09:51 pm
Lol,

You could rob the bank and then go and rob the army base for good measure. (Anyways, Cops will be alerted like a normal bank robbery, so ye.)

Alright, I'll stop going off-topic.



Offline stormeus

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Reply #6 on: August 21, 2011, 10:20:30 pm
Robbing army base: No
Buyable kevlars: Been considered, not sure if want

Police will still receive free kevlars. The FBI will not receive kevlars (unless bought) as it would blow their cover, just as in 1.9.



Offline ~Legend~

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Reply #7 on: August 21, 2011, 10:21:23 pm
Quite a cool idea, and would make it more of something to find stockable in shops.

Just depends if it's necessary. :)


Offline Willy

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Reply #8 on: August 21, 2011, 10:47:33 pm
lol, I was thinking about removing kevlars from server, they dont show kills...

Where there is Will, there is a Way.
Where there is Willy, I dont Know.....


Offline MarcellTopic starter

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Reply #9 on: August 21, 2011, 10:49:36 pm
lol, I was thinking about removing kevlars from server, they dont show kills...
lets remove cars since entering them isn't properly synched :S



Offline Ave

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Reply #10 on: August 22, 2011, 12:13:21 pm
We still need to figure out what's needed and what's not, even if this multiplayer is a one big bug...

With this style of replying you won't force any of your ideas to be successful, Marcell.



Offline MarcellTopic starter

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Reply #11 on: August 22, 2011, 01:00:37 pm
just saying, dude. IMO armour is big enough part of gameplay to keep it, I don't see why would we delete them just cause of the no-kill-showed bug, since this isnt TDM server.



Offline Kessu

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Reply #12 on: August 22, 2011, 03:00:28 pm
I never found out the true reason of even giving criminal the opportunity of seeing how many cops he killed... I myself couldn't care less if the kill is counted or not.. And anyways, you usually only shoot cops with kevlars anyways so it wouldn't change nothing to remove them from players.


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Offline MarcellTopic starter

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Reply #13 on: August 22, 2011, 03:03:11 pm
I never found out the true reason of even giving criminal the opportunity of seeing how many cops he killed... I myself couldn't care less if the kill is counted or not.. And anyways, you usually only shoot cops with kevlars anyways so it wouldn't change nothing to remove them from players.
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100% agree man, fucking awesome



Offline SugarD

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Reply #14 on: August 22, 2011, 09:50:45 pm
I never found out the true reason of even giving criminal the opportunity of seeing how many cops he killed...
I agree with you there. Having a number would really only promote deathmatching between cops and criminals because players would compete to see who could kill more, which defeats the whole purpose of RP in the server :P



 


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