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Kevlar types

Marcell · 4630

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Offline Kessu

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Reply #15 on: August 22, 2011, 11:24:55 pm
I agree with you there. Having a number would really only promote deathmatching between cops and criminals because players would compete to see who could kill more, which defeats the whole purpose of RP in the server :P
We ALREADY have the number...

To the point;

Having different kinds of kevlars would be great addition to roleplay in some degree  :devroll:


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Offline SugarD

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Reply #16 on: August 22, 2011, 11:26:24 pm
We ALREADY have the number...
I know that. I was agreeing with your comment...



Offline Ave

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Reply #17 on: August 26, 2011, 06:56:27 pm
25 or 50 armour is like nothing, to me kevlar is meant to give players an additional chance to survive close-range stubby shot, no one would be likely to purchase "skinny" armours.

Only way I see this being implemented is to create an elite/military 100+ armour available in certain hideouts like Phil's Place, 8Ball... whatever but has to be rare.



Offline SugarD

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Reply #18 on: August 26, 2011, 10:15:50 pm
25 or 50 armour is like nothing, to me kevlar is meant to give players an additional chance to survive close-range stubby shot, no one would be likely to purchase "skinny" armours.

Only way I see this being implemented is to create an elite/military 100+ armour available in certain hideouts like Phil's Place, 8Ball... whatever but has to be rare.
Why would users use armor that's more than the full amount? That's just giving an unfair advantage to users.



Offline Ave

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Reply #19 on: August 26, 2011, 11:08:33 pm
Why would users use armor that's more than the full amount? That's just giving an unfair advantage to users.
Using normal armour seems to be unfair already, I see no point of having 2-3 categories of skinny kevlars. Either stay with default 100ARM, or possibly create some powerful shield to protect VIP's, stock drivers/guards. That's what I think



Offline SugarD

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Reply #20 on: August 26, 2011, 11:11:51 pm
Using normal armour seems to be unfair already, I see no point of having 2-3 categories of skinny kevlars. Either stay with default 100ARM, or possibly create some powerful shield to protect VIP's, stock drivers/guards. That's what I think
If using normal armor is unfair then it should be removed and made accessible to anyone to buy if they choose to have it.



Offline MarcellTopic starter

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Reply #21 on: August 26, 2011, 11:38:56 pm
armor above 100 isnt even scriptable, all you can do is reset it to 100 using a timer, i think

and avenger, 100 kevlar doesnt always protects you from stubby anyway, since it can do even more than 200 damage...ppl would still buy 'skinny' armours for low prices, due to fact its always some bonus hit points before losing your 'real' health.

and using normal armour isnt unfair, wtf guys? you PAY for it, let me remind you. you could also remove minigun, infernus, saying its unfair cause you have to pay for it..

i dont see much problem with buyable armours. hell, gang HQ free kevlars can stay, because they only appear if you buy expensive guns. I think there should be even option to stock on kevlars directly without having to buy any guns.



Offline SugarD

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Reply #22 on: August 26, 2011, 11:43:53 pm
and using normal armour isnt unfair, wtf guys? you PAY for it, let me remind you. you could also remove minigun, infernus, saying its unfair cause you have to pay for it...
I'm referring to armor that is given out. Like I said, I have no issue with purchased armor, although it should never go above 100% regardless, even if it were scriptable. That's just asking for people to deathmatch or abuse :P



Offline Klaus

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Reply #23 on: August 26, 2011, 11:50:24 pm
I'm referring to armor that is given out.
Only cops get given armor without charge


Offline MarcellTopic starter

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Reply #24 on: August 26, 2011, 11:57:58 pm
Btw Ave, let me talk about the 'skinny armours again', as you said nobody would buy skinny armours

in 2.0, people don't heal each second anymore...there's no food system that we had in 1.9 thus ppl dont spam /c takefood vodka anymore, and also the drugs regenerate HP slowly...people will care about losing HP more, they won't crash bikes into walls for the lols, or get into bare-fist fights with ppl for the lolz...every hit point is essential for not dying, thus I still think people will buy the shitty armours, as long as they are cheap (the shittiest armour should cost like 100$ IMO)



Offline Ave

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Reply #25 on: August 27, 2011, 04:10:14 pm
Btw Ave, let me talk about the 'skinny armours again', as you said nobody would buy skinny armours

in 2.0, people don't heal each second anymore...there's no food system that we had in 1.9 thus ppl dont spam /c takefood vodka anymore, and also the drugs regenerate HP slowly...people will care about losing HP more, they won't crash bikes into walls for the lols, or get into bare-fist fights with ppl for the lolz...every hit point is essential for not dying, thus I still think people will buy the shitty armours, as long as they are cheap (the shittiest armour should cost like 100$ IMO)
Some cheap wooden covers don't make much sense to me, regular players can take care so it still doesn't matter if they have 25 or 0 armour... I'd split it into 2 versions; 50ARM stock kevlars (available to civilians) and much more expensive 100ARM military-made ones, accessible to police special forces (ex. SWAT) but also for chosen criminals by using black market.



Offline MarcellTopic starter

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Reply #26 on: August 27, 2011, 04:50:47 pm
50ARM buyable by anyone/free for cops, 100ARM for gangs and special units? deal



Offline Joaoseinha

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Reply #27 on: August 27, 2011, 05:23:24 pm
Joao_H supports this idea.



Offline Klaus

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Reply #28 on: August 27, 2011, 07:04:11 pm
50ARM buyable by anyone/free for cops, 100ARM for gangs and special units?
Sounds better than the original idea


Offline Alarba

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Reply #29 on: August 27, 2011, 07:55:36 pm
Either you get cash to buy the full thing, or be a wimp without armor.



 


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