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SA-MP 0.3d RC2 test version - Discussion

Ted · 2747

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Offline TedTopic starter

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on: September 12, 2011, 07:38:16 pm
A few hours ago a topic was placed by Kalcor on the SA-MP forums. The topic is in regards to a Release Candidate version of SA-MP 0.3d. I'm posting this topic here so that both players and scripters are aware of what's to come in the future for SA-MP and so that we can discuss.

Note that most of the current information is not so useful to regular players but is more suited for scripters

SA-MP 0.3d RC

Changes for SA-MP 0.3d:

- Support for Shoutcast/Icecast internet radio
- All misson sounds (IDs greater than 2000) from GTA:SA single player can now be used with PlayerPlaySound
- RemoveBuildingForPlayer can be used to remove any building or object from the game
- Fixed issue with radar jumping up and down while passengering in a vehicle
- Fixed quite a few issues with the vehicle sync which might cause vehicles to warp or to appear to be moving sideways
- Fixed problems with the motorbike/pushbike sync
- Fixed surfing on train carriages
- MAX_OBJECTS has been increased to 1000
- MAX_PICKUPS has been increased to 4096
- The frame limiter will now default to 50 fps
- Fixed some small issues with the vehicle exiting animation
- Fixed game crashes related to escalators
- Server has a feature to monitor internal frame rate in the network stats string
- Fixed an issue where you might respawn on top of the last vehicle you were surfing
- Removed the PED FACTALK animation from showing up in GetPlayerAnimationIndex
- Fixed the collision on the elevator model which would allow you to jump out while it was moving down

pawn Code:
native PlayAudioStreamForPlayer(playerid, url[], Float:posX = 0.0, Float:posY = 0.0, Float:posZ = 0.0, Float:distance = 50.0, usepos = 0);
native StopAudioStreamForPlayer(playerid);

PlayAudioStreamForPlayer is used so that the player can hear a shoutcast or icecast audio stream. Formats supported are ogg/vorbis streams and MP3 streams. The audio can either by played in the background like the normal San Andreas radio, or it can be played at a particular position, and heard over a certain distance, when 'usepos' is set to 1.

The volume of the audio stream playback is controlled by the player using their San Andreas radio volume. If their San Andreas radio volume is set to 0 they will not play any audio stream sent by the server.

Under most circumstances, audio streaming should just work. If the player requires a proxy to access the web, the SA-MP client will use the proxy they have set in their Windows internet settings. However, there is an option to override the proxy by adding audioproxyoff=1 to the sa-mp.cfg file.

pawn Code:
native RemoveBuildingForPlayer(playerid, modelid, Float:fX, Float:fY, Float:fZ, Float:fRadius);

RemoveBuildingForPlayer can remove existing objects and buildings from San Andreas for a particular player. This function only needs to be called once and the model ID you specify will be removed for that player around the given point and radius. You can specify a large radius to remove all objects of particular model ID.

pawn Code:
native PlayerPlaySound(playerid, soundid, Float:x, Float:y, Float:z);

This function can now play most sound IDs found in the \data\AudioEvents.txt file in your GTA San Andreas folder.

Notes:
- The 0.3d server lists are not yet operational.
- This release is for scripting only.
- More features and models will be added throughout the RC phase.

0.3d files

SA-MP 0.3d RC1 Client: http://team.sa-mp.com/RC/03d/sa-mp-0.3d-RC1-install.exe
SA-MP 0.3d RC1 Windows Server (20 slot): http://team.sa-mp.com/RC/03d/samp03dsvr_RC1_win32.zip
SA-MP 0.3d RC1 Linux Server (20 slot): http://team.sa-mp.com/RC/03d/samp03dsvr_RC1.tar.gz

Information is taken from the original topic found here: http://forum.sa-mp.com/showthread.php?t=282775 Kalcor provided the information.

Note i must stress you should not install this intending to play Argonath RPG SA-MP as it will NOT work.

Edit, any suggestions can be posted here if you a forum account http://forum.sa-mp.com/forumdisplay.php?f=79



Offline Dolfagr

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Reply #1 on: September 12, 2011, 07:41:29 pm
Wow this is some exciting news. Any idea when Argonath will be scripting 0.3d to SA-MP, or is it too early to say?



Offline TedTopic starter

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Reply #2 on: September 12, 2011, 08:42:24 pm
I've no idea about that you'd have to speak to the developers. I wanted to post this so we could collectively come up with suggestions which you never know they may implement in the final release. Or just general chatter about it.



Offline Louis_Keyl

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Reply #3 on: September 12, 2011, 09:00:29 pm
Its on RC, that means we wont be uploading untill final version.

P.S: We can now modify original GTA:SA Map, and stream argoradio without needing external clients.




Offline Murt

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Reply #4 on: September 12, 2011, 09:31:58 pm
This sounds interesting. I am excited to see what the future holds for us.


Offline Gandalf

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Reply #5 on: September 12, 2011, 09:39:58 pm
Its on RC, that means we wont be uploading untill final version.

P.S: We can now modify original GTA:SA Map, and stream argoradio without needing external clients.
However I do hope that you guys are busy testing the scripts with this version, so that when the final version is released we can change in short time...

Do not roleplay a veteran on discord, be a veteran in game.


Offline Antonio.

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Reply #6 on: September 12, 2011, 10:51:08 pm
Hope this has a good effect.



Offline TedTopic starter

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Reply #7 on: September 13, 2011, 12:39:26 am
By the way much better option then using brown boxes to cover vending machines. Remove the object all together as given in the usage example of RemoveBuildingForPlayer.



Offline Louis_Keyl

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Reply #8 on: September 13, 2011, 12:47:08 am
By the way much better option then using brown boxes to cover vending machines. Remove the object all together as given in the usage example of RemoveBuildingForPlayer.

Already done this :P



Those who break property rules will actually get their property removed :devroll:




Offline Dutchy

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Reply #9 on: September 13, 2011, 12:53:43 am
AWWW YHHEAAA!! Can't wait!! :hurray: :hurray: :hurray: :banana: :banana: :banana:


Offline Jcstodds

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Reply #10 on: September 13, 2011, 01:08:35 am
Modifying the original GTA Map?  Wow!
 
 



Offline Dutchy

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Reply #11 on: September 13, 2011, 01:11:08 am
Modifying the original GTA Map?  Wow!
 

Finally the big gate at area 69 can be used!! :bow:


Offline TedTopic starter

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Reply #12 on: September 13, 2011, 02:02:16 am
I don't think that gate is an object on it's own if it is then it can be removed and replaced with another operational gate.



Offline Goodandy.

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Reply #13 on: September 13, 2011, 02:28:26 am
Wow!! I'm excited!  :hurray:



Offline Allison

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Reply #14 on: September 13, 2011, 02:40:42 am
Tried it out on my local server with Jack. Works very nice, faster, more efficient. I like it.



 


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