free

News

collapse

User Info

 
 
Welcome, Guest. Please login or register.
Did you miss your activation email?

* Recent Posts

NOTICE OF PARKING ENFORCEMENT CHANGES by Huntsman
[June 19, 2025, 05:22:50 pm]


Re: Stopping by by Sinister
[June 08, 2025, 01:58:04 pm]


Re: Stopping by by Ehks
[June 04, 2025, 12:25:17 am]


Re: Rest in peace by Stefanrsb
[June 02, 2025, 03:38:02 am]


Re: [SA:MP]House of Sforza | The Elite Power | Estd. 2006 | LS - LV by Stefanrsb
[June 02, 2025, 03:09:22 am]


Re: The Soprano Family | Royal Loyalty by Stefanrsb
[June 02, 2025, 03:00:31 am]


Re: The Gvardia Family || San Fierro's Main Power || Best criminal group of 09/10/11 by Stefanrsb
[June 02, 2025, 02:47:01 am]


Re: BALLAS | In memory of INFERNO 9 and NBA by Stefanrsb
[June 02, 2025, 02:31:29 am]


Re: Count to 1,000,000. by Stefanrsb
[June 02, 2025, 02:15:04 am]


Re: Stopping by by Traser
[June 01, 2025, 10:23:13 pm]


Re: Stopping by by Old Catzu
[May 18, 2025, 07:27:06 pm]


Re: Stopping by by TheRock
[May 18, 2025, 06:44:49 am]

* Who's Online

  • Dot Guests: 418
  • Dot Hidden: 0
  • Dot Users: 0

There aren't any users online.

* Birthday Calender

July 2025
Sun Mon Tue Wed Thu Fri Sat
1 2 3 4 5
6 7 8 9 10 [11] 12
13 14 15 16 17 18 19
20 21 22 23 24 25 26
27 28 29 30 31

SA-MP 0.3d RC2 test version - Discussion

Ted · 2955

0 Members and 1 Guest are viewing this topic.

Offline TedTopic starter

  • SA:MP Valar
  • ***
    • Posts: 4871
    With us since: 13/05/2009
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
Reply #75 on: September 21, 2011, 06:10:12 pm
Is this with SA:MP 0.3d RC2?

Current version 0.3c

Something I didn't notice until someone pointed it out on the SA:MP forums is that the game now sets the affinity to all cores without you having to do it manually.



Offline EliteTerm

  • Retired
  • Orc
  • *****
    • Posts: 4062
  • Wastelander
  • With us since: 24/08/2007
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
  • SA:MP: [Rstar]EliteTerm
Reply #76 on: September 22, 2011, 01:18:40 am
Is that in Argonath? Because judging from the objects near Las Venturas on the train tracks.. there's no junkyard there. Someone placed it randomly, and probably screwed up placing it altogether.

Where must we go... we who wander this Wasteland in search of our better selves?


Offline TedTopic starter

  • SA:MP Valar
  • ***
    • Posts: 4871
    With us since: 13/05/2009
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
Reply #77 on: September 22, 2011, 01:20:14 am
That is the SA:MP server yes. It's been there for a very long time now.



Offline Jcstodds

  • Owner
  • *******
    • Posts: 4633
    With us since: 04/03/2007
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
  • V:MP: [Rstar]Jcstodds
Reply #78 on: September 22, 2011, 11:17:34 am
yup, detours are fun though...
i found an invisible building the other day, any chance of it getting fixed or removed when this is released?? (Picture attached)

  Haha I know what this is. I think xcasio built a massive building here with a lift that went up in the air. I have crashed into it a few times myself! Your PC didn't load it up very well though :P



Offline EliteTerm

  • Retired
  • Orc
  • *****
    • Posts: 4062
  • Wastelander
  • With us since: 24/08/2007
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
  • SA:MP: [Rstar]EliteTerm
Reply #79 on: September 22, 2011, 11:27:29 am
  Haha I know what this is. I think xcasio built a massive building here with a lift that went up in the air. I have crashed into it a few times myself! Your PC didn't load it up very well though :P

Interesting... guess I'll poke around the train yard in Las Venturas.

EDIT: Apparently it's the Staunton Plaza skyscraper from GTA III :lol:


Where must we go... we who wander this Wasteland in search of our better selves?


Offline Dan_The_Noob

  • No Noobs H... Oh Wait :D
  • Regular
  • **
    • Posts: 4045
  • IG Name: [Rakich]
  • With us since: 08/05/2010
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
Reply #80 on: September 22, 2011, 01:08:13 pm
i think the building doesnt draw itself because my draw distance is set to minimum as i play on a netbook, its set to max on the gaming PC though :3

does the elevator work by the way?

Download my Modding Guide here


Signature & Avatar by Toxic.


Offline SugarD

  • Hero
  • ****
    • Posts: 11515
    With us since: 21/03/2008
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
Reply #81 on: September 22, 2011, 02:02:01 pm
i think the building doesnt draw itself because my draw distance is set to minimum as i play on a netbook, its set to max on the gaming PC though :3

does the elevator work by the way?
Well the server will sometimes also have issues streaming things to the users when it's lagging...especially with custom-placed objects.

As for the elevator, can't confirm, but likely not. It may be scriptable if it's a separate object, though.



Offline Dutchy

  • Hero
  • ****
    • Posts: 5907
  • the dutch dutch from dutchland
  • With us since: 20/10/2009
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
    • YouTube Channel
  • SA:MP: Dutchy Corleone
  • Discord: Dutchy#6507
Reply #82 on: September 22, 2011, 07:09:29 pm
As for the elevator, can't confirm, but likely not. It may be scriptable if it's a separate object, though.

It works, I remember testing it at that same building. But things like pressing esc while on it, will make you fall off.


Offline TedTopic starter

  • SA:MP Valar
  • ***
    • Posts: 4871
    With us since: 13/05/2009
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
Reply #83 on: September 22, 2011, 07:43:06 pm
Because the clients no longer sending information.

Going to go a little off topic myself here thought i'd post some old development videos.

SA-MP's first dev vid (VC-MP April 2005)

If you watch the SA-MP 0.2.5 video you will see trains on opposite tracks!



Offline Dan_The_Noob

  • No Noobs H... Oh Wait :D
  • Regular
  • **
    • Posts: 4045
  • IG Name: [Rakich]
  • With us since: 08/05/2010
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
Reply #84 on: September 23, 2011, 01:12:47 am
<<video>>

/report firemanz watercannon ab00zs

Download my Modding Guide here


Signature & Avatar by Toxic.


Offline TedTopic starter

  • SA:MP Valar
  • ***
    • Posts: 4871
    With us since: 13/05/2009
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
Reply #85 on: September 23, 2011, 01:25:53 am
Also you will never have seen the officially released 0.2.5 client as that was leaked by an ex developer most of it later became 0.3 anyway.



Offline DHR.Mike

  • That Crazy hippie
  • Veteran
  • ***
    • Posts: 2813
    With us since: 19/03/2008
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
    • DHR.Mike
Reply #86 on: September 23, 2011, 12:24:56 pm
Sadly it still has some bugs with Placing and removing objects



Offline sandisk125

  • back.
  • Regular
  • **
    • Posts: 1606
  • Sandisk
    • TrueGamer351
  • With us since: 25/08/2009
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
Reply #87 on: September 23, 2011, 02:27:07 pm
yay

i hope they will fix the lagshoot thing ever :P :redface:



Offline Louis_Keyl

  • Veteran
  • ***
    • Posts: 2675
    With us since: 21/05/2009
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
Reply #88 on: October 11, 2011, 11:54:11 pm
Damage can and will (if the scripts don't lag) be serverwise after 0.3d Release. This also means the damage will be fully synced and shoots you make will be synced via scripts. This also means the HP and Armour hacks will be useless, so will the anti fake death hacks.

The only problem is that this will be all handled by scripts, and it could cause lag, thats why i am planning massive tests.

With the new addition of OnPlayerGiveDamage we can detect damage done clientside, that means if you damage someone, we can sync that for the other to lose HP regardless of if you're shooting with lag or not, the problem with this is that all the player that is being damaged will see is his HP going down for no reason, if we could apply an anim or show something when player is damaged scriptwise it would be perfect.

This also means you will be able to damage players that are paused... well not exactly, but once they come back they will be dead if you shoot them while paused.




Offline Dan_The_Noob

  • No Noobs H... Oh Wait :D
  • Regular
  • **
    • Posts: 4045
  • IG Name: [Rakich]
  • With us since: 08/05/2010
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
Reply #89 on: October 12, 2011, 01:12:41 am
Damage can and will (if the scripts don't lag) be serverwise after 0.3d Release. This also means the damage will be fully synced and shoots you make will be synced via scripts. This also means the HP and Armour hacks will be useless, so will the anti fake death hacks.

The only problem is that this will be all handled by scripts, and it could cause lag, thats why i am planning massive tests.

With the new addition of OnPlayerGiveDamage we can detect damage done clientside, that means if you damage someone, we can sync that for the other to lose HP regardless of if you're shooting with lag or not, the problem with this is that all the player that is being damaged will see is his HP going down for no reason, if we could apply an anim or show something when player is damaged scriptwise it would be perfect.

This also means you will be able to damage players that are paused... well not exactly, but once they come back they will be dead if you shoot them while paused.

if i remember right, script can detect when people are paused i seen it in a DD server (no names will be given)
you could use that to either
A. log'm out
B. make them unhittable
C. teleport them to a "safe spot" until unpaused.

Download my Modding Guide here


Signature & Avatar by Toxic.


 


free
SimplePortal 2.3.7 © 2008-2025, SimplePortal