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[Bank robberies]: Don't automatically suspect.

freestyle_Shadow · 2903

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Offline freestyle_ShadowTopic starter

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on: October 03, 2011, 07:18:49 am
Well... Those days I saw a great F.B.I declassified case about the "Friday night bank robber" on Investigation Discovery. And they couldn't identify him. They managed to get a clue just after two boys were playing in the woods and reported to local police department ( which is a bit, weird ).

More reference here!

By the way,

 When you rob a bank, you don't get instantly wanted and heat... VCPD/F.B.I/ARPD haves to suspect you, but I also found a little problem in my idea... Is that sometimes, you can't make difference between hostage and robber, which is actually sad... That guy, Carl Gugasian robbed over 50 banks with halloweens mask, and he was changing them after every robbery.. Not even cameras, witnesses or bank workers could identify him... I'll be waiting for some replies.


- Honestly, Shadow.




Offline Willy

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Reply #1 on: October 03, 2011, 08:20:35 am
why do you want to make cop work even more difficult... Already cops get kicked for killing unsuspected robbers helping the main robber...

Where there is Will, there is a Way.
Where there is Willy, I dont Know.....


Offline Marcell

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Reply #2 on: October 03, 2011, 01:41:57 pm
If we have autosuspect for killing someone no matter when/where/how it happens, then we should get autosuspected for bank robbery as well.

and no spiral, it isnt harder. some cops just arent smart enough to do
/c area bankrobber
'bankrobber is in bank'
then
/c whoarea bank
<all players in bank show up>
then
/c sus 1 possible robber

why possible? cause ha can be hostage...dont shoot him in sight, unless its self defense..



Offline stormeus

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Reply #3 on: October 03, 2011, 02:58:59 pm
There probably should be a VCPD protocol to automatically suspect anyone in the bank and uncrime/release if they're cleared as hostages. It would prevent a lot of headaches, but that's another story.

As for this idea, no from me.



Offline Kessu

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Reply #4 on: October 03, 2011, 06:07:45 pm
If no auto-suspect, how would bank rob script work after it?

Anyways I'll say no, explanations above.


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Offline Klaus

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Reply #5 on: October 03, 2011, 06:36:00 pm
Nah


Offline JAMEZZZ

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Reply #6 on: September 26, 2012, 10:35:52 pm


                         how about not getting automatic sus, the alarm goes on in the bank and calls in the Police but not getting auto sus for robbing the bank

"Bro I got a gun and you have a knife
                            what would you do?"


Offline shitix

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Reply #7 on: September 26, 2012, 10:50:10 pm
A bank robbery on argo (as far i've seen through my years, so correct me if i'm wrong) has turned into a hostage situation or something like it.. The idea of a bank robbery is to get away before cops comes, as far i've seen, we call the cops and demand money :D

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Offline stormeus

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Reply #8 on: September 26, 2012, 11:28:45 pm
A bank robbery on argo (as far i've seen through my years, so correct me if i'm wrong) has turned into a hostage situation or something like it.. The idea of a bank robbery is to get away before cops comes, as far i've seen, we call the cops and demand money :D

Unlike SA:MP, the criminals here actually try to get the fuck out before the cops show up.



Offline Klaus

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Reply #9 on: September 26, 2012, 11:34:54 pm
Unlike SA:MP, the criminals here actually try to get the f**k out before the cops show up.
That rarely happens, since criminals have have to wait inside the bank for 5 minutes which gives plenty of time for cops. Freecops rambo in the bank and die, other cops camp outside. In the end the criminals breach the bank, kill the cops, and then escape. That's from my experience through the years.


Offline ~Legend~

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Reply #10 on: September 30, 2012, 02:33:22 pm
In a way I really like the idea as you could actually be a bit of a mastermind, and not just go for the old "kill cops getaway" method.
Robbing the bank is creating a pretty big scene obviously, but some might say that a crime is only successful when you are not identified.

Of course, the scripts let you getaway from a bank robbery even if you have blood on your hands, and even if the police know your identity.
If we went for realism, making yourself disappear would be much, much more difficult.

At the moment the tactics are somewhat limited or at least play off the same strategy.
I can't think of many ways of bringing more to this feature, while at the same time making sure it works in our multiplayer server environment.
As soon as an attempt is made to rob the bank, the police are alerted, the main suspect given a criminal record and the usual chain of events allowed to unfold.

We could think about more discreet, circumspect options, which do not involve a full blown attack on the bank safe.
But this might just be too easy... and plus we do have the guess code alternative way of bank robbery.


Offline STALKER41

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Reply #11 on: September 30, 2012, 03:46:01 pm
I got a idea!
Have another mate near you,but he should stay outside. Run in,remember the names you saw,/msg you're friend and tell him the names and he'll sus them.



Offline ~Legend~

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Reply #12 on: September 30, 2012, 03:48:29 pm
I got a idea!
Have another mate near you,but he should stay outside. Run in,remember the names you saw,/msg you're friend and tell him the names and he'll sus them.

Not sure if you were joking... but that would probably not be very efficient, and you don't want to get killed doing that either. :P
Roleplay yourself out of a sticky situation heh.


Offline Kessu

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Reply #13 on: September 30, 2012, 04:44:47 pm
imo the guess code is a bit of overkill and at this moment useless. You just die using it unless you get insanely lucky  :cry:


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Offline JAMEZZZ

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Reply #14 on: September 30, 2012, 11:49:30 pm


                     Responding to a bank robbery is like a suicide mission for us cops like what happened today at the bank


                      Most of us were free cops  :D

"Bro I got a gun and you have a knife
                            what would you do?"


 


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