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How long will this lag continue within the SA:MP server?

Antonio. · 1419

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Offline Antonio.Topic starter

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It has been going on for long enough. Is it being fixed and what is the cause for this? You can't even enjoy playing on the server with all this lag...



Offline JayL

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Reply #1 on: November 12, 2011, 01:24:38 am
While this lag indeed annoys the hell out of everyone in combats and combats are there (we're playing GTA), but that doesn't mean you can't play without keeping your finger off the triggers for a while.

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Offline Julio.

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Reply #2 on: November 12, 2011, 01:27:15 am
>Implying lag only as an effect on the usage of weapons.

I cannot even follow someone else properly while driving as every few seconds they shoot off into a random bush or into the sea.



Offline Chris_Knight

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Reply #3 on: November 12, 2011, 02:56:07 am
http://www.argonathrpg.eu/forum/index.php?topic=75955.0 Topic been made before by me,correct answer wasn't given at all and at end it just went big missunderstood,enjoy reading .  ;)

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Offline jinjifliaktor

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Reply #4 on: November 12, 2011, 03:08:58 am
The lag is really annoying. But most annoying is that it already takes too much to be so. Most of the time you can not move normally, and does not make sense to mention driving a car... I very much hope that Gimli will fix it.  :D



Offline Chris_Knight

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Reply #5 on: November 12, 2011, 04:39:17 am
When Gimli removed carlock system for a seconds it stoped lagg,when he addet it back it started lagg again,i was in server during the testing,so I can possibly guess,broken script and nothing terrific,couple time and correct script fixed and argo gona be as it was 8 months ago.

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Offline Exterminator

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Reply #6 on: November 12, 2011, 08:35:58 am
How did it start is what makes me wonder, what happened that started the lagg?


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Offline Kostich

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Reply #7 on: November 12, 2011, 08:52:35 am
I don't have any problems with lag..Everything runs properly also does shooting

Quote
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Reply #8 on: November 12, 2011, 10:32:31 am
Laggs started with a script,script might crash or scripters missed somthing when they were adding it and as you are aware we got loooots of scripts it's realy hard find the correct one wich is not working,takes a time but atleast they started work it out so I hope soon rivers on turns won't love us so bad.

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Offline Julio.

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Reply #9 on: November 12, 2011, 11:48:22 am
Personally I think it's more than one script.



Offline Ben.

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Reply #10 on: November 12, 2011, 12:21:07 pm
I suggest taking the /carlock script out for a while...I don't use it all the time anyway  :lol:


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Reply #11 on: November 12, 2011, 01:37:52 pm
Perhaps it is time for round 2 of script cleaning.



Offline Emre

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Reply #12 on: November 12, 2011, 01:53:22 pm
Or it's just time to remove irrelevant commands or unnecessary scripts that aren't being used anyway.
I myself suspect that this effort with the new event-info-bar thingy is one part out of those bullshitty(sorry for the expression, can't find any other term that fits) , new scripts that cause this lag.
This literally prevents you from playing normally as well as it gets you punished for complaining one damn time.



Offline Chris_Knight

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Reply #13 on: November 12, 2011, 03:36:31 pm
There is no problem in adding unecessary scripts or having unecessary scripts,thats not the problem wich currently laggs argonath, it's just one or multiple broken scripts causing it and as it's for long time,it might be som old script .

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Offline Michele_Noord

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Reply #14 on: November 12, 2011, 03:38:21 pm
The lagg annoys indeed. It's not only by using a weapon.. Like said
>Implying lag only as an effect on the usage of weapons.

I cannot even follow someone else properly while driving as every few seconds they shoot off into a random bush or into the sea.


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