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Server upgrade and maintenance

Sauron · 72348

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Offline Darxez

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Reply #645 on: March 25, 2012, 09:49:05 pm
Dude!! one Question: Is your computer so slow, so that downloading/installing is so slow? xD Beacuse this updating has been in 1-2 weeks now.

Safety of this server has been bad too, in this week i have seen alot of DDOS attack ingame. Damn !! That is annyoing. But in 2010 we never got lagg or DDOS Attack. That was best year. I miss that year. Possible to make a backup to 2010? So we never get lag or DDOS attack like before in 2010.

nice one, fock off.



Offline SugarD

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Reply #646 on: March 26, 2012, 03:08:13 am
Hey you two, play nice.



Offline SauronTopic starter

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Reply #647 on: March 26, 2012, 09:31:36 am
Dude!! one Question: Is your computer so slow, so that downloading/installing is so slow? xD Beacuse this updating has been in 1-2 weeks now.

Safety of this server has been bad too, in this week i have seen alot of DDOS attack ingame. Damn !! That is annyoing. But in 2010 we never got lagg or DDOS Attack. That was best year. I miss that year. Possible to make a backup to 2010? So we never get lag or DDOS attack like before in 2010.
Go back to school and understand what I wrote:
You will never see a DDOS attack in game, the best you light see is a flood join.
As for lagg, reverting to 2010 scripts might help. Or having patience for the 2012 one.



Offline Matrixbob

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Reply #648 on: March 26, 2012, 03:17:31 pm
Go back to school and understand what I wrote:
You will never see a DDOS attack in game, the best you light see is a flood join.
As for lagg, reverting to 2010 scripts might help. Or having patience for the 2012 one.

Patience is a very good idea, All must have patience for the Scripting team are working hard to get things ready for everyone.



Offline SafetyMoose

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Reply #649 on: March 26, 2012, 04:12:00 pm
Conspiracy Theory: Owners make server laggy so people wont complain as much when new scripts revert everyone because then the lag will be gone.

 :lol:



Offline SugarD

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Reply #650 on: March 26, 2012, 06:48:40 pm
The bugs are sometimes caused by the lag. Be patient and report them rather than complain guys.


As for what Sauron said, you all have angered the Argonath god! Be prepared for fire to rain down upon you until you beg for forgiveness!



Offline Julio.

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Reply #651 on: March 26, 2012, 09:52:48 pm
Go back to school and understand what I wrote:
You will never see a DDOS attack in game, the best you light see is a flood join.
As for lagg, reverting to 2010 scripts might help. Or having patience for the 2012 one.

Translation: Current script lags like hell

<3



Offline Darxez

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Reply #652 on: March 26, 2012, 10:01:15 pm
Translation: Current script lags like hell

<3

-facepalm-



Offline Gandalf

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Reply #653 on: March 26, 2012, 10:05:30 pm
Translation: Current script lags like hell

<3

Translation: We are checking possible sources of lag, and have excluded most hardware related factors.
That leave two possibilities. Either the data traffic is not opened enough or there is a factor in scripts that causes this. As the lag is not constant but returns with (ir)regular intervals, it is likely to be script related and caused by either a multitude of timers or large IO actions.

One of the challenges we face is to keep the growing amount of player data while at the same time reducing the load and write times of accounts. An average account has over 200 data fields.
With 150 players that can mean 30.000 write actions for instance in case of a payday.

Do not roleplay a veteran on discord, be a veteran in game.


Offline Darxez

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Reply #654 on: March 26, 2012, 10:05:55 pm
Let's give ict lessons for nutbrains, ur coming julio and gandalf ? :devroll:



Offline SugarD

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Reply #655 on: March 26, 2012, 10:08:29 pm
Translation: We are checking possible sources of lag, and have excluded most hardware related factors.
That leave two possibilities. Either the data traffic is not opened enough or there is a factor in scripts that causes this. As the lag is not constant but returns with (ir)regular intervals, it is likely to be script related and caused by either a multitude of timers or large IO actions.

One of the challenges we face is to keep the growing amount of player data while at the same time reducing the load and write times of accounts. An average account has over 200 data fields.
With 150 players that can mean 30.000 write actions for instance in case of a payday.
Don't forget that when SA:MP RS4/RS4.1 was made, it wasn't intended to handle so many players at the time, nor did it expect the new features that now exist. :)



Offline Darxez

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Reply #656 on: March 26, 2012, 10:09:49 pm
Don't forget that when SA:MP RS4/RS4.1 was made, it wasn't intended to handle so many players at the time, nor did it expect the new features that now exist. :)

 :wow:



Offline Julio.

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Reply #657 on: March 26, 2012, 10:26:50 pm
Translation: We are checking possible sources of lag, and have excluded most hardware related factors.
That leave two possibilities. Either the data traffic is not opened enough or there is a factor in scripts that causes this. As the lag is not constant but returns with (ir)regular intervals, it is likely to be script related and caused by either a multitude of timers or large IO actions.

One of the challenges we face is to keep the growing amount of player data while at the same time reducing the load and write times of accounts. An average account has over 200 data fields.
With 150 players that can mean 30.000 write actions for instance in case of a payday.

Remove payday?  :devroll:

Let's give ict lessons for nutbrains, ur coming julio and gandalf ? :devroll:

My apprenticeship will do that for me  :evil:



Offline Darxez

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Reply #658 on: March 26, 2012, 10:32:45 pm

My apprenticeship will do that for me  :evil:
:(



Offline SugarD

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Reply #659 on: March 26, 2012, 10:48:10 pm
:wow:
You seem surprised. :P

Lol guys, SA:MP RS4/RS4.1 in Argo came out in the late days of 0.2x and just before the very early days of 0.3x. A lot of the code was all new stuff back then being explored and played with, using workarounds to make some things possible that weren't back then, but are today.



 


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