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SA-MP 0.3e

Fuzzy · 7331

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Offline Karmps.

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Reply #75 on: March 14, 2012, 09:10:36 pm
When your exhaust is dragging on the ground, then maybe SA:MP SAPD will finally be able to slow you down! :lol:
uhm...The speedbump is actually kinda wear second thought..



Offline SugarD

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Reply #76 on: March 14, 2012, 09:14:08 pm
This will be nice, arms behind the back on people cops arrest and the speed bumps for the win!!! around LS City Hall and maybe around other state location!?!! :)

Will see what RS5 have to offer along with this new SA:MP release with it's futures.
I agree, it sounds awesome! Would love to also see the current cuff animation changed, and the object added so it looks more like the player is actually being cuffed. I'm sure new players would appreciate it too, since they would finally understand what's going on :lol:



Offline steveday50

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Reply #77 on: March 14, 2012, 09:14:54 pm
We love you too Pancher :D



Offline Kalvin

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Reply #78 on: March 15, 2012, 05:09:08 am
Cuff system is pretty awesome, Love it.




Offline Goodandy.

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Reply #79 on: March 15, 2012, 05:23:05 am
Cuff system is pretty awesome, Love it.

 :hurray:



Offline FuzzyTopic starter

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Reply #80 on: March 20, 2012, 04:02:41 pm
This is the greatest update ever...

Quote
Client/server update SA-MP 0.3e RC4

- Should fix vehicle ID messup if a dead vehicle was deleted by the game.
- Player slots for the RC are now uncapped (up to 500 players).
- Fixed texture filtering issue on the new models.
- Added noclip flymode camera example filterscript.
- New models from cessil: 40 more walls, vehicle barrier, bucket, scarf.
- The server can now enable the player's mouse cursor to click on a TextDraw:

Code: [Select]
native TextDrawSetSelectable(Text:text, set); // the default is 0 (non-selectable)
native SelectTextDraw(playerid, hovercolor); // enables the mouse so the player can select a textdraw
native CancelSelectTextDraw(playerid);  // cancel textdraw selection with the mouse
forward OnPlayerClickTextDraw(playerid, Text:clickedid);




Offline Aldo

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Reply #81 on: March 20, 2012, 04:49:03 pm
This is the greatest update ever...

Hell Yea!

No I don't play anymore


Offline DHR.Mike

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Reply #82 on: March 20, 2012, 05:02:39 pm
Argonath already has enough objects to slow people down! there called walls :rofl: and people seem to drive into them on a daily bases  :rofl:



Offline Devin

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Reply #83 on: March 20, 2012, 06:21:49 pm
Argonath already has enough objects to slow people down! They're called walls :rofl: and people seem to drive into them on a daily basis  :rofl:

 :devroll:



Offline SugarD

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Reply #84 on: March 20, 2012, 09:37:14 pm
Argonath already has enough objects to slow people down! there called walls :rofl: and people seem to drive into them on a daily bases  :rofl:
Sounds a lot like the other thing that tends to slow users down. What's it called again? Uhh...oh ya! Poles! :lol:



Offline Hevar.

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Reply #85 on: March 21, 2012, 06:28:52 pm
Argonath already has enough objects to slow people down! there called walls :rofl: and people seem to drive into them on a daily bases  :rofl:

Or traffic lights / traffic lamps -.-


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Offline Chase

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Reply #86 on: March 21, 2012, 09:29:45 pm
Kye forgot to add these. They're in the wiki but not on the update page :D

    EditAttachedObject
    EditObject
    EditPlayerObject

REEEE


Offline Morgan_Rose

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Reply #87 on: March 22, 2012, 03:03:22 pm
Damn yeah that's awesome! SA-MPo.3e and RS5? Well, waiting in game for it, people stop act in contempt to it it's amazing scripts (According to what I've seen), assuming it would be comfortable in game that would be awesome!


Jonathan "Paris" Collin


Offline DHR.Mike

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Reply #88 on: March 22, 2012, 03:07:47 pm
Or traffic lights / traffic lamps -.-

 Yea i was thinking of adding more of those, 2 between each 2  :rofl:

:devroll:

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Offline Devin

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Reply #89 on: March 22, 2012, 04:15:53 pm
Yeah I was thinking of adding more of those, 2 between each 2.  :rofl:

Grammar Nazi!

Ok, my job here is complete.  :roll:



 


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