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SA-MP 0.3e

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Offline SugarD

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Reply #90 on: March 22, 2012, 11:34:11 pm
Okay, my job here is complete.  :roll:
Noted. ;)



Offline Daco

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Reply #91 on: March 23, 2012, 01:15:12 pm



Offline SugarD

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Reply #92 on: March 23, 2012, 08:16:48 pm



Offline Aldo

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Reply #93 on: March 23, 2012, 09:11:14 pm
Client/server update SA-MP 0.3e RC5

- There was a new bug introduced in 0.3e RC4 where sunk vehicles might get deleted by the client.
- Fixed: TextDraw still using hover colour after selection was disabled.
- Extra security is added to script callbacks including OnDialogResponse.
- Fixed: Two-sided texture problem with the bucket model.
- Adds per-player TextDraw system with up to 256 TextDraws per player. There are now global-scope TextDraws and player-scope. All TextDraw functions have player variants:

Code: [Select]
native PlayerText:CreatePlayerTextDraw(playerid, Float:x, Float:y, text[]);
native PlayerTextDrawShow(playerid, PlayerText:text);
native PlayerTextDrawHide(playerid, PlayerText:text);
native PlayerTextDrawSetString(playerid, PlayerText:text, string[]);
// ..[] etc

No I don't play anymore


Offline Hevar.

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Reply #94 on: March 24, 2012, 02:07:51 am
Client/server update SA-MP 0.3e RC5

- There was a new bug introduced in 0.3e RC4 where sunk vehicles might get deleted by the client.
- Fixed: TextDraw still using hover colour after selection was disabled.
- Extra security is added to script callbacks including OnDialogResponse.
- Fixed: Two-sided texture problem with the bucket model.
- Adds per-player TextDraw system with up to 256 TextDraws per player. There are now global-scope TextDraws and player-scope. All TextDraw functions have player variants:

Code: [Select]
native PlayerText:CreatePlayerTextDraw(playerid, Float:x, Float:y, text[]);
native PlayerTextDrawShow(playerid, PlayerText:text);
native PlayerTextDrawHide(playerid, PlayerText:text);
native PlayerTextDrawSetString(playerid, PlayerText:text, string[]);
// ..[] etc

Hmm.... Are you the new Argonath scripter?


TeaM  - team.argonathrpg.com - Be a part of TeaM, Join us!


Offline KhornateMonkey

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Reply #95 on: March 24, 2012, 02:34:18 am
Nope, he's just a good one.



Offline Chase

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Reply #96 on: May 08, 2012, 01:50:36 am
It's released FULLY!

http://www.sa-mp.com

REEEE


Offline Devin

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Reply #97 on: May 08, 2012, 02:13:42 am
Ok, calm down, it is just a client.



Offline Jack Rosso

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Reply #98 on: May 08, 2012, 02:41:17 am
Intresting..

Wonder if the scripters are gonna add some of these new features / use those objects in RS4, or just start using them when RS5 is released..

"I'm nobody. I'm a tramp, a bum, a hobo. I'm a boxcar and a jug of wine... and a straight razor-if you get too close to me." - Charles Manson


Offline Teddy

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Reply #99 on: May 08, 2012, 04:34:14 am
Ok, calm down, it is just a client.

No. The server has also been released.  :cool:




Offline Gimli

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Reply #100 on: May 08, 2012, 08:52:45 am
Intresting..

Wonder if the scripters are gonna add some of these new features / use those objects in RS4, or just start using them when RS5 is released..
RS5. RS4 development is frozen.

"The purpose of life is to live it, to taste experience to the utmost, to reach out eagerly and without fear for newer and richer experience."
- Eleanor Roosevelt


Offline Murt

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Reply #101 on: May 08, 2012, 09:25:20 am
RS5. RS4 development is frozen.

But will the server be updated to 0.3e now in the present state? Or will it run 0.3d until RS5 is released?


Offline Cyril

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Reply #102 on: May 08, 2012, 11:20:10 am
Intresting..

Wonder if the scripters are gonna add some of these new features / use those objects in RS4, or just start using them when RS5 is released..

Nothing will be add anymore on RS4. They are completly focusing on RS5 :)




Offline Devin

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Reply #103 on: May 08, 2012, 01:14:18 pm
There would be no purpose of upgrading the current server to 0.3e if they are not going to add/change anything.
Therefore the most logical thing to do now would be to only upgrade SA:MP to 0.3e once RS5 has been released.



Offline Karmps.

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Reply #104 on: May 08, 2012, 01:17:19 pm
There would be no purpose of upgrading the current server to 0.3e if they are not going to add/change anything.
Therefore the most logical thing to do now would be to only upgrade SA:MP to 0.3e once RS5 has been released.
Let me remind you that all of the servers have been preparing for 0.3e and they will upgrade to it.And if we keep 0.3d until RS5 we would lose alot of new players to our community, since you cant play Argonath RPG on 0.3e until RS5...



 


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