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People dossing the server, admins doing anything to stop the lag?

bedro · 1892

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Offline bedroTopic starter

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Guys, head admin anybody. The server is lagging as hell, and nobody is doing anything?

Are you admins doing anything to stop the dossers? Because today I saw it was a dossing evert.

Are you admins even there?



Offline Karmps.

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Whats dossing?  :neutral:



Offline bedroTopic starter

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Offline SugarD

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DDoS stands for Distributed Denial of Service attack. Google can help explain that one.

As for the lag, MTA:VC is affected too. They appear to be attacking the IP address directly, so all the servers on it are being affected.



Offline Murt

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And who told you the servers got DDoS'ed? If not an owner has confirmed it you can't know for certain.


Offline bedroTopic starter

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Well, why aren't you admins routeblocking their access? Does the server even have a firewall?
 You know if you a keep server like that you gotta be prepared for attacks. I suggest you guys ban their ip ranges.



Offline SugarD

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And who told you the servers got DDoS'ed? If not an owner has confirmed it you can't know for certain.
It's a DDoS or some kind of network/server failure. It is affecting all the game servers on that IP address, and there is more than one physical system hosting game servers on that IP.

Well, why aren't you admins routeblocking their access? Does the server even have a firewall?
 You know if you a keep server like that you gotta be prepared for attacks. I suggest you guys ban their ip ranges.
For security reasons, only the Server Owners have the powers to do what you have suggested. The servers do also have firewalls, but no firewall in the world, no matter what they may claim, can successfully block even small DoS or DDoS attacks. It's impossible.

No worries anyway. The Server Owners will drop their doom hammers down upon the offenders once they wake up in the morning. :lol:



Offline bedroTopic starter

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So what you're basicly saying is that you're not gona be able to do anything to it?

If it's server hosted from a company, contact the company who hosts it and make a complaint!

For it really isn't nice to play on a lagging server like that. I mean sue them. Dossin' in illegal, punishable.

Post Merge: April 17, 2012, 07:19:01 pm
And who told you the servers got DDoS'ed? If not an owner has confirmed it you can't know for certain.

Well, of course if you wana be sceptical that's fine for me. But I just guessed. I think all the sympthoms are clear.

The lag isn't continues, just partial.

I know what kind of lag a dossing attack makes.

And I took a picture when playing on the server. There was also a fake player attack on the server.



Offline SugarD

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So what you're basicly saying is that you're not gona be able to do anything to it?

If it's server hosted from a company, contact the company who hosts it and make a complaint!

For it really isn't nice to play on a lagging server like that. I mean sue them. Dossin' in illegal, punishable.

Post Merge: April 17, 2012, 07:19:01 pm
Well, of course if you wana be sceptical that's fine for me. But I just guessed. I think all the sympthoms are clear.

The lag isn't continues, just partial.

I know what kind of lag a dossing attack makes.

And I took a picture when playing on the server. There was also a fake player attack on the server.
No matter how big or small a DDoS is, because of the number of zombie computers involved, it is impossible to trace because none of them may even be owned by the original attacker. Plain DoS'ing is a different story, but those kinds of attacks rarely even cause lag with today's technology in computers.

As for the hosting company, the Server Owners ARE the hosting company! :lol:
DDoS'ing may be illegal, but when you have no proof of who is doing it, it's impossible to punish them. There are also, unfortunately, many countries that do not recognize internet crime as real crime, so they have no laws against that kind of stuff, so no actions can be taken. This is especially common in third world countries where the internet is not very accessible amongst the general population.

Don't worry, though! The Server Owners will block these guys when they wake up in the morning. These guys are not the first, and definitely are not the worst, that Argonath RPG has ever seen. ;)



Offline Bilbo

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Any attacker who attacks or threats the server is routeblocked almost instantly.
The problem is that it takes no effort what-so-ever for the attacker to change his entire IP, or hiding behind different proxies.

Sure, we could block all IP's from accessing the servers, that would stop the attacks. Too bad that after that no one else could join server either.
Changing the server IP is out of question, as it would require days of work. Even changing the port on servers takes several hours and is highly unpractical for both server owners and players. Oh and yes, we do have a firewall, but it doens't help much against DDoS -attacks, as they mainly are directed to the server IP and the specific server port or range of ports. Meaning the attackers are simply assigning a DDoS attack to the IP you use as well to connect to the server.

We do also take actions against our attackers. Tracing their IP and origin is easy, but as they mostly use a chain of several proxy's, tracking their country, city and finding out their personal information is almost impossible. Sometimes we do get attackers, who make the mistake in using their own IP, in which case we do take legal actions via the attacker's ISP.

Hopefully this clears the situation up to you a bit more and the reasons why preventing attacks towards the servers is nothing but easy.
Also, those who are attacking us are mostly just jealous of our community and/or have been banned from one of our servers. DDoS -attacks are just the easiest way for them to cause trouble for us.

Oh and just mentioning, all the community's servers (9 in total) are hosted by the owners themselves, who pay for it mainly from their own salary, money that is away from their wifes and kids.


July 2008 | March 2009 | June 2012


Offline Matt Murdock

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Let me make a simple fact known here.

When the SA:MP Server temporarily shifted to the new port, It was LAGLESS , really, after a very long time, The server was lagless with no lag on it!


Offline ProRules

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DDos atack is one of the most powerfull hacker's weapon.
Its almost impossible to stop and track real ip.
Easier to track real ip (very hard) and kill the guy instead of stopping lol.

ma spaghetti


Offline bedroTopic starter

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Any attacker who attacks or threats the server is routeblocked almost instantly.
The problem is that it takes no effort what-so-ever for the attacker to change his entire IP, or hiding behind different proxies.

Sure, we could block all IP's from accessing the servers, that would stop the attacks. Too bad that after that no one else could join server either.
Changing the server IP is out of question, as it would require days of work. Even changing the port on servers takes several hours and is highly unpractical for both server owners and players. Oh and yes, we do have a firewall, but it doens't help much against DDoS -attacks, as they mainly are directed to the server IP and the specific server port or range of ports. Meaning the attackers are simply assigning a DDoS attack to the IP you use as well to connect to the server.

We do also take actions against our attackers. Tracing their IP and origin is easy, but as they mostly use a chain of several proxy's, tracking their country, city and finding out their personal information is almost impossible. Sometimes we do get attackers, who make the mistake in using their own IP, in which case we do take legal actions via the attacker's ISP.

Hopefully this clears the situation up to you a bit more and the reasons why preventing attacks towards the servers is nothing but easy.
Also, those who are attacking us are mostly just jealous of our community and/or have been banned from one of our servers. DDoS -attacks are just the easiest way for them to cause trouble for us.

Oh and just mentioning, all the community's servers (9 in total) are hosted by the owners themselves, who pay for it mainly from their own salary, money that is away from their wifes and kids.


Well, that's a pretty pessimistic view isn't is. What about black listing ? And if they're simple trollers, so use better firewall detection. There's things you can do against dossin' you know.



Offline Bilbo

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Well, that's a pretty pessimistic view isn't is. What about black listing ? And if they're simple trollers, so use better firewall detection. There's things you can do against dossin' you know.

Seeing you're an expert on the subject, I'd recommend sending a PM with list of suggestions and solutions to the owners.  :roll:


July 2008 | March 2009 | June 2012


Offline SugarD

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Blacklisting, banning, and blocking all have the same effect. :roll:

Let me make a simple fact known here.

When the SA:MP Server temporarily shifted to the new port, It was LAGLESS, really, after a very long time, The server was lagless with no lag on it!
There were also very few players on it at the time, which is why the scripts had no lag either. :lol:



 


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