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List of Changes in 1.95d

stormeus · 10516

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Offline JDC

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Reply #45 on: June 03, 2012, 12:22:06 pm
I was referring to your attitude towards the community in general, but I do apologize for the french.

Apology accepted. I don't take things personally anyway. :)



We should never change the local traditions of anything. Keep Vice city the way it is. Disabling default features will always harm the community. When 99% people are saying that they dislike this new "disable feature", why do you guys still have to do it.
Argonath is not a democracy, so things will happen regardless of how many people like it or not. Vice City, MTA:VC, and VC:MP all existed before fast switch and jump switch were implemented, so to state that they are "local traditions" and "default features" would be to state something erroneously.

Argonath gets its most players in VCMP from other VCMP servers. Now if you remove the 'defaults', they are not going to play anymore. Culture is most important here. We play VCMP because we love the shooting scenario here than any other clients. I am not advertising anything here or abusing other clients. Its just a honest opinion.
Argonath is an RPG, not a deathmatch server where we utilize every combat feature to shoot the shit out of the person standing next to you. I do not know about you, but I play VC:MP (and Argonath) because I am here for the roleplay and the community, not the ability to kill someone in an instant.

If you cannot accept the decisions of the Owners or the nature of Argonath itself, then there are deathmatch servers which can offer all the shooting and killing you want... but this server is an RPG server, not a purely-combat-based one.

We don't like LU or SAMP, because of its limitations, and only VCMP has all the stuff we want. Don't delete the fun factor. And if you want to say, it doesn't removes fun, the player count will prove it in next few days.

The fun factor in Argonath is not the shooting, but the roleplay, the friends, and the community. Anyone who feels otherwise belongs more on Paruni than Argonath.

Also, you broke the big balance between cops and criminals. Have you tried using shotgun after the disabling stuff. Cops later on will want to have stubby as a replace to shotgun. Its going to cause more changes to traditions(cops should always have shotgun, not stubby). They would be needing m4 too. Don't think I am correct, try it yourself and check out how helpless you will feel.

MTA:VC existed way before VC:MP, the police have shotguns, and not the fast switch and other such features. Yet we were able to produce roleplayers who had enough fighting skill to turn the deathmatchers into training dummies (as Aragorn would testify) that kept their skill sharp. We did not fear hackers as well, and saw them as a challenge when the admins were not around to ban them.

As someone from that server, I am capable of fighting criminals, cops, deathmatchers, and hackers without being encumbered because of the absence of one little feature that came far later than Vice City itself.

We are a world of its own, not another VC:MP Deathmatch Server.

The most important part is interacting with others and meeting people from around the world.

A Time for Rebuilding: SA:MP HQ 5-Point AgendaThe Holy Church of Argonath (Recruiting)


Offline Klaus

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Reply #46 on: June 03, 2012, 04:09:52 pm
Vice City, MTA:VC, and VC:MP all existed before fast switch and jump switch were implemented, so to state that they are "local traditions" and "default features" would be to state something erroneously.
You wouldn't know either way, but aXXo/Spiral whose been playing on the client since it was created would. Don't even question their knowledge of the client, because your not in the position to do so. They know what they're talking about when it comes to VCMPs culture, and you again fail to understand its unique concept and try to compare it against other multiplayer clients.


Offline JDC

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Reply #47 on: June 03, 2012, 04:15:06 pm
If that is the case, then please enlighten me as to how we, as an RPG and non-DM server, need the ability to kill someone quickly to the extent of employing killing aids which are not present on the other Argonath servers.

The most important part is interacting with others and meeting people from around the world.

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Offline SugarD

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Reply #48 on: June 03, 2012, 04:48:57 pm
We don't like LU or SAMP, because of its limitations
You have never used either one of those mods, have you? :P



Offline stormeusTopic starter

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Reply #49 on: June 04, 2012, 08:54:20 pm
1.94c being compiled and uploaded at the time of this post. Pretty straightforward update, just re-enables fast switch.



Offline Morphine

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Reply #50 on: June 04, 2012, 11:25:09 pm
Since the talk about the popularly-named "glitches" is over, we have nothing to worry about. However, I don't like to keep gaps open so I'll continue from what I wrote last time.

Quote
Morphine, I do care about this server. I care about all Argonath RPG servers. I don't play here as often as I wish because of three reasons that are all beyond my control:
1. Originally I did not join the server often because for some reason, VC:MP caused my gaming computer, (my desktop), to often freeze in full-screen mode, and attempting to get out of it bugged my screen completely, forcing me to restart my computer. To this day I do not understand why it only happens with VC:MP and not MTA:VC. My best guess is some kind of memory incompatibility issue with my system and VC:MP's memory addresses.
2. The other original reason I did not join the server often is because many times I attempted to roleplay in the past, I was attacked by deathmatching players, and flamed by others constantly. This has changed much in the last few months, as Gandalf mentioned in the other topic, and I'm happy to see that. However, this affected me in the past regardless.
3. The technical reason why I do not commonly join today is because of where I live. The people I'm staying with think games don't work on my laptop, which is a PoS in all honesty that can barely handle GTA III. I'm also not allowed to play games here anyway, (despite the annoying fact that I work in a video game store on weekends), because the owners of this home are workaholics. My very, very limited time I'm able to go in-game while living here is mainly devoted to MTA 0.x development and the scripting/testing of Argo's upcoming LU server.

None of these issues are by choice, and despite my hardships, I try my best to come into the server as much as I can, just as I do the others. There is nothing I can do about this right now, but that does not mean I am not devoted to every Argonath server. I care for each one of them deeply, and what I've seen here is exactly why I get involved. No one wants to see players turn away from the server, throwing out accusations or deathmatching each other because they don't follow rules they don't know exist or understand. I am not here to blame anyone for this, but regardless of that fact, I still care to try to do something about it to fix it.

As for those who continue to say that I have no care for VC:MP, then tell me why I have worked with the Developers to try to develop scripts for ARFD...a group I created for the sake of others, not myself.

I care about VC:MP for the same reasons I do about SA:MP, MTA:VC, and all the other servers: They are a part of a great community that holds a deep meaning in my heart. A place where I have made friends, regained inspiration for my love in Law Enforcement, and had fun with people who changed my life forever. For those that think this is just about a game, it's not. Argonath RPG is more than just a cyber community. The people you play with here are real, and I care about them, just as I care about the place they and I both enjoy. Just because I don't have hardcore activity in VC:MP does not mean I don't give two ****s about it. I was there in the beginning when it was being developed...watching it expand, even before I became a regular player in SA:MP. I know what went into it, even long before many of you joined it and helped it grow. I understand how defensive you all are of your server, but what you don't get is that I'm trying to help you, not hurt you. I care about it too...

That's a great essay; however, it doesn't seem that it answers the questions I asked in my last post. Oh wait there is one, but that's about it.

I'll list the other questions again, in a shorter version.
  • Are/were you against jump/fast-switching because they seem/ed like a threat to the server's health or is/was it just because Gandalf had said so?
  • Are you a VC-MP expert?
  • Can you calculate, in percent, how much of an advantage fast/jump-switching would give to a player in reality?

And another one, not from my previous post:
  • According to your logic, if one player had better aim than the other, would that be an extremely unfair disadvantage to the latter?



Offline SugarD

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Reply #51 on: June 04, 2012, 11:35:11 pm
Since the talk about the popularly-named "glitches" is over, we have nothing to worry about. However, I don't like to keep gaps open so I'll continue from what I wrote last time.

That's a great essay; however, it doesn't seem that it answers the questions I asked in my last post. Oh wait there is one, but that's about it.

I'll list the other questions again, in a shorter version.
  • Are/were you against jump/fast-switching because they seem/ed like a threat to the server's health or is/was it just because Gandalf had said so?
  • Are you a VC-MP expert?
  • Can you calculate, in percent, how much of an advantage fast/jump-switching would give to a player in reality?

And another one, not from my previous post:
  • According to your logic, if one player had better aim than the other, would that be an extremely unfair disadvantage to the latter?

1. The threat to the server's health.
2. No. No one is besides the Developers of the mod itself, so that as an argument holds no meaning.
3. No one could possibly do that as it varies depending on server, players, number of people online, how many know about the advantages, and many, many other factors. However, when it becomes obvious that it's an issue more than an available ability, something is very wrong there.

4. No, as that would be skill gained from practice, not from something that anyone can do if they know it exists. Knowledge is power...but abuse of knowledge is dangerous power.



Offline Morphine

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Reply #52 on: June 05, 2012, 12:07:42 am
Sorry for making the question about whether you were an expert quite unclear. It was related to the question after it, as was written on my first post.

Anyway, good enough. Let's not spam the changelog with drama anymore.



Offline stormeusTopic starter

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Reply #53 on: June 23, 2012, 12:53:08 am
Posted a changelog of 1.95 in advance of the changes being uploaded to the server. The changes will be tested for a day or two and will then be uploaded.



Offline Ave

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Reply #54 on: June 23, 2012, 12:44:41 pm
Good job, catch me for tests if needed



Offline ~Legend~

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Reply #55 on: June 23, 2012, 05:39:26 pm
Looks good, nice.


Offline stormeusTopic starter

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Reply #56 on: August 02, 2012, 09:56:03 am
1.95b changelog posted. The script is currently being uploaded to the server.



Offline Dexter

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Reply #57 on: August 02, 2012, 10:17:36 am
One thing I did not understand about this update. Why /kill changed to this /c killme? Other than that seems good :)



Offline stormeusTopic starter

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Reply #58 on: August 02, 2012, 10:38:10 am
One thing I did not understand about this update. Why /kill changed to this /c killme? Other than that seems good :)

The server can't distinguish between a headshot on someone with armour and when someone uses /kill, so /c killme is used as a replacement in case people want to respawn but don't want to drop anything they have.



Offline ~Legend~

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Reply #59 on: August 02, 2012, 11:25:09 am
It looks good, great work.


 


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