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Permament skins

Marcell · 2118

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Offline MarcellTopic starter

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on: May 01, 2012, 12:57:59 am
so I had this idea...why not have a skin system like in SAMP, if you die/relog, 5 seconds after you spawn you get frozen + your skin gets changed to the one you adapted to your character...you could switch this option off so stuff stays like it's now (default spawn skin)...also unsure if it's scriptable but it would be even cooler if we could buy rcon skins - I guess it should work if script sets your skin to 0, waits 6 seconds, and sets it to 150, right?



Offline Klaus

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Reply #1 on: May 01, 2012, 01:06:30 am
Adding an automatic /c loadskin after spawning could be added, though they'd have to be frozen otherwise it can cause the floating c*** bug. About skins over ID106 I'm not sure about, as it gets more complicated.


Offline MarcellTopic starter

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Reply #2 on: May 01, 2012, 01:20:38 am
Adding an automatic /c loadskin after spawning could be added, though they'd have to be frozen otherwise it can cause the floating c*** bug. About skins over ID106 I'm not sure about, as it gets more complicated.
ye i know, i said they need to be frozen, else they could enter a car for example...however there needs to be delay between freezing, since in some properties while you spawn, your character spawns in middle-air and changing skin middle-air blocks entering cars until you press jump key...easy to 'fix' but newbies wouldn't know you can just jump to fix the bug



Offline stormeus

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Reply #3 on: May 01, 2012, 09:53:16 pm
Skins above 106 could be supported by having any player whose skin is above 106 have their skin set to 0, then their original skin, whenever a player connects.

As for this idea I'm cool with it. However, would you have to buy a skin before setting it to load permanently or not? How would you enable/disable permanent skin loading, and when would you be allowed to do so?



Offline MarcellTopic starter

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Reply #4 on: May 02, 2012, 12:09:48 am
Well how I understand it myself

/c buyskin
skin is stored + you wear it on your ass automatically
now, in your inventory info, the skin is there...if you relog and spawn, you can type /c getskin (since I don't think its possible to make it load properly right after you spawn, is it), you get frozen for 2 seconds, skin changes, you get unfrozen...  you can /c getskin anytime you want, and in case you want to change clothes you go buy another skin (and /c getskin will change to that skin too) or just /c loadskin from your prop (/c getskin will change to that skin anytime later)

hope you get the point lol



Offline Klaus

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Reply #5 on: May 02, 2012, 12:15:12 am
^Sounds good


Offline MarcellTopic starter

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Reply #6 on: May 02, 2012, 12:17:35 am
I forgot to say, /c getskin should eject you out of car so you don't get floating cunt bug



Offline ~Legend~

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Reply #7 on: May 03, 2012, 09:22:02 pm
Would really like this idea.

Just thinking on the problem when (sometimes?) new players joining the server after skin change only see the player's original skin, or at times - though this differs a little - a player might appear invisible to them.


Offline MarcellTopic starter

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Reply #8 on: May 03, 2012, 11:51:16 pm
Would really like this idea.

Just thinking on the problem when (sometimes?) new players joining the server after skin change only see the player's original skin, or at times - though this differs a little - a player might appear invisible to them.
I know
however currently this problem exists as well - if as medic I change skin, new player joins, he will see me in medic skin. that being said I don't really mind, plus since there will be /c getskin command, you could just type it again if any new players join.



Offline Klaus

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Reply #9 on: May 04, 2012, 12:02:04 am
there will be /c getskin command, you could just type it again if any new players join.
Simples.


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Reply #10 on: May 04, 2012, 02:02:51 am
Why not also implement the saving of skins that you are wearing, but didn't buy, after server relog too? Then for duty skins, the scripts could detect the skin and automatically set the player to that duty so users who crash can immediately get back into the fun. :)



Offline MarcellTopic starter

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Reply #11 on: May 04, 2012, 02:27:32 am
Why not also implement the saving of skins that you are wearing, but didn't buy, after server relog too? Then for duty skins, the scripts could detect the skin and automatically set the player to that duty so users who crash can immediately get back into the fun. :)
what do you mean? you still just choose the duty skin from spawn menu, with exception for FBI duty perhaps



Offline SugarD

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Reply #12 on: May 04, 2012, 02:54:56 am
what do you mean? you still just choose the duty skin from spawn menu, with exception for FBI duty perhaps
Well if skins purchased are reloaded upon joining the server, theoretically you could make that work for all skins, duty included, so that when a user who was doing a job left the server, upon their return they are wearing the skin again, and have the duty active again, similar to how SA:MP does it. I don't know if that's at all possible or feasible in this version, but just felt it was worth adding to the overall idea.



Offline MarcellTopic starter

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Reply #13 on: May 04, 2012, 03:05:50 pm
Well if skins purchased are reloaded upon joining the server, theoretically you could make that work for all skins, duty included, so that when a user who was doing a job left the server, upon their return they are wearing the skin again, and have the duty active again, similar to how SA:MP does it. I don't know if that's at all possible or feasible in this version, but just felt it was worth adding to the overall idea.
I get what do you mean but I don't get the point of idea since you choose duties form spawn screen...so it's like you're saving 3 seconds you will spent on scrolling skins



Offline Huntsman

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Reply #14 on: May 04, 2012, 06:01:54 pm
Sorry, but werent you the one vouching against ideas "like in SAMP" all the time now?

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