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Community Suggestions For VC:MP FDVC

SugarD · 10379

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Offline Marcell

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Reply #60 on: June 26, 2012, 11:48:57 pm
That is a game restriction, but not a model restriction. VC:MP Squirrel is able to repaint it red, although single-player will not allow you to. It's locked to the carcols.dat file in singleplayer, but the model itself is not pre-defined with a specific color.
No, it is a model restriction... Sabre Turbo and FBI Rancher don't support any colors, if you set a specific color for them in the script, they will still spawn with their 'paintjobs' texture... If you however replace the car with a custom model, it will start supporting the new color



Offline SugarDTopic starter

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Reply #61 on: June 27, 2012, 12:40:24 am
No, it is a model restriction... Sabre Turbo and FBI Rancher don't support any colors, if you set a specific color for them in the script, they will still spawn with their 'paintjobs' texture... If you however replace the car with a custom model, it will start supporting the new color
It's not a model restriction because I've set the FBI Rancher via VC:MP Squirrel before. The Sabre Turbo I believe is, though.



Offline stormeus

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Reply #62 on: June 27, 2012, 01:23:42 am
It's not a model restriction because I've set the FBI Rancher via VC:MP Squirrel before. The Sabre Turbo I believe is, though.

FBI Washingtons are customizable. FBI Ranchers are not.




Offline SugarDTopic starter

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Reply #63 on: June 27, 2012, 01:26:08 am
FBI Washingtons are customizable. FBI Ranchers are not.


IIRC it's a secondary color that has to be set to change the color.



Offline stormeus

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Reply #64 on: June 27, 2012, 01:32:29 am
IIRC it's a secondary color that has to be set to change the color.

I did, these are the color pairs that I used:




Offline SugarDTopic starter

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Reply #65 on: June 27, 2012, 01:37:02 am
I'll see if I can figure out what I did later then. I have some screens of it somewhere, but I don't have a clue where on my laptop they are right now.



Offline PulseEffect

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Reply #66 on: June 27, 2012, 02:25:02 pm
The thing is we need a vehicle that looks the role....


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Offline Klaus

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Reply #67 on: June 27, 2012, 02:45:21 pm
Firetrucks are good enough, there isn't a necessity for any more vehicles until the FD grows in personnel.


Offline ~Legend~

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Reply #68 on: July 31, 2012, 08:31:36 pm
Just a little bump to the top.


Offline NitroD

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Reply #69 on: October 05, 2012, 08:29:38 pm
Just my two cents :redface: Fireman jobs are not popula because there is auto job like SA:MP :banana: . maybe it could be added to the sever, or maybe to avoued money hungrys make it start every 1 hour or if a car from someone else blows-up it starts a mission :) and maybe another truck at the station, ;)



Offline Kessu

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Reply #70 on: October 05, 2012, 10:16:25 pm
In upcoming scripts, AFAIK when car sets on fire (what car does is random) it automatically starts fireman job. If none takes the job, car goes boom.


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Offline Klaus

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Reply #71 on: October 05, 2012, 11:51:09 pm
So in conclusion, no one wants to roleplay as a fireman since its boring so we'll just make it another possibility to get money from the script.


Offline stormeus

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Reply #72 on: October 06, 2012, 12:39:10 am
So in conclusion, no one wants to roleplay as a fireman since its boring so we'll just make it another possibility to get money from the script.

Medics have the ability to make money by scripted methods. Nobody roleplays them either.



Offline Admantis

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Reply #73 on: October 06, 2012, 01:11:55 am
Medics have the ability to make money by scripted methods. Nobody roleplays them either.
Some people never roleplay smuggling, robbing the bank, using drugs, should we as well remove all these systems? People will eventually RP when they are qualified for it, but it's harder if there is no script support. It IS possible to RP a fire-man "pretending" to have boiling fires in houses and blowing cars, but it eventually gets boring.

So, if your plan to create a fire department would ever be implemented (good idea by the way), do you think that anyone capable would actually put it in practice? Do people CURRENTLY play as medics and do it in a roleplay way besides than spamming /c heal? No, they don't, so I think that firefighters will just become like free-cops "find fire, shut it off spamming a command" and while there aren't fires rather screw around and ram people with these monsterous fire trucks.



Offline SugarDTopic starter

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Reply #74 on: October 06, 2012, 07:49:32 am
A major reason why Firefighting is also not popular in the server is because it's generally a "newer" roleplay idea compared to some others in Argo, and it's also very tough for new players to understand besides from going to a call and shooting water at a group of flames. Considering the server currently has absolutely no support other than one Engine and a uniform for the job, it's likely that many may not try hard to roleplay it until it's more established and better explained, whether through roleplay or script support.



 


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