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Community Suggestions For VC:MP FDVC

SugarD · 10419

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Offline Jaga848

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Offline stormeus

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Reply #46 on: June 15, 2012, 11:21:34 pm
Fireman shouldn't be harmed by fire. I mean look at what they wear.

Not really. If a firefighter runs head first into a fire, they could end up suffering from bad burns.



Offline SugarDTopic starter

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Reply #47 on: June 16, 2012, 12:49:19 am
Fireman shouldn't be harmed by fire. I mean look at what they wear. A molotov or flamethrower shouldn't hurt a Fireman in any way. If this was implemented, I can see a lot more people playing as a Fireman..  :devroll:
The clothing they wear is fire-resistant, but not fire-proof. ;)



Offline Willy

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Reply #48 on: June 16, 2012, 07:43:29 am
So, something can be done to make them fire resistant. Maybe the flame stuff takes less of their hp then they do to normal skins. Maybe they get free 20 armour. Just don't put command like /c extinguish or something.

Klaus's idea actually sounds interesting. Think it this way, all skin types have certain benefits that are only unique to them. Like every civilization in Age of empires or Civilization.

Cops get free armour and weps, Firemen are like Targarians from Game of Thrones(resistant to fire), Haitian nigga skin doesn't requires tools to steal the car or can run faster then average skins and can rob people in less time or can pick dead people's cash from longer distance. Cubans using millee weps take 20+ hp then normal skins(cubans are great fighters, they fight like mens) and get decent advantage in millee fighting stuff(gypsies). What were other skins? Citizens: They are nabs, they don't have any special abilities. Drivers may get superior car/bike handling or less collateral damage when rammed by other cars or something. I just wrote what came in my mind. Worker skin might carry a pack of tools with themselves which can fix things(cars and bikes and also HELI'S) without taking them to the station. But still they will have to buy the equipments from the PNS anyway. These advantages can be think over and over if they have to be implemented, I just gave some example.

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Offline SugarDTopic starter

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Reply #49 on: June 16, 2012, 07:53:51 am
So, something can be done to make them fire resistant.
Not sure if it's scriptable in the current version of VC:MP, but not a bad idea. I'd imagine though that it might be a good idea for users to do something to "put on" their fire-resistant uniforms to avoid burns more easily. :)



Offline Huntsman

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Reply #50 on: June 16, 2012, 08:32:41 am
Not sure if it's scriptable in the current version of VC:MP, but not a bad idea. I'd imagine though that it might be a good idea for users to do something to "put on" their fire-resistant uniforms to avoid burns more easily. :)

I think only FDVC staff should be able to /godmode on :D

Over 10 years in Argonath


Offline freestyle_Shadow

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Reply #51 on: June 16, 2012, 02:00:11 pm
Why don't simply spawn them with 25 armour and roleplay that is the fire resistant suit ? also /c restock avability for 25 armour.




Offline Klaus

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Reply #52 on: June 16, 2012, 03:11:47 pm
So, something can be done to make them fire resistant. Maybe the flame stuff takes less of their hp then they do to normal skins. Maybe they get free 20 armour. Just don't put command like /c extinguish or something.

Klaus's idea actually sounds interesting. Think it this way, all skin types have certain benefits that are only unique to them. Like every civilization in Age of empires or Civilization.

Cops get free armour and weps, Firemen are like Targarians from Game of Thrones(resistant to fire), Haitian nigga skin doesn't requires tools to steal the car or can run faster then average skins and can rob people in less time or can pick dead people's cash from longer distance. Cubans using millee weps take 20+ hp then normal skins(cubans are great fighters, they fight like mens) and get decent advantage in millee fighting stuff(gypsies). What were other skins? Citizens: They are nabs, they don't have any special abilities. Drivers may get superior car/bike handling or less collateral damage when rammed by other cars or something. I just wrote what came in my mind. Worker skin might carry a pack of tools with themselves which can fix things(cars and bikes and also HELI'S) without taking them to the station. But still they will have to buy the equipments from the PNS anyway. These advantages can be think over and over if they have to be implemented, I just gave some example.
Cool idea..

Oh about the armor idea, nah. Kevlar vests stops bullets. We're talking about making the Fireman class resistant to fire (Not bullets/explosions etc).


Offline SugarDTopic starter

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Reply #53 on: June 17, 2012, 11:14:23 pm
I think only FDVC staff should be able to /godmode on :D
:lol:



Offline ~Legend~

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Reply #54 on: June 24, 2012, 02:53:43 pm
Thought I might as well post this here. :)

Below is the current logo - or at least, a concept design - of the FDVC.
It's based off the original from GTA: VC and though it's a better version, it's not quite perfect.



Sometime along the way it's likely to be re-designed, but before doing that I thought I'd ask if anyone would be interested in designing a nice logo for our fire department?

If you can make a good one, we'd really appreciate it. A better quality version of the current logo would be perfect, and who knows, you may end up seeing your work headlining an official Argonath organisation (+ government may top up your bank account :D).


Offline PulseEffect

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Reply #55 on: June 24, 2012, 04:04:47 pm
Well just as I'm thinking after a FDVC Fire RP which was one of the best I've had, we could use a few more red ranchers as Equipment trucks. Just the 2 seat ones we don't need the FBI ranchers...


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Lawyers for the bois nep? :thonk:


Offline SugarDTopic starter

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Reply #56 on: June 26, 2012, 07:53:26 pm
Well just as I'm thinking after a FDVC Fire RP which was one of the best I've had, we could use a few more red ranchers as Equipment trucks. Just the 2 seat ones we don't need the FBI ranchers...
The problem with the 2-seater Ranchers is that they don't have any lights or sirens to denote them as emergency vehicles. That is why I suggested the FBI Rancher be painted red and renamed for that same usage.



Offline Marcell

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Reply #57 on: June 26, 2012, 10:58:36 pm
I'll start giving out some suggestions when I actually see players play as firemen, let alone roleplay putting out fires and doing the regular fireman duty



Offline Ave

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Reply #58 on: June 26, 2012, 11:12:32 pm
The problem with the 2-seater Ranchers is that they don't have any lights or sirens to denote them as emergency vehicles. That is why I suggested the FBI Rancher be painted red and renamed for that same usage.
This car, as well as Sabre Turbo, cannot be painted by normal means. You would have to use modifications to change its color. It is black by default.



Offline SugarDTopic starter

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Reply #59 on: June 26, 2012, 11:22:27 pm
This car, as well as Sabre Turbo, cannot be painted by normal means. You would have to use modifications to change its color. It is black by default.
That is a game restriction, but not a model restriction. VC:MP Squirrel is able to repaint it red, although single-player will not allow you to. It's locked to the carcols.dat file in singleplayer, but the model itself is not pre-defined with a specific color.



 


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