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Game modifications (MODS) : reminder

Gandalf · 7638

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Offline GandalfTopic starter

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on: June 24, 2012, 10:42:51 am
If players check the Rules it clearly says:
  • Cheats, mods and hacks are not allowed.
This to avoid that people will start telling that this is based on 'unwritten' rules.

As we can not go in to the computer of our players and see what is in there, over the years we have always had the position that any visual only mod is no problem to use.
But as usual, it seems that players are giving their own interpretation to this and have started to expand beyond the lines of what they should be doing.

Now first of all, we have here some heavily modded games with even underground tunnels and sky bridges. And car models that are great looking, player models changed and all.
But we do not use it for multiplayer, and with a very good reason.

When you change the skin (and by that I mean the skin of the model, the TXD file) it is permitted as nothing is done to the model itself.
But when the model is changed, weird things start to happen. The thing is that SA:MP bases collision detection on the GTA:SA game, and when you change the model the collision detection changes as well.
This has consequences that your game is sending different signals as the standard game, and on your screen things look different as on the screen of a standard game.

This can give you an advantage as well as a disadvantage, but in any case should be avoided, as it can cause misunderstandings between players and extra work for admins, as well as problems for the server.

These are some of the problems:
  • Server lag
If you are using a lot of high-poly modifications, objects in your game start loading slower. As a result not only your PC is giving back information slower, but this can influence the server as a whole. It is no use for us to fight server lag is our players create it.
  • Misunderstandings
Because you run a modded vehicle of a different size, other vehicles are ramming you while they say they do not. Or you are as cop ramming another vehicle and it does not take damage (HACKER!!!!!).
  • Invulnerability
If you change a model so you get a direct advantage like being almost unable to be hit by bullets it is a straight ban.
[/list]

Now that you know the problems, you probably understand why this rule has been in effect since the first day (as there were GREAT mods for GTA:VC in 2006 already).
For those who will say it limits 'roleplay': We are playing in the GTA world. By using your own world models you are distantiating yourself from that. They may look better, but RP is never the visual effect you see on screen.

As said in the beginning we can not crawl in to your computer. So it is still your own responsibility.
However if you feel you should use vehicle model modifications, think of the following:
Vehicle modifications
Cop role
You can NEVER suspect or pull over for ramming as you can not detect if they rammed on a game without modification.
You can NEVER attempt to stop others by ramming in a chase as it can create misunderstandings.
You can NEVER suspect or pull over people for vandalizing your car, as you can not be sure if they hit or shot at it in a game without modification.
You can NEVER claim lag to get out of punishment as you have knowingly caused it.

Criminal role
You can NEVER deny being suspected or pulled over for ramming as it may have happened on a game without modifications.
You can NEVER report people for hacks of not taking damage to their car.
You can NEVER claim lag to get out of punishment.

If you do, expect that YOU are the one being punished.

Player model modifications
Expect to be banned if you are not taking normal damage.
If you wish to claim lag as reason for ban, you will have to provide a screenshot and a detailed configuration of your game PC as well as internet connection to be unbanned, as well as give managers the right to check this by remote access through TeamViewer or similar programs.

While we enjoys mods, if we use them for a video or movie we use a special server for it. The Stunt server might be a good place.

So for those who are tl;dr:
No mods allowed except purely visual txd changes. Any change of vehicle model, object or player model can cause you to be banned if found it gives you a (dis)advantage.
Besides that, your own experience will deteriorate as you will land in unnecessary discussions about lag or hacks.

Do not roleplay a veteran on discord, be a veteran in game.


Offline Jcstodds

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Reply #1 on: June 24, 2012, 10:48:27 am
Good.



Offline rJCaiG

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Reply #2 on: June 24, 2012, 12:19:19 pm
I've never used mods in my life, and look at all the places I've gone in this server.
Mods are useless and do not add to RP.



Offline Roske.

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Reply #3 on: June 24, 2012, 12:28:46 pm
Okay...


Offline Acer.

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Reply #4 on: June 24, 2012, 05:02:37 pm
ah good


^^^Join now are CS:1.6 Servers and our forums : http://www.paruni.com/index.php ^^^


Offline SafetyMoose

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Reply #5 on: June 24, 2012, 10:11:54 pm
Posting this here because I never got an answer from you on the other thread.


As a mod dev, I have some solutions for the issues you brought up above regarding vehicle mods.

Quote
Server lag
If you are using a lot of high-poly modifications, objects in your game start loading slower. As a result not only your PC is giving back information slower, but this can influence the server as a whole. It is no use for us to fight server lag is our players create it.

Only solution to this is not to use high poly mods if your PC is not very high spec. I try not to make mods that are very detailed but I don't sacrifice details either just because some people don't have a decent PC. This is up to the users not the developers.

Quote
Misunderstandings
Because you run a modded vehicle of a different size, other vehicles are ramming you while they say they do not. Or you are as cop ramming another vehicle and it does not take damage (HACKER!!!!!).

Easy solution for this I have actually done before. All that would need to be done is to make solid part of the car mod the same dimensions as the original car.



Here is a diagram of what im talking about, the part in red other players will just drive through like a ghost, but the blue is the solid part that they can hit which is the same size as the default PD car, meaning that if a player hits the front of the mod which is longer then the default car, they simply drive through it like a ghost.

Quote
Invulnerability
If you change a model so you get a direct advantage like being almost unable to be hit by bullets it is a straight ban.

I have never done this on a mod but it is possible. Most of my car mods actually give players a disadvantage because the windows are bigger then the default car, meaning they can get hit by bullets easier XD





Would like to see your thoughts on this Gandalf. Would suck if all the stuff I make can't be used here...



Offline Alb3rt

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Reply #6 on: June 25, 2012, 01:24:27 pm
Phew

Felix Savastano


Offline Jcstodds

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Reply #7 on: June 25, 2012, 02:58:40 pm
In non modders terms:

They should not change the shape of the cars (models?)? Such as, changing a LSPD car into a Mustang or something.



Offline Ratko Gavrilovic

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Reply #8 on: June 25, 2012, 03:20:03 pm
In non modders terms:

They should not change the shape of the cars (models?)? Such as, changing a LSPD car into a Mustang or something.
Everything must stay untouched.
No change of shapes, lenght, height whatsoever.
The model must stay the original one, only the texture (painting on the model) may be changed. Also known as the .txd.



Offline Donald_Duck

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Reply #9 on: June 25, 2012, 03:51:20 pm
This is a bit sad, especially for me, because car mods made me join the community, but you have a good reason. But I wonder if mods like the Emergency Light Mod, which is very common among Emergency Service Roleplayers, are still allowed?



Offline JayL

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Reply #10 on: June 26, 2012, 01:25:23 am
Such as installing a (insert Yankee SUV name) mod in a police saloon car. You flip at the first corner. :rofl:

Eu corro fujo desta sombra / Em sonhos vejo este passado
E na parede do meu quarto / Ainda está o seu retrato
Eu quero ver pra não lembrar / Pensei até em me mudar / Lugar qualquer que não exista / O pensamento em você


Offline SafetyMoose

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Reply #11 on: June 26, 2012, 01:41:27 am
This is a bit sad, especially for me, because car mods made me join the community, but you have a good reason. But I wonder if mods like the Emergency Light Mod, which is very common among Emergency Service Roleplayers, are still allowed?

Already found the solution so PD car mods are safe as long as you use the edited models I made.



Offline Robby_Wilson

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Reply #12 on: June 26, 2012, 03:22:31 am
So... if I have car mods, I must delete them?

The mods I have are:

LSPD to Crown Vic
SFPD to Chevy Caprice
LVPD to 2008 Dodge Charger
Police Rancher to Ford Explorer
Police Bike to Harley Davidson
Police Heli to new heli
FBI Rancher to Undercover Chevy Suburban
Caddy to Smart Car
and ELM

Do I have to remove those? because if I have to, it will look ugly...



Offline Squeak

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Reply #13 on: June 26, 2012, 03:31:09 am
GOOD THING NO ONE HAS EVER USED CAR MODS EVER.


Futeki Senshi | Kumichō of The Araatus Yakuza | Intrepid Warrior
The Red Horseman


Offline Teddy

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Reply #14 on: June 26, 2012, 03:44:59 am
I had the SA full retexutre pack installed for the longest time, after removing that things got so much easier with the lag issue.

and I agree, mods do not increase RP the least bit since... well only you can see them. They are nothing more than something to change how you view the game. SA:MP is not like other GTA:MP games where the server can send modded files to the client, this is because the lead developer of SA:MP does not believe in this, and is against this belief. So in short while, to you, you are driving a tricked out BA looking car... to everyone else your just in the same old shitty looking Sultan (or what ever they have set, which could be to them some old ghetto deadbeat car). If this increases RP for you, then you need to seriously rethink a lot.



 


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