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Bank ownership

Klaus · 3200

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Offline KlausTopic starter

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Reply #15 on: July 04, 2012, 10:28:00 pm
I don't think many would be prepared to lose a percentage of their deposit to the bank each time.
They would otherwise all their money will get looted by criminals.


Offline ~Legend~

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Reply #16 on: July 05, 2012, 08:31:30 pm
Someone may just decide to set up their own banking system under a different deal (they themselves would likely end up depositing all the money in their account in the official bank to keep it safe) - players may have an alternative method; one which may be unreliable, but who knows.

May seem a little unfair having to give away a % of earnings on top of tax, as you'd be now forced to use the bank with /c loot in place.
Free banking does exist.

Also, the money that you'd have to give to the bank would that be based on every transaction, a one time subscription or multiple subs?

In a way you could develop a system working around the concept of what 'tier' subscription you took out, the more/less the bank would allow you to deposit.

It could become incredibly annoying having to pay each time you moved money around though.


Offline KlausTopic starter

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Reply #17 on: July 05, 2012, 08:58:14 pm
You make it sound like people will lose a lot. We're talking about small percentages here. Say someone deposited $1000, they'd lose only like 100 bucks. It's a small price to pay to keep your money safe. I know there are moneymunchers out there who wouldn't like the idea though.


Offline freestyle_Shadow

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Reply #18 on: July 06, 2012, 01:37:37 pm
Ok, so I have few ideas to be added if "Bank ownership" will be implemented for real.


1. When criminals rob the bank, they get for example ( 35k ) and 7 bank accounts lose ( 5k , very hard to do, rite ? )

2. When you store $$$ in da bank, from time to time they get a ++ ( and obv more $$$ took out when someone robs it ), so you can choose either to store your money in your house, or to store them at the bank ( so if ARPD takes control over the bankrob, nothing will be lost, and people will say thanks thanks to ARPD. )

3. Implement Bank ownership along with Bank manager position, so someone must do the hard work there, right ? With this done, we will add one more job ( a hard one ) so the manager will have to take the money out from accounts, deposit them, wire them, commands that are not accesible to normal citizens. + what Marcell said about robberies ( you can take manager as hostage :) )

Pros: Teaching how to be a good manager, more responsability, more jobs, etc
Cons: Bank will be opened just when Manager is there, but also teaches you when, how and how much to deposit




Offline Kessu

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Reply #19 on: July 06, 2012, 01:54:51 pm
Ok, so I have few ideas to be added if "Bank ownership" will be implemented for real.


1. When criminals rob the bank, they get for example ( 35k ) and 7 bank accounts lose ( 5k , very hard to do, rite ? )

2. When you store $$$ in da bank, from time to time they get a ++ ( and obv more $$$ took out when someone robs it ), so you can choose either to store your money in your house, or to store them at the bank ( so if ARPD takes control over the bankrob, nothing will be lost, and people will say thanks thanks to ARPD. )

3. Implement Bank ownership along with Bank manager position, so someone must do the hard work there, right ? With this done, we will add one more job ( a hard one ) so the manager will have to take the money out from accounts, deposit them, wire them, commands that are not accesible to normal citizens. + what Marcell said about robberies ( you can take manager as hostage :) )

Pros: Teaching how to be a good manager, more responsability, more jobs, etc
Cons: Bank will be opened just when Manager is there, but also teaches you when, how and how much to deposit
I don't like the "Bank open only when Manager is on" at all tbh. What I do like, is the manager being held as hostage of a kind and hopefully then we'd see more of FBI negotiation and criminals taking their part on it too  :cool:


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Offline KlausTopic starter

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Reply #20 on: July 06, 2012, 06:21:00 pm
When criminals rob the bank, they get for example ( 35k ) and 7 bank accounts lose ( 5k , very hard to do, rite ? )
No. All money deposited in a bank is naturally insured, meaning players wouldn't lose their money.


Offline JDC

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Reply #21 on: July 12, 2012, 06:23:02 am
No. All money deposited in a bank is naturally insured, meaning players wouldn't lose their money.

Assuming the bank is placed under private management with the focus placed on the money deposited into the accounts, where will the money taken during robberies come from?

The most important part is interacting with others and meeting people from around the world.

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Offline Kessu

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Reply #22 on: July 12, 2012, 03:17:26 pm
Assuming the bank is placed under private management with the focus placed on the money deposited into the accounts, where will the money taken during robberies come from?
Let's put it this way so you can understand:

You deposit money in bank, say a big $100,000.00

Well, as you are the most unluckiest person on the planet, your bank gets robbed the day after your deposit. No matter how big amount gets stolen, NO customer will lose any money, due to insurance the bank has. Any money customer(s) deposit, is 100% secured, no matter if the bank is robbed or not.


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Offline KlausTopic starter

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Reply #23 on: July 12, 2012, 03:52:21 pm
Money from bankrobs is spawned by the script


Offline Call_me_Dad

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Reply #24 on: July 14, 2012, 05:07:29 am
You can roleplay and create your own bank.
I had that Idea during GTC days, would have made the best business ever on Argonath....but you know how I roll.

Buy a building, make it a bank.
Get some trusted employees.
Create a new account "BankName". Share the password only with highly trusted employees.

To open an account a customer will have to pay the bank 10k non-refundable.
After that, he can deposit his money in your bank. The bank generates interest, so the customer gains x% of his deposit every month.
For sure, your bank will be popular. As the scripted bank doesnt offer any interest. Players will definitely prefer your bank.

Though, the bank might suffer some losses if I deposit my cheated 9000 millions dollars.
But with proper managing, this business has a lot of potential.
Such a business would require a website, with scripts to deposit and withdraw requests and maintain bank balances/calculating interests. But that hardwork can pay off ingame.



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Reply #25 on: July 15, 2012, 06:36:12 am
Gvardia already operates a player-owned bank of sorts in SA:MP, which is proof that a committed group of Argonath players would be able to manage a bank on their own.

It adds more player interaction as well, cementing the essence of "multiplayer".

The most important part is interacting with others and meeting people from around the world.

A Time for Rebuilding: SA:MP HQ 5-Point AgendaThe Holy Church of Argonath (Recruiting)


Offline Marcell

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Reply #26 on: July 15, 2012, 03:11:09 pm
Gvardia's bank is basically a loan service if I'm not mistaken.



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Reply #27 on: July 15, 2012, 05:05:51 pm
Gvardia's bank is basically a loan service if I'm not mistaken.

I stand corrected then.

However, a similar mechanism can still be applied for players who wish to establish a player-run bank.

The most important part is interacting with others and meeting people from around the world.

A Time for Rebuilding: SA:MP HQ 5-Point AgendaThe Holy Church of Argonath (Recruiting)


Offline Kessu

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Reply #28 on: July 15, 2012, 05:55:04 pm
That has been ran before by Alarba as TAC Loaning Service (or something like that) with no script support. What people would like to see, is a script support to avoid scamming (hehe, nothing against a little scam of 100k in roleplay matter) :D


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Offline stormeus

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Reply #29 on: July 15, 2012, 06:30:50 pm
What people would like to see, is a script support to avoid scamming (hehe, nothing against a little scam of 100k in roleplay matter) :D

That would be called a contract. :roll:



 


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