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Healing in Combat rule

JDC · 2746

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Offline JDCTopic starter

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on: July 14, 2012, 04:27:29 pm
I've noticed that this rule, which has been around since MTA:VC times, has been disregarded repeatedly...

Can someone give an explanation as to why?

The most important part is interacting with others and meeting people from around the world.

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Offline Kessu

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Reply #1 on: July 14, 2012, 04:55:02 pm
I've noticed that this rule, which has been around since MTA:VC times, has been disregarded repeatedly...

Can someone give an explanation as to why?
It has been disallowed in VCMP due to various reasons, such as drugs healing player and also for the sake of reality (you run in cover, heal up, get back). Also usage of medic is allowed in these cases. Of course sometimes it may seem unfair, but that's the way it is in VCMP, and it has been. It's been proven as working method (single cases do not make the whole story).



Edit: As for eating food constantly to regain hp, that is not possible due to script restrictions. Using drugs constantly for hp regen will get you killed for over dosing.

Only one I'd even discuss about it spamming /c getkevlar and/or /c restock.


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Offline stormeus

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Reply #2 on: July 14, 2012, 06:19:32 pm
Only one I'd even discuss about it spamming /c getkevlar and/or /c restock.

This is being fixed in 1.9 because of an episode (for lack of a better term) that occurred today.



Offline Kessu

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Reply #3 on: July 14, 2012, 06:34:25 pm
How are you going to fix it? Just being curious.


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Offline Marcell

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Reply #4 on: July 14, 2012, 06:53:08 pm
This is being fixed in 1.9 because of an episode (for lack of a better term) that occurred today.



Offline stormeus

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Reply #5 on: July 14, 2012, 06:53:50 pm
How are you going to fix it? Just being curious.

It's roughly the same system as was implemented in the 2.0 beta -- a player takes food/kevlar/whatever and they get 3 HP per second.



Offline Klaus

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Offline Kessu

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Reply #7 on: July 14, 2012, 06:59:00 pm
It's roughly the same system as was implemented in the 2.0 beta -- a player takes food/kevlar/whatever and they get 3 HP per second.
/c getkevlar the first time you join.

Takes 100/3=33.3333333333333333... seconds to get full kevlar (unless I am missing something radical and am just embarrasing myself.. ..again). What's the point in that? Kevlar does not generate itself on you. Rather make a limit like 10-15 seconds (aka you cannot take new kevlar in 10-15 seconds since the last one) if you need to make a change about it.

EDIT: If abused afterwards, we have admins to deal with it.


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Offline stormeus

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Reply #8 on: July 14, 2012, 07:01:09 pm
Takes 100/3=33.3333333333333333... seconds to get full kevlar (unless I am missing something radical and am just embarrasing myself.. ..again). What's the point in that? Kevlar does not generate itself on you. Rather make a limit like 10-15 seconds (aka you cannot take new kevlar in 10-15 seconds since the last one) if you need to make a change about it.

I was thinking of something like this but figured I'd just go with a method that was already approved for use. If Klaus is fine with this then I can definitely add this instead.



Offline Klaus

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Reply #9 on: July 14, 2012, 07:02:24 pm
Kessu's idea sounds better. No need for regen-armor, this ain't Halo :lol:


Offline Marcell

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Reply #10 on: July 14, 2012, 07:03:06 pm
How about just having to stand still for some time to take the kevlar? If you move, it's 'interrupted' and have to wait again



Offline Kessu

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Reply #11 on: July 14, 2012, 07:05:14 pm
How about just having to stand still for some time to take the kevlar? If you move, it's 'interrupted' and have to wait again
This could also be done, maybe 2-3 seconds.


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Offline Klaus

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Reply #12 on: July 14, 2012, 07:06:48 pm
Another possible solution, Marcell. Also remember that /c restock should have the same limitations.


Offline Marcell

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Reply #13 on: July 14, 2012, 07:07:11 pm
This could also be done, maybe 2-3 seconds.
I'd say 4 is fine since with 2 you could just stand still and take it when knocked down hoping you survive (shotgun does max 80 damage on min. range)



Offline Jaga848

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Reply #14 on: July 14, 2012, 08:39:39 pm
(shotgun does max 80 damage on min. range)
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