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A ray of hope against DDOS attacks

hellboy_vkk · 6587

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Offline hellboy_vkkTopic starter

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on: October 31, 2012, 08:12:14 pm
Greetings Argonath Team,
I'm Hellboy_vkk, owner of a VCMP server (is not taking the name as i don't want to show that i'm advertising anything) i hope you do know me.
I came here to talk about the DDOS attacking going on at my server (and at yours as i came to know about this) . I truly feel it would be best if we stand together to find any solution towards this issue .
    I'm posting this here as I do not know where else to chat with your owners (I searched for your IRC channel but got nothing , sorry if it exists ).I personally feel with my knowledge and skills along with your hard work, knowledge and dedication , we will find a solution to this problem we both are facing. Do not take my post in any negative manner, I just want to start a revolution against this DDOS attacks going on vcmp.
   I hope you will think over it and will reply soon here.
Thank You
Hellboy_vkk



Offline Marcell

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Reply #1 on: October 31, 2012, 08:18:04 pm
The only solution to stop DDOS attacks being efficient is to change server scripting to something else than Pawn. Period.



Offline hellboy_vkkTopic starter

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Reply #2 on: October 31, 2012, 08:21:02 pm
sorry marcell that is not a solution to it as my server was pawn based and i recently changed it to squirrel and you know me :D



Offline Brian

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Reply #3 on: October 31, 2012, 08:23:37 pm
dear mr hell, The owner gandalf yesterday said we were not getting DDosed, it was a script issue that made the lagg acure. I do not know if we are being DDosed now but as far as I know there is not a DDos attack on argonath



Offline Marcell

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Reply #4 on: October 31, 2012, 08:24:38 pm
dear mr hell, The owner gandalf yesterday said we were not getting DDosed, it was a script issue that made the lagg acure. I do not know if we are being DDosed now but as far as I know there is not a DDos attack on argonath
just cause SAMP argo is not ddosed doesn't mean VCMP isn't



Offline hellboy_vkkTopic starter

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Reply #5 on: October 31, 2012, 08:27:17 pm
i may be wrong that argonath also getting ddos, but i heard that argonath is also getting ddosed and that is why i headed here and if i'm wrong then i'll be happy that its not happening to a big server like argonath .

Post Merge: October 31, 2012, 08:28:32 pm
i have got no idea about samp, sorry i don't play samp so i'm just talking about the vcmp server.



Offline Teddy

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Reply #6 on: October 31, 2012, 08:36:15 pm
The only solution to stop DDOS attacks being efficient is to change server scripting to something else than Pawn. Period.

Wrong. DDOS is a distributed denial of service; which basically floods a port with so much traffic it is unable to handle anymore... this is much more than the programming language used. The only really effective way to reduce ddos effects is a special anti-ddos server, which are not cheap.

Hellboy, you should try getting the IP address(s) of the attacker(s) finding out the ISP provider for the attacker(s) and contacting them directly. Chances are if you have the evidences to prove the attack, the ISP will terminate the attacker(s) internet service.



Offline hellboy_vkkTopic starter

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Reply #7 on: October 31, 2012, 08:40:55 pm
[WS]Teddy you are absolutely correct about DDOS but its not the way you think it works , actually DDOS (known as distributed DOS) is not done through a single IP it uses a network of IP which access the resources at the same time making the server resources unavailable to users and because of which even when the server.exe is still in operation no one gets that the server is online because the ports get flooded with DDOSer and that is why its hardly possible to catch who actually is doing this.



Offline Klaus

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Reply #8 on: October 31, 2012, 08:47:18 pm
The main problem with the amount of crashing is that of how easy it is for someone to crash a PAWN-based VCMP server ATM. Programs have been distributed between scriptkiddies and pakis and now any old noob can crash a server by the press of a button. It doesn't require skill, it requires the ability to lack a real life. Teddy may be partially right with whatever he's on about, but VCMP servers that are scripted in Squirrel seem to be much more stable than those that are PAWN-based..


Offline hellboy_vkkTopic starter

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Reply #9 on: October 31, 2012, 08:51:41 pm
Klaus , this is myth that pawn based servers are not good and squirrel based servers are best , i'm a pawn and squirrel scripter . As  i already said , i moved my server from pawn to squirrel but still the same thing is going on (would like to add that the server is stable but for scripting errors not to ddos or any attack)
and its really easy to attack a server but hard to defend it on a windows based VPS or own hosting system.



Offline Shejken

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Offline hellboy_vkkTopic starter

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Reply #11 on: October 31, 2012, 08:56:45 pm
Shejken ,lol all know this way man but we do not earn anything from vcmp servers so we cannot go for it.



Offline Ted

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Reply #12 on: October 31, 2012, 09:14:14 pm
Whether your server is scripted in LUA, Pawn or Squirrel you can still be attacked via the DDos method.



Offline hellboy_vkkTopic starter

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Reply #13 on: October 31, 2012, 09:28:38 pm
that is what my point is , but we can find a solution if we work together over this issue.



Offline Marcell

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Reply #14 on: October 31, 2012, 09:55:34 pm
Wrong. DDOS is a distributed denial of service; which basically floods a port with so much traffic it is unable to handle anymore... this is much more than the programming language used. The only really effective way to reduce ddos effects is a special anti-ddos server, which are not cheap.

Hellboy, you should try getting the IP address(s) of the attacker(s) finding out the ISP provider for the attacker(s) and contacting them directly. Chances are if you have the evidences to prove the attack, the ISP will terminate the attacker(s) internet service.
due to how anachronistic PAWN scripting is in VCMP, PAWN servers can be crashed due to a few attack packets sent (whatever you want to call them) whereas huge amount of packets sent on IP of a server scripted in mIRC/Squirrel 'should' just generate lag. If your server gets crashed due to ddos attacks while it's on squirrel I don't know what's the reason hellboy, back when we owned <insert server name here> with Morphine and Stormeus it wasn't crashable.



 


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