We've roleplayed alot in the last few days, only forgot to make some screenshots... I'll make sure to take a few screenshots next time though.
I did make some but mostly of people peeing and big trucks :P
And now for some IC stuff ((Message on the post board in the Solonik Members Club))
Dear Employees and Associates.
These Last couple of days I have been contacted by someone who is saying he was a member of our Brotherhood in the past. He calls himself by the name
Louis or
Danny. He has shown great disrespect for the Brotherhood and functioning heads, also he is a little bit to inquisitive.
I think he has been send as a
private investigator or
something trying to get some company secrets. Please if you are being contacted by this man do not give him any information and break off contact.
Signed,
Sama Solonik
Post Merge: March 21, 2013, 08:09:21 pm
Getting ready to deliver to the party at the Rockstar Hotel.

Post Merge: March 21, 2013, 09:20:37 pm
If once again you get shot at by a couple of Gvardia's for standing at "their" weedspot and territory please remind the viewing admins of these:
http://www.argonathrpg.eu/index.php?topic=55914.0 rules. Set up to prevent all out wars that are about nothing. Keep the RP up and the DM down guys!
Rules and Help for Clans and Groups:
Original topic by : Jcstodds, Edited by : Traser
Clans, Gangs & Groups Differences:
Clans
A clan is a group of players who regularly play together, and use a tag (eg [TAG] or _TAG ) to recognise or be recognised as an associate with that group of people. Clans are usually formed to become recognised as a group of people that are can benifit each other or others, where the qualities of each member are used to build respect in the server. Joining a clan may enhance the gameplay experience and have many benifits.
Gangs and Groups
Gangs and groups are formed to allow people to roleplay similar styles and characters together. Gangs do not have priority over clans, and so the Clan tag has priority over the gang tag (if it has a tag). Tags in gangs and groups are more frequently used to identify a gang rather than a clan. Players in gangs or groups should (when acting within that group) roleplay a suitable alias. Players can join multiple roleplay groups. Gangs can be created for many different styles of roleplay that suite you.
1. Making a clan/ group.
Any player can make a clan or group. You do not have to ask permission, however there are things you should bear in mind. Once you have thought of a name for your clan/ group- search the forum for key terms in your name. If they are too similar to anothers then the name will have to be changed. Same goes for the TAG. Search the tag you wich to have. If the tag is taken- you cannot use it- think of a new one. If the name/ tag you wish to use is owned by a group that is inactive, send a personal message (PM) to the thread creator. If they do not reply- send a message to the gangs and groups moderator (me) jcstodds, and then it can be discussed further.
2. Clan and group names cannot be racist or contain offensive slang terms.
You are not allowed to use a racist or offensive name for your clan, Also slang terms that are offensive are not allowed.
3. Imposting Clans and groups is forbidden -
Imposting clan/ group tags will get yourself banned.
4. Alliances.
Mass alliances with many groups (that operate as a very large gang) are not allowed. Alliances such as the "Riff's alliance" and "The Commission" are not allowed, as they can cause segregation to smaller groups and have been known to cause deathmatching. Alliances between one clan/ group and another are ok.
5. Clan wars are strictly forbidden.
Wars against other groups and mass deathmatching can result in a Clan/ Group Warning (which are to be displayed on the first page of their topic. Clans and Groups can also be disbanded by the administrators if problems persist.
6. Problems with other clans/ groups:
If you think your problem cannot be resolved by addressing it directly on their topic (if it might create flame etc) then tell an administrator or contact the Clans and Groups moderator via PM or MSN. This will then be investigated by the administration team, and the leader of the clan/ group will be contacted and the problem resolved. If you would like to challenge another group without invading their thread or getting administration involved - use the Courts Section and create a case. (SA Courts) ( VC Courts)
7. Gang Turf.
Groups that claim they own land or turf, have no authority over who enters that area, and as a consequence are not allowed to kill/ attack people for tresspassing. There are places which gangs call their turf, where gangs operate mainly and if a private meeting is in progress, and is invaded by other players (that are disrupting roleplay/ causing cop-criminal TDM) the moderators will take action, so it is advised that there should be no conflict because of turf only. There are exceptions, as this rule can vary in different roleplay situations. Players can protect their property if they are under threat, however there should be a reasonable roleplay reason for the threat in the first place.8. Roleplaying a gang.(Relavent to gangs & groups)
Killing because 'you are a gangster' is not allowed, and not roleplay. It is not a valid reason to kill people...
You should also play relevant to your gang style.
9. Hitman contracts
Hits are allowed, admins are notified, if the hit is to get revenge for a death... the guy that died cannot be involved.