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Scripted explosions + ARTILLERY BARRAGE for RPG, Detailed Explanation

Kitsune · 6510

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Offline gunnie

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* Geoffrey throws English Teacher at gunnie O_<

Do you throw a teacher at my head? Do u think i like that?

You only live once


Offline Dave

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Ghost, you have to rember, things can be really laggy and unsynced, whena person sees an exposion, another person sees nothing, like in SA:MP when u damage a car, ana person sees it with no damage, the same team as SA:MP made this, so there will be likely the same things unsynced and the same lag issues.



Offline PMP

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Ghost, you have to rember, things can be really laggy and unsynced, whena person sees an exposion, another person sees nothing, like in SA:MP when u damage a car, ana person sees it with no damage, the same team as SA:MP made this, so there will be likely the same things unsynced and the same lag issues.
actually, there almost no unsync in VC:MP, you can see the car damage.



Offline Dave

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Same in SA:MP, but what i am saying, laggy and other people with major PC problems which mean they shouldn't even be playing, might see the PCJ...for an artillery barrage, i would probably wait till pawn is released for VC:MP as there seems to be alot more intrest and more functions etc with it. and there MAY BE and i say MAY BE a possibility of adding explosion with pawn. Also, in SA:MP there is development of C++ plugins, and with C++ anything is possible...maybe try that with VC:MP... :)

Dave



Offline PMP

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It's not that easy to have a pc that makes VC lag, now for SAMP any pc can lag with it.



Offline Dave

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It's not that easy to have a pc that makes VC lag, now for SAMP any pc can lag with it.

wrong actually, it is proven that SA:MP lags less thatn normal SA single player ;) :razz:



Offline Axel

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hey ghost marvelous idea shows that you put a lot of thought into that is the military classes like battlefield and CS were u can be navy seal,infantry or airforce?



Offline KitsuneTopic starter

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Quote
Ghost, you have to rember, things can be really laggy and unsynced, whena person sees an exposion, another person sees nothing, like in SA:MP when u damage a car, ana person sees it with no damage, the same team as SA:MP made this, so there will be likely the same things unsynced and the same lag issues.

I thought of an idea to combat this but I am not saying it unless unsynced explosions becomes a major problem.



Offline Watti

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Well we Get Grz and Bang in front of him If he sees it.. it works

If We Make Peace of Resolution Impossible, War of Revolution Will be Inevitable


Offline KitsuneTopic starter

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Grz got a new CPU...He don't lag like he used to...

Get with teh times Watti :gand:




Offline PMP

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wrong actually, it is proven that SA:MP lags less thatn normal SA single player ;) :razz:
RLY? cool, cause my SA only runs at 15fps, and my pc is new. 2Gb ram, 128~880Mb GPU



Offline Arto

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Well we Get Grz and Bang in front of him If he sees it.. it works
Wait till the last day of month...I will lag 500 000 000+ ping :).If it works then,it will work for everyone:).



Offline Axel

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anto why last day?



Offline KitsuneTopic starter

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Wait till the last day of month...I will lag 500 000 000+ ping :).If it works then,it will work for everyone:).

Watti was reffering to computer lag, not internet lag.

Internet lag has a much lower effect on whether you will see an explosion or not. Moreover, high flux is more likely going to cause an explosion to not happen than high ping.

Also about the "Wait till the last day of month...I will lag 500 000 000+ ping. If it works then,it will work for everyone". You could not be any more wrong, if you took the time to analyze the way the explosions work, you would realise this. :lol: 

The main problem is due to computer lag, not internet lag.



Offline Arto

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anto why last day?
Is my name too hard to spell?:/
I think I took the easiest name ever,and ppl still can't spell it.
I have internet with hmmm....download limit,if I pass it the internet goes slower and slower,and the last day of month I lag so much



 


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