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Argonath Is Not a TDM Server!

Murt · 4285

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Offline SugarD

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Reply #120 on: May 10, 2013, 02:42:22 am
* [WS]Teddy moves hand to keyboard
* [WS]Teddy holds shift key and presses y key
* [WS]Teddy releases
* [WS]Teddy presses e key
* [WS]Teddy releases
* [WS]Teddy presses s key
* [WS]Teddy releases
* [WS]Teddy presses . key
* [WS]Teddy moves hand to mouse
* [WS]Teddy moves mouse to post button
* [WS]Teddy clicks left mouse button

 :lol: :lol:

(( Why are you roleplaying IRL actions? You're mixing in-character and out-of-character!!! Your name is not a roleplay name!!! YOU'RE NOT FOLLOWING THE RULES!!! YOU SHOULD BE BANNED!!! ))

:lol:



Offline EliteTerm

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Reply #121 on: May 10, 2013, 02:50:54 am
somethingweird you guys are doing it wrong somethingwierd

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Offline JDC

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Reply #122 on: May 10, 2013, 07:35:13 am
somethingweird

LOL does anyone else still remember when/why this was implemented?

The most important part is interacting with others and meeting people from around the world.

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Offline SugarD

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Reply #123 on: May 10, 2013, 07:36:21 am
LOL does anyone else still remember when/why this was implemented?
Something silly regarding an anti-Argo situation a few years ago.



Offline Kirgiz

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Reply #124 on: May 10, 2013, 10:49:02 am
To all:

Instead of bringing out worthless arguments here, acknowledge the reminder and bring up some constructive criticism which is appropriate.

Sadly, when you at least try for some dialogue between players and admins, sooner or later one lost son of Argonath will definitely say that this is shitting on a-team and the discussion will be bombarded with flaming, disrespecting, abusing powers, it goes on. There have been quite a goddamn lot of attempts to do so, and all of them are just that, in vain.

Add a rule to prohibit talking to admins and everything will be fine.

Sarcasm aside, eventually it will be that way, sadly.

Post Merge: May 10, 2013, 10:56:18 am
Killing must be used as a last resort anyway. Which is the total opposite from what is happening on the server. You are all killing each other for little things.
Funnily, no one ever came to think about why it happens. Why people want to kill eachother so badly on the server?

Everyone sooner or later claims that they roleplay their shootouts, others do not find it roleplaying and come about moaning on DMing on the server.

The reason behind this attitude on the server is simple.

Remember the age range of our community?

Most of people who come on SAMP, firstly find servers such as Godfather, or ours. And then, when they realise they can roleplay, who should you roleplay in a Grand Theft Auto game, a game about mercilessely shooting people, running them over, blowing stuff?

Gangsters, mobsters, mafia - just name it. Either people want to become badass criminals who can escape justice just by thinking about it. The other big amount of people who play either want to become harbingers of justice or simply to oppose the criminal part of our world.

Another big reason is the fact that Argonath Community is a land of opportunities - everything to get here is easy as hell. Including means to become either a big fat criminal with minigun-sized limitless arsenal and fastest  cars on the East (San Andreas is on the East, right?)


I was waiting for the moment to nullify the stats on the server with all my passion. Then people will have to learn to work hard for their money and to preserve their virtual lifes. With the currently more-than-sad economy of Argonath and especially big deflation of prices, you can buy a week-worth of shooting guns on the starting 10k of money, and, with the help of joining a family/organisation, with the help of friendlyness for starting players ability to become the monster-mobster is nearly there for you, right from the start.



P.S.: Finally, someone mentioned a quote of "Aragorn" which lead to an interesting topic "Why is SA:MP players srs bsns?"

The best quote, from, I dare you, 2009! which has lived up to the best expectations when Squeak said so:

Quote
Let me put it this way.
SAMP is to Argonath as /b/ is to 4chan, full of cancer.


Thank you for your attention

You know you're wrong if you hide behind your invisible powers you never had in real life. Those who watch me will entirely understand.

Why do I do what I do? Because I know you won't stand someone opposing you. And because you know you can't prove me I'm wrong.


Offline JackWhite

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Reply #125 on: May 10, 2013, 11:31:18 am
(( Why are you roleplaying IRL actions? You're mixing in-character and out-of-character!!! Your name is not a roleplay name!!! YOU'RE NOT FOLLOWING THE RULES!!! YOU SHOULD BE BANNED!!! ))

:lol:
You are wrong, again. It doesn't have to be a IRL action, he could RP posting something IG on a computer? Didnt think about that one, I guess. And if his name wasnt aroleplay name, he would have been asked to get a new one when he tried to create his account. So in fact, he is following rules as the "RL-RP server" you are trying to act like now accepts those names.  :banana:



Offline SugarD

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Reply #126 on: May 10, 2013, 11:43:31 am
You are wrong, again. It doesn't have to be a IRL action, he could RP posting something IG on a computer? Didnt think about that one, I guess. And if his name wasnt aroleplay name, he would have been asked to get a new one when he tried to create his account. So in fact, he is following rules as the "RL-RP server" you are trying to act like now accepts those names.  :banana:
Little do you realize, that was a sarcastic joke, as Argonath RPG is not RL-RP or strict RP. Nice try, though. ;)

Sadly, when you at least try for some dialogue between players and admins, sooner or later one lost son of Argonath will definitely say that this is shitting on a-team and the discussion will be bombarded with flaming, disrespecting, abusing powers, it goes on. There have been quite a goddamn lot of attempts to do so, and all of them are just that, in vain.

Add a rule to prohibit talking to admins and everything will be fine.

Sarcasm aside, eventually it will be that way, sadly.
Wrong. Players are more than welcome to discuss situations with admins in a polite, non-provoking manner that contains common sense. Coming to an admin saying, "**** you", "why did you punish me?!?", or "all admins are abusive" is not the proper way to approach a situation. There is a clear difference between constructive criticism and moaning. The problem is that many think the former gives them an excuse to conceal complaints within it, when it is really just the latter in disguise...

P.S.: Finally, someone mentioned a quote of "Aragorn" which lead to an interesting topic "Why is SA:MP players srs bsns?"

The best quote, from, I dare you, 2009! which has lived up to the best expectations when Squeak said so:
Quote
Let me put it this way.
SAMP is to Argonath as /b/ is to 4chan, full of cancer.
Thank you for your attention
Key words: "Full of". He did not say SA:MP was cancer. He said it was full of cancer. Again, that goes back to negative player attitudes. If people want the problems fixed, they need to stop acting childish and follow the rules. The taunting, flaming, provoking, trolling, deathmatching, etc. will only stop when they make the clear and conscious choice to stop themselves. Until then, nothing will be fixed, and no matter what the admins try to do, it will not stop. It is the players who run this community, and thus, is it the players who control it's future success. If you all want the problems to stop, stop doing them yourselves, and try to convince others to not do them either.

To add to that, those of you who flame and provoke others for trying to teach the rules to new and unknowing players should be ashamed. There are many times where admins are not online and regulars take advantage of that. The few who try to keep order by verbally telling someone the rules, (in a peaceful, non-provoking way), often get ridiculed by everyone else in the server. That is exactly why the morale is so low. Until people change their attitudes as a whole, the problems will continue because the few who try to change will stay powerless, and may even revert to negative actions themselves, all out of frustration and anger.

We have lost many long-time players over this exact problem.


You, the players, are the ones that can solve this problem...and it is only you who can solve it. Make the change if you want change yourself. If you do not try, you have no right to complain, as you are part of the problem then...



Offline JackWhite

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Reply #127 on: May 10, 2013, 11:54:18 am
Little do you realize, that was a sarcastic joke, as Argonath RPG is not RL-RP or strict RP. Nice try, though. ;)
Oh damn, I didn't get that one, you really got me there sugarbee.

Seems like you didnt get my sarcasm though.



Offline SugarD

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Reply #128 on: May 10, 2013, 11:55:35 am
Oh damn, I didn't get that one, you really got me there sugarbee.

Seems like you didnt get my sarcasm though.
I did. I just felt like being serious in my reply so others would not get confused by the discussion. :)



Offline Salmonella

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Reply #129 on: May 10, 2013, 12:24:24 pm
I was waiting for the moment to nullify the stats on the server with all my passion. Then people will have to learn to work hard for their money and to preserve their virtual lifes. With the currently more-than-sad economy of Argonath and especially big deflation of prices, you can buy a week-worth of shooting guns on the starting 10k of money, and, with the help of joining a family/organisation, with the help of friendlyness for starting players ability to become the monster-mobster is nearly there for you, right from the start.

Some people would have to find different ways to make money, but for how long will this last? I don't think it'll last longer than a month. It is nice to see there's at least some kind of an economy present, even when some think it's very flawed. I think one of the key elements to the change the SA:MP Argonath economy underwent is the car system. Before RS4.1, cars were sold from person to person, would be there regardless of whether or not the owner was in the server and were therefore more than objects you buy from a script, and sell to a script to get some of the money back, later. They also had kind of an iconic thing to them, because only after a long while of trying, you'd finally be able to buy that Cheetah or Comet. And of course you could only own one, so you had to make your mind up, and if you wanted something else, you would have to sell your current vehicle.

That last part is what's important, because this created business by itself. The limitation forced players to try and make money off of their vehicles, and with that money help OTHERS, by buying their vehicles they had for sale. It was different from property, because unlike vehicles, players didn't really have to have a house or a business, and more importantly, the wanted property was for sale far less than wanted vehicles, because of this limitation to one vehicle a person.

If anything's to be blamed for a flawed economy, it's the change in vehicle system, not the players. Players were made by the system, not the other way round. I trust that RS5 will restore this structure, if not bring a lot more to the table to stimulate and cause for a sprawling economy. Kind of a real 'economic stimulus', this time.  :roll:

No, nulling the statistics will only be a temporary 'solution' and a gamechanger. It won't change anything on the long road.

Gangsters, mobsters, mafia - just name it. Either people want to become badass criminals who can escape justice just by thinking about it. The other big amount of people who play either want to become harbingers of justice or simply to oppose the criminal part of our world.

Another big reason is the fact that Argonath Community is a land of opportunities - everything to get here is easy as hell. Including means to become either a big fat criminal with minigun-sized limitless arsenal and fastest  cars on the East (San Andreas is on the East, right?)

But then again you have to ask yourself what that means to others. There are still groups of people that respect the real criminals, the ones with reputations built up over the years (Angels of Death, 58th Street Connecta, although I'm not sure if the latter still exists.) It's all a matter of interpretation. People won't remember some random guy shooting with the biggest weapons, driving with the biggests cars. It's absolutely meaningless to everyone, where respect and reputation is not. People will remember, and this is what motivates some to keep going. I still remember the greats that I've had the pleasure of roleplaying with.

Most of people who come on SAMP, firstly find servers such as Godfather, or ours. And then, when they realise they can roleplay, who should you roleplay in a Grand Theft Auto game, a game about mercilessely shooting people, running them over, blowing stuff?

I may be contradicting my earlier post by saying this, but I think most will be influenced by the community around them, instead of the game the community is based in. Over time, at least...

The reason behind this attitude on the server is simple.

Remember the age range of our community?

Like I said before, this is very true. Instead of just refering to it as age, I'd like to say that I think it's also a cultural difference. I'm not trying to get too serious, but there are these subcultures within the 'Argonath culture'. A good example would be the players from former-Yugoslavia. A great bunch of them seem to stick to each other ingame, primarily talking in their own language to each other, and being more with themselfs than adapting from others.

The community is an everchanging community. If you were to compare it every six months you'd notice differences already. Players come and players go, this is pretty basic and known. What however should be more known (and this is actually on topic, which can't really be said about everything else I just wrote down, I just realized :D), is that with these differences, the approach to murder and death will also vary more than it used to do. Some roleplay shouldn't be regarded to as 'no roleplay' by the administration, but as different roleplay, poor or not. There has to be more leniency when reviewing a case of 'deathmatch', because I believe that roleplay sometimes gets mistaken for deathmatch.

New players just have to learn, and their roleplay won't be as spectacular as some regulars may be able to roleplay. Give them a chance instead of treating their attempts as deathmatch. Some may take longer (1 year perhaps) to learn the trick of the trade than others (1 month.) There may be a language barrier, or they may be developing a different style of roleplay. With a bit more leniency and understanding, a large part of the problem will be non-existent or solve itself over time. Killing must not be a 'last resort', you have to let happen what happens.




Offline MurtTopic starter

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Reply #130 on: May 13, 2013, 10:26:14 pm
Thanks to every participant in this topic that derailed it even more... The soul purpose about the topic lost its way a long time ago.

Ciao.


 


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