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What to do when RHL expires

Petarda · 21877

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Offline PetardaTopic starter

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Reply #15 on: May 20, 2013, 04:32:30 pm
If a bunch of officer approaches a group by five people as you've explained here and only suspect one, then they should be aware that the associates might take not the matter lightly and will retaliate to save the suspected one.



Offline Cyril

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Reply #16 on: May 20, 2013, 04:34:18 pm
The fact is : If you have lost your suspection level, you can't help them anymore and have to leave the RP.




Offline Devin

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Reply #17 on: May 20, 2013, 04:35:12 pm
We are saying if there are 4 people in a car, one person escapes while the other three are still wanted, the one who escaped must leave.
It's as simple as that, I don't see why we must repeat the same answer over and over.



Offline PetardaTopic starter

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Reply #18 on: May 20, 2013, 04:38:49 pm
Just remembered something

Once I was on cop duty, there was a car full of suspects escaping from me and other officers. One of them escaped and didn't leave car. After few minutes passed I suspected him again, I got frozen by admin and he told me that I can't re suspect, then guy who escaped got back in car. I explained admin that he was involved all the time and he said "Then re-suspect if needed"



Offline Devin

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Reply #19 on: May 20, 2013, 04:41:02 pm
Times change, rules and regulations change.



Offline Gandalf

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Reply #20 on: May 20, 2013, 05:14:15 pm
I have split the non-developers discussion away from the topic.
While I have given an answer (well I will once I finish this) a discussion is useful on this topic, so that we can reach a workable solution for both admins and criminals/cops involved.

What do we need to solve?

1. Evading the cops until the wanted level is dropped is one of the encouraged ways for criminals who do not want to go to jail. It is preferred above fighting until death.

2. In many cases, criminals are evading in a group. As crimes can vary their RHL time (time until wanted level is removed) can vary as well.

3. If one of the criminals loses their wanted level, this is considered an 'end of roleplay' similar to dying. This means the criminal should no longer be considered part of roleplay, and not be involving them selves in it.

4. It is however not fair to ask a criminal to step out of the group if they are in a vehicle in the middle of nowhere, or on a boat. For this we need a workable solution.

5. What is clear is that the ciminals who lose their wanted level should leave the roleplay if possible, and are not allowed to continue to take part in it, similar as they would not be allowed to reappear if they die.

6. This also means that cops who are chasing should watch if a member is no longer suspected. They can then assume safely he is no longer allowed to take part and they are not allowed to (re)suspect.


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Offline SugarD

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Reply #21 on: May 20, 2013, 05:32:27 pm
I have split the non-developers discussion away from the topic.
While I have given an answer (well I will once I finish this) a discussion is useful on this topic, so that we can reach a workable solution for both admins and criminals/cops involved.

What do we need to solve?

1. Evading the cops until the wanted level is dropped is one of the encouraged ways for criminals who do not want to go to jail. It is preferred above fighting until death.

2. In many cases, criminals are evading in a group. As crimes can vary their RHL time (time until wanted level is removed) can vary as well.

3. If one of the criminals loses their wanted level, this is considered an 'end of roleplay' similar to dying. This means the criminal should no longer be considered part of roleplay, and not be involving them selves in it.

4. It is however not fair to ask a criminal to step out of the group if they are in a vehicle in the middle of nowhere, or on a boat. For this we need a workable solution.

5. What is clear is that the ciminals who lose their wanted level should leave the roleplay if possible, and are not allowed to continue to take part in it, similar as they would not be allowed to reappear if they die.

6. This also means that cops who are chasing should watch if a member is no longer suspected. They can then assume safely he is no longer allowed to take part and they are not allowed to (re)suspect.
In the vehicle situation, technically the rules already cover this, unless the person who's RHL timer runs out is the driver. When the rules changed in SA:MP long ago, they stated something around the idea of not suspecting passengers of vehicles just for being inside the vehicle of a suspected player driving it. If the rules are followed regarding aiding, when they lose their suspection and are passengers in the vehicle, people should not resuspect them anyway, and they should not continue to aid. This is all already possible, and technically has been the rules for quite some time. The only issue I see is if the driver is unsuspected and the passengers aren't, as that would be seen as aiding, and thus rejoining the roleplay as a suspected person.



Offline Salmonella

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Reply #22 on: May 20, 2013, 05:37:16 pm
I have split the non-developers discussion away from the topic.
While I have given an answer (well I will once I finish this) a discussion is useful on this topic, so that we can reach a workable solution for both admins and criminals/cops involved.

What do we need to solve?

1. Evading the cops until the wanted level is dropped is one of the encouraged ways for criminals who do not want to go to jail. It is preferred above fighting until death.

2. In many cases, criminals are evading in a group. As crimes can vary their RHL time (time until wanted level is removed) can vary as well.

3. If one of the criminals loses their wanted level, this is considered an 'end of roleplay' similar to dying. This means the criminal should no longer be considered part of roleplay, and not be involving them selves in it.

4. It is however not fair to ask a criminal to step out of the group if they are in a vehicle in the middle of nowhere, or on a boat. For this we need a workable solution.

5. What is clear is that the ciminals who lose their wanted level should leave the roleplay if possible, and are not allowed to continue to take part in it, similar as they would not be allowed to reappear if they die.

6. This also means that cops who are chasing should watch if a member is no longer suspected. They can then assume safely he is no longer allowed to take part and they are not allowed to (re)suspect.

To me, all of this is new. When did all this get implemented?

Back in 2012, none of these 'rules' were there, so I wonder who made them. A wanted level meant the cops suspected you of doing something against the law. Not having a wanted level didn't mean you didn't or weren't commit(ting) any crime. It was just an indication for the law enforcement, nothing more than an indication. It does kind of sadden me to see stuff like this, because this just disencourages a natural way for a roleplay scenario to exist. People will now have to make sure they have enough time on their /rhl to keep playing with their friends, how crazy is that? How are they going to make sure they have enough time on that, so they won't be forced to stop participating in their group's roleplay? That's right, kill as many people as you can, otherwise the fun ends far too soon. Why does it end too soon? Because you're 'encouraged to evade the cops', and therefore the counter goes down.

The roleplay freedom that used to be there cannot exist with nonsense regulations and rules like this. I can't imagine cruising with my biker gang, trying to escape the cops, when the guy sitting on the back of my bike, taking care of any assaulting officers, has to leave as soon as we're progressing and he loses his wanted level. This way, when you're with 4 people, you'll eventually end up alone, trying to escape the cops. All this does is disencourage multiplaying, evading the cops, freedom (in criminal roleplay), fun and realistically oriented roleplay. What it does encourage however, is deathmatch and other ways to keep the /rhl high, people trying to kill or get killed instead of escaping, frustration amongst criminal roleplayers and any other ways to try and evade this crazy system where you are no longer allowed to play with your friends if they are orange and you are not.

What happened to the days when a wanted level was just an indicator, that wasn't anything but an indicator?

It should've been kept simple and free...



Offline SugarD

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Reply #23 on: May 20, 2013, 05:38:33 pm
To me, all of this is new. When did all this get implemented?

Back in 2012, none of these 'rules' were there, so I wonder who made them.
Back in 2012? These rules have existed ever since the RHL script was added back in SA:MP RS4.0...



Offline Gandalf

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Reply #24 on: May 20, 2013, 05:40:38 pm

What happened to the days when a wanted level was just an indicator, that wasn't anything but an indicator?

It should've been kept simple and free...
What happened to the time that killing others was not considered a necessary part of roleplay?

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Offline Hevar.

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Reply #25 on: May 20, 2013, 05:44:34 pm
Listen up...

Lets take this like a example, you are inside a bank in Los Santos. Then all getting suspected for ''Bank robbery'' in some way, some criminals inside the bank lose their suspect. And they got the money. And walk out and cops cant ''re-suspect'' them. Because they are not part of the roleplay cuz they lost their suspect. Well...they had the bag with the money inside and walked out and no cops can touch them.

Anyone see the point?






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Offline Salmonella

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Reply #26 on: May 20, 2013, 05:44:54 pm
What happened to the time that killing others was not considered a necessary part of roleplay?

It isn't to me, but this system does encourage it. Not just for the obvious reasons of making sure you can keep playing with your friends, but also because you can't even start playing with wanted people if you're not wanted, according to this.

Back in 2012? These rules have existed ever since the RHL script was added back in SA:MP RS4.0...

Then nobody has enforced them.



Offline SugarD

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Reply #27 on: May 20, 2013, 05:45:57 pm
Listen up...

Lets take this like a example, you are inside a bank in Los Santos. Then all getting suspected for ''Bank robbery'' in some way, some criminals inside the bank lose their suspect. And they got the money. And walk out and cops cant ''re-suspect'' them. Because they are not part of the roleplay cuz they lost their suspect. Well...they had the bag with the money inside and walked out and no cops can touch them.

Anyone see the point?
If cops are outside, they shouldn't be losing their suspection. If they are losing it because of a bug caused by the interior distance from being in another virtual world, they would simply be resuspected. Script bugs have never been an excuse for advantages or disadvantages.

Then nobody has enforced them.
I can think of plenty of people and groups banned and punished for such.



Offline Gandalf

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Reply #28 on: May 20, 2013, 05:46:46 pm
Listen up...

Lets take this like a example, you are inside a bank in Los Santos. Then all getting suspected for ''Bank robbery'' in some way, some criminals inside the bank lose their suspect. And they got the money. And walk out and cops cant ''re-suspect'' them. Because they are not part of the roleplay cuz they lost their suspect. Well...they had the bag with the money inside and walked out and no cops can touch them.

Anyone see the point?
The only way they can lose their wanted level is by script error or script abuse.

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Offline Cyril

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Reply #29 on: May 20, 2013, 05:47:27 pm
Listen up...

Lets take this like a example, you are inside a bank in Los Santos. Then all getting suspected for ''Bank robbery'' in some way, some criminals inside the bank lose their suspect. And they got the money. And walk out and cops cant ''re-suspect'' them. Because they are not part of the roleplay cuz they lost their suspect. Well...they had the bag with the money inside and walked out and no cops can touch them.

Anyone see the point?

If cops are outside, you won't lose your suspection level...

Edit: Gandalf please stop stealing my answers  :cry:




 


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