free

News

collapse

User Info

 
 
Welcome, Guest. Please login or register.
Did you miss your activation email?

* Recent Posts

Re: Stopping by by Sinister
[Yesterday at 01:58:04 pm]


Re: Stopping by by Ehks
[June 04, 2025, 12:25:17 am]


Re: Rest in peace by Stefanrsb
[June 02, 2025, 03:38:02 am]


Re: [SA:MP]House of Sforza | The Elite Power | Estd. 2006 | LS - LV by Stefanrsb
[June 02, 2025, 03:09:22 am]


Re: The Soprano Family | Royal Loyalty by Stefanrsb
[June 02, 2025, 03:00:31 am]


Re: The Gvardia Family || San Fierro's Main Power || Best criminal group of 09/10/11 by Stefanrsb
[June 02, 2025, 02:47:01 am]


Re: BALLAS | In memory of INFERNO 9 and NBA by Stefanrsb
[June 02, 2025, 02:31:29 am]


Re: Count to 1,000,000. by Stefanrsb
[June 02, 2025, 02:15:04 am]


Re: Stopping by by Traser
[June 01, 2025, 10:23:13 pm]


Re: Stopping by by Old Catzu
[May 18, 2025, 07:27:06 pm]


Re: Stopping by by TheRock
[May 18, 2025, 06:44:49 am]


Re: Stopping by by KenAdams
[May 17, 2025, 06:33:45 am]

* Who's Online

  • Dot Guests: 438
  • Dot Hidden: 0
  • Dot Users: 0

There aren't any users online.

* Birthday Calender

June 2025
Sun Mon Tue Wed Thu Fri Sat
1 2 3 4 5 6 7
8 [9] 10 11 12 13 14
15 16 17 18 19 20 21
22 23 24 25 26 27 28
29 30

What to do when RHL expires

Petarda · 21930

0 Members and 1 Guest are viewing this topic.

Offline Devin

  • Drained
  • Orc
  • *****
    • Posts: 13332
    With us since: 27/07/2008
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
  • SA:MP: Devin Seville
Reply #75 on: May 20, 2013, 07:10:39 pm
Remove RHL.
A wanted person would remain wanted until jailed or killed.
You shouldn't escape the mean wrath of police.

And then people will run around all day long as suspects, problem found.



Offline SugarD

  • Hero
  • ****
    • Posts: 11515
    With us since: 21/03/2008
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
Reply #76 on: May 20, 2013, 07:12:17 pm
You can't return after death, that's true. After jail, you're still alive, after escaping, you're still alive. That's the way I see it, and as long as you're still alive, I don't thinks it should be anything buy logical that you can return and help your friends. As long as they're not directly in a gunfight, because then it will be confusing for the cops.
If you want to talk about realism, you wouldn't be in jail for 30 seconds in real life. You also wouldn't magically lose your warrants when you get far enough away from police. That argument doesn't work here following what you are going by.

Sure, but the suspect isn't show on the radar and /area can't be used to find him.
Then it would still require suspects to wait until they die or are jailed.



Offline Gandalf

  • Owner
  • *******
    • Posts: 15956
    With us since: 12/07/2006
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
Reply #77 on: May 20, 2013, 07:12:55 pm
Now THAT is a great idea.
If we are to solve it by scripting, it seems the most feasible.

Do not roleplay a veteran on discord, be a veteran in game.


Offline Mario_Rinna

  • Orc
  • *****
    • Posts: 2120
    With us since: 23/02/2010
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
    • Argonath Wiki
Reply #78 on: May 20, 2013, 07:14:45 pm
And then people will run around all day long as suspects, problem found.
There are many people who already run around all day as suspects, using every possibility there is to get suspected. That problem was there from day 1.



Offline Devin

  • Drained
  • Orc
  • *****
    • Posts: 13332
    With us since: 27/07/2008
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
  • SA:MP: Devin Seville
Reply #79 on: May 20, 2013, 07:16:05 pm
There are many people who already run around all day as suspects, using every possibility there is to get suspected. That problem was there from day 1.

Well I didn't want to be too mean and point out our top roleplayer oranges, but you have a point.



Offline Cyril

  • Orc
  • *****
    • Posts: 4276
    With us since: 18/10/2009
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
Reply #80 on: May 20, 2013, 07:16:33 pm
If we are to solve it by scripting, it seems the most feasible.

What will be the area of effects? Only people in the car?




Offline Devin

  • Drained
  • Orc
  • *****
    • Posts: 13332
    With us since: 27/07/2008
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
  • SA:MP: Devin Seville
Reply #81 on: May 20, 2013, 07:17:38 pm
If we are to solve it by scripting, it seems the most feasible.

The issue I find with that is, if one person keeps killing cops and other players then the entire group will remain suspected for an unimaginable amount of time as your time to escape increases by at least 20 minutes per kill.



Offline SugarD

  • Hero
  • ****
    • Posts: 11515
    With us since: 21/03/2008
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
Reply #82 on: May 20, 2013, 07:18:35 pm
The issue I find with that is, if one person keeps killing cops and other players then the entire group will remain suspected for an unimaginable amount of time as your time to escape increases by at least 20 minutes per kill.
Agreed. That could become an issue where they all just stand around shooting at incoming cops until someone finally kills them all, one by one.



Offline Salmonella

  • VC:MP Chief of Police
  • Orc
  • *****
    • Posts: 4982
  • Argonath Veterans Leader
    • geertwilderspvv
  • With us since: 15/07/2007
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
    • Argonath Veterans Clan
  • VC:MP: =AV=Salmonella
Reply #83 on: May 20, 2013, 07:19:05 pm
If you want to talk about realism, you wouldn't be in jail for 30 seconds in real life. You also wouldn't magically lose your warrants when you get far enough away from police. That argument doesn't work here following what you are going by.
Then it would still require suspects to wait until they die or are jailed.

I think I've explained my perspective on the subject clearly, and more than enough by now. The answers to your questions should all lie in my previous posts. ;)



Offline SugarD

  • Hero
  • ****
    • Posts: 11515
    With us since: 21/03/2008
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
Reply #84 on: May 20, 2013, 07:19:52 pm
I think I've explained my perspective on the subject clearly, and more than enough by now. The answers to your questions should all lie in my previous posts. ;)
As do my responses. Regardless of this, Argo is not a real-life RP server.



Offline Gandalf

  • Owner
  • *******
    • Posts: 15956
    With us since: 12/07/2006
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
Reply #85 on: May 20, 2013, 07:21:35 pm
The issue I find with that is, if one person keeps killing cops and other players then the entire group will remain suspected for an unimaginable amount of time as your time to escape increases by at least 20 minutes per kill.
That is no different from the escaped players becoming re-suspected, as long as people see killing others as objective it is hard to eradicate anyway.

Do not roleplay a veteran on discord, be a veteran in game.


Offline Zaila

  • Orc
  • *****
    • Posts: 5808
  • Semper fi.
  • With us since: 20/12/2008
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
Reply #86 on: May 20, 2013, 07:23:07 pm
If we are to solve it by scripting, it seems the most feasible.

I believe it would be a great idea to do what you wrote because it would encourage players to actually try to escape instead of group up togheter and kill as many cops as possible.


All PMs saying "Look at my unban request!!11" will be ignored.

In need of assistance? Please send me a forum PM instead of contacting me ingame. Whenever i am ingame, i'm most likely busy with something else which means i wont be able to help you there and then.


Offline Pandalink

  • Araatus Kumichō
  • Orc
  • *****
    • Posts: 10358
  • The Strategist
  • With us since: 08/05/2007
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
    • The Araatus Yakuza
  • SA:MP: Panda_Araatus
Reply #87 on: May 20, 2013, 07:23:47 pm
You escaped, you leave your friends, period.
Well no, what if they still need my help? Should I have murdered a cop purely to increase my RHL so that I can get my whole group out?

The fact is : If you have lost your suspection level, you can't help them anymore and have to leave the RP.
But that doesn't even make any sense.

1. Evading the cops until the wanted level is dropped is one of the encouraged ways for criminals who do not want to go to jail. It is preferred above fighting until death.
Naturally, the aim is to escape. However, the aim is for everyone to escape, and you work as a group to achieve this.

6. This also means that cops who are chasing should watch if a member is no longer suspected. They can then assume safely he is no longer allowed to take part and they are not allowed to (re)suspect.
But that is flawed in theory because it would mean that if there was a group of criminals with (for example) 25 minutes RHL, but one of them had only 5 left, he would actually have to try and increase his RHL for the good of the group, which is just silly.

Basically, this:
What it does encourage however, is deathmatch and other ways to keep the /rhl high, people trying to kill or get killed instead of escaping, frustration amongst criminal roleplayers and any other ways to try and evade this crazy system where you are no longer allowed to play with your friends if they are orange and you are not.

When RHL was added, it gave criminals a way to escape instead of running around the map until they were jailed or died. As a result, they were removed from the ability to return after their RP ended so they wouldn't gain a massive advantage over police.
This simply wasn't true "since RHL was added". I could get pretty mad and pick on the absurdity of the very last part of this quote but I've done it a thousand times before so I won't here.



A lot of concern comes from those situations where criminals would just fight in a group on foot forever, and keep getting resuspected.
The thing is that in those situations if the cops know what they're doing your RHL timer isn't even counting down, so those situations are irrelevant to this discussion. What we're talking are actual group escapes in one or more vehicles with multiple suspects (with varying RHLs) involved.

By making the passenger leave if he gets unsuspected, you are hugely gimping the (still suspected) driver who has now lost his driveby defense. That just doesn't make any sense.

If you are with a group and a single member becomes suspected, why would he endager all of his mates by remaining with the group? After all by remaining there is a realistic possibility all of them will be jailed or die.
In that situation, it's really up to the suspect and his group whether he goes it alone or they risk themselves to increase his chances of survival.


In summary:
Why not make it the criminals own choice to jump out of the car when he lost his wanted level? It doesnt make any sense that a player has to leave the car when he "escaped" when his friend is suspected in the same car. Friends stick together.
This.

To Gandalf, my solution is this:
We should just leave it how it's always been, that suspects who run out their RHL but remain with active suspects are liable to be resuspected for aiding. Suspects in fight situations won't even run their RHL down anyway, and suspects in a group escape that run out their RHL can either dive out of the car and get away, or stay and risk themselves further to increase the group's overall chance of success in escaping together. That adds a level of control and choice to the situation, and makes it simpler for pursuing law enforcement to understand what they must do.

Panda Araatus  -  Sovereign Overseer  -  The Araatus Yakuza


Offline Cyril

  • Orc
  • *****
    • Posts: 4276
    With us since: 18/10/2009
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
Reply #88 on: May 20, 2013, 07:25:15 pm
I believe it would be a great idea to do what you wrote because it would encourage players to actually try to escape instead of group up togheter and kill as many cops as possible.

How would it force them to escape? Those who wants to escape can already do it.
And if you implement this, then people who are here to deathmatch around wouldn't even have to get at least one kill to get a higher RHL, since it'll be sync to others RHL.




Offline SugarD

  • Hero
  • ****
    • Posts: 11515
    With us since: 21/03/2008
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
Reply #89 on: May 20, 2013, 07:27:13 pm
That is no different from the escaped players becoming re-suspected, as long as people see killing others as objective it is hard to eradicate anyway.
Then the script itself won't stop that anyway. Heavy focus should be put on handling the problem at it's core through admins watching over such scenarios and teaching users not to do it, (more than usual).

Many users also used groups as an example. If groups are constantly breaking this rule, they should probably be punished and have their users taught how to properly roleplay the scenario, since group leaders are often the prime example singled-out players and group members look up to.

Likewise, if single players continue to repeat the issue after previously being told not to, their punishments should increase. People will always try to find ways around the rules, (as I believe you have said before too), but if we tackle them head-on, they eventually give up. :)

Basically, this:
<Insert Salmonella's quote here>
<Insert SugarD's quote here>
This simply wasn't true "since RHL was added". I could get pretty mad and pick on the absurdity of the very last part of this quote but I've done it a thousand times before so I won't here.
Actually, yes it was. The only thing that has changed in that rule since RHL was added was if cops could return or not, which was an experiment done a couple times by CBFasi to see how fair the system was in each scenario. There may have been short periods between these experiments where the rule was not enforced, but it has always been there regardless.



 


SimplePortal 2.3.7 © 2008-2025, SimplePortal