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Future of current accounts...

Dennis. · 2382

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Offline Ano.

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Reply #45 on: June 26, 2013, 07:11:21 pm
Then let them leave. New players will remplace them.
Supported ;)


~ Marvi ''Anonymous" Ano ~


Offline Zero_One

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Reply #46 on: June 26, 2013, 09:58:48 pm
Then let them leave. New players will remplace them.

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Offline Gird3r

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Reply #47 on: June 26, 2013, 10:55:45 pm
In software development, sometimes projects are rewritten to such a huge degree that the old format is in no way convertible or compatible.

That's the price of making progress. To make progress, you must sacrifice or risk stuff.

Why use a faulty system riddles with bugs and bad design, that has served it's purpose for a long time when you can refactor and/or rewrite it from the ground up with a much better design that is future friendly and easy to expand/implement new features for?

I'm very much positive that Gandalf and his scripters could have choosen to keep the old design for accounts and such (if a reset now does happen because of this), however. That would lead to just another 4.x that would still be faulty because the design itself is old and faulty. Very much like evolution, thing evolve into better designs, more adapted for tomorrow.

If we did not adapt, we would still be in a cave eating meat over a fire...


Life has been a fucking hell recently, including accepting what has happened to me in the past. Dunno if life will ever get better but at the least I'm still hanging on. Lol.


Offline Def Perry

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Reply #48 on: June 26, 2013, 11:43:02 pm
Last time i checked, RS5 was over 43k lines long.
How many does RS4 have?



Offline Gandalf

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Reply #49 on: June 27, 2013, 01:13:00 am
How many does RS4 have?
The amount of lines says nothing. Things like comments or longer scripting methods can add many lines without making a script better (or worse).

RS1 contained about 11k lines. RS2 contained 20k lines and was unplayable due to it being advanced beyond SA:MP at the time.
After a major rewrite, RS2 became RS3 with only 10k lines of code.
However after splitting it for use by multiple scripters it was back to about 15k at the start of RS4.

Since then a lot has been added.

But from the rewrite from RS2 to RS3 (in 1.5 months) a lot was learned in efficiency and memory use. With most of the functionality intact the memory use decreased with 40%, and the number of lines by 50%. Main problem for the 'next generation' was that there were zero comments.... :eek:

Edit:
RS5 is new in many ways. We have tried to determine the down sides of RS4 and find a way to work around it. That includes redesigning the data structure to make things not only faster and more secure, but also more flexible.
Like RS2/3 the concepts of RS5 are holding new surprises never seen before.
This is why stress testing will be important, as what works with 15 testers may not work with 100 players on server (found that out in RS2).

I think we can be very proud of the team that worked the past 5 years on RS3 to RS4.1 (CBFASI, Gimli, Haldir, David_Omid, Louis_Keyl, iDavid and not to forget Conroy - hope I did not forget anyone) and managed to turn my code in to something readable without making it too buggy.

RS5 is made in a new way and is new and exciting in its design as well as features. Regardless if we will bring over the old stuff or not, it is going to last for a long time in to the future.

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Offline TonySforza

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Reply #50 on: June 27, 2013, 01:30:39 am
Main problem for the 'next generation' was that there were zero comments.... :eek:

God damn  :lol:



Offline demetri

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Reply #51 on: June 27, 2013, 04:36:13 am
RS5 is 96% completed , so there is an sure information if current accounts will be restored or not?
Life will start from begining or we will countinue where we will leeft?
Give your opinion if you want to start a new life or not?

All current accounts and in-game saved items maybe safe. I am sure they're backed-up somewhere or transferable to RS5. That is just my guess don't take my word for it. It's only the most acceptable answer.

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Offline Zaila

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Reply #52 on: June 27, 2013, 05:48:38 am
Things like comments or longer scripting methods can add many lines without making a script better (or worse).

How can commenting make the code worse? If anything, it should make it better for other scripters to understand the code. :lol:


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Offline matheus_98

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Reply #53 on: June 27, 2013, 06:06:52 am
If you can please update the stats of the RS5 website  so players can stay more updated   ;)



Offline TheLegitHabibi

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Reply #54 on: June 27, 2013, 06:57:26 am
I know exactly whats gonna happen, but I can't tell you guys.
Time will tell us ;)
Just enjoy till then <3

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Offline Devin

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Reply #55 on: June 27, 2013, 08:54:58 am
I know exactly whats gonna happen, but I can't tell you guys.
Time will tell us ;)
Just enjoy till then <3

You think you know what is going to happen. ;)



Offline TheLegitHabibi

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Reply #56 on: June 27, 2013, 09:04:30 am
Yes sir :D

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Offline Gandalf

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Reply #57 on: June 27, 2013, 12:00:10 pm
How can commenting make the code worse? If anything, it should make it better for other scripters to understand the code. :lol:
It makes it a lot easier to maintain for new people. What I wanted to emphasize is that the length of a script does not equal quality.

I have always smiled at people offering script at a price per line. A function can be written in one line or in ten lines. If you are paid per line, guess which method you use.... :roll:

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Offline Zaila

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Reply #58 on: June 27, 2013, 05:17:25 pm
I have always smiled at people offering script at a price per line. A function can be written in one line or in ten lines. If you are paid per line, guess which method you use.... :roll:

Too bad you are not doing that, or the whole scripting team would be rich by now... :cool:


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In need of assistance? Please send me a forum PM instead of contacting me ingame. Whenever i am ingame, i'm most likely busy with something else which means i wont be able to help you there and then.


 


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