Argonath RPG - A World of its own

GTA:SA => SA:MP - San Andreas Multiplayer => SA:MP General => Topic started by: Teddy on June 25, 2014, 09:40:24 pm

Title: RS5 Economy 2.0
Post by: Teddy on June 25, 2014, 09:40:24 pm
Hello,

The current economy is being overhauled based on suggestions from the community.

I will be removing:

Bank Cards
Wallets

I will be reworking:

Player Debt
ATM System

The current time frame is to have the code done by this weekend. Have it tested over the weekend extensively by the staff team and have it published sometime next week.

You will not lose money. We will be working on a method to ensure the wallets are removed without loss. With this said there will no longer be a $100 limit on sending cash, for players without a passport this'll be raised to 1k. There will no longer be a $5k max limit on "cash" since there is no more wallets.

We will be keeping banks, and the different bank accounts. This means while accessing the ATM you will have the ability to select which account. You will still pay a fee while using an ATM and you won't be able to function the account without direct access. I will be later implementing a phone integration system where you can manage the account using a mobile device.

This newer system will also support both command and dialog interaction methods. There has been a lot of mixed feelings regarding a dialog-only system and a command-only system. So we've decided to just do both methods and you can use depending on which is easier for you. This means you can use the ATM via the existing dialog system, or via new /withdraw /deposit and /balance commands. The same will be true for cash management (/cash). This does not currently apply to the banking system, only cash management and ATM system will have this. Eventually the core banking system will as well.

Again, to reiterate, you will NOT lose money left in wallets when we transition this system in. All money stored within wallets will be transferred into your hand. This is any wallet you own, regardless if active or in hand.

Thanks
Title: Re: RS5 Economy 2.0
Post by: Cyril on June 25, 2014, 09:42:03 pm
If we don't have wallets anymore, what will protect us from pickpocket?
Title: Re: RS5 Economy 2.0
Post by: LoHi on June 25, 2014, 09:43:28 pm
You will not loose money.

 :uhm:

I take it /pickpocket will be removed with this?
Title: Re: RS5 Economy 2.0
Post by: Teddy on June 25, 2014, 09:45:12 pm
If we don't have wallets anymore, what will protect us from pickpocket?

It is considered to be apart of the wallet system and will be removed until another method of protection on it can be thought of. If anyone has suggestions we're open to hearing them as well.
Title: Re: RS5 Economy 2.0
Post by: Cyril on June 25, 2014, 09:46:16 pm
Ok, thanks.
Title: Re: RS5 Economy 2.0
Post by: Kostas on June 25, 2014, 09:46:29 pm
What about the money spent on the purchase of wallets? I recall them having a pretty worth mentioning price ... especially when you've got the ammount of money that I do ... (arround $100).
Title: Re: RS5 Economy 2.0
Post by: .Ken. on June 25, 2014, 09:49:32 pm
Wallet system is good, why you're removing it? :(
Title: Re: RS5 Economy 2.0
Post by: Khm on June 25, 2014, 09:50:11 pm
Nice, what about hacking and/or stealing the atm?
Title: Re: RS5 Economy 2.0
Post by: Teddy on June 25, 2014, 09:50:32 pm
What about the money spent on the purchase of wallets? I recall them having a pretty worth mentioning price ... especially when you've got the ammount of money that I do ... (arround $100).

The price of the wallet scales based on the amount of wallets you have on yourself at the time of purchase. This is essentially a mathematical trap door function.
Title: Re: RS5 Economy 2.0
Post by: Kostas on June 25, 2014, 09:50:53 pm
Wallet system is good, why you're removing it? :(

Well good? It had no actual meaning ...
Title: Re: RS5 Economy 2.0
Post by: Teddy on June 25, 2014, 09:51:14 pm
Nice, what about hacking and/or stealing the atm?

Technically not apart of the economy system. That is part of the hacking system which hasn't been green lit by HQ yet.
Title: Re: RS5 Economy 2.0
Post by: Kostas on June 25, 2014, 09:51:41 pm
The price of the wallet scales based on the amount of wallets you have on yourself at the time of purchase. This is essentially a mathematical trap door function.

So I suppose the money spent on that will simply go the void?
Title: Re: RS5 Economy 2.0
Post by: Teddy on June 25, 2014, 09:54:38 pm
So I suppose the money spent on that will simply go the void?

The money that was used to purchase the wallet is still in the economy. Wallet purchase fees went to the global bank.
Wallet system is good, why you're removing it? :(

The system had fundamental flaws. We may, and most likely will eventually, rethink the system and produce something that provides a clear purpose and point. It'll also need a hugely improved user experience overhaul since I know I didn't do to strong on that with this current system.
Title: Re: RS5 Economy 2.0
Post by: Khm on June 25, 2014, 09:56:37 pm
Technically not apart of the economy system. That is part of the hacking system which hasn't been green lit by HQ yet.
I hope it will but thanks and good luck. :)
Title: Re: RS5 Economy 2.0
Post by: Bundy on June 25, 2014, 09:59:19 pm
This is a step in the right direction, but this certainly isn't going to improve the current, stagnating economy.

It is considered to be apart of the wallet system and will be removed until another method of protection on it can be thought of. If anyone has suggestions we're open to hearing them as well.
Balance the current jobs and drug market prices, finish the promised new jobs and get rid of the remaining unnecessary commands/functions. That's my suggestion.
Title: Re: RS5 Economy 2.0
Post by: Teddy on June 25, 2014, 10:10:42 pm
This is a step in the right direction, but this certainly isn't going to improve the current, stagnating economy.

Once I get this new platform stable and out if the other developers don't already, which I assume they will, fixing those other systems will become my next target.
Title: Re: RS5 Economy 2.0
Post by: Lionel Valdes on June 25, 2014, 10:27:37 pm
Nice to hear this, I hope this major tweaking can have positive effects.
Title: Re: RS5 Economy 2.0
Post by: Axison on June 25, 2014, 10:28:29 pm
Glad to hear, hope this brings a change...
Title: Re: RS5 Economy 2.0
Post by: Lustigkurre on June 25, 2014, 10:31:06 pm
Nice!
Title: Re: RS5 Economy 2.0
Post by: Exterminator on June 26, 2014, 09:33:27 am
It is considered to be apart of the wallet system and will be removed until another method of protection on it can be thought of. If anyone has suggestions we're open to hearing them as well.

How about lowering the max. pickpocket amount to 400$ with a 400$ pickpocket only possible when you have more than 400k in hand (So 1$ for every 1k would be the maximum). Increase the time limit for when you can be pickpocketed again to 6 hours (Not very unrealistic, players loose like 100-200$ a day on average) but decrease the time limit for when you can pickpocket again (Thus you don't starve the thieves either)
Title: Re: RS5 Economy 2.0
Post by: Kaze on June 26, 2014, 09:47:27 am
 /pickpocket should be removed completely. We can stick to the old balaclava and gun to potentially rob like $500 of the victim.

Title: Re: RS5 Economy 2.0
Post by: Teddy on June 26, 2014, 09:52:21 am
How about lowering the max. pickpocket amount to 400$ with a 400$ pickpocket only possible when you have more than 400k in hand (So 1$ for every 1k would be the maximum). Increase the time limit for when you can be pickpocketed again to 6 hours (Not very unrealistic, players loose like 100-200$ a day on average) but decrease the time limit for when you can pickpocket again (Thus you don't starve the thieves either)

So only pickpocket the wealthy? :P
Title: Re: RS5 Economy 2.0
Post by: Devin on June 26, 2014, 10:02:57 am
Pickpocket is in essence forced roleplay, just saying.
Title: Re: RS5 Economy 2.0
Post by: Trevor. on June 26, 2014, 10:07:07 am
Nice.
Title: Re: RS5 Economy 2.0
Post by: beLTa on June 26, 2014, 10:13:37 am
Seems to be a fine change.  ;)
Title: Re: RS5 Economy 2.0
Post by: Stivi on June 26, 2014, 10:24:48 am
Pickpocket is in essence forced roleplay, just saying.
Then let's keep pickpocket !!

Although, what Kaze said:

We can stick to the old balaclava and gun to potentially rob like $500 of the victim.



I believe what would have simplified it A LOT would be the upcoming changes, that never came, such as:

Buy your first wallet and it would be automatically set to active.
Buy your first card and it would be automatically set as active. ( Dialog pops up and asks you wether you want to set it in your wallet as well, possibly ).

Or

When purchasing a card for your account, whatever.

Dialog pops up:

Would you like to set this card as active ?

Yes           No

Would you like to add this card to your ACTIVE wallet ?

Yes          No

Please set a pin for your card. Make sure to note it down and not forget it! If you get robbed and the criminals find the code, your money could be stolen!

[_________________________________________________________________] <-Pin Bar

                                                Discard ( If you don't want to set a PIN )



I liked it, considering the possibilities we had with this. Great RP scenarios, if we would have any RPer to lose 69 fire missions just because a group decided to steal his wallet/bank cards/container.

Title: Re: RS5 Economy 2.0
Post by: Teddy on June 26, 2014, 10:03:48 pm
I liked it, considering the possibilities we had with this. Great RP scenarios, if we would have any RPer to lose 69 fire missions just because a group decided to steal his wallet/bank cards/container.

Here's a sneak peak at a replacement for this:

Quote
Briefcases

One of the useful concepts of Gandalf's wallet systems was storage of money to be used in trading. This was a good concept that was surrounded by fundamental failures both conceptually and in my own design of UX. This made the system high flawed. Briefcases will be easily obtainable, tradable and dropable (can be used for dead drops) storage devices. Unlike containers their sole purpose is the trading of money.

As you can see this even goes a step further than the previous wallet system, allowing you to place down the briefcase in the game world. Allowing a ton more RP possibilities on top of the previous system.
Title: Re: RS5 Economy 2.0
Post by: Stivi on June 26, 2014, 10:19:52 pm
Here's a sneak peak at a replacement for this:

As you can see this even goes a step further than the previous wallet system, allowing you to place down the briefcase in the game world. Allowing a ton more RP possibilities on top of the previous system.
Finally! Time for FBI to let the cash roll into my hands! No more:

Quote
Never give criminals RP, no matter how good the RP is! we do not give criminals cash!
Title: Re: RS5 Economy 2.0
Post by: Chase on June 26, 2014, 10:25:54 pm
Implying the FBI has money to giveaway in RS5...
Title: Re: RS5 Economy 2.0
Post by: RizzE. on June 26, 2014, 11:23:29 pm
So I suppose the money spent on that will simply go the void?

Like everytime you loose your weapons and armor when you log in? I suggest you deal with it its not a big deal.
Title: Re: RS5 Economy 2.0
Post by: Teddy on June 27, 2014, 02:21:03 am
Briefcases will now be included in the 2.0 release planned for next week rather than a later version.

2.0 is now in admin testing (ahead of schedule) and once we have made absolutely sure it is ready for production we will explain the transition and new commands.
Title: Re: RS5 Economy 2.0
Post by: Bruce. on June 27, 2014, 02:39:22 am
Theoretically this looks like a really amazing feature.
Title: Re: RS5 Economy 2.0
Post by: JDC on June 27, 2014, 03:30:01 am
/pickpocket should never have been introduced, as a lot of troublesome players have used it to force roleplay while not having any quality on their own end. I'm more than glad to see it's finally removed!

Everyone should be earning their own money, and I'm looking forward to see the other jobs becoming enhanced! (rather than just nerfing the fireman and/or cop jobs)
Title: Re: RS5 Economy 2.0
Post by: Teddy on June 30, 2014, 09:05:51 pm
Testing is going well....

(http://i.imgur.com/NWRkKMu.png?1)
(http://i.imgur.com/s2ojYSf.png?1)

 :D
Title: Re: RS5 Economy 2.0
Post by: Milano on June 30, 2014, 09:10:00 pm
Gimme some.
Title: Re: RS5 Economy 2.0
Post by: Teddy on July 01, 2014, 04:54:53 am
A last minute change to how the transition will work.

Upon release we will not destroy and move all cash from wallets instead, upon Login, the scripts will load you wallets as normal but will instead strip them of money and place the cash to your hand. You will then get a confirmation the wallet has been destroyed and how much money it had in it. This method is far less error prone than the way I was initially planning.

You will then get a notice once the scripts have finished updating the stats on your account to economy 2.0. If you get ANY warnings or errors, or notice anything wrong contact a developer IMMEDIATELY with the chatlogs... you will also get this same message with the confirmation.

The current estimated target for this to be wrapped up is Thursday while a few last minute changes are made and tested.

A few notes about briefcases:

Minimum amount to buy is $1,000 and costs $100 per case.
You can only carry one case at a time.
A case can be dropped anywhere in the game world, even inside interiors.
A case dropped in the game world will be captured by Sauron (destroyed) if it isn't picked up within 48 hours (2 days). This is non-refundable.. Don't even ask.
Title: Re: RS5 Economy 2.0
Post by: Bruce. on July 01, 2014, 09:18:11 am
So let's suppose I find a case in the ground that someone else let it down, Should I take it and run away?

What is the maximum amount that a case can hold inside?
Title: Re: RS5 Economy 2.0
Post by: Stivi on July 01, 2014, 09:29:34 am
A few notes about briefcases:

Minimum amount to buy is $1,000 and costs $100 per case.
You can only carry one case at a time.
A few questions about briefcases:

1. Minimum amount to buy a briefcase is $1,000 but the briefcase costs $100 ?
2. Are briefcases treated as 'items' ? Can they be stored in containers ? /give-n to another player ? Do we lose them on death ?
3. Will there be a /use briefcase anymore ?
Title: Re: RS5 Economy 2.0
Post by: Brian on July 01, 2014, 10:44:53 am
1. A briefcase costs $100 but a min ammount to store in it
is $1000
2. Dont think so
3. I'd like this back too :)


There is no maximum ammount.
Title: Re: RS5 Economy 2.0
Post by: Teddy on July 01, 2014, 10:51:13 am
Exactly as Brian said for #1, the briefcase itself is $100. So it costs $100 + what ever you want to put in in order to buy a briefcase.

2. Briefcases are an independent system. Currently no. However an eventual system may be a briefcase drops where a person dies. This of course has a huge element of potential abuse so I don't know. I'll have to discuss it with HQ further at some point down the road.

Edit: No they cannot be put in containers.
There is a /givecase command to directly give it to another nearby player.

3. Eventually yes.

So let's suppose I find a case in the ground that someone else let it down, Should I take it and run away?

What is the maximum amount that a case can hold inside?

Yes. If you find a briefcase you can take it. But if you aren't suppose to have it.. you might get hunted down for it.

The maximum is $9,999,999 per briefcase.
Title: Re: RS5 Economy 2.0
Post by: Pablo Escobar on July 07, 2014, 08:54:02 pm
Well,I came up with an idea about containers,in the current system we have containers and we put our some stuff inside of it ( Drugs etc ) How about making these container stuff to like a Backpack ?

I guess that'll better look having 10kg weed in container as a backpack ,also whoever owns these backpacks should allowed to show it or hide it depends of character RP status and situation,Also we should deposit some bullets inside of it too ,depends of type of container ( backpack ) if its big maximum amounth like 1000 Bullets something like this,If we die ,we should drop or not to drop our backpack ,if the backpacks drops the ground in the world of Argonath,Who'll be able to pick them up ?A Cops , Citizens ? If cops collect them who'll take the weed and bullets inside of it,however the current sytem not to drop anything look nice in my mind.After all

-We'll have more realistic RP instead of typing /containers
-Player avaible to remove it or use it in his back to fit on RP.
-Player should deposit some seed,weed,heroin,bullets(depends of type bag)
-Player should drop it or not ? ( We dont know it yet)
-Player be able to carry Hamburger with him ? ( If player carries it,Player cannot use it in combats and fighting positions ? If player can be able to use it inside of Combat(gunfight,fist fight etc) Re-use time minimum should be 5 minutes?
-Player should give his backpack to someone else simply /givebackpack ID , All the things should be given to another one or they'll have a menu to select item and item type and amounth?
-Backpacks can be pickpocket from someone ? If anything inside of it,people will lose something or pickpocket should removed in that case?


That's an some ideas and questions in my mind to making something nice instead of /container ideas,i hope that'll helpfull and usefull in the future,lets discuss what kind of negative status can be happen with these stuff or that's going to actually helpfull for making RP and another usefull act?

PS:All the things included with Economy,thats why i decided to post it here.


Regards,
Pablo Escobar
Title: Re: RS5 Economy 2.0
Post by: CharlieKasper on July 07, 2014, 09:03:59 pm
Make a separate topic in SAMP ideas section.
Title: Re: RS5 Economy 2.0
Post by: Tovenaarke on July 08, 2014, 10:12:06 pm
I'm uber glad the briefcases are back, as I was using them alot in my roleplaying. To bad I have to pay for it...

Normally I used for 'papers', so the /use briefcase was nice.

[...]
3. Eventually yes.
Would be nice!

Last question, if you bought a case, do you see it when you walk, like the old command?
Title: Re: RS5 Economy 2.0
Post by: Teddy on July 09, 2014, 12:08:32 am
Last question, if you bought a case, do you see it when you walk, like the old command?

Eventually.
Title: Re: RS5 Economy 2.0
Post by: Kostas on July 10, 2014, 12:26:42 am
I don't want to stress you or anything... neither do I want you to sign on an accurate release date... But the whole briefcase idea is pretty cool... So could we have a really estimated release date? ... Something like: Less than 1/2weeks/1 month/3 months/etc.
Title: Re: RS5 Economy 2.0
Post by: Teddy on July 10, 2014, 08:08:39 am
Shortly. The changes are done, tested thoroughly and submitted. The rest is out of my hands; if it was in my hands it would've already been done. Be patient.
Title: Re: RS5 Economy 2.0
Post by: Jeremy. on July 10, 2014, 09:41:00 am
And why you don't give the opportunity to players who can help you? I'm pretty sure there are plenty of them which can help you in improving the scripts.
Title: Re: RS5 Economy 2.0
Post by: Tovenaarke on July 10, 2014, 09:54:20 am
The scripts are done, he gave it to the leaders. They just need to 'put it in'... So the help is fine, but the work is done :)
Title: Re: RS5 Economy 2.0
Post by: Jeremy. on July 10, 2014, 12:24:08 pm
The scripts are done, he gave it to the leaders. They just need to 'put it in'... So the help is fine, but the work is done :)
which can help you in improving the scripts.
Title: Re: RS5 Economy 2.0
Post by: AK47 on July 10, 2014, 02:23:43 pm
And why you don't give the opportunity to players who can help you? I'm pretty sure there are plenty of them which can help you in improving the scripts.

We are already a bunch of people testing the script.
Title: Re: RS5 Economy 2.0
Post by: Stivi on July 10, 2014, 02:44:57 pm
We are already a bunch of people testing the script.
I believe he means scripting.
Title: Re: RS5 Economy 2.0
Post by: Jeremy. on July 10, 2014, 03:10:40 pm
I believe he means scripting.
Yep.
Title: Re: RS5 Economy 2.0
Post by: Rusty on July 10, 2014, 07:36:25 pm
And why you don't give the opportunity to players who can help you? I'm pretty sure there are plenty of them which can help you in improving the scripts.

Not to sound like a bastard here, but the chance to improve was present during the BETA instead people opted to not play which leaves scripters still patching bugs that were present then (property stuff for example).  It's kind of always been like this, staff members being able to help test out future updates and such.

Title: Re: RS5 Economy 2.0
Post by: Jeremy. on July 10, 2014, 07:47:26 pm
Then you should start recruiting players which can help the other scripters in fixing bugs and developing more things which can make the game more interesting. Waiting staff members to deal with scripting related things takes time and it's kinda frustrating because it has been always like that, if you're a community then start working together because that's how you should act.
Title: Re: RS5 Economy 2.0
Post by: Teddy on July 10, 2014, 07:50:12 pm
If you are suggesting we just given random players access to scripts.. never going to happen.
Title: Re: RS5 Economy 2.0
Post by: Pablo Escobar on July 10, 2014, 07:50:32 pm
Then you should start recruiting players which can help the other scripters in fixing bugs and developing more things which can make the game more interesting. Waiting staff members to deal with scripting related things takes time and it's kinda frustrating because it has been always like that, if you're a community then start working together because that's how you should act.

I guess they already have few testers in Staff Team ??
Title: Re: RS5 Economy 2.0
Post by: Pablo Escobar on July 10, 2014, 07:51:22 pm
If you are suggesting we just given random players access to scripts.. never going to happen.

Agreed,That shouldn't be allowed since there's lot of random players like really random ones.
Title: Re: RS5 Economy 2.0
Post by: Jeremy. on July 10, 2014, 07:56:04 pm
If you are suggesting we just given random players access to scripts.. never going to happen.
No, I'm actually talking about veterans which are interested in helping, improving the community. Obviously those who know things related to scripting and such. What would you lose if you give them the opportunity to help you out?
Title: Re: RS5 Economy 2.0
Post by: TiMoN on July 10, 2014, 07:58:25 pm
If you are suggesting we just given random players access to scripts.. never going to happen.
Giving people the opportunity to assist in adding content that is currently being delayed by developers won't hurt anyone. They still don't have access to anything but their compiler.
Title: Re: RS5 Economy 2.0
Post by: Teddy on July 10, 2014, 07:58:44 pm
No, I'm actually talking about veterans which are interested in helping, improving the community. Obviously those who know things related to scripting and such. What would you lose if you give them the opportunity to help you out?

Who says they can't become scripters? You think I was just sitting in-game and got a PM from Gimli saying "Hey wanna script for us". No. I went to Gandalf and Gimli and let them know I was interested in helping out. If they wanna help there is a proper channel to get there.
Title: Re: RS5 Economy 2.0
Post by: Jeremy. on July 10, 2014, 08:06:34 pm
Okay, could you please make a list of people who are in the scripting team but they don't have any kind of other ranks such as admin, community leader and so on?

No, you're supposed to be the one who makes the first step in recruiting scripters by making some kind of application where they can list their previous works and experience within scripting. Just a random idea.
Title: Re: RS5 Economy 2.0
Post by: Teddy on July 10, 2014, 08:08:29 pm
Okay, could you please make a list of people who are in the scripting team but they don't have any kind of other ranks such as admin, community leader and so on?

No, you're supposed to be the one who makes the first step in recruiting scripters by making some kind of application where they can list their previous works and experience within scripting. Just a random idea.

Uh... when Conroy first joined the team he wasn't in anything. He became a moderator because he was in the scripting team. Same with myself and Jones, we only got invited to the admin team after becoming a scripter.

Fact check please. Just an idea.
Title: Re: RS5 Economy 2.0
Post by: Brian on July 10, 2014, 08:08:56 pm
Okay, could you please make a list of people who are in the scripting team but they don't have any kind of other ranks such as admin, community leader and so on?

No, you're supposed to be the one who makes the first step in recruiting scripters by making some kind of application where they can list their previous works and experience within scripting. Just a random idea.

Teddy was not part of the admin team when he joined
Jones was not part of the admin team when he joined
And I  can continue with other servers if you wish to.
It is YOU that should take the first step and show interest. Not them. If you think and feel like you can assist the server by scripting/mapping. Send a PM to the appropriate people.
Title: Re: RS5 Economy 2.0
Post by: Jeremy. on July 10, 2014, 08:15:35 pm
>implying I was talking about present.

That's argonath concept since years. Have you ever wondered why so much veterans decided to leave the community? Whatever, you always find some stupid and annoying reply for everything.

Anyways, my point was that there should be people that can focus just on scripting.
Title: Re: RS5 Economy 2.0
Post by: Teddy on July 10, 2014, 08:36:24 pm
There are people who focus on just scripting, scripters. Or do you want scripters to retire from everything in the community and sit in our mother's basements working on scripts without pay for 20 hours a day?
Title: Re: RS5 Economy 2.0
Post by: Teddy on July 11, 2014, 11:58:51 pm
We have a date for release; Monday!
Title: Re: RS5 Economy 2.0
Post by: AK47 on July 12, 2014, 12:00:06 am
We have a date for release; Monday!

(http://i.imgur.com/LrKJ96b.gif)
Title: Re: RS5 Economy 2.0
Post by: Manoni on July 12, 2014, 12:02:48 am
We have a date for release; Monday!
(http://media.giphy.com/media/EiQLm3oGy8Jd6/giphy.gif)
Title: Re: RS5 Economy 2.0
Post by: Pablo Escobar on July 12, 2014, 12:09:16 am
We have a date for release; Monday!
(https://31.media.tumblr.com/4bf9439775c3e07ce41e91a33010ed9d/tumblr_mhcoji9WP41r187eso1_250.gif)
Title: Re: RS5 Economy 2.0
Post by: .Ganton. on July 12, 2014, 12:18:44 am
We have a date for release; Monday!
(http://i57.tinypic.com/23kerrb.gif)
Title: Re: RS5 Economy 2.0
Post by: Bruce. on July 12, 2014, 12:26:54 am
We have a date for release; Monday!

(http://www.reactiongifs.com/r/oka.gif)
Title: Re: RS5 Economy 2.0
Post by: Spike. on July 12, 2014, 12:31:05 am
We have a date for release; Monday!

Let's get ready
(http://img2.wikia.nocookie.net/__cb20120705141944/theamazingworldofgumball/images/6/62/He_finally_got_the_hang_of_it_._EDIT_HOLY_FUCK_a038fd_3064633.gif)
Title: Re: RS5 Economy 2.0
Post by: Tiny on July 12, 2014, 02:59:29 am
We have a date for release; Monday!

Great!
Title: Re: RS5 Economy 2.0
Post by: Bundy on July 12, 2014, 03:20:41 pm
We have a date for release; Monday!
(http://media.giphy.com/media/OdApWasON5xII/giphy.gif)
Title: Re: RS5 Economy 2.0
Post by: [NP]Monte Montague on July 13, 2014, 02:47:08 am
Can we be reimbursed for cost of the Wallet?
Title: Re: RS5 Economy 2.0
Post by: Teddy on July 13, 2014, 04:13:03 am
Can we be reimbursed for cost of the Wallet?

This was already mentioned before. Due to the fact the calculations to determine the price for each wallet is an essential trap door function.. we cannot determine the exact price paid for each wallet.
Title: Re: RS5 Economy 2.0
Post by: Pablo Escobar on July 14, 2014, 12:17:46 pm
TODAY IS MONDAY  :bananarock:
Title: Re: RS5 Economy 2.0
Post by: Mr. Goobii on July 14, 2014, 03:20:53 pm
TODAY IS MONDAY  :bananarock:

Really?
Title: Re: RS5 Economy 2.0
Post by: Teddy on July 14, 2014, 06:33:18 pm
The script has been released.

Please make note of the messages you see when first logging in. Make sure the information is correct. Report any problems here you may have.

Thanks!
Title: Re: RS5 Economy 2.0
Post by: Simon_sullivan on July 16, 2014, 11:30:34 pm
Could you guys also disable /pickpocket for the time being until the wallet system is running again because our money is very vunrable to /pickpocket thiefs, because since those who know that the swallet system is disabled it would be easy for them to take money from us since all our money is in our hand.

Thanks Simon
Title: Re: RS5 Economy 2.0
Post by: AK47 on July 16, 2014, 11:31:18 pm
/pickpocket is removed.
Title: Re: RS5 Economy 2.0
Post by: Manoni on July 17, 2014, 01:17:43 am
Could you guys also disable /pickpocket for the time being until the wallet system is running again because our money is very vunrable to /pickpocket thiefs, because since those who know that the swallet system is disabled it would be easy for them to take money from us since all our money is in our hand.

Thanks Simon

As Emmet said, the /pickpocket command is now removed and the wallet system is not coming back, everything will be now by the cash displayed and on the banks.
Title: Re: RS5 Economy 2.0
Post by: Teddy on July 17, 2014, 06:14:36 am
I would say the system's release has gone a lot more smooth than the original release with the economy. There is only one bug which I am still working out; I have identified and isolated the cause now I just need to do a bit more testing to find the fix.

A few more notifications will be added into the next economy version which detail the use of briefcases. It is important to note that they shouldn't be used for long-term storage as there is a limit on how many can be issued at a time. If it comes a problem we will need to start adding time limits overall on briefcases and not just a limit on their placement within the gameworld.

With this said; once this new update is released I will do an event something like this: I will get 5 briefcases with $10,000 each inside of them and hide them around the state; in buildings, out in the world, possibly even where you won't get on foot. Who even finds them keeps them. I will make a topic with the details once its all set in stone.
Title: Re: RS5 Economy 2.0
Post by: RizzE. on July 18, 2014, 03:07:11 pm
The new economy system is much smoother not as complicated as the the one at release.
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