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RS5 Economy 2.0

Teddy · 6685

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Offline TeddyTopic starter

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Reply #15 on: June 25, 2014, 10:10:42 pm
This is a step in the right direction, but this certainly isn't going to improve the current, stagnating economy.

Once I get this new platform stable and out if the other developers don't already, which I assume they will, fixing those other systems will become my next target.



Offline Lionel Valdes

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Reply #16 on: June 25, 2014, 10:27:37 pm
Nice to hear this, I hope this major tweaking can have positive effects.

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Offline Axison

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Reply #17 on: June 25, 2014, 10:28:29 pm
Glad to hear, hope this brings a change...


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Offline Lustigkurre

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Reply #18 on: June 25, 2014, 10:31:06 pm
Nice!

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Offline Exterminator

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Reply #19 on: June 26, 2014, 09:33:27 am
It is considered to be apart of the wallet system and will be removed until another method of protection on it can be thought of. If anyone has suggestions we're open to hearing them as well.

How about lowering the max. pickpocket amount to 400$ with a 400$ pickpocket only possible when you have more than 400k in hand (So 1$ for every 1k would be the maximum). Increase the time limit for when you can be pickpocketed again to 6 hours (Not very unrealistic, players loose like 100-200$ a day on average) but decrease the time limit for when you can pickpocket again (Thus you don't starve the thieves either)


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Offline Kaze

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Reply #20 on: June 26, 2014, 09:47:27 am
 /pickpocket should be removed completely. We can stick to the old balaclava and gun to potentially rob like $500 of the victim.




Offline TeddyTopic starter

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Reply #21 on: June 26, 2014, 09:52:21 am
How about lowering the max. pickpocket amount to 400$ with a 400$ pickpocket only possible when you have more than 400k in hand (So 1$ for every 1k would be the maximum). Increase the time limit for when you can be pickpocketed again to 6 hours (Not very unrealistic, players loose like 100-200$ a day on average) but decrease the time limit for when you can pickpocket again (Thus you don't starve the thieves either)

So only pickpocket the wealthy? :P



Offline Devin

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Reply #22 on: June 26, 2014, 10:02:57 am
Pickpocket is in essence forced roleplay, just saying.



Offline Trevor.

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Reply #23 on: June 26, 2014, 10:07:07 am
Nice.



Offline beLTa

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Reply #24 on: June 26, 2014, 10:13:37 am
Seems to be a fine change.  ;)

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Offline Stivi

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Reply #25 on: June 26, 2014, 10:24:48 am
Pickpocket is in essence forced roleplay, just saying.
Then let's keep pickpocket !!

Although, what Kaze said:

We can stick to the old balaclava and gun to potentially rob like $500 of the victim.



I believe what would have simplified it A LOT would be the upcoming changes, that never came, such as:

Buy your first wallet and it would be automatically set to active.
Buy your first card and it would be automatically set as active. ( Dialog pops up and asks you wether you want to set it in your wallet as well, possibly ).

Or

When purchasing a card for your account, whatever.

Dialog pops up:

Would you like to set this card as active ?

Yes           No

Would you like to add this card to your ACTIVE wallet ?

Yes          No

Please set a pin for your card. Make sure to note it down and not forget it! If you get robbed and the criminals find the code, your money could be stolen!

[_________________________________________________________________] <-Pin Bar

                                                Discard ( If you don't want to set a PIN )



I liked it, considering the possibilities we had with this. Great RP scenarios, if we would have any RPer to lose 69 fire missions just because a group decided to steal his wallet/bank cards/container.


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Offline TeddyTopic starter

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Reply #26 on: June 26, 2014, 10:03:48 pm
I liked it, considering the possibilities we had with this. Great RP scenarios, if we would have any RPer to lose 69 fire missions just because a group decided to steal his wallet/bank cards/container.

Here's a sneak peak at a replacement for this:

Quote
Briefcases

One of the useful concepts of Gandalf's wallet systems was storage of money to be used in trading. This was a good concept that was surrounded by fundamental failures both conceptually and in my own design of UX. This made the system high flawed. Briefcases will be easily obtainable, tradable and dropable (can be used for dead drops) storage devices. Unlike containers their sole purpose is the trading of money.

As you can see this even goes a step further than the previous wallet system, allowing you to place down the briefcase in the game world. Allowing a ton more RP possibilities on top of the previous system.



Offline Stivi

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Reply #27 on: June 26, 2014, 10:19:52 pm
Here's a sneak peak at a replacement for this:

As you can see this even goes a step further than the previous wallet system, allowing you to place down the briefcase in the game world. Allowing a ton more RP possibilities on top of the previous system.
Finally! Time for FBI to let the cash roll into my hands! No more:

Quote
Never give criminals RP, no matter how good the RP is! we do not give criminals cash!

Mr Cofiliano how can you deny that we had any relation or intercourse, while you are prosecuting me?


Offline Chase

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Reply #28 on: June 26, 2014, 10:25:54 pm
Implying the FBI has money to giveaway in RS5...

REEEE


Offline RizzE.

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Reply #29 on: June 26, 2014, 11:23:29 pm
So I suppose the money spent on that will simply go the void?

Like everytime you loose your weapons and armor when you log in? I suggest you deal with it its not a big deal.

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