Well I believe MTA:SA chose to leave the main forums ... Which I find wrong but anyway ... Yes I do also think that every tiny part of our community should have its place here...Minecraft did the same thing too along with RUST, probably due to the flexibility and easy organisation that a specific forum gives to smaller divisions in the community. Either way both should still have redirect links which are clear for all community members to see.
As a response to this. Those servers have decided where they want to be their selves, this was not our decision, they have asked us to do so, and we complied with it. We have not removed anything without involvement of the division itself, so no worries about that. For more information about it you can be at the leaders of the desired divisions.Well you might be true with something but at least forum ranks shouldn't be deleted. There isn't any symbol that we are still a part of Argonath (MTA:SA).
One board has been added for Minecraft after I discussed it a bit with Eymas(Leon). More may be following soon, we are still unsure about that.
Well you might be true with something but at least forum ranks shouldn't be deleted. There isn't any symbol that we are still a part of Argonath (MTA:SA).
What forum ranks?MTA:SA administration used to have corresponding ranks on this forum as well.
This will be discussed.Will be waiting for the decision.
What Luca said is a fact, Gandalf doesn't care about other servers. There is only SA-MP, SA-MP, SA-MP...
He doesn't act like a equal leader (judging him is not my business). Also I'm waiting a bit delicacy from community leaders to visit other servers, detect server problems and trying to fix them. After all, they are community leaders not only SA-MP leaders.
some thingsSome things?
JayL moved every section that it was related to MTA:SA to the Archive when they finished their own forums, is not like that the webteam decided to get rid of everything when they left the main forums.He didn't delete the ranks, which we still need on this forum.
I would like to see a new project or a meeting (between community leaders, webmasters and server managers) to discuss/solve this problem. I really want to see a better "Argonath".Good luck with that one.
I would like to see a new project or a meeting (between community leaders, webmasters and server managers) to discuss/solve this problem.
He didn't delete the ranks, which we still need on this forum.
MTA:SA
As you may see, MTA forum ranks have been deleted. Imagine, you are a "NEWBIE" and liked the MTA server. You know it's a part of Argonath then you entered this website. And saw nothing shows about MTA (what would you do?), except this:(http://i60.tinypic.com/wa0wuc.jpg)
Divisions wanted to create their forum because they wanted to be separate part of Argonath.
The link to our forum was added without us asking for it. At the time our boards were moved to the subdomain it was still possible for us to add it ourselves and we chose not to do it. It was decided that it is not the problem for us as we extensively and exclusively link to our subdomain throughout our scripts; our target audience are players outside of Argonath anyway, so that URL is the first they see. We would rather like it if it wasn't there at all, but if it's useful for some players, then they can have it.
As for our ranks on this site -- it would be good if our management had access to the admin boards here mainly because of the access to the community ban list, but also to communicate with other teams and share useful information. Whoever thinks we do not require access to these boards and said information should be considered responsible if community banned players are found on the MTA:SA server, not us.
So you don't want to be a part of the community as you don't want your target audience to be Argonath players nor do you want anything to do with the main forums, including the redirect to your own forum.The server is Gandalf's and if he decides a player is banned on all of his servers, it is his decision and our duty to follow through. If we don't have the information who is banned, then it is a problem for us to work as Gandalf wants.
However you want forum rights on the main forums to view a topic regarding Argonath whilst you are not wanting to be a part of the community.
You (MTA) want nothing to do with Argonath, not even the players yet you are wanting access to the forums to interact with the administration, I see no purpose after you deleted your own boards.
So you don't want to be a part of the community as you don't want your target audience to be Argonath players nor do you want anything to do with the main forums, including the redirect to your own forum.And Obama is a reptilian alien, and KGB killed Kennedy, and George Bush blew up the Twin Towers. Are you twelve?
However you want forum rights on the main forums to view a topic regarding Argonath whilst you are not wanting to be a part of the community.
You (MTA) want nothing to do with Argonath, not even the players yet you are wanting access to the forums to interact with the administration, I see no purpose after you deleted your own boards.
And Obama is a reptilian alien, and KGB killed Kennedy, and George Bush blew up the Twin Towers. Are you twelve?
It's a bit hilarious. There is a huge gap between several servers within the community, a good example is MTA:SA. MTA:SA used to be a nice server with within this community, but then they decided to split up and start their own forums - something I strongly dislike. You are part of the community, so you stay on their forums. If you want to be separated, why not just already rename the server and starts up your own stuff.
Oh, and quite a big coincidence with the hatred against SA:MP. Last time I visited, several people ignored me and failed to help me with my question. Reasons for this was because I am "from SA:MP and cannot RP anyways". Admins who explain you that they do not want they "SA:MP shit to their server" while in fact I failed to receive any assistance. Let alone the ramming and rulebreaking people online .. way to go.
But yeah ... why should we care, people who really care 'bout this community should work in order to improve it as a whole, not just create their own stuff and try not to be linked with other divisions.
Why would you have everything on a forum ? It's not practical everything would be chaotic. Imagine that every server has their own forum. You could just go to this main forum which would be a portal and have all the forums/services and official/recognized groups forums. It would be more practical and easy.
Waiting for more...
Perhaps there should be more focus on restoring the population (if that's even possible) rather than restoring inactive areas of the forums.This
Perhaps there should be more focus on restoring the population (if that's even possible) rather than restoring inactive areas of the forums.That's the point. I believe this is possible if we work in same community, same forum. We need to marge our forums in one forum and then we need to start improve Argonath.
The focus should be equal. Our community was incredibly populated when it was diversified by its active games. It also created friendly competition between servers that made the developers of each want to strive to be better than the rest. The effort of getting things back on track is something that would require work from everyone individually and together. That is a community-wide effort. What is being discussed here, though, is just the website/forum side of it.Argonath at it's peak:
Argonath at it's peak:MTA:SA was not developed in the past, so of course it had no players. In fact, its server was locked. MTA:VC and VC:MP both had high numbers until ASE went down, during which time most MTA:VC'ers switched to just VC:MP and SA:MP. SA:MP always had popularity because it beat the other mods to features that had never been seen before, which also hooked new players who never had a chance to try the other mods.
An immensely littered forum; 100+ players on SA:MP daily; MTA:SA and VCMP would MAYBE cap out at 20 players on the weekends; A slightly populated stunt server; and sister DM community that could barely hold it's own weight; a dead racing game; a project the developers of argo started years ago that will never see light past concepts; A MTA:VC server that has been dead since 2007 that only you and JDC would ever enter and you would just sit idle (this server was so dead TeaM would use it for private meetings since no one ever came on that server); Need I go on? Your perception of a incredibly populated community is blurry if you ask me, especially when 90% of the players came from SA:MP when the community was at it's peak.
I don't understand why parts of this community are trying to be restored when the vast majority of them are failures and are dead beyond resurrection. Why not focus on the thriving parts of the community? Why not have a major overhaul of the forums, remove servers that (in reality) and just a waste of bandwidth and focus on growing parts of this community that have obviously done well?
Oh wait, then that would mean that a large amount of people will lose their so called "ranks" and "titles" and won't be part of the administration anymore. But worst of all they won't be able to feel like they have some sort of authority over people and won't feel special anymore :(
Wake the f**k up.
/awaitoverreaction
MTA:SA was not developed in the past, so of course it had no players. In fact, its server was locked. MTA:VC and VC:MP both had high numbers until ASE went down, during which time most MTA:VC'ers switched to just VC:MP and SA:MP. SA:MP always had popularity because it beat the other mods to features that had never been seen before, which also hooked new players who never had a chance to try the other mods.Perhaps you should check your history.
MTA:VC dead since 2007? I find that hilarious. You should double-check your history. Especially when you, yourself, played there in 2008 when it was populated.
Our racing game dead? Simply because the person leading it was Community Banned before it was made popular.
The only overreaction is from the person who is saying to only restore a single part of this community because it was more "popular". Contrary to popular belief, Argonath RPG is a world of its own, not a server of its own. There is a reason why we have always expanded while keeping support of our other homes.
As said, we are a community, not a server. Those who think otherwise are dead-wrong. No one is forcing anyone to play in every server we have, but we would also never force anyone to ignore our other servers either. Else, where does "community" come in within our world?
Focus on the ones that people want to play (and actually do play) and trash the ones that are using up server resources.
Because:>says the developer of 2 dead servers, one of which hasn't really even launched yet.
- Developers are forced to develop for a server and do not enjoy it unless the server is popular.
- Game servers are extremely intensive to run and are wasting all the moneys.
>says the developer of 2 dead servers, one of which hasn't really even launched yet.
Is your definition of dead anything less than SA:MP's minimum player count? VC:MP is active for a fact. Maybe if Argonath would actually put up a reliable host for us instead of forcing us to perpetually scramble for temporary hosts, and people like you would quit your sectarian bullcrap where people aren't allowed to have fun if they're not a big enough server, maybe we'd meet your expectations of usefulness.No, SA:MP is a dying server as well (In terms of Argonath, SA:MP as a whole is flourishing better than ever). This community as a whole is steadily declining and has been for the past year and a half, if not longer, for various reasons that aren't always the fault of the developers. That's why I think resources should be pooled to only a couple of servers instead of 9 Argonath servers and the forums plus the various other non Argonath services being ran by the developers (Paruni, Hand Of Law, etc.). It has to be waste of money from the Owners standpoint, There is no possible way that the server is self sustaining strictly on advertisements, meaning that what the ads don't pay for (and there are probably not many donations anymore) the Owners pay out of pocket. And I'm basing this on Financial Reports (http://club.argonathrpg.com/) from when the server was still largely populated.
{{ wall of funny }}
SAMP is not dying.. I am very active on the server..you apparently arent..I am watching people playing since rs5 started..people are getting active the server is rising once again..yes some people left..but quiting would would be very dumb after all what happened. This only shows you were in the community just when it was easy and everything was served. Now when the tough period comes..what happens then? You all just left sayin "f**k this".. So are we idiots because we try hard. All I'm doing for this community is nothing but best..I help new people and just love reading how inactive people come after a year and start to complain.
SAMP is not dying.. I am very active on the server..you apparently arent..I am watching people playing since rs5 started..people are getting active the server is rising once again..yes some people left..but quiting would would be very dumb after all what happened. This only shows you were in the community just when it was easy and everything was served. Now when the tough period comes..what happens then? You all just left sayin "f**k this".. So are we idiots because we try hard. All I'm doing for this community is nothing but best..I help new people and just love reading how inactive people come after a year and start to complain.No, none of you are idiots for trying. As a matter a fact I applaud those still hanging in there. And for the record I didn't leave because the server changed to RS5, I left due to personal reasons and don't have nearly the amount of time I used to play any game really. But I've never really gone anywhere completely, I've been watching Argonath from time to time just to see how things are doing (contrary to popular belief I do care about Argo) and I'm simply pointing out what I observe from the sidelines. The fact that people are still able to hang there is great, don't get me wrong.
By that logic, we should give up on every server in Argo then, including SA:MP.By what logic? I just fucking said SA:MP and the *still active servers should be focused on more over certain others...
Can you feed me now? You post made my IQ drop to a critical level. SEND HELP.Your*
Argonath at it's peak:At its peak? I think you meant ~200 players in SA:MP daily, MTA:SA and VC:MP active with large numbers of players coming on to test new scripts, MTA:VC maxing out the server during events, IV:MP reaching its limits and crashing repeatedly because so many players wanted to join, and the forum immensely active with daily posts about ideas and suggestions with which users would conflict over. Oh, and yes...that was all happening at the same time.
An immensely littered forum; 100+ players on SA:MP daily; MTA:SA and VCMP would MAYBE cap out at 20 players on the weekends
Your*
Only further validates my statementOkay thanks
At its peak? I think you meant ~200 players in SA:MP daily, MTA:SA and VC:MP active with large numbers of players coming on to test new scripts, MTA:VC maxing out the server during events, IV:MP reaching its limits and crashing repeatedly because so many players wanted to join, and the forum immensely active with daily posts about ideas and suggestions with which users would conflict over. Oh, and yes...that was all happening at the same time.MTA:VC hasn't maxed out in yearS, Sugar, don't try to feed me that shit. I cannot speak on behalf of the IV:MP server as I never had the chance to play there while it was being actively developed in the past. And yes, as I recall now MTA:SA would have a decent amount of people back in the day. But that was players that would literally enter the server, hack real quick, and leave by ban or quit.
Okay thanks1. MTA:VC Day. Server maxed out. You weren't there.
MTA:VC hasn't maxed out in yearS, Sugar, don't try to feed me that shit. I cannot speak on behalf of the IV:MP server as I never had the chance to play there while it was being actively developed in the past. And yes, as I recall now MTA:SA would have a decent amount of people back in the day. But that was players that would literally enter the server, hack real quick, and leave by ban or quit.
And I will say this about VC:MP, they did a great job attracting people to a dying mod. The amount of players the used to receive was impressive for what the game itself was. But that time is over.
You people can accept it or not but majority of the servers on Argo are dead. The ones still living should be taken care of so they don't suffer the same fate/
1. MTA:VC Day. Server maxed out. You weren't there.So it called for a special day just to get people in the server? Oh, I'm sorry, please excuse my ignorance.
2. VC:MP is not dying. The mod's coders just released a public beta for 0.4. Argo is working on RS2.x for its scripts. If that is dead, I'd hate to see what you call "living".Cool, took them long enough. Maybe Argo VC:MP can be revived. But you need players for that.
So it called for a special day just to get people in the server? Oh, I'm sorry, please excuse my ignorance.1. Your ignorance is excused, because if you actively played there, you would know that it was an Argonath RPG holiday to celebrate MTA:VC for it being Argo's original birthplace.
Cool, took them long enough. Maybe Argo VC:MP can be revived. But you need players for that.
1. Your ignorance is excused, because if you actively played there, you would know that it was an Argonath RPG holiday to celebrate MTA:VC for it being Argo's original birthplace.As far as I can remember the only time any one ever went in was for the oscars or random events. So I don't count that as being active.
2. Took them long enough? Check the links in my post you quoted. Look at the dates. It has been going on for quite some time. Just because you failed to keep up on it does not mean your opinions of it being dead are facts.Okay, you got me there. Last I knew VC:MP's (the client not Argo) development was either dead or extremely slow, so this really is news to me.
As far as I can remember the only time any one ever went in was for the oscars or random events. So I don't count that as being active.Because you never played there actively. You even said it yourself:
I was never an active player of MTA:VC.
Because you never played there actively. You even said it yourself:You don't have to actively play somewhere to see how many people are in the server.
Even my car has better brakes than you guys ><Some topics are like a train. No matter how hard you try to stop, it gets derailed anyway. :P
Even my car has better brakes than you guys ><
And Teddy..I dont want to be a smartass or something .. but it is not recommended to drive a car with no breaks..Unless you were an actor in Tokyo drift so you use the hand-break
Maybe Argo VC:MP can be revived. But you need players for that.The players are there, always have been.
Argo is working on RS2.1 for its scripts.The version is wrong!
The players are there, always have been.Okay see I have never seen nearly that many people in Argo VC:MP before, hell I didn't even know 40 people played VC:MP as a whole. As far as I could tell the only people playing were the same few people like developers and EAF. Please understand that I searched for awhile trying to figure out the avarage Argonath player count on every Argo VC:MP server IP (current and former) I could find. I could find no evidence of people actually playing VC:MP so that's what I based my assumptions off of as well as personal experiences in the past when joining the VC:MP server.
It seems like you have no idea about the playerbase either since i can't call a server with a playerbase of ~40 players a "dying server". As a matter of fact we were gaining new players in a rapid pace. The problem is not having a reliable host to play on which has been the only issue for some time.
The version is wrong!I was going to put RS2.x, but your own commands topic says 2.1! :D
Status domain does periodically track user population. The results are not formatted but all the servers (with the exclusion of MTA:VC due to encryption reasons, we can't track) have at least daily activity. Even if they are dying, people are playing, and if people are playing that should be good enough. Even if a few people are having fun with a small group... who are we to take that away? It's wrong. This community is about having fun, regardless if that be with 2 people, 10 people, 30 people, or 200 people.Agreed 100%. Besides, it isn't like the servers people claim are "dead" would be using a lot of resources then. Keep in mind, many of the server applications are often hosted on the same systems in the same environment, sharing the same resources, and it has never caused us problems before. Prior to a lot of the hosting splitting off, we were constantly expanding our games being hosted directly by Argo's systems, and it was not slowing anything down, the "more popular" servers included. There aren't any resources being wasted...and as Teddy said, as long as someone is enjoying it, who are we to stop that?
Entertainment is not measured by player count.
I was going to put RS2.x, but your own commands topic says 2.1! :DLet's just forget about that, shall we? :D
(You might wanna fix that!)
Status domain does periodically track user population. The results are not formatted but all the servers (with the exclusion of MTA:VC due to encryption reasons, we can't track) have at least daily activity. Even if they are dying, people are playing, and if people are playing that should be good enough. Even if a few people are having fun with a small group... who are we to take that away? It's wrong. This community is about having fun, regardless if that be with 2 people, 10 people, 30 people, or 200 people.Alright, You make a fair point I'll give you that and I'd have to agree.
Entertainment is not measured by player count.