Argonath RPG - A World of its own

GTA:VC => VC:MP General => VC:MP - Vice City Multiplayer => VC:MP Ideas => Topic started by: Kessu on December 13, 2014, 01:45:14 am

Title: Ideas needed!
Post by: Kessu on December 13, 2014, 01:45:14 am
We need your ideas on

1) What kind of businesses would you want to see in 0.4 client?
2) What kind of items would you want those stores to be able to sell?

Please do try to keep them to go with VC theme and actually possible to be able to script.
Title: Re: Ideas needed!
Post by: Nylez on December 13, 2014, 09:38:07 am
I think Dispensaries and other Pharmarcies should start telling first-aid kits criminals and cops can carry around to heal their teammates with a message like.
[SaidPerson#1] took out a first-aid kit from his pocket to cure [SaidPerson#2] for 40 HP.
Also, dispensaries should sell Medical Marihuana Seeds and attributes to be able to use drugs like a syringe or something.

I'm only assuming that hardware like a Knife, Baseball Bat, Machete and Katana will be sold at an actual Hardware Store, and the same goes for cars, bikes, boats, helicopter(s), clothes, weapons, drugs and food.

We've already had a discussion about fuel that is pending and I think furthermore nothing really necessary has to be sold, after all roleplay does the trick.
Title: Re: Ideas needed!
Post by: brian1996 on December 13, 2014, 10:23:58 am
You need to look at the old ideas from 13',12' and 11'. A lot of them are possible to script now (like the hotel business script).
Title: Re: Ideas needed!
Post by: Kessu on December 13, 2014, 11:56:54 am
Hotels are planned. As a matter of fact, they were supposed to be in 2.1 *looks at axxo*

I count Katana as a weapon, not a tool. That'd be one huge blade to use as your screwdiver  :rolleyes:
Title: Re: Ideas needed!
Post by: Nylez on December 13, 2014, 04:36:16 pm
Hotels are planned. As a matter of fact, they were supposed to be in 2.1 *looks at axxo*

I count Katana as a weapon, not a tool. That'd be one huge blade to use as your screwdiver  :rolleyes:

It's sold as a tool in single player, so why not sell it as a tool in multiplayer, imo it's a waste of a slot on the weapons list of an ammunation.
Title: Re: Ideas needed!
Post by: Ki-Reddy on December 13, 2014, 06:14:33 pm
I saw in the 0.4 Beta that cars are tuneable, so how about a tuning shop? I know that's obvious coming from me, but do consider it.
Title: Re: Ideas needed!
Post by: Kessu on December 13, 2014, 08:39:44 pm
I saw in the 0.4 Beta that cars are tuneable, so how about a tuning shop? I know that's obvious coming from me, but do consider it.
PnS will have abilities to "upgrade" your car. You will not be able to buy Sabre Turbo from ANY vehicle dealer, it will be upgradeable from PnS. Same goes for Sentinel XS and cars like that. Also you will have the ability to add "armor" to some cars (obviously not to cars like Infernus) that'll make the car endure more shots than it's normal counterpart. Atleast that's what I've heard :D
Title: Re: Ideas needed!
Post by: Nylez on December 13, 2014, 08:53:59 pm
PnS will have abilities to "upgrade" your car. You will not be able to buy Sabre Turbo from ANY vehicle dealer, it will be upgradeable from PnS. Same goes for Sentinel XS and cars like that. Also you will have the ability to add "armor" to some cars (obviously not to cars like Infernus) that'll make the car endure more shots than it's normal counterpart. Atleast that's what I've heard :D

Does this include the FBI Washington and the FBI Rancher and of course the Bloodring Banger, which is an improved Glendale?
Title: Re: Ideas needed!
Post by: Kessu on December 13, 2014, 09:27:15 pm
Does this include the FBI Washington and the FBI Rancher and of course the Bloodring Banger, which is an improved Glendale?
FBI Washington and FBI Rancher are FBI exclusive and will not be available for upgrade. As for Bloodring Bangers and Hotring Racers, we'll need to have a look if we want to implement those cars to the server for the first time.
Title: Re: Ideas needed!
Post by: Cerbero on December 13, 2014, 10:10:26 pm
Are group/gang HQs making a return?
Title: Re: Ideas needed!
Post by: Kessu on December 13, 2014, 10:18:48 pm
Are group/gang HQs making a return?
That's yet to be discussed in full extent, so there's no known answer at this time. Even if they were, they wouldn't be the same as before, which was highly favoring the criminals to stick around the HQ.
Title: Re: Ideas needed!
Post by: Nylez on December 14, 2014, 04:10:56 pm
Cops have their HQ as well where they can get new armor for free if needed.
Plus criminals like us spawn unarmed, while cops always have a starting kit of weaponry. Criminals also deserve a storage of weaponry, which should just made like an ammunation is right now, a maximum of 5 different weapons which can be stored in an HQ.
Title: Re: Ideas needed!
Post by: Kessu on December 14, 2014, 04:28:43 pm
Weapons can be stored in your house, atleast I hope they can be :D
Title: Re: Ideas needed!
Post by: Cerbero on December 14, 2014, 04:34:55 pm
What about storing skins?  :D
Title: Re: Ideas needed!
Post by: Nylez on December 14, 2014, 04:40:04 pm
Weapons can be stored in your house, atleast I hope they can be :D

Yeah and you can own a house so easily when you start with $0.  :hah:
Is it possible that the server remembers what weapons you carry when you quit the game so you join with that same weaponry the next visit?
Title: Re: Ideas needed!
Post by: Nylez on December 14, 2014, 04:40:54 pm
Weapons can be stored in your house, atleast I hope they can be :D
Yeah and you can own a house so easily when you start with $0.  :hah:
Is it possible that the server remembers what weapons you carry when you quit the game so you join with that same weaponry the next visit?
What about storing skins?  :D
Same for this btw.
Title: Re: Ideas needed!
Post by: Huntsman on December 14, 2014, 06:27:50 pm
Cops have their HQ as well where they can get new armor for free if needed.
Plus criminals like us spawn unarmed, while cops always have a starting kit of weaponry. Criminals also deserve a storage of weaponry, which should just made like an ammunation is right now, a maximum of 5 different weapons which can be stored in an HQ.

That makes sense, since police are funded by the government. Why would anyone fund criminals?

As for the HQ, I would support its return if criminals would have to actually deliver the weapons to the HQ from an ammunation or something, and if they could loose them (for example VCPD could search their car and arrest them for weapon trafficking or rival gangs could try and steal the weapons.)
Title: Re: Ideas needed!
Post by: Kessu on December 14, 2014, 06:30:31 pm
rival gangs could try and steal the weapons.
If something like this was to be implemented, it would be admin required event (aka it'd need admin to start the event, like robbank)

In the initial thought for HQ changes, there was a discussion about HQ owners needing to deliver their weapons from ammunations.
Title: Re: Ideas needed!
Post by: Call_me_Dad on December 14, 2014, 06:43:27 pm
Discussing all inventory types and not limited to weapons:
This includes all the items which are lost on death(example: drugs etc)

They can be stored in:


* Items marked with a asterisk can be raided by VCPD if they have a search warrant.

Just throwing around ideas that are not related to the topic. Can we get back to the topic please?
Title: Re: Ideas needed!
Post by: Nylez on December 14, 2014, 06:58:46 pm

Just throwing around ideas that are not related to the topic. Can we get back to the topic please?

Which topic, the title is "Ideas needed!"
What more do you want?
Title: Re: Ideas needed!
Post by: Kessu on December 14, 2014, 10:34:35 pm
Which topic, the title is "Ideas needed!"
What more do you want?

We need your ideas on

1) What kind of businesses would you want to see in 0.4 client?
2) What kind of items would you want those stores to be able to sell?
Yeah... :D
Title: Re: Ideas needed!
Post by: brian1996 on December 14, 2014, 11:03:19 pm
(for example VCPD could search their car and arrest them for weapon trafficking or rival gangs could try and steal the weapons.)
Guns are legal in Vice City.
Title: Re: Ideas needed!
Post by: Kessu on December 14, 2014, 11:13:48 pm
Guns are legal in Vice City.
Some won't be  :rolleyes:
Title: Re: Ideas needed!
Post by: Klaus on December 14, 2014, 11:17:21 pm
About the ideas needed part.. Laundrettes?




Title: Re: Ideas needed!
Post by: Nylez on December 14, 2014, 11:37:02 pm
About the ideas needed part.. Laundrettes?

For what? Wearing a blue overall black skin and put it in the Laundry to end up with a green overall black skin with a hat along with it? What would you want to sell?
Title: Re: Ideas needed!
Post by: Huntsman on December 16, 2014, 07:57:25 pm
If something like this was to be implemented, it would be admin required event (aka it'd need admin to start the event, like robbank)

In the initial thought for HQ changes, there was a discussion about HQ owners needing to deliver their weapons from ammunations.

Well, taking into account that we have quite a lot of admins and a "controlable" player base, I don't think that would be a problem.

Guns are legal in Vice City.

When, then guns could be bought legally, or smuggled using smuggle illegally. Buying the weapons from smugglers should be cheaper, but illegal perhaps?
Title: Re: Ideas needed!
Post by: brian1996 on December 16, 2014, 08:34:49 pm
Guns bought from ammunation are obviously legal.
However it would be cool to smuggle weapons into the city and then sold/stored as stock at ammunation or HQ, delivery trucks/vans will be more of a use besides just being used by the trucker job. If the cops ain't tracking the illegal shipment or simply fail to intercept them then ammunation owners (like myself) could just resell them legally with licenses.

Some won't be  :rolleyes:
(http://i3.kym-cdn.com/photos/images/facebook/000/538/859/338.jpeg)
Obviously this won't be happening, but besides that why can't they be sold legally.
With proper licenses everything is possible.

If something like this was to be implemented, it would be admin required event (aka it'd need admin to start the event, like robbank)

In the initial thought for HQ changes, there was a discussion about HQ owners needing to deliver their weapons from ammunations.
Why would we need admins to overlook a transport highjacking.
Title: Re: Ideas needed!
Post by: Klaus on December 17, 2014, 06:52:31 pm
High-end weapons will be illegal and made more difficult to attain. Ammunations obviously will not sell them otherwise the store would be closed down for selling illegal weapons.
No, you can't just "get a license" to sell illegal overseas weapons. What world do you live in...
Title: Re: Ideas needed!
Post by: ~Legend~ on December 18, 2014, 12:43:59 pm
This was awesome haha:

Discussing all inventory types and not limited to weapons:
This includes all the items which are lost on death(example: drugs etc)

They can be stored in:

  • Owned properties.*
  • Someone else's property that you have the key to. Acts as Gang HQ.*
  • Warehouses - A type of business which gives you storage space.*
  • Crates: You can buy a crate from Tools shop and stash inventory in it. It will create a object which you can put anywhere. If you dont hide it well, it can be picked up by someone else.
  • Briefcases: Similar to crates, but is a pickup(easily visible)
  • NPC Sharks: You can feed the inventory to a shark. To retrieve it, you'll need to catch it.
  • VCPD Evidence Rooms: If you get arrested your inventory is stored in VCPD HQ. It can be raided later
  • Car trunks: If the car gets destroyed, so is your inventory.
  • Mars: You can strike a deal with AASA(Argonath Aeronautics and Space Administration) and send items to Mars.

* Items marked with a asterisk can be raided by VCPD if they have a search warrant.

Just throwing around ideas that are not related to the topic. Can we get back to the topic please?


Would we want to make a distinction between 'criminal-only' HQs and other properties? We considered a system in the past involving 'keys', where the owner of a property can give a key to any other player so that they also can access stored items within that property.
This would be quite a good way of establishing a sharing system.
Title: Re: Ideas needed!
Post by: Nylez on December 18, 2014, 02:32:26 pm
Would we want to make a distinction between 'criminal-only' HQs and other properties? We considered a system in the past involving 'keys', where the owner of a property can give a key to any other player so that they also can access stored items within that property.
This would be quite a good way of establishing a sharing system.

We can just roleplay passing over a key to another player which invites that person to the HQ obviously the leader owns.
In my opinion all that needs to happen to the HQ is nerfing the amounts of weaponry that can be stocked, I remember in 1.9 when I had access to EAF HQ that when you typed /c getwep you got 2 full lines of text and still half was unreadable because there were so many stocked weapons in there.

Oh and by the way, if HQ's come back, going undercover to attempt to get access to another clan's HQ should end up in a permanent ban.
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