Argonath RPG - A World of its own

GTA:SA => SA:MP - San Andreas Multiplayer => SA:MP General => Topic started by: Marcel on July 12, 2015, 03:45:16 am

Title: RS5.1: Let's talk about drugs
Post by: Marcel on July 12, 2015, 03:45:16 am
(http://i.imgur.com/neb7hlW.jpg)

This is the official topic for the upcoming drug script! This contains an overview of the planned and expirimental features. Do you have suggestions or questions? Please let us know here!



Weed:
There's fertile land and not-so fertile land around Red County, Flint County, and Whetstone. The challenge is to find these fertile lands and plant your seeds. No, we will not release the map of these fertile land zones, but be assured, there's more than enough.

There will be two ways to get seeds, you either buy some from the 24/7 like it has always been, or recover some seeds from your harvested plants.

Once you got seeds, you need a shovel, which you can get from ammunation. Once you got a shovel, go exploring. Look for places you think would be reasonable to support weed growth. Then type /use cannabis seeds with the shovel in your hand and a message will either say you're not on fertile land or it will succeed and the seeds will be planted.

The wait is about 3 hours. After 1 hour of planting, the plant object will show, but it won't be ripe. The plant will be very light green to indicate its still maturing. 2 more hours and it will be dark green, ready to harvest. If it's not harvested in 1 hour after that (4 hours total), it will turn brown, indicating the plant has died.

Once it's mature, you can go up to the plant and type /harvestweed. The weed grams it yields is randomized. Nothing being the least, and 8 grams being the most. Yes, it is possible to have a plant but it not yield anything. That's the risk you take with any sort of farming. After it's harvested you will be given some grams of weed and a random amount of seeds (1-4).

Note: The plants are almost completely database driven. Therefore, your plants will stay upon server restart.

The rest is obvious. From there you can either smoke it or sell it.

The benefits of smoking? There really isn't one. You might get a slight buzz of "drunkness" that can impair your maneuverability, but other than that, it's just a aesthetic / party drug.

Heroin:
We put a lot of thought into this therefore it will be a bit more complex than the weed system.

To order heroin, you need to find a drug cartel's phone number. Of course it's not gonna be in any phonebook, so you will need to ask around.

Once you have the number, you can call them and they will answer. From there, you will tell them how much heroin you want, they will say the grand total, and once its agreed upon by you, they will give you an ETA on delivery, usually its between 1-4 hours. Once they are ready, they will SMS you a meeting point at a RANDOM dock/port.

You will then have 30 minutes to get to the meeting point. If you make it on time, you will see them as NPC actors. You can then approach them and give them the money they asked, and they will in turn give you the heroin. If you don't make it on time, or don't bring enough cash, they will get angry and leave.

You don't want to make the cartel angry, as they may at any time decide to no longer do business with you. On the bright side, if you become a frequent buyer, they may come down on the price sometimes, and if they run out of stock, they may even give you the phone number of another cartel! Yes, there will be multiple cartels to do business with, but the challenge will be to discover their phone numbers. These cartels will come from different countries known for smuggling - Mexican, Cuban, Brazilian, Colombian, etc, etc.

Obviously if you are doing this, your intention is to resell it on the streets. But those who decide to use it will have some sort of experience.

Heroin will make you less sufficient to damage from hits and gunshots during it's effect. But that comes with a cost. The first time you use heroin, you will be addicted. If you don't buy more soon after you last injection, you will go through withdrawal symptoms, which can be deadly. To get cured of addiction you must admit yourself to a hospital and pay quite a bit a money. If you take too much, you will pass out of overdose. If EMS does not reach you soon to reverse it, you will die of the overdose.

Market:
At this point, the market will be kept as-is.

Other drugs:
There will be other drugs! There will be many new features introduced in the next fe weeks!

That's all for now. Let us know what you think.
Title: Re: RS5.1: The Dope Updates
Post by: Fuzzy on July 12, 2015, 03:50:14 am
Any plans for in-property growing in the future?
Title: Re: RS5.1: The Dope Updates
Post by: Bruce. on July 12, 2015, 03:57:35 am
I dont think its worth to wait 3 hours to harvest 8 grams of weed.
Title: Re: RS5.1: The Dope Updates
Post by: Erion. on July 12, 2015, 04:31:33 am
I dont think its worth to wait 3 hours to harvest 8 grams of weed.
Title: Re: RS5.1: The Dope Updates
Post by: Hudini on July 12, 2015, 05:53:53 am
From good to bad?

in my point of view you have only to increase the weed prices like they used to be in RS4 60-70 weed, 95-100 heroin.
Title: Re: RS5.1: The Dope Updates
Post by: Sandi on July 12, 2015, 05:54:46 am
You people are terrible..honestly terrible..do you know how much effort are these guys putting to make your game better?

Instead of (at least) saying a "thank you" this is what he gets?

I'll grow and order..and I thank the scripting team for what they do.
Title: Re: RS5.1: The Dope Updates
Post by: Teddy on July 12, 2015, 06:15:22 am
You people are terrible..honestly terrible..do you know how much effort are these guys putting to make your game better?

Instead of (at least) saying a "thank you" this is what he gets?

I'll grow and order..and I thank the scripting team for what they do.

Welcome to Argonath. Don't worry we're used to it by now.
Title: Re: RS5.1: The Dope Updates
Post by: Teddy on July 12, 2015, 06:21:36 am
Any plans for in-property growing in the future?

Yes.
Title: Re: RS5.1: The Dope Updates
Post by: Chase on July 12, 2015, 06:24:24 am
Any plans for in-property growing in the future?

There is talk about it but nothing set in stone at the time being. If anything it would be released along with the new drugs that might come.

From good to bad?

in my point of view you have only to increase the weed prices like they used to be in RS4 60-70 weed, 95-100 heroin.

You must consider the fact that in RS4 the economy was heavily inflated with spawned money and nearly everyone was rich.

I dont think its worth to wait 3 hours to harvest 8 grams of weed.

Yes, I agree, if you're implying you are growing 1 weed plant at a time. That's why you can plant a lot and harvest them at roughly the same time. I might raise it to 12 tho.
Title: Re: RS5.1: The Dope Updates
Post by: Gnb_22 on July 12, 2015, 06:30:11 am
On a positive note, nice changes, good to see some more effort being placed into this which opens more opportunities for Roleplay.
Few questions and queries, What would happen to drugs in peoples inventory from before the changes will it be kept or removed ?
As for the growing command instead of /use cannabis seeds why can't it just remain the same /growweed or /use weed seeds don't really see a need for the change ?(nvm me its longer and im lazy thats all)
As for the Heroin not much complaints, however is cops going to be implemented into this in anyway ? Or they have too randomly patrol docks as usual.
Title: Re: RS5.1: The Dope Updates
Post by: Chase on July 12, 2015, 06:38:00 am
On a positive note, nice changes, good to see some more effort being placed into this which opens more opportunities for Roleplay.
What would happen to drugs in peoples inventory from before the changes with it be kept or removed ?
Drugs should easily transition over so I do not see any reason why we should remove everyone's drugs.
As for the growing command instead of /use cannabis seeds why can't it just remain the same /growweed or /use weed seeds don't really see a need for the change ?(nvm me its longer and im lazy thats all)
The reasoning of this is more of a internal convenience for us scripters. Although you don't notice any difference, it is using part of the new item system Mikro made, which makes it easier for us to make interactive items and objects.
As for the Heroin not much complaints, however is cops going to be implemented into this in anyway ? Or they have too randomly patrol docks as usual.
As I said, the docks are chosen by random. I do not think I will be including Ocean Docks in LS due to the population there. But there will be many docks outside city limits for it to randomly choose from, thus minimizing the risk of cops camping.
Title: Re: RS5.1: The Dope Updates
Post by: psyron on July 12, 2015, 06:45:56 am
I dont think its worth to wait 3 hours to harvest 8 grams of weed.

more waiting = more expensive on the streets = more demand for dedicated sellers/growers?

i was never interested in these drug scripts, used to always RP it. but i sure wana get hooked to heroin coz its addictive and i wana harm myself. hospital trips are interesting, could need more docs and corrupt police, for real

Title: Re: RS5.1: The Dope Updates
Post by: Axison on July 12, 2015, 07:17:32 am
I'm really impressed especially by the heroin script. Fantastic job!
Title: Re: RS5.1: The Dope Updates
Post by: AhsanAli on July 12, 2015, 07:25:30 am
Heroin system is awesome. Nice work guys.. It feels like doing drugs in real life.. Loved it...  :app:
Title: Re: RS5.1: The Dope Updates
Post by: Smith on July 12, 2015, 07:41:42 am
Dope!
Title: Re: RS5.1: The Dope Updates
Post by: Spike. on July 12, 2015, 08:16:47 am
Great work.
Title: Re: RS5.1: The Dope Updates
Post by: Cyril on July 12, 2015, 09:04:35 am
I'm not into drugs but that's coo' bro
Title: Re: RS5.1: The Dope Updates
Post by: Axison on July 12, 2015, 09:23:50 am
It feels like doing drugs in real life.
Don't -_-
Title: Re: RS5.1: The Dope Updates
Post by: Mr. Goobii on July 12, 2015, 10:05:13 am
Damn guys, you really made something unique out of this! I love the Heroin system and also the weed system!

You have never considering implanting LSD sometime? It's really a good party drug... for hippies!  :lol:
Title: Re: RS5.1: The Dope Updates
Post by: CharlieKasper on July 12, 2015, 10:46:11 am
The reason I am making this topic is because the new team, including myself, has made a self commitment to keep as much as we can transparent and keep you guys informed, so that you can be rest assured we are making progress.
Good decision, but I don't think you should be transparent just because you can show progress. You should use this transparency to take feedback on the unfinished script and improve it while its being made so that when it's out, people already like it and not complain that it lacks this and that.

I dont think its worth to wait 3 hours to harvest 8 grams of weed.
Agreed. FAR too low. Even if you can plant at multiple places.

in my point of view you have only to increase the weed prices like they used to be in RS4 60-70 weed, 95-100 heroin.
Fuck no, will ruin the economy further. FYI, drug prices were 20/40 for weed/heroin in RS4.




Great work otherwise!
Title: Re: RS5.1: The Dope Updates
Post by: Stivi on July 12, 2015, 10:51:49 am
Thanks! I'm looking forward to the new drugs though!

How are we supposed to find the numbers of heroin dealers when no one else knows it at first ? :O
Title: Re: RS5.1: The Dope Updates
Post by: Spike. on July 12, 2015, 11:28:22 am
How are we supposed to find the numbers of heroin dealers when no one else knows it at first ? :O

Maybe some tips or such.
Title: Re: RS5.1: The Dope Updates
Post by: Cyril on July 12, 2015, 11:43:19 am
Maybe the number is 227835 or 437646  :rage:
Title: Re: RS5.1: The Dope Updates
Post by: [Rstar]Peter on July 12, 2015, 11:54:34 am
Shiznit!
And btw do not try PN 5666, or may get arrested by SAPD!  :cop: :cop: :cop: :cowboy:

:P
Title: Re: RS5.1: The Dope Updates
Post by: Mr. Goobii on July 12, 2015, 12:20:40 pm
We all know the number is 911!  :rolleyes:
Title: Re: RS5.1: The Dope Updates
Post by: Stivi on July 12, 2015, 12:39:33 pm
Ofc, it's 911! Thanks man!

What about the drugs we currently have ?

Will the drug market still be there ?
Title: Re: RS5.1: The Dope Updates
Post by: Sandi on July 12, 2015, 01:09:50 pm
You have never considering implanting LSD sometime? It's really a good party drug... for hippies!  :lol:

LSD and meth if I'm not mistaking
Title: Re: RS5.1: The Dope Updates
Post by: Stivi on July 12, 2015, 01:19:03 pm
LSD and meth if I'm not mistaking

Other drugs such as cocaine and methamphetamine are under consideration and may come at a later point.
Title: Re: RS5.1: The Dope Updates
Post by: Axison on July 12, 2015, 01:24:37 pm
What about the drugs we currently have ?
They stay with you.
Title: Re: RS5.1: The Dope Updates
Post by: Hamza_Khan on July 12, 2015, 01:38:46 pm
Good job.
Title: Re: RS5.1: The Dope Updates
Post by: Cofiliano on July 12, 2015, 03:07:52 pm
Fantastic job Chase, few questions:


Heroin will make you less sufficient to damage from hits and gunshots during it's effect.
Isn't this planed for cocaine? Since its not gonna be developed yet, once it does, the effect should be moved to cocaine, since its more realistic to get such effects from cocaine. On heroin it can make things only worst.


When it comes to weed, what's the plan about purchasing system? Same question about heroin?
Title: Re: RS5.1: The Dope Updates
Post by: Dean. on July 12, 2015, 03:26:51 pm
Nice!
Title: Re: RS5.1: The Dope Updates
Post by: Stivi on July 12, 2015, 04:39:10 pm
the effect should be moved to cocaine, since its more realistic to get such effects from cocaine.

Give this effect to cocaine, and make heroin give you health instead of decreasing the dmg you take from weapons.
Title: Re: RS5.1: The Dope Updates
Post by: Antonio. on July 12, 2015, 06:35:44 pm
So how many plants can you grow at once?
Title: Re: RS5.1: The Dope Updates
Post by: Devin on July 12, 2015, 06:47:39 pm
So how many plants can you grow at once?

There is no limit.
Title: Re: RS5.1: The Dope Updates
Post by: Que on July 12, 2015, 06:49:05 pm
FANTASTIC WORK, GUYS. 8-12 grams a plant is perfect and if you raise it further, drugs will be worthless once again. Keep it low and make it powerful. That's my tip.

Indoor growing is needed. It will benefit not only street gangs but the whole drug business. It's such an epic feature which is possible so it shouldn't be wasted and not added. Bring it with the new updates.
I REMEMBER WHAT YOU SAID ON SKYPE, TEDDYBOI.  :D

Question: Is it possible to steal someone else's plants? Like harvest them before they are fully grown?
Question 2: I do like the heroin feature, since it will bring up some value in it - what about cocaine? Any plans for its effects?
Title: Re: RS5.1: The Dope Updates
Post by: Dean. on July 12, 2015, 06:57:05 pm
Indoor growing is needed. It will benefit not only street gangs but the whole drug business. It's such an epic feature which is possible so it shouldn't be wasted and not added. Bring it with the new updates.

Yeah that'd be nice if it became legal up to a certain amount, than we're able to raid large factories and shit :D
Title: Re: RS5.1: The Dope Updates
Post by: Ice_Cream on July 12, 2015, 06:58:04 pm
Yes, I agree, if you're implying you are growing 1 weed plant at a time. That's why you can plant a lot and harvest them at roughly the same time. I might raise it to 12 tho.

I like this.  :app: Thank you cowboy!  :weed:  :weed:  :weed:  :weed:  :weed:
Title: Re: RS5.1: The Dope Updates
Post by: Que on July 12, 2015, 06:58:51 pm
Yeah that'd be nice if it became legal up to a certain amount, than we're able to raid large factories and shit :D
Yeah! That'd be epic!
Title: Re: RS5.1: The Dope Updates
Post by: Ice_Cream on July 12, 2015, 07:00:44 pm
There is no limit.

Shit just got real!!  :app:
Title: Re: RS5.1: The Dope Updates
Post by: Johan_S on July 12, 2015, 07:04:24 pm
I'm very exited for the upcoming system, thank you for the effort and i hope this finishes as soon as possible. I would like to suggest something, finish your planed system first after improve with the suggestions of the community members.
Title: Re: RS5.1: The Dope Updates
Post by: Mr. Goobii on July 12, 2015, 07:09:11 pm
Bought a big factory, ready for growing some sweet marijuana   :lol:
Title: Re: RS5.1: The Dope Updates
Post by: Chase on July 12, 2015, 07:27:54 pm
I agree. Cocaine would make more sense to decrease your damage. But until then, what positive effects do you guys think heroin should have?
Title: Re: RS5.1: The Dope Updates
Post by: Que on July 12, 2015, 07:32:59 pm
I agree. Cocaine would make more sense to decrease your damage. But until then, what positive effects do you guys think heroin should have?
I think it's good that you make something out of heroin, and as you said, the addiction's taking over. Pretty much the only way to make heroin valuable again is to give the drug some benefits and advantages.
Title: Re: RS5.1: The Dope Updates
Post by: Rusty on July 12, 2015, 07:57:27 pm
Heroin Positive:
. Health Increase every minute until health is maxed out. 
. Slow motion effect alongside weather effects.
. Take less damage from gun shots and melee attacks (already mentioned in first post)

Heroin Negative:
. Lasting addiction that gets worse every time you take more until you are treated at a hospital.
. Health decrease for first time taking it (20 HP)

I see that you mentioned you can go into withdrawl if you don't take more heroin, which is good for those that wish to roleplay drug addicts but what about adding so that if you are in withdrawl you fall into the /ill animation every five minutes until you are either treated or take more which would just delay it for a few hours not fix it?
Title: Re: RS5.1: The Dope Updates
Post by: Bruce. on July 12, 2015, 08:01:40 pm
Will I be able to grow weed at The Farm (http://www.argonathrpg.eu/index.php?topic=112772.0)?
Title: Re: RS5.1: The Dope Updates
Post by: Dean. on July 12, 2015, 08:10:05 pm
Bought a big factory, ready for growing some sweet marijuana   :lol:


Bought a big M4-A1 stash, ready for raiding some sweet factories :lol:
Title: Re: RS5.1: The Dope Updates
Post by: Rusty on July 12, 2015, 08:14:56 pm
Will I be able to grow weed at The Farm (http://www.argonathrpg.eu/index.php?topic=112772.0)?

Need to find fertile ground so it's unknown until you tried to plant.
Title: Re: RS5.1: The Dope Updates
Post by: CharlieKasper on July 12, 2015, 08:16:47 pm
How do we mimic slow motion effect though
Title: Re: RS5.1: The Dope Updates
Post by: Stivi on July 12, 2015, 09:51:21 pm
Meth will be cooked indoors, and it might explode, right ? If that's still in the plans, then we don't need weed to be illegal.

@Chase

1. Can you shed some more light on how the heroin dealers' numbers will be introduced in the server ?
1.1 Can you please add a script that will change the numbers of these dealers to 911, ONLY when written in /p.

2. What about the drugs we currently have ?

3. Will the drug market still be there ?



A random number between 8-12 grams seems fine. Doesn't have to be flat, considering you can grow 10m away from each plant.
Title: Re: RS5.1: The Dope Updates
Post by: Teddy on July 13, 2015, 01:19:39 am
You have never considering implanting LSD sometime? It's really a good party drug... for hippies!  :lol:

Yes
Title: Re: RS5.1: The Dope Updates
Post by: Teddy on July 13, 2015, 01:20:36 am
Will I be able to grow weed at The Farm (http://www.argonathrpg.eu/index.php?topic=112772.0)?

In theory yes, but you'll also be able to grow other things there as well ;D
Title: Re: RS5.1: The Dope Updates
Post by: Teddy on July 13, 2015, 01:21:43 am
Meth will be cooked indoors, and it might explode, right ? If that's still in the plans, then we don't need weed to be illegal.

It will only explode if the wrong order is used when adding the chemical ingredients. The order is determined based on which recipe you are following, as there will be multiple variations which render different quality meth.
Title: Re: RS5.1: The Dope Updates
Post by: Hady. on July 13, 2015, 01:47:29 am
Sick updateds, It will create more interactions and RPs between players.

Keep it up!
Title: Re: RS5.1: The Dope Updates
Post by: Fuzzy on July 13, 2015, 02:06:20 am
It will only explode if the wrong order is used when adding the chemical ingredients. The order is determined based on which recipe you are following, as there will be multiple variations which render different quality meth.
Fuck me, we needed those cooks.


*Cough* Payday 2 *cough*
Title: Re: RS5.1: The Dope Updates
Post by: TiMoN on July 13, 2015, 05:28:44 am
Fuck me, we needed those cooks.


*Cough* Payday 2 *cough*
Use google to research meth cooking recipes.

Good job scripters, keep it up.
Title: Re: RS5.1: The Dope Updates
Post by: psyron on July 13, 2015, 10:08:59 am
You have never considering implanting LSD sometime? It's really a good party drug... for hippies!  :lol:

Yes

10-12hours trip? gotta make it interactive.. you cant connect with anyone while on LSD.. you get isolated
Title: Re: RS5.1: The Dope Updates
Post by: Bruce. on July 13, 2015, 10:30:22 am
In theory yes, but you'll also be able to grow other things there as well ;D

Lovely <3 now I gotta increase some Buyouts on the house :P
Title: Re: RS5.1: The Dope Updates
Post by: Dennis. on July 14, 2015, 02:04:24 am
Fantastic!
Title: Re: RS5.1: The Dope Updates
Post by: Seskom on July 16, 2015, 01:22:10 am
The script seems really cool and I can't wait to test it out.

A question regarding weed, have you considered making an option of indoor growing at your own home in small and limited amounts? (example 1 pot or something like that)
Title: Re: RS5.1: The Dope Updates
Post by: Mikro on July 16, 2015, 04:21:46 pm
A question regarding weed, have you considered making an option of indoor growing at your own home in small and limited amounts? (example 1 pot or something like that)

That was already brought up a few times in this topic I believe. Yes there will be such an option in the future. But we will first start of with only outside growing.
Title: Re: RS5.1: The Dope Updates
Post by: Dennis. on July 16, 2015, 05:01:49 pm
If I can ask you "How many seeds can we plant in one field and how will it funtion for multiplie people" "What's the limit of seeds that someone can plant at one time?"
This field for example
(http://i.imgur.com/ftYoudf.jpg)
Title: Re: RS5.1: The Dope Updates
Post by: Stivi on July 16, 2015, 06:03:30 pm
If I can ask you "How many seeds can we plant in one field and how will it funtion for multiplie people" "What's the limit of seeds that someone can plant at one time?"
This field for example
(http://i.imgur.com/ftYoudf.jpg)
Unlimited amount, there are few conditions though:

-Must be a field you can grow at.
-Each plant must be planted 10 m away from the other plant.
-idk more.
Title: Re: RS5.1: The Dope Updates
Post by: Johan_S on August 26, 2015, 10:18:06 am
I'm not into drugs but that's coo' bro
Title: Re: RS5.1: The Dope Updates
Post by: Teddy on August 26, 2015, 07:04:37 pm
Our newest developer has taken the helm of this development. We should hope for a progress update soon.
Title: Re: RS5.1: The Dope Updates
Post by: TruthSvensson on August 26, 2015, 11:28:27 pm
Our newest developer has taken the helm of this development. We should hope for a progress update soon.

Nice
Title: Re: RS5.1: The Dope Updates
Post by: Traser on August 27, 2015, 12:32:00 am
What is the current ETA for this @Marcel
Title: Re: RS5.1: The Dope Updates
Post by: Marcel on August 27, 2015, 07:58:46 am
I don't have an ETA yet while I gain familiarity with the scripts. As soon as I make progress there will be an update on the ETA!
Title: Re: RS5.1: The Dope Updates
Post by: Stivi on August 30, 2015, 05:42:46 pm
Can the CMDs be available for players on the test server?
Title: Re: RS5.1: The Dope Updates
Post by: Teddy on August 30, 2015, 06:00:40 pm
Can the CMDs be available for players on the test server?

No. Commands on the test server are restricted to developers until the system is fully finished. This allows the system to maintain integrity while it's being developed.
Title: Re: RS5.1: The Dope Updates
Post by: Stivi on August 30, 2015, 06:37:14 pm
No. Commands on the test server are restricted to developers until the system is fully finished. This allows the system to maintain integrity while it's being developed.
:|

I noticed the "Grams of Weed" "Grams of heroin" and "Cannabis Seeds" items so I thought it was added for testing or something. Meh.
Title: Re: RS5.1: The Dope Updates
Post by: Teddy on September 04, 2015, 04:37:15 am
:|

I noticed the "Grams of Weed" "Grams of heroin" and "Cannabis Seeds" items so I thought it was added for testing or something. Meh.

Yes, the items are there for testing but the commands and features are limited to developers for the period of development. There are lots of dev commands you don't have access to because they aren't ready yet.
Title: Re: RS5.1: The Dope Updates
Post by: Marcel on October 18, 2015, 05:31:30 pm
The main topic has been updated and will contain more information as soon as possible!





Small teaser:

(http://i.imgur.com/neb7hlW.jpg)
Title: Re: RS5.1: The Dope Updates
Post by: TheGreasyChopper on October 30, 2015, 05:09:58 pm
 Any progress on this? It's been long enough.
Title: Re: RS5.1: The Dope Updates
Post by: TiMoN on October 30, 2015, 05:17:46 pm
Any progress on this? It's been long enough.
Remember; it took Walter White 5 years to build his drug empire.
Title: Re: RS5.1: The Dope Updates
Post by: MrTony on October 30, 2015, 05:37:01 pm
Remember; it took Walter White 5 years to build his drug empire.


Oh, somewhere online haha. It just cracked me up! Thanks for joining us tonight TiMoN!
Title: Re: RS5.1: The Dope Updates
Post by: jovanca on October 30, 2015, 05:53:30 pm
i didn't go through all posts so i'm not sure if someone brough this up but - not everyone can spend 3 hours in a row ingame, just to plant weed and then harvest it after 3 hours. also, how soon can we expect this update :P?
Title: Re: RS5.1: The Dope Updates
Post by: Hevar. on October 30, 2015, 06:29:34 pm
haha wait untill SAPD creating a DEA division =)
Title: Re: RS5.1: The Dope Updates
Post by: Spike. on October 30, 2015, 06:35:23 pm
haha wait untill SAPD creating a DEA division =)

DEA is not a division, it's an agency itself.
#google
Title: Re: RS5.1: The Dope Updates
Post by: Hevar. on October 30, 2015, 07:12:33 pm
DEA is not a division, it's an agency itself.
#google

#Okey #Sorry #DontShootme #DontArrestMe #ThisWillNotHappenAgain #Hevar4President
Title: Re: RS5.1: The Dope Updates
Post by: Arslan on October 30, 2015, 07:49:07 pm
#Okey #Sorry #DontShootme #DontArrestMe #ThisWillNotHappenAgain #Hevar4President

 :D
Title: Re: RS5.1: The Dope Updates
Post by: Huntsman on October 30, 2015, 07:56:54 pm
Any plans on implementing meth cooking? :DDDD
Title: Re: RS5.1: The Dope Updates
Post by: Spike. on October 30, 2015, 10:32:38 pm
#Hevar4President

 :janek:
Title: Re: RS5.1: The Dope Updates
Post by: Marcel on October 30, 2015, 10:38:30 pm
Any plans on implementing meth cooking? :DDDD

No idea, see for yourself :rofl:

(http://i.imgur.com/77w2dWF.jpg)
Title: Re: RS5.1: The Dope Updates
Post by: Pedro. on October 31, 2015, 10:21:51 am
woooow great
Title: Re: RS5.1: The Dope Updates
Post by: Huntsman on October 31, 2015, 11:08:50 am
No idea, see for yourself :rofl:

(http://i.imgur.com/77w2dWF.jpg)
 

(http://campusriot.com/wp-content/uploads/2013/03/Breaking-Bad-Walter-White-Memes-Bryan-Cranston-Birthday-12.jpg)
Title: Re: RS5.1: Let's talk about drugs
Post by: Marcel on November 14, 2015, 11:56:39 pm
Criminals, law enforcers and civilians of Argonath, please share your opinions! How should we develop the details of the upcoming drug update? We would love to hear your views and ideas, so we can make this update be the best it can be.
Title: Re: RS5.1: Let's talk about drugs
Post by: jovanca on November 15, 2015, 12:28:37 am
Heroin script suggestion:

Idea: Add several NPCs all over San Andreas and place them most likely on piers/docks.

How to order: You walk to an npc and write /orderheroin. Once you have done that, window with different kind of offers pops out (like the old trucking script pretty much).

Options to choose: Once you have opened the window, there are several options. Each of the different deliveries has 4 different things: Time waiting, amount of heroin, price per gram and delivery spot.

Example:  delivery in 16 hours - 1 kilogram of heroin - 100 000$ - Ocean Docks.

After choosing an option, amount of cash you chose to pay is removed from your hands. After the period mentioned in the option you selected, a crate spawns on the spot the NPC gave you, and NPC also appears there and you can order again.

Player is only limited to have one active order at a time.
Order list refreshes every 30 minutes - 1 hours.

This is just something i came up, i'd like to see what others think about this idea.


Title: Re: RS5.1: Let's talk about drugs
Post by: .Mario. on November 15, 2015, 12:43:27 am
I would rather say increase heroin's price to bigger than weed's,(increase price  of weed aswell)  fix the weed/heroin spots and let it work with the drugmarket system.
Everything would work properly if weed spots never bugged out and heroin price was bigger than weed's. Price increases should go on drugmarket.
Title: Re: RS5.1: Let's talk about drugs
Post by: Dennis. on November 15, 2015, 12:48:58 am
#bringbackgimlibuyingdrugs

Just give a secure place for a individual to sell the drug!

Remove restrictions from drugmarket.

#groweverywhere
Title: Re: RS5.1: Let's talk about drugs
Post by: Stivi on November 15, 2015, 10:42:58 am
#bringbackgimlibuyingdrugs

Just give a secure place for a individual to sell the drug!

Remove restrictions from drugmarket.

#groweverywhere
If you paid more attention you would see that these changes will never happen or are already going to happen, or maybe even happened. These are not ideas, really.



Heroin:

Is ordered at docks/sewers at an NPC. Requires no notoriety to order.

/orderheroin would open a dialog:

SizeAmountTime
Small Package15-24 grams6-8 minutes$   750
Medium Package25-34 grams9-12 minutes$1,500
Large Package35-45 grams14-15 minutes$2,000
Injection$   500

Upon usage of heroin you will shortly get the red-weather kind of effect for 7-10 seconds. After that you will be given 5 armor. Heroin will make you addicted after using it two times. After you've become addicted for 10 minutes, the effect will kick in and you'll first lose the armor. After that, you'll start running/walking slower than normal ( if this is possible ). When moving ( walking or driving ) you should have the heroin effects as in RS4. In order to stop the effects after you have become addicted, you need to take an injection that would last for 45 seconds, or keep using /use heroin. This is for those that need to run to a hospital, where you can get cured by a medic using /treataddiction ( one CMD to cure them all! ) and it would cost you $250/addiction. Don't make a lot of spots for heroin and keep 2/3 active at a time.



Meth:

Meth should be crafted and can not be bought from NPCs ( unless you're going to implement a system like MTA, which I doubt? ). Meth should give you COMBAT RESISTANCE. Meaning, you take -5 dmg from all the weaponry used against you, unless it's RPG. I don't know what effects could you come up with for meth, but needs to be something different from the heroin/weed ones.



Weed:

I like the plans you have for weed and I say keep it that way. Weed shouldn't have any effects on the environment, just make you walk slower for 120 seconds as soon as you use it and give you 10 hp. Though, you'll need more time to get addicted from smoking weed, and not immediately as it is now.

Title: Re: RS5.1: Let's talk about drugs
Post by: TiMoN on November 15, 2015, 12:02:43 pm
Meth:

Meth should be crafted and can not be bought from NPCs ( unless you're going to implement a system like MTA, which I doubt? ). Meth should give you COMBAT RESISTANCE. Meaning, you take -5 dmg from all the weaponry used against you, unless it's RPG. I don't know what effects could you come up with for meth, but needs to be something different from the heroin/weed ones.

-5 hp from guns? That's just useless, something like 25% less damage.
Addiction should have a good and bad side, the good one is that the more you use, the less drunk/bad weather you get and the bad one is that you'll have to use it more often the more you get addicted to.
Title: Re: RS5.1: Let's talk about drugs
Post by: Stivi on November 15, 2015, 03:58:39 pm
-5 hp from guns? That's just useless, something like 25% less damage.
Addiction should have a good and bad side, the good one is that the more you use, the less drunk/bad weather you get and the bad one is that you'll have to use it more often the more you get addicted to.
I have no idea how much dmg weapons make so -5dmg was just an example to show what I meant, as I only know that Deagle does 47dmg and nothing else.
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