Argonath RPG - A World of its own
GTA:SA => SA:MP - San Andreas Multiplayer => SA:MP General => Topic started by: Camels100s on October 26, 2015, 07:55:21 pm
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Hello all guys, i'm again here to talk about some servers "problems". First of all, is that we have a Scripter/Admin team focused on Police and other Law Enforcement Agencies, How you can notice by EMS Forum and EMS IG group, if that was not a Cops and Robber's based server HQ would take measures, same would have done for SAFD if i was not here to "try" managing it with SugarD. Second, Everytime somebody ask for something "new" about SAFD/EMS the answer is always the same "No" "not now" "We're busy" But, if i ask somethign new for police, after a week, max 2 week you will see that idea added IG. Third, have you took a look on /wear? Why it's full of Criminal/Police items and not for example an AED? or a SCBA pack?. fourth, after centuries of gaming, /ladder was removed due some technical issues.. really? These are only 4 examples, maybe is this a Cops and Robber server? Cause i only see Mafia members and Police officers. AND.. i see a lot of interest about Mafia/Police by the administration then EMS/SAFD. Oh, that's my opinion of course, i don't wanna offend nobody, just telling my opinion. thanks for reading.
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To be honest, I do agree EMS should get a big more attention.
But the bellow post is not even correct, make sure you don't spread false information...
But, if i ask somethign new for police, after a week, max 2 week you will see that idea added IG
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/ladder was removed due some technical issues.. really?
Sounds like you think it was removed because we thought "Hey, what shall we do today? Oh I know! Let's remove ladders that will be brilliant!" when they were actually removed to assist with server stability and to address a lag issue caused by a bug in the coding for the ladder portion of script.
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Sounds like you think it was removed because we thought "Hey, what shall we do today? Oh I know! Let's remove ladders that will be brilliant!" when they were actually removed to assist with server stability and to address a lag issue caused by a bug in the coding for the ladder portion of script.
And what about the other 3 Examples? I can make an endless list lol, just check the Changelogs and see how much effort is done about SAPD and how much is done for other Emergency services..
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Because the activity of the other groups are larger. You're the only one who actually roleplays EMS/Fireman. Sure there are some people who do it from time-to-time but 98 percent is in it for a quick buck.
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As we are on the topic of EMS, I am sorry to inform you but SugarD was given two weeks recently to resolve the member issue regarding the EMS group in-game which was no resolved.
As a result of that the EMS group was actually deleted from the database around a month ago.
If a group should want actual support as EMS seems to want, a presence needs to be displayed to show it is worthy of having custom script support.
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As we are on the topic of EMS, I am sorry to inform you but SugarD was given two weeks recently to resolve the member issue regarding the EMS group in-game which was no resolved.
As a result of that the EMS group was actually deleted from the database around a month ago.
If a group should want actual support as EMS seems to want, a presence needs to be displayed to show it is worthy of having custom script support.
I took EMS as an example, i'm talking about GENERAL. By the way already heard about it, unfortunally.. EMS it's dead now, hope for a sort of... well, "rise" maybe?.
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Well maybe that's because the PD has capable leadership while the ARFD does not?
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FBI and SAPD got biggest attention, they get all lateste stuff and all that.
I feel sad for EMS, they just have same mission (Same fire spots) its kinda getting mainstream, i remember [Rstat]Louis gave LSFD new fire spots every month...so they had new challenges everytime.
Also EMS could earn more money by do another stuff, like heal in the ambulance instead to bring the person to any hospital for full health.
The shouldn't only get /ladder back, they should even get more stuff. EMS deserve higher payment.
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Well maybe that's because the PD has capable leadership while the ARFD does not?
Well....if LSFD get more attention maybe they can create a good leadership with ranks and all that just like ARPD have =)
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Well....if LSFD get more attention maybe they can create a good leadership with ranks and all that just like ARPD have =)
It takes more than a set of ranks. An actual leader with the required qualities, activity, motivation and experience.
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Third, have you took a look on /wear? Why it's full of Criminal/Police items and not for example an AED? or a SCBA pack?.
Because the /wear command isn't completed yet?
fourth, after centuries of gaming, /ladder was removed due some technical issues.. really?
Yeah, @Mikro put it back so we can enjoy the server lag.
Cause i only see Mafia members and Police officers. AND.. i see a lot of interest about Mafia/Police by the administration then EMS/SAFD. Oh, that's my opinion of course, i don't wanna offend nobody, just telling my opinion.
I have to agree with this. All I see is people care only about either the cops or criminals side.
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Guy has a great point. Though the answer from Devin was suprising to me-...
If a group should want actual support as EMS seems to want, a presence needs to be displayed to show it is worthy of having custom script support.
As it should be the goal of this server to step away from the traditional "cops and robbers" and make the roleplay more diverse, they should somehow initiate the process. Yes there are practically no firefighters or EMS because the motivation to do such a thing is practically close to zero as nobody ever requires EMS or firefighters except for the bot missions which equal completing singleplayer 10 times in a row.
If you want people to roleplay more diverse you should motivate them to do so. I undrestand that building a script and then starting to promote it is going to take alot of time and you would need to see if there's a need for that script, but you could temporarily motivate the players to play as EMS or Firefighter. Right now I'm brining out the worst motivator possible, but if you'd increase the income of EMS and Firefighters - people would try it out once again. Some people might find it suitable for themselves as when they roleplay they're able to make some money and put it into circulation within the economy. That would increase the demand issue, groups would be present, they would propose proper ideas related to their jobs and which they see necessary for improvement.
On other hand if you'd like people to fill the spots of SAPD and Criminals you continue on the track you've been so far, increase script support for these sectors and leave the other ones in background. I know it's up to the players which way they want to roleplay, but a motivational speech won't make someone EMS if nobody is interested in their services, on other hand forcing on EMS while they basically don't earn shit brings up a situation where nobody is part of the EMS, yet if you pay them too much, you'll end up with guys running around "HEAL?!!". The point is that you need to find the silver lining and promote more diverse roleplay within the community. It is up to players mostly, but someone needs to give them the kick which makes them move towards that direction.
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All I see recently is no matter what the HQ does, no matter what differences they make, we keep moaning about something new. Let's just cool our jets for a while, we all have a real life.
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As it should be the goal of this server to step away from the traditional "cops and robbers" and make the roleplay more diverse, they should somehow initiate the process. Yes there are practically no firefighters or EMS because the motivation to do such a thing is practically close to zero as nobody ever requires EMS or firefighters except for the bot missions which equal completing singleplayer 10 times in a row.
If you want people to roleplay more diverse you should motivate them to do so. I undrestand that building a script and then starting to promote it is going to take alot of time and you would need to see if there's a need for that script, but you could temporarily motivate the players to play as EMS or Firefighter. Right now I'm brining out the worst motivator possible, but if you'd increase the income of EMS and Firefighters - people would try it out once again. Some people might find it suitable for themselves as when they roleplay they're able to make some money and put it into circulation within the economy. That would increase the demand issue, groups would be present, they would propose proper ideas related to their jobs and which they see necessary for improvement.
On other hand if you'd like people to fill the spots of SAPD and Criminals you continue on the track you've been so far, increase script support for these sectors and leave the other ones in background. I know it's up to the players which way they want to roleplay, but a motivational speech won't make someone EMS if nobody is interested in their services, on other hand forcing on EMS while they basically don't earn shit brings up a situation where nobody is part of the EMS, yet if you pay them too much, you'll end up with guys running around "HEAL?!!". The point is that you need to find the silver lining and promote more diverse roleplay within the community. It is up to players mostly, but someone needs to give them the kick which makes them move towards that direction.
The guy's got a good point right here.
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I have to agree with this. All I see is people care only about either the cops or criminals side.
Indeed. This has been suggested 100 times but I should really get onto this again, make the cop test harder so not everyone can be a cop, the current test system is full of faults.
- The guy can try as many times as he wants.
- Questions are logical and have almost nothing to do with what a cop does.
- It's too easy and people can get off with mistakes
- People can ask on /p about the questions.
This results in people spamming /r with what stuff mean and such. Yes they can ask how to do stuff and we can help them, but do you really think that a newbie will read through /help police or /help tencodes and memorize all the rules? He just wants to catch some bad guys in his point of view.
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Or atleast fix fare system so people which are taxi driver can earn money =) Because fare system is bugged haha
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Or atleast fix fare system so people which are taxi driver can earn money =) Because fare system is bugged haha
Charge people with RP until it's fixed, and if they don't pay up, cap their ass! :gand:
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Charge people with RP until it's fixed, and if they don't pay up, cap their ass! :gand:
:app: made my day
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You're either with the law or against the law.
EMS is pointless when you can eat burgers to restore health. However, I would still roleplay with a medic so if you're around I'll give you a shout for some roleplay (prostate exam incoming!)
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I agree that attention needs to be given to Fire and EMS and have improvement in their scripts and missions.
It is true they currently lack the attention.
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Or atleast fix fare system so people which are taxi driver can earn money =) Because fare system is bugged haha
Remove state cars, so people need to call taxi!
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Remove state cars, so people need to call taxi!
This.
Also EMS could earn more money by do another stuff, like heal in the ambulance instead to bring the person to any hospital for full health.
And this.
Here's your solution for the most common problems.
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This.And this.
Here's your solution for the most common problems.
Remove state cars; Yes!
Even I call a taxi when I am off service because I can not afford to buy a car. (I am not seeking to /jail and rarely do to get income from.)
For EMS..
Increase TAX/price of Food and you'll get: (Greek Tax is 23% :lol:)
Medics on road
Civilians RP Riots > shotout/chaos > more medic needed
Like mentioned earlier; Remove that Hospital-only-100% hp or add ability to heal to 60-70% in ambulance with payment for every single hp filled up (1$/hp = fast cash) and keep Hospital-only with double payment (2$/hp), that will motivate Medics to RP more in order to gain even more $$
As for FD, it already has great script support, Radio e/r, Missions.. Ladder(hopefully it's coming back soon).. There's a good way for a steady income, even though we have firefighter campers now haha.. I'd like to see few more mission spots added or replaced.. Ex; new spot at new LS Bank
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EMS is pointless when you can eat burgers to restore health.
Yeah...some people are vegetarian and doesnt eat burger =)
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Not this removing state cars bullshit again... If anything we need more of them because new players have complained about the only cars they're able to find are towtrucks at gas stations.
The current situation of the taxi drivers and scripts has nothing to do with them. Back in 2008 there were plenty of cars around and also plenty of taxi drivers and a single /taxi script to let them know you needed their service.
It was all in the mentality of the community. They had a job and it was because others gave it to them. With the increasing demand for /taxi and the ungrounded demands for even more state vehicle removals, I'd expect at least as much /taxi users as we had when the script got used for its intended purpose in RS3/RS4. So if you really want more taxis around, give them a reason to go on taxi duty by actually calling them, not by removing state vehicles, which brings a ton of complications that I illustrated in some other topic.
/taxi was underestimated.
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Yeah...some people are vegetarian and doesnt eat burger =)
Pizza then.
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Yeah...some people are vegetarian and doesnt eat burger =)
Don't even go there...
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All I see recently is no matter what the HQ does, no matter what differences they make, we keep moaning about something new. Let's just cool our jets for a while, we all have a real life.
Thank you sir! This is exactly what is happening, so everyone please cool their tits so we can work on proper scripts. :)
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Well guys.
I don't know what we are discussing here because today cops and criminals are the only thing, if you want more firefighters and medics you need to have alot of more players, I am happy that Argonath's playerbase grown a bit, but it is not enough if you guys want more firefighters and medics.
I also agree that the cop exam should be more harder, it is too easy.
So, when Argonath's playerbase raises like 70-80 players daily, then we could maybe start talking about this, but until then, we shouldn't talk because the playerbase is not enough if we want more firefighters and medics.
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so you're saying we do not have to give attention for Medics and firefighters.
i know a lot of people like firefighters and medics personality,people want try it . Some people might find it suitable for themselves as when they roleplay. That would increase the demand issue, they would propose proper ideas related to their jobs and which they see necessary for improvement. the question is : what if we don't give them attention ?, Easy answer : they'll leave the server. it's really necessary to give them more attention
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Medic is probably the most worthless scripted job out there. People don't roleplay vehicle accidents (imo), side effects of taking drugs or anything else that may involve a Medic the only time I have ever seen a medic is when they drive round looking for people with low health and ask "heal??" or they attend fire missions in which they don't do anything but sit in their ambulances twiddling thumbs. Giving them wear items or anything else isn't going to change how effective the job is what you need is a demand for medics by players.
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Medic is probably the most worthless scripted job out there. People don't roleplay vehicle accidents (imo), side effects of taking drugs or anything else that may involve a Medic the only time I have ever seen a medic is when they drive round looking for people with low health and ask "heal??" or they attend fire missions in which they don't do anything but sit in their ambulances twiddling thumbs. Giving them wear items or anything else isn't going to change how effective the job is what you need is a demand for medics by players.
Taxi job is worthless as well. :(
For both scripts I suggest a mix of missions and real player interaction. Like a cab driver would have regular missions to pick some bots from dot A nad drive him to dot B. When a real person calls a taxi, he would get an additional bonus for it, from the script. I'm sure someone can suggest a similar scenario for medics.
I don't understand one thing about Taxi script tho. Since rs1, the fee that taxi driver makes was the fee that the passengers paid for.
In order to earn some decent cash, taxi drivers must have put the highest fee, which rejects people from using it(paying 2k from SF to LS etc), and eventually every taxi script became worthless. Every attempt of different variations, ended up the same thing.
I personally tried opening a Taxi Co. at least 5-6 times, and there was never any chance of that working out, no matter how much you try, support, finance etc.
So my suggestion is, why not make it a double if not even a triple by the script? Like if you as a passenger had to pay 400$ for a ride, the driver would actually get 800 or 1200$. That way Taxi would be more used by people since it would be cheaper for them, and taxi drivers would earn some decent cash, that would keep the on that job, so we would always have one or two taxi drivers on server.
Also I suggest that you don't need a passport, for Taxi job, just like Fire duty job works atm. After all, its mostly the new players who's gonna be into this kind of job.
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So my suggestion is, why not make it a double if not even a triple by the script? Like if you as a passenger had to pay 400$ for a ride, the driver would actually get 800 or 1200$.
I understand the idea behind this, however this will probably never be implemented. The people we will mostly help with this are script abusers. Yes, I know they can be tracked and banned, but the way this can be abused is just too easy.
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I understand the idea behind this, however this will probably never be implemented. The people we will mostly help with this are script abusers. Yes, I know they can be tracked and banned, but the way this can be abused is just too easy.
"We can't add that because of abusers."
"We can't have this suggestion because people will abuse it."
"This suggestion won't get added because people will moneyfarm it."
Give us a break guys, we all know how competent the admin team is and the effort they'll do to battle script abusers. If you honestly believe that whenever something good is added it will be abused by people, it's not because the suggestion is unfair, but because of the cancerous nature of those people.
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I understand the idea behind this, however this will probably never be implemented. The people we will mostly help with this are script abusers. Yes, I know they can be tracked and banned, but the way this can be abused is just too easy.
People can create 50 new accounts, and send 10k to one guy. They don't need any script for that, except /send. My point is, most of the scripts can be abused, yet that doesn't mean they shouldn't be added.
I'm sure some simple software for detecting large amount of drives done by the same people over and over, with them spliting the cash, can be implemented.
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People can create 50 new accounts, and send 10k to one guy. They don't need any script for that, except /send. My point is, most of the scripts can be abused, yet that doesn't mean they shouldn't be added.
I'm sure some simple software for detecting large amount of drives done by the same people over and over, with them spliting the cash, can be implemented.
A new player can't send more than 100$ without passport!
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A new player can't send more than 100$ without passport!
So it didn't work out, did it?! :lol:
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People can create 50 new accounts, and send 10k to one guy. They don't need any script for that, except /send. My point is, most of the scripts can be abused, yet that doesn't mean they shouldn't be added.
I'm sure some simple software for detecting large amount of drives done by the same people over and over, with them spliting the cash, can be implemented.
Your suggestion just makes it damn easy. Just ride around with your friend to like everywhere and voila, cash. In general adding something that can be heavily abused is not a solution, it is just more work for those with access to logs and also for the admin team. Both have enough to do already.
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I understand that, but like I pointed out a simple detecting software that runs from time to time, or some kind of resctrictions might solve that problem.
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I understand that, but like I pointed out a simple detecting software that runs from time to time, or some kind of resctrictions can solve that problem.
It is not as simple as you think. So no, there is a very low chance this will be added.
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What's not simple? The software?
As far as I know, Argonath already has similiar scripts, that gives a instant warning to admins about a suspicious transaction. If the driver sends some cash back to the passenger, admin would instantly get a warning, and they would bust him on his second attempt. And how far could he go with that? 5k? 10k max, before getting busted? Once you ban the first two-three of them, no one else is gonna try anything foolish like that.
Don't get me wrong, I'm not into debating, just figuring out how this could work, because the server really needs it.
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It simply is not workable. People could easily drive around for months before transferring the cash. Or maybe they just switch driver now and than and every member keeps their cash. You may think that will just be a rare case, but trust me, it will happen all the time. It is just not a solution, it merely creates a big flaw and a lot of work to find potential abusers.
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Ingame hours go quick.. Simply make the taxi script from like 12pm to 9pm. After those hours taxi companies are no longer operating
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Taxis are not used simply because there's a cheaper option of state cars, also there's not a proper way to make money in order to spend it. Getting the scripts to work is pretty easy, you just need to increase the requirement for it.
Instead of removing state cars, you could turn them into rental cars. People would pay e.g. $1500 to use the vehicle and they would be able to lock it for a cretain amount of time.
Instead of adding unnecessary scripts for medics, you could actually develop something which would increase the demand, for example a state where person is injured after a gun fight. Person gets shot twice, they end up on the ground, unable to move, in which point they're able to either /acceptdeath and pay e.g. $1000 or they can wait until somone calls a medic (police officer passing by, a friend, random civilian) to help. In the state of being injured the player would continue to loose health and will bleed to death with in 5-10 minutes.
Solutions are easy to think of and to put into action, it's just that nobody really gives a shit.
Thank you sir! This is exactly what is happening, so everyone please cool their tits so we can work on proper scripts. :)
Proper scripts are those which are essential, last I heard even the /help command dosen't work in the server, how do you seriously expect a new player to stick around?
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Proper scripts are those which are essential, last I heard even the /help command dosen't work in the server, how do you seriously expect a new player to stick around?
Whoah we are playing the blame game again? I wish I could do something, however I have to wait for Teddy to return. Nothing that can be done now, live with it.
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Seskom, no one can argue your point, but like I said before, such critics are late around 2 years now.
These guys are doing a massive job, comparing to previous teams, and they're making some innovating, as well as scripts that the community asks for, not what their ego tells them to. Of course there's always room for improvement, but they deserve some patience and support, specially when you compare how many years were wasted in the past and the result was? Nothing.
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I am getting sick of you people. You always saying your not happy with something and dissapointed and want that to be gone and that to be here and constantly blaming developers. Shame on you people, they spend alot of hours working and alot of effort is put into it, but what they get? Tons of people blaming them and tons of critics.
How can you people be so selfish, stop blaming the developers and stop wanting to remove or change this or that. I can't understand how you people can be like that, shame on you. I can't believe that you can be like that.
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For both scripts I suggest a mix of missions and real player interaction. Like a cab driver would have regular missions to pick some bots from dot A and drive him to dot B. When a real person calls a taxi, he would get an additional bonus for it, from the script. I'm sure someone can suggest a similar scenario for medics.
You bring up a really good point that I completely agree with. I actually suggested something similar for the Dispatch system for RS5 in regards to the FD, (as well as EMS and PD), but unfortunately it didn't make it in there.
Since you brought it up, I guess I should leak these discussions from the LU boards, as the ideas seem beneficiary to getting people's thoughts flowing:
1. Civilian Rescues:
Upon the Fire Mission being completed to a point that involves EMS, as stated in the Fire Mission Ideas topic, the Fire Department would hand over an injured NPC "civilian" that was previously extracted from a burning building or vehicle. It is then EMS' job to stabilize and transport the NPC "civilian" to the hospital before they die. More information on this can be found in the Fire Mission Ideas topic.
2. Emergency Airlift:
A [NPC] "civilian" is hurt in the middle of nowhere, and Ambulances can't reach them! Grab a Medical chopper and get them to the hospital so the surgeons can operate, stat!
This idea is dependent on the release of LU's "vehicle loader" idea being completed and released with the game modification.
The first one could easily be done with civilians too. Personally I would like to see it be both roleplayed and scripted so the line between roleplaying at Missions and roleplaying with others is blended to the point where users don't pay attention to the difference, and are just there to have fun.
The second one could again be easily roleplayed too. I would love to see more of these ideas where the roleplay environment is used to our advantage so that users cannot tell if they are roleplaying with a script or a human...or even both!
More EMS idea leaks:
Other idea's could be some sort of scripted car accidents? not sure if this is possible tough
Even diseases that you could catch randomly with a rare chance tough so you have to go to a hospital?
(The latter I believe was implemented in SA:MP in the form of common illnesses already)
2. Random chance for a Disease (Could be diffrent viarities) or even diffrent solitions to solve it, can also be dependable on weather like the chance of getting a cold is higher when it rains for example
3. When falling a X amount of meters you have a random (yet small) chance to break a bone? or something in that matter
4. Criminals that surrender that have lower then 30% health first need to get medical attention before the get jailed? (bill is for them ofcourse :D)
6. if we are planning to add drugs we can add like addictions? or even alcohol addictions or/and poisoning that can only be solved by medics?
(Not including the EMS Missions...)
...to better define the Medics' profession and abilities better in order to enhance and increase their roleplay, I have devised a system with the help of the other Devs which combats many of these and other common issues, and makes the system entirely more realistic and fun. It is as follows:
1. Outside of healing Firefighters in Missions, the job of a Medic is to transport hurt users, (or NPC's during Missions), to the hospital.
2. Medical transport could cost a small fee that users are willing to pay in order to give the Medic money, but it also give the users a way to get healed, as explained in the following points.
3. If multiple Medics are in an Ambulance together, one can sit in the back to "stabilize" a patient on the way to the hospital. They can get paid this way, as well, upon arriving at the hospital.
4. Upon hospital arrival, Medics get paid for transporting patients, and "Doctors" take over by healing the injured person.
5. If users skip Medics and drive themselves to a hospital, they are risking death or further injury on the way there, and during the wait time for a Doctor to be notified of their arrival.
This system allows for both Medics and Doctors to gain more roleplay opportunities with players, gets rid of the "HEAL?!?" scenario, and overall, it increases the chance for a user to roleplay with Medics and Doctors, since the previous systems used throughout the community only relied on users getting healed without any roleplay opportunities available unless users specifically chose to RP only. With this new design, roleplay is better promoted through user interaction, thus making it more likely to happen.
As for injured suspects that have been arrested, in order to provide a more realistic situation that also matches the singleplayer games, and falls better into Argonath RPG's vision of multiple roleplay character roles, if cuffed suspects have had their health lowered to a certain percentage, officers would be required to transport them to hospitals to have them "evaluated" and patched up before taking them to jail. This allows for a new type of interaction with other groups, including Medics/Doctors, for cops and suspects, which removes some of the "Cops And Robbers" feel of the overall policing system. As this is also done in real life, it makes better sense, and adds an extra step that promotes roleplay in order to prevent "quick-jailing" and "suspect-baiting" or "cop-baiting" that leads to monetary gains, deathmatching, and weapon losses.
As for Medics responding to Missions where Firefighters are involved, they would have the ability to "heal" injured Firefighters, for free, which they would then get paid at the end of the Mission by the government for assisting fellow Emergency Services. The method of healing these Firefighters, however, would result in the Medic and Firefighter entering the back of an Ambulance together, which is not moving, and the Medic would "apply burn cream" to the Firefighter's "wounds", resulting in the Firefighter being healed on-site to return back to the Mission at hand. Again, the Medic would be paid at the end of the Mission, and it would come of no cost to the Firefighter.
And for the FD side of things:
1. Fire Boats:
As per LU 0.1.1.0, boats should have the water cannon add-on successfully enabled, so we can use this to place the water cannon on a "FD boat", which can then be used for water-based Fire Missions. In these cases, users could attack fires on boats and near-water buildings where land and air-based vehicles may have difficulty reaching.
2. Civilian Rescues:
During standard building or vehicle-based Fire Missions, NPC's could be used as "civilians" in need of rescue. To tactically complete the Mission, this would require FD and Medical personnel to work together in order to hold back the fire while the "civilian" NPC is extracted. The FD would then hand over the NPC to Medics, who would transport the NPC to the hospital before it "dies". Additional Medics could even be placed in the back of the Ambulance with the NPC to "stabilize" it. Meanwhile, FD personnel would be tasked with putting out the remaining fire. Upon successful completion of these tasks, the Mission would be successful. If the NPC dies, the Mission is partially failed, but only after the fire is put out, thus reducing rewards for both teams. This also gives Medics more incentive to show up on-scene to heal injured Firefighters.
3. Vehicle-Based Fires:
Just like the idea that JayL, Stormeus, and I came up with for MTA:SA and VC:MP, vehicles could be set on fire, (with the reasoning yet to be decided), which would require putting out. This could also take advantage of the NPC "civilians" from Idea #2, which would require FD personnel to rescue the NPC from the burning vehicle before it explodes, all the while keeping it under control.
4. Post-Fire Arson Investigations:
A [NPC-based] maniac is setting Liberty City on fire! FD and PD personnel must work together to stop him! Arson investigators can get clues from multiple scenes, leading up to a final scene where they believe the arsonist may set something ablaze...but they must get there in time to arrest him before he sets it on fire! Otherwise, a building or vehicle-based Fire Mission starts, and the task becomes more complicated!
After successful arrest, the PD could transport the NPC to the Police Station for questioning and jailing, which would earn them credit for participating. Pay could also be decreased should the building or vehicle be set ablaze before the arsonist is stopped, but the Mission won't complete until everything is satisfied. If the arsonist escapes, both groups will only receive reduced awards should the fire be put out successfully. If no fire is created, but the arsonist still escapes, the Mission is failed because the arsonist was not stopped. This idea creates a very unique way to keep Firefighters busy that enjoy cooperating with Police, but can't stand the heat very well! Should a fire be created, Medics may even have a chance to become involved!
5. Building-Based Fires:
Although pretty much self-explanatory, the general idea here is to have a classic fire that could be both inside and outside of a building, increasing the risk and difficulty on Firefighters who must put it out. If NPC "civilians" from Idea #2 are added to the mix, it could become even more crazy!
6. Medical Calls:
Someone has just dialed 911, but EMS is 5 minutes out and the hospital they are coming from is very far away! As First Responders, the Fire Department answers the call! Firefighters must respond to the 911 call in a timely fashion and stabilize the NPC "civilian" in their location, (building or vehicle), and keep them stabilized until Medics can respond. This one leaves it up to FD to get on-scene quickly and call for closer Medics over the Emergency Radio, or wait for the timer to expire, after which Medics will automatically receive the call from the hospital over their own Radio. Should the FD not get there in time, the NPC may die, and the Mission is failed! Let's hope our First Responders are trained well!
Player-Triggered Fires
Under this script, a fire could be triggered by players depending on several conditions. Campfires could be created using a fire with a radius of 1, which would burn indefinitely and is small enough to pass off as a campfire, while still being able to burn players. However, a campfire could go out of control, which campers could contain with water bottles or something like that. If they don't contain the fire, it would become a brush fire, then a wildfire, which can spread only over designated flammable areas. A wildfire would never have a radius larger than 240 meters so as not to burn the entire city to the ground.
For industrial fires, an explosion triggered by a vehicle or anything else in a highly flammable factory would cause a series of explosions inside that building before creating a fire that covers almost the entire building. This fire could jump from building to building, but would not have a radius larger than 150 meters (a two or three building radius). If near a flammable forest or park, this could progress to a wildfire as well.
Incidents intentionally triggered by players would be treated as arson. These incidents can only occur every 25 minutes to prevent abusive players from intentionally trying to burn down all of Liberty City.
Gas-leak explosion & fire
In the urban decay that is called Liberty City, buildings half-century old or older is bound to be ticking time bombs. One can smell a nasty, rotten egg odor and wonder what shit a neighbor is cooking up next door. Suddenly, you're in a middle of a rubble, your arm is missing and you look up at what used to be your 2nd floor apartment now a wide gaping hole, burning out of control.
The script idea: A random location in the city, a gas-leak is performed. First, there will be a series of explosions every set amount of seconds or minutes. After every explosion, a fire is generated. It will spread out of control, so firefighters must act at once. In order to shut off the explosions generating the fires, one must head to a specific location near the source to shut off a gas valve. Firefighters can now start putting out fires without risk getting hurt & preventing the fires from spreading.
(Some of this is repetitive, as it was designed specifically for LU and not SA:MP, and some of the planned systems have common overlaps or interactions).
Of the ones not already implemented in some way, a lot of these ideas I could see working well in SA:MP. Many of them were discussed with a SA:MP Developer in the past, (who has since retired), however unfortunately not all of the ideas were accepted or scripted.
As for the state car removal argument, I wouldn't suggest it personally. Although I agree that drivers need a way to attract more customers, the convenience of calling a driver is currently as bad as it is for users when they have trouble finding a state car. To promote the career field more, I would suggest trying to think of ways that make it easier and more "attractive" to get a ride from one of the various driver jobs, rather than rely on them to get around because there aren't any publicly-accessible vehicles nearby.
Now for the discussions of scripts themselves, I completely agree that we shouldn't rely on them to do the job for us, and I think that may be part of why people are a bit demanding that they change...but I also agree that there is quite a bit of focus on the law enforcement and criminal aspects of the game over others, (which has been a long-standing issue in the community, and rightfully so is understandable because they are the most commonly-roleplayed career types). I'd hate to see any of our servers become an unorganized "clusterfuck" of scripts being made by different people to just throw unequal support at each group, but fortunately Argo has not yet made that mistake like other communities have. That being said, I also can't disagree with those who are saying that the other career types are probably feeling a bit neglected because of the popularity status leaning towards law enforcement and criminal roleplay more.
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Provocative posts removed.
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The trick to a discussion/debate is to have worthwhile points; not to bore the reader to death with unnecessarily long posts that can easily be summarized into a more meaningful post.
I really can't see the necessity for posts from 2012 regarding another planned server holding any merit in this topic.
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The trick to a discussion/debate is to have worthwhile points; not to bore the reader to death with unnecessarily long posts that can easily be summarized into a more meaningful post.
I really can't see the necessity for posts from 2012 regarding another planned server holding any merit in this topic.
Another user brought up a point that was relevant to why I posted them. As I said, they were just ideas to get people thinking. I'm not demanding people pay absolute attention to them.
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My post wasn't provocative at all. The reason for asking whether SugarD had been active lately, is because many of the points he mentioned are already (in one way or another) implemented into the server, or already on the roadmap to be implemented.
Also, quoting posts from 2012 can hardly be called relevant at this time.
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My post wasn't provocative at all. The reason for asking whether SugarD had been active lately, is because many of the points he mentioned are already (in one way or another) implemented into the server, or already on the roadmap to be implemented.
Also, quoting posts from 2012 can hardly be called relevant at this time.
I mentioned several times in my post that some of the ideas were already implemented. I also said that the point brought up by someone else is why I posted those ideas. The dates and locations have absolutely nothing to do with this. As mentioned repeatedly now, they are simply ideas I was sharing with others to help inspire them to think of more...
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I mentioned several times in my post that some of the ideas were already implemented.
If your post wasn't so long maybe other people would read and acknowledge that. :lol:
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If your post wasn't so long maybe other people would read and acknowledge that. :lol:
I read it all, and i think that ideas like that should be added in order to "Stimulate" players to be Firefighters/Medic, and the cool thing is that PD will be a dynamic and important faction for FF and EMS too, Hope to see them added soon, otherwise all "Big" scripts are already added, so i think that scripters team etc.. can focus on that.