Argonath RPG - A World of its own
GTA:SA => SA:MP - San Andreas Multiplayer => SA:MP General => Topic started by: Vaeldious on November 04, 2015, 10:03:22 am
-
Can't seem to find the reference, but I know its been linked before...many times. Gandalf was asked about how to handle in-game cheaters when no one could do anything about it other than leave. I believe it to mean "stop cheaters by any means neccessary", and now that no administration is online and cheaters are ruining gameplay, only my respect for this community is keeping me from installing mods to deal with this cheater. SS have been taken and submitted by other members as of the current situation to handle a proper BAN.
I want a reference if you know the quote I speak of. "No, cheating is not allowed" will be considered non-constructive and ignored.
**In-game situation has been handled by Administration, but the question remains the same.
-
Hello V, my friend, it's all about the timezone. I would suggest you to set up an interview with HQ to give you another chance as moderator so you can handle around the situation.
-
Killing a murderer still makes you a murderer, unfortunately.
You even risk more trouble when we catch you hacking. We have had a case like this before and we keep it simple; we do not endorse hacking in any way at all.
If there are hackers online without staff members present, you are able to either call one and see if he is available, or use the report function on the forum (http://www.argonathrpg.eu/index.php?board=351.0) which we see just as quick, and with the right evidence the issue could be solved even if the hacker left the server.
-
I'm still in favour of desyncing hackers when no staff is online. That way, their hacks will never have any effect on other players.
-
Two wrongs do not make a right; that saying is relevant for this case.
Even if a person joins the server and starts disrupting players by means of hacking; responding to them by hacking to attempt to stop them is not a solution.
If someone decides to take it into their own hands and hack to try stop a hacker it will also end them up in the unban request board.
We have no problem if you (without hacks) try and stop the person by killing them or doing anything to them but we can not allow players to install hacks even for such instances.
-
I'm still in favour of desyncing hackers when no staff is online. That way, their hacks will never have any effect on other players.
I suppose thats what I'm really after, is a form of neutralization at the player level (although I imagine it would be ripe for abuse). I'll still stand by the original rulings of simply don't hack, if you've done it once, it leads to temptation to do it again.
I'm not endorsing or condoning, but I have seen the practice and seen support for it (in EXTREME cases, not just "lol no admin for 4 minutes, i can hack now") even at the highest levels.
I suppose a better point would be to have an "on call" button to communicate with those entrusted to handle situations like that so we don't feel a need to get to that level. I've heard now of a forum report function, and that seems the best method.
Additional ideas and suggestions are still welcome, as I've still a lot to learn about the changes between 5 and 5.1.
Two wrongs do not make a right; that saying is relevant for this case.
As far as I remember, this is true. Doing such a thing leads you to be under the same hammer. And if memory serves, THAT was more in-line with what Gandalf was saying....to use what forces are at your disposal. If I can blow 150k on weapons, then by all means, go after the hacker. It's just been a while since I've seen that quote, and that's my primary interest in making this post.
I'd still like to find that original quote though.
-
it's simple just inside a business or house, lock it or Exit and Enter everytime the hacker does.
-
I usually knife desync them. Sticking to what Gandalf used to say that its alright to fight a hacker with all means necessary(except you using hacks ofc lol).
If you guys don't allow that anymore, then I think you should make it clear, so the players wouldn't have problems.
-
it's simple just inside a business or house, lock it or Exit and Enter everytime the hacker does.
tp hacks are one the most common ones though.
-
tp hacks are one the most common ones though.
Hackers can't tp toints unless they knows the exact coordinates.
-
Hackers can't tp toints unless they knows the exact coordinates.
you should look up more hacks :3
-
you should look up more hacks :3
pls ik what im saying
-
Hackers can't tp toints unless they knows the exact coordinates.
Disagree. For obvious reasons I'm not naming names of software or showing shows of what can be done, but attach to player is a variable that can be predicted...since RS2 that I know of.
-
pls ik what im saying
obviously not
-
obviously not
Oh nice to see you, Skalleper. Where are you tester at?
On topic - do not use cheats to deal with cheaters, if you think about it that's an abuse too. :)
-
I still don't know why Argonath's security isn't stronger. I'm not gonna name names, but I've seen automated anti-hacking measures at work on other servers.
-
No automated anti-hacking measures will be 100% reliable which is why we don't have an automated ban system in place.
-
No automated anti-hacking measures will be 100% reliable which is why we don't have an automated ban system in place.
Can't be kick only?
-
which is why we don't have an automated ban system in place.
Make a kicker that is more kicky then? :rolleyes:
-
Well I dont know what timezone you play on Vaeldious. But on the hours I play on, even if an admin isn't online, people are usually able to contact someone.
-
Give trustworthy players the ability to only kick the hacker when no moderators/admins are present to ban them.
By trustworthy I mean players that have been here for a very long time. So the criteria may be you must be playing for over 5 years to be considered for the role.
-
Give trustworthy players the ability to only kick the hacker when no moderators/admins are present to ban them.
By trustworthy I mean players that have been here for a very long time. So the criteria may be you must be playing for over 5 years to be considered for the role.
That's just wrong, everyone can be trusted if they show they are capable and trustworthy however i don't think that you will ever see it happening.
To be honest whenever i check the server there is most of times a moderator or an admin+ , the recent wave aimed at this particular issue where admins couldn't come online because of different timezone.
A hacker is not the end of world, they will get bored if you don't give them much importance. I still remember when together with cops we started to kill someone with fly hacks dming in Ganton. Its been a while and luckily i don't have to do that anymore to roleplay in peace.
-
Give trustworthy players the ability to only kick the hacker when no moderators/admins are present to ban them.
By trustworthy I mean players that have been here for a very long time. So the criteria may be you must be playing for over 5 years to be considered for the role.
If they were that active and trustworthy, they'd probably already be in the admin team. :bananarock:
Also, how long you're playing doesn't really say anything about how trustworthy you are.
-
No automated anti-hacking measures will be 100% reliable which is why we don't have an automated ban system in place.
Can't be kick only?
Make a kicker that is more kicky then? :rolleyes:
Yes, it's not necessary Ban I think automated-kick might solve this problem
-
Give trustworthy players the ability to only kick the hacker when no moderators/admins are present to ban them.
By trustworthy I mean players that have been here for a very long time. So the criteria may be you must be playing for over 5 years to be considered for the role.
You are aware that there is a group of people called the administration, right? Moderators, administrators, managers, leaders. All trustworthy people that are hired to do exactly what you describe.
-
Give trustworthy players the ability to only kick the hacker when no moderators/admins are present to ban them.
Nope. Just nope. No explanation needed for such an illogical statement.
-
I still don't know why Argonath's security isn't stronger. I'm not gonna name names, but I've seen automated anti-hacking measures at work on other servers.
We could easily do automated anti-hack, it's just we don't trust it. In those other servers you deal with false positives on a persistent basis. Trust me I've work with a server with automated anti-hack. We optionally don't do it.
-
I think the simplest solution is to try to get moderators/admins around the times in which the server is dead, find decent players who can do such a job in those timezones, I don't even think this is a major problem though TBH.
-
The only issue I see right now with the server is that Mikal isn't mapper
-
The only issue I see right now with the server is that Mikal isn't mapper
To my knowledge Mikal hasn't even applied. Can't be a mapper without an application.
-
The only issue I see right now with the server is that Mikal isn't mapper
:lol:
To my knowledge Mikal hasn't even applied. Can't be a mapper without an application.
Who knew there were applications? And what is the point? I mean do you really need a forum rank to make maps? :rolleyes:
-
:lol:
Who knew there were applications? And what is the point? I mean do you really need a forum rank to make maps? :rolleyes:
It's more than a forum rank, but yes, there are application.
-
I agree, the issue isnt widespread, nor is it a major issue.
Automated kicking, I agree with Teddy, just NO. We have that in place for the simple things like flooding (Sauron).
Also, I agree that if there were "trusted players granted the rights to kick" they would be a moderator. Kind of the point of the entry level into Administration.
I'd still like that quote.
Also, while we're on topic, would a high ping (700ms+) exclude me from attempting to rejoin administration if/when the next moderator wave happens?
-
It shouldn't be, although I don't know why you have that ping, not even my mexican internet has that shitty connection. :uhm:
A new wave of moderators was made less than a month ago, the next one wont be happening anytime soon.
-
All is that due to change in time zones. In our time zone in the morning I barely find an administration online because it's the time of sleep according to their time zone. What my point is that HQ should appoint more moderators which fits in all the time zones. HQ should have a board in 'admin section' where all admins post their time zones and then it'd be more than easy to verify moderators presence in all the time zones for HQ.
I do agree with the current moderator wave which gets fit to catch the cheaters but still there is something left which should be look forward to.
Edit:
A new wave of moderators was made less than a month ago, the next one wont be happening anytime soon.
Let the HQ decide that.
-
Create a Vote-Kick system that only operates at the time zones needed or is triggered when no moderator+ is online.
-
What my point is that HQ should appoint more moderators which fits in all the time zones.
I've never heard of humans with such super natural powers.
2424 posts lel
-
I've never heard of humans with such super natural powers.
You'd better say you couldn't understand that.
-
You'd better say you couldn't understand that.
Re-english it please. I do understand what you meant but some others won't. It seems there aren't any players that can fulfill requirements in needed time-zones
-
Re-english it please.
No!
-
im here almost always, and i've never received a forum PM about hackers or disruptive behaviour ingame whilst there are no admins.. So stop complaining that there isnt any administration online in your timezones, you have to ask for help to get it. plus there is almost always an administration member ingame.
-
All is that due to change in time zones. In our time zone in the morning I barely find an administration online because it's the time of sleep according to their time zone. What my point is that HQ should appoint more moderators which fits in all the time zones.
It's not as simple as finding someone with a timezone that is required and giving them a staff position; the person needs to be trustworthy and have the ability to learn which is what we dealt with in the last moderator wave by hiring people from various timezones.
Let the HQ decide that.
Manoni wasn't making any decisions for HQ so I fail to see why you even posted that.
On average we only open up moderator applications once a year after we have removed people from the current staff team that are no longer active.
-
It's not that big of a deal anyways.
-
Create a Vote-Kick system that only operates at the time zones needed or is triggered when no moderator+ is online.
Can be easily abused.
-
Can be easily abused.
This is why we can't have nice things.
-
Can be easily abused.
This really sums up Argonath
-
Tbh this isn't a big issue to be quarrel on. Current staff is perfect and they are always available, if not IG they are always available on forum or Skype and also don't forget we have a system to report someone on forums.
About the auto-kick or w/e should never implemented and there are plenty of reasons for it, a player is better than some shitty Bot...so just NO!!
-
I guess this concludes our discussion on the subject.
We will not give permission outside of our team to intervene. We will always aim to have around the clock staff availability but admittedly understand our staff are not actually staff... they're volunteers who have lives, jobs, and matters elsewhere on the Internet that may impact their promptness to respond.
Do note while we don't support automated punishment our scripts do, in some cases, automatically intervene when it detects abnormal behavior. An example of this is weapon cheating, our system is able to accurately detect illegal weapons and reset them. Additionally, with cheated money our system is accurately able to detect and reset the cash and ensure with 100% certainty it cannot be used.
Lastly, we do have a forum report system which allows you to lodge complaints against players and staff. Utilization of our form for this is entirely anonymous much like in-game reports. We will always follow up on these reports as we receive them.
As some have mentioned, most of us members of the administration team are available on Skype and are able to respond within an appropriate timeframe.
Hope I've cleared this up.