Argonath RPG - A World of its own
GTA:VC => VC:MP - Vice City Multiplayer => VC:MP General => Topic started by: Klaus on January 02, 2016, 01:57:21 pm
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Dear Santa, I have put together a very small and in my opinion reasonable list:
- A stable host
- VCPD to be active
- A new script
Cheers.
2/3, not bad.
Happy new year everyone! Looking forward to the new year, our scripters have lots of cool stuff in the works. ;)
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Happy new year dude, hope we'll get some more activity soon
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I was actually looking forward to return VCPD and VC:MP as I have much more time now, but for me it seems the community is once again dead at the moment. I don't remember who said it, but the phrase "VCMP is built to exist for two months during the year" is spot-on at this point. What's with the such unstable activity guys. RS2 is almost perfect now, why?
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The year welcomed Argonath 3.0, the much awaited new script that would utilize all of 0.4's new features. Though not 100 percent complete it has introduced many new features and a stable foundation for what's to come. No longer is Argonath a prisoner to host problems which was a constant annoyance for years. King, Nylez, and Marco were new editions to the A-team and VCPD was finally put out of its misery of inactive leadership.
There has, however, been a lack of regular players over the past couple of months. I'd like to know why and any kind of feedback is welcomed by Management. There is plenty of new players coming and going but there just isn't enough regulars and active groups at the moment to keep new players interested.
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It's a bit of a chain reaction. I don't know why suddenly everyone went inactive after the summer holidays but I personally check like at least every week if there's someone online, and sadly that's not the case. My days of going ingame waiting for others to join are over I'm afraid, so I just join SA:MP at that point.
Really hope we'll get an active period again. At one point this year we were more active than SA:MP.
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The year welcomed Argonath 3.0, the much awaited new script that would utilize all of 0.4's new features. Though not 100 percent complete it has introduced many new features and a stable foundation for what's to come. No longer is Argonath a prisoner to host problems which was a constant annoyance for years. King, Nylez, and Marco were new editions to the A-team and VCPD was finally put out of its misery of inactive leadership.
There has, however, been a lack of regular players over the past couple of months. I'd like to know why and any kind of feedback is welcomed by Management. There is plenty of new players coming and going but there just isn't enough regulars and active groups at the moment to keep new players interested.
That's great, you might see me lurking the streets once again sometime soon. Please wipe the dust off my VCPD desk.
As for the inactivity - lack of neutral, non-government or non-criminal jobs. While SA:MP has three branches for the players to join: criminals, law, and neutral/bussiness etc., VC:MP only has the criminals and the law aspect, which at times makes it seem as if we're a CNR server and people leave.
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There has, however, been a lack of regular players over the past couple of months. I'd like to know why and any kind of feedback is welcomed by Management.
We both know that there were regulars active but gone now, as I had a brief discussion with Kessu during VW, they were the key in keeping the players in the server. Some of them are banned now, others can't be arsed to play again/anymore. I partly belong to the last part, I'm eager to see some proper action in argo but I don't want to get caught up in the usual bs discussions that end up in a losing battle anyway.
My suggestion would be to do a new year banlist clearing but I don't know how many people are banned and whether this may help with activity.
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One of the regulars remain banned and that is Marcell, and he, just like everyone else, will have to go through unban request process.
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It's hard to find free time for Argonath when I am officialy in my 3 week homework holiday. And when it happens to check on the server, there are 0 players. I may get more active perhaps next summer.
Anyway, Happy New Year guys!
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Everyone desires to see players in Argo before joining hence the server keeps on being empty. I'm sometimes just staying alone in the server and people join but they have no idea what roleplay even is.
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Same old faces, same old stories, same old experience...
The new script brought barely anything new, the script is just an excuse to port the server to 4.0 (by the time I played)
Sure the first few weeks were alright, but after that everyone just stopped playing and it just became a tedious chore to play with like 5 people max and none of them being new players that atleast bothered to roleplay.
Admins IMO are overpopulated, there used to be like 5 admins per 8 players and the unban section is way too brutal (mostly for new players) so ease of a bit?
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One of the regulars remain banned and that is Marcell, and he, just like everyone else, will have to go through unban request process.
No wonder the server is still inactive if this is how arrogant you are, thinking I'd care about being unbanned after I DMed a manager out of boredom lol. If you want my two cents, I think the era is just dead. 0.4 killed the DM scene thus reducing the player count and most of our players were always just people who migrated / did DM scene part time. The pakis who'd just annoy the shit out of everyone then learn something and become regulars? yeah, they moved on too. The only way to resurrect this is if some dedicated regulars would keep playing daily which a) won't happen b) won't help because new players will be still mostly 10 year olds living in jungles and the desert who can't comprehend enough english to manage to register without smashing their keyboards in. There's just no reason to 'work' on something that is dead. It's one of reasons why I raged during that 2-days-mapping-period, you work a few hours for something and for what? 5 f**cking players who come on once a week / month? the regulars to whom logging on has just become a routine and not any kind of fun?
tldr
vcmp will be dead until there's enough immigration of newbies who keep the server up alive, but there's just no such 'pool' we could draw those people from, SAMP won't die no matter how shit it is/would be, just cause of those newcomers. vcmp has no player base that could support argo, most of them aren't interested in playing something like argo at all. face it, for the last 2 years like 80% of playercount was just regulars, now the difference is some of them just aren't interested in vcmp at all, some are bored of it, some have some shit to do, some just gave up on it. hence why it's dead. In a %, the playerbase was nearly always like this
70% or more = regulars
5% newcomers who had ability to grasp how to co-exist in the server
20% - randoms who couldn't even speak english
5% randoms who couldn't even speak english but could learn to use some basic commands to co-exist while serving as some kind of human bots
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Don't get the wrong idea. The server isn't dead. I've been playing today since 12.
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No wonder the server is still inactive if this is how arrogant you are, thinking I'd care about being unbanned after I DMed a manager out of boredom lol.
It's not arrogance and it in no way implied you will be making an unban request. I merely informed Brian of the current status on regulars being banned (only you) and that we will not be giving out a banlist clear.
Admins IMO are overpopulated, there used to be like 5 admins per 8 players and the unban section is way too brutal (mostly for new players) so ease of a bit?
The number of admins in the team has been around the same always, give or take 1-2, they were most notable in the opening of 0.4 server as the inactive ones were kicked out and new active ones recruited in their place. For longest of times, it was just me and Klaus administrating the server because everyone else was inactive within the team.
Our unban section is actually very lenient towards first timers, but if someone's stupid enough to remake the mistakes of the past then the consequences will be "brutal" as you put it.
And regarding ur random % numbers Marcell, you could not be more wrong. Yes, the regulars gave the server a consistent amount of players lingering about 5-8 in total, while new players increased the playercount to 20 and above.
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I guess you guys have to wait until spring or something for some activity.
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Don't get the wrong idea. The server isn't dead. I've been playing today since 12.
Yeah, 7 players compared to SAMP's 130 (not going to count how much out of that number were regulars). I'm not saying more always equals better, but the server always had its best moments when there were like 20+ people (though it was more or less rare), the golden era. And until something changes in the VCMP community itself things will stay this stale way. SAMP, no matter how much I dislike it as a client and gameplay-wise, has a constant supply of players. One leaves, another one takes his place. But VCMP's situation? I won't bring back the past but you resorted to trusting relatively a newbie on something over regulars' words just to keep the newbie playing even though he took a big shit on the server afterwards. The era where kicking hackers instead of banning them immediatelly in hope they would play afterwards without hacks has to end lol. But there's no way for it to end if the 'supply' of players who can comprehend the server itself is non existent. I don't get it really, why is VCMP so dead compared to SAMP while they're both GTA games? don't get me started on the GTA 3 multiplayer which had like 3 people online across all servers daily and that was considered lots of players. Is it cause of game related factors such as not having a big map, worse graphics etc and so on? all of those can be addressed with modifications. Or perhaps it's the fact that Argo is pretty much the only RP server for VCMP while SAMP has thousands of them, thus increasing the potential player supply. I don't know, but it's depressing. If you feel fine playing for years with 10 people out of whom 5-6 are regulars that is fine with me, but personally I think after 7 freaking years (or was it 8?) the server should have 20 players a day minimum, composed out of newcomers too and not just veterans who've been here since 2010.
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Happy New Year guys!
Let's just hope we can increase our activity on the server, because that'd be really cool! I kind of miss the good ol' days..
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Yeah, 7 players compared to SAMP's 130
SA:MP is more popular, this has always been and will never change. You make some good points but I won't go any further into this as it just isn't the place and completely off topic. the server always had its best moments
People said the same thing in 2008, then in 2009, and so on. Every year is as you call it a "golden era" for someone. Fact is some players get bored and leave but new players always replace them. This has been common practice for a long time.
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Those "good points" are the reason why I don't bother to play anymore.
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ok, tchau
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its not like you saw me ingame past august lol
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SA:MP is more popular, this has always been and will never change. You make some good points but I won't go any further into this as it just isn't the place and completely off topic.
yeah so what? u wanna just accept the fact it's like some kind of national holiday when there's 15+ players? like I said I don't expect VCMP to have even half of the players that SAMP does, but I think with all the problems being gone from 0.3 era, the player count should be at least 2x higher which it is not, in fact it seems to be lower.
Every year is as you call it a "golden era" for someone. Fact is some players get bored and leave but new players always replace them. This has been common practice for a long time.
Nobody will call the last 2 years a golden era, unless they're not sane or something. The only real burst of resurrection was when some sampers came and played for a few weeks, effectively raising the player count from 8 to 25 for quite a bit. Rest was the same as always, old farts doing their same thing and random newbies hacking / freeroaming / striving to type a word in english. New players always replace them? I wouldn't say so considering what happened overtime to VCPD once people in charge quit playing
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There has, however, been a lack of regular players over the past couple of months. I'd like to know why and any kind of feedback is welcomed by Management.
I told you my reasons and I just love the response of the "M"anagement; "ok bye". Bright times ahead, yeah?
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If the reason for you not playing anymore is the fact that VC:MP is not as popular as SA:MP then it is out of Managements hands.
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If someone does not want to play, we will not ask nor beg them to do so. You say you don't want to play? We say goodbye. The server will still welcome you later to play, if you so wish.
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Hi guys, happy new year,
I don't wanna jump into your VCMP debate because I don't have such a big experience with it as you guys, tho I personally think that VCMP chance is into SAMP players.
Argonath SAMP has been recovering last couple of months, and I think its still early for such a project, but once SAMP player count is fully recovered, I think you should considered opening doors for SA:MP players more wider, through projects, marketing, logistic, opportunities and such.
Most of SAMP players don't even know we have a VCMP server, and I could personally get a lot of them, mostly criminal organizations, to come and open divisions in VCMP, and then do a constant VC-SA roleplay, like Gvardia did few months ago, but that requires providing basic opportunities to them that they're used to have on SAMP such as ownership of cars/house/business being available more easier then it is now on VC, and making a stable plan about it that wont end up in everyone having trillions of dollars.
Again, I wrote all of this, under the assumptions that you would be interested in something like this, and that you're ready for a dialogue when it comes to compromises that will keep VC player count at around 15-30 average.
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Everyone desires to see players in Argo before joining hence the server keeps on being empty.
I think this pretty much nailed it. I've been checking the server repeatedly at different times of the day, however due to time zone differences and when I'm normally awake, I keep checking when everyone else is offline, hence why I haven't been going in-game lately despite the desire to. To be fair, not much can be done about this outside of organizing multiple people to come online together every day, and trying to get the playerbase to sustain itself again. (There have even been times where SA:MP went through this problem, despite how popular of a game mod it is). It is pretty common for servers to experience this issue, which has an unfortunate cascading effect.
...then do a constant VC-SA roleplay...
This is actually a very good idea, in my honest opinion. It hasn't happened very often on a large scale in the past across multiple servers, but the few times it has, it was extremely successful. It would be awesome to see such a thing happening again, and as said could very well bring a lot of attention to VC:MP from other locations. It would also be nice to see the overall community interacting on a global scale again.
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lack of neutral, non-government or non-criminal jobs
Scripters are tackling this issue as we speak.
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others can't be arsed to play again/anymore.
I had so much fun back in VCMP before I fell into this mess of fuckture, so I decided to fuck everybody over and disappear
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I had so much fun back in VCMP before I fell into this mess of fuckture, so I decided to fuck everybody over and disappear
The cesspit of events known as August was just proof to me that no one really gives a fuck about regulars where our points were just largely ignored
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The cesspit of events known as August was just proof to me that no one really gives a fuck about regulars where our points were just largely ignored
Maybe people start bitching about them when they leave for a long ass time. I never thought I'd go further in VCMP without Huntsmen and Klaus's motiviation.
EDIT: someone edited my post, sorry.
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The cesspit of events known as August was just proof to me that no one really gives a fuck about regulars where our points were just largely ignored
I remember my first day in VC:MP.
I asked someone how to do something and the only thing I received was fowl language and was told to fuck off back to samp x). I made a post about it and following that there was a change in leadership at VCMP. This was a few years ago.
But I highly doubt what you say is true and if you feel this way, you should endeavor to propose ways that the HQ of VC:MP can better make you feel like you're a part of the team and appreciated and not just shit on their shoes (in which your post makes you seem).
Kind Regards,
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Appreciate the reply but I don't think something like that is necessary, looking at the pattern of responses, I guess I agree on the shitting on shoes part
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wtf is this "bad girling" thing. I type down "bit3hing" and it gives me that.
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wtf is this "bad girling" thing. I type down "bad girling" and it gives me that.
yeah its some psuedo censor
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Why is everyone looking for reasons to lay blame instead of finding solutions to the problems at hand?
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yeah its some psuedo censor
:uhm: Okay thats just too important.
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Why is everyone looking for reasons to lay blame instead of finding solutions to the problems at hand?
I guess the question 'why is there a lack of players' shouldn't have been asked then.
If you want a solution, I guess the best one is to go ingame and play
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Damn, I miss this shi'.
Will re-join soon, even though my spare time is now ridiculously short!
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you should considered opening doors for SA:MP players
SA:MP players are always welcome.
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SA:MP players are always welcome.
, I think you should considered opening doors for SA:MP players more wider, through projects, marketing, logistic, opportunities and such.
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Basically if a player joins he has to take the hard road, but if he's from SAMP he should get privileges like lower prices and more money?
'Oppertunities', alright...
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Basically if a player joins he has to take the hard road, but if he's from SAMP he should get privileges like lower prices and more money?
'Oppertunities', alright...
Where did you get that from?
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Where did you get that from?
That's what ''more wider, through projects, marketing, logistic, opportunities and such'' sounds like to me in practical language instead of vague terms.
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I'm open to ideas on how we can help attract more SA:MP players but I believe everyone should have equal opportunities to gain cars, houses, etc.
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Where did you get that from?
He just has a personal grudge, not connected to the subject at all, hopefully he wont derail the topic as much as his butt is hurt.
I'm open to ideas on how we can help attract more SA:MP players but I believe everyone should have equal opportunities to gain cars, houses, etc.
Of course, no one would be more privilege then any other player, yet any player who would join, would gain the same opportunities, irrelevant who he is, and where's he coming from.
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yet any player who would join, would gain the same opportunities, irrelevant who he is, and where's he coming from.
It already is so.
Groups however, unlike SAMP, will not get any benefits from HQ or the scripts regarding "free HQ and cars". Everyone has to earn those on their own by working hard in the server, just like everyone else not in a group. (Scripts do not even recognize properties as HQs, it's persons own decision to call it such, each and every property can work as one)
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Let's be f**cking honest on this one - reason why half players play on any Argonath rp server isn't just for the roleplay but due to economical scripts, the best example being how SAMP changed from 150 players to 10 for a few months after everyone's account was reset. As it is now, nobody would play VC:MP if we'd change it to 'commie scripts' where there's no economy and everything is focused only on roleplay, this is a fact. The issue is, we were tired of newbies having Infernuses after a month of playing on 0.3, thus why it's so harsh to get any money on 0.4. So should we just give SAMPers some kind of privileges so they get shit for free as they're already tired by having to grind on SAMP to make a living? well, no. But we gotta make money more accessible, the bank rob script isn't there (unless it got implemented since I got banned, dunno) which was one of the most popular ways to make money. The reward for trucking is a joke (50 bucks, lol) and the smuggling is bugged (unless it was fixed, don't remember). In those circumstances, I think managers should give out money for roleplaying, in a balanced manner. I don't mean grotesque situations where some newb will call an admin on skype and say 'HEY BOSS! I roleplayed picking up a newspaper in front of my house, could you pay me nao plzz??' but when like 10 ppl do those massive roleplays that we're used to there should be either some kind of payday (like on 0.3) or balanced rewards for specified RP scenarios. So you might say 'but why should people earn money for just typing for the whole day?' well why should they earn money for just shooting a guy who was typing the whole day to pretend he's a bandit?
I can assure you if this was the case everyone would enjoy playing more, basic human psychology is that we like getting rewarded for something. While roleplaying reward is interacting with people, there has to be a balance between the roleplay and economical scripts - and if people were to get paid for RP, they'd have a reason to continue playing, because by economy you feel like you're raising from rags to...better rags. Think of it as gamemasters in table-based RPG games, who decide the outcomes of situations as well as potential rewards.
I used to try and kept newbies playing by giving them money for doing roleplay jobs back in 0.3 but it's kinda hard to do when everyone is just broke.
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It's nice to see the servers activity rising again as of late.
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The fact that Welcome money has been added to the server is a very good thing as it keeps new players ingame.
Adding to that is that nobody ingame is extremely wealthy and therefore there is no unfair advantage over each other.
And if one player really has interest in roleplaying, he or she will find a way to make money.
A lot of moments ingame I find myself (for example) on lower hp with a new player dressed as a medic.
I explain the job to him by letting him heal me, and he made some money doing a job.
Not hard at all, and a new player gets the idea of how to be rewarded for performing an action.
If you can't be bothered to actually work for some money, and want it delivered to you upon asking, it is best for that person to stay away from any server regarding Argonath RPG.
Oh, and a happy belated newyear for everyone.
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The fact that Welcome money has been added to the server is a very good thing as it keeps new players ingame.
Adding to that is that nobody ingame is extremely wealthy and therefore there is no unfair advantage over each other.
And if one player really has interest in roleplaying, he or she will find a way to make money.
A lot of moments ingame I find myself (for example) on lower hp with a new player dressed as a medic.
I explain the job to him by letting him heal me, and he made some money doing a job.
Not hard at all, and a new player gets the idea of how to be rewarded for performing an action.
If you can't be bothered to actually work for some money, and want it delivered to you upon asking, it is best for that person to stay away from any server regarding Argonath RPG.
Oh, and a happy belated newyear for everyone.
Very well said. That was also a great example!
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If you can't be bothered to actually work for some money, and want it delivered to you upon asking, it is best for that person to stay away from any server regarding Argonath RPG.
Lol what the fuck are you talking about, did you even read my post or maybe you misread my nickname and took me for a newbie? Wow, you let newbie earn a hundred bucks, I think you should call up Batman now, he'll definately want you as a sidekick now that Robbin's gone, actually fuck that dude, you should just sign up for charity in Africa, people from the Red Cross should just lick your shoes man, really.
I gave out prolly more than half a million for free by giving out roleplay jobs to newbies and regulars alike so don't pull that bullshit on me. You don't get the point at all. By giving money for roleplaying you encourage someone to roleplay, even if he sucks at it he improves his skill by doing it repeatedly, and roleplaying is the main point of the server itself. By resorting to earning money only through scripts; you FORCE the newbie to ignore roleplay because THIS IS A GAME, in GAME you must feel a sense of progress, the server is called RPG, RPG was always progressing your character. Both through roleplay, and things like say getting a better sword - on Argo the equivalent of better sword will be a better car, and getting a better car will require guess what $$$$$$$$.
Now let's imagine an example, and let's use some logic.....
Regular = r newbie = n
<regular does a 3 hour gameplay with the newbie involving a spree of shop robberies for example, they escaped the police so it can be considered that they 'won'.>
n: so uh.....how do I buy a car?
r: you gotta get some money man!
n: but we just robbed 10 stores and escape the police trying to arrest us, so shouldn't we get some money for that? I mean, we spent 3 hours on that right?
r: uh.....no, it doesn't work like that dude. it wasn't scripted, so no money for us
n: but the manager was just the cop chasing us and all, don't you think it'd be fair if he'd give us some reward for the rp?
r: no man no, its not scripted so no. you gotta wait a year until there's a scripted bank rob, then you can earn some money by crime.
n: uhh....so how do I get money like, NOW?
r: oh yeah.... be a cop dude.
<the newb proceeds to be a cop for the next week, pretty much just arresting and killing everyone without any interaction, just so he can get money for that shitty car he needs>
if YOU don't see anything wrong with this......well it's your opinion, but IMO it's just fucking stupid.
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Funny enough, bankrob is being scripted as we speak and smuggling works. Me and Klaus have been giving out paydays when a good roleplay is done that involves most of the server.
Smuggling was fixed after couple of days if I recall correctly. Then there's drugs script, which we released a few out to the world for free so players can have a small taste of what the drugs will be like.
Let's not forget mini-missions are being added with the rate that fuzzie can make them and doom is working on alternative ways to make money instead of trucking (as a civilian that is).
The server was released less than half done because we simply wanted a server to play on for us and the players as well as to have Argonath back in 0.4 client. Scripting team is working constantly on making new upgrades, but it does take time and you must understand their position.
You played during the very start of the server, which we knew was going to be slow economy wise. It will just go forward from here, but we will still be careful about adding too much easy money making to avoid the excuse of ingame economy that was in all previous script versions.
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Now let's imagine an example, and let's use some logic.....
Regular = r newbie = n
<regular does a 3 hour gameplay with the newbie involving a spree of shop robberies for example, they escaped the police so it can be considered that they 'won'.>
n: so uh.....how do I buy a car?
r: you gotta get some money man!
n: but we just robbed 10 stores and escape the police trying to arrest us, so shouldn't we get some money for that? I mean, we spent 3 hours on that right?
r: uh.....no, it doesn't work like that dude. it wasn't scripted, so no money for us
n: but the manager was just the cop chasing us and all, don't you think it'd be fair if he'd give us some reward for the rp?
r: no man no, its not scripted so no. you gotta wait a year until there's a scripted bank rob, then you can earn some money by crime.
n: uhh....so how do I get money like, NOW?
r: oh yeah.... be a cop dude.
<the newb proceeds to be a cop for the next week, pretty much just arresting and killing everyone without any interaction, just so he can get money for that shitty car he needs>
if YOU don't see anything wrong with this......well it's your opinion, but IMO it's just f**cking stupid.
I didn't quote any of your last comment, I talked in general, not directly to you.
Nice unnecessary swearing in your last sentence by the way, that'll convince us about the points you make, instead of getting irritated by it. *sarcasm*
Anyways, I count myself as a regular and if I really would be playing for 3 hours straight with a noob robbing a bank or whatever, I would ask Klaus myself for a small payday to be paid for our work.
Adding to that is that whenever a scenery happens where there is lack of roleplay (cops vs criminals) Klaus uses a taxday as a sign that it must be done better this time. As the amount of money everyone has is low, they will try harder once they lose money.
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Economy seems stable to me. In time more ways of earning money will appear.
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Funny enough, bankrob is being scripted as we speak and smuggling works. Me and Klaus have been giving out paydays when a good roleplay is done that involves most of the server.
Good. This was one of my favorites back in the day. I think SA:MP should also follow the same mindset of only using paydays when the RP is well within the server. As of late we've been fairly reckless with them.
Keep it up.
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I gave out prolly more than half a million for free by giving out roleplay jobs to newbies and regulars alike so don't pull that bullshit on me. You don't get the point at all. By giving money for roleplaying you encourage someone to roleplay, even if he sucks at it he improves his skill by doing it repeatedly, and roleplaying is the main point of the server itself. By resorting to earning money only through scripts; you FORCE the newbie to ignore roleplay because THIS IS A GAME, in GAME you must feel a sense of progress, the server is called RPG, RPG was always progressing your character. Both through roleplay, and things like say getting a better sword - on Argo the equivalent of better sword will be a better car, and getting a better car will require guess what $$$$$$$$.
I see where this is coming from. This is definitely the reason why I never reached more than $50,000 before, both in 0.3 and of course in 0.4 (which I think I'll never be lol). At least now, the payday concept gives a little bit of motivation to the players, but not everyone of them knows of this, so those players would think the paydays and taxes are a tad too random. Hence, that alone wouldn't help, in my opinion. Hopefully more gainful opportunities arise...
I can correctly predict that the trucking feature will be ignored altogether by the players in the near future especially new scripts are coming which would, of course, make more opportunities for earning money. A fixed $50 pay on trucking job will not cut it, in their hearts and minds, of course. At least there's some small trick to it.....but requires you to be tremendously fervent.
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I see where this is coming from. This is definitely the reason why I never reached more than $50,000 before, both in 0.3 and of course in 0.4 (which I think I'll never be lol). At least now, the payday concept gives a little bit of motivation to the players, but not everyone of them knows of this, so those players would think the paydays and taxes are a tad too random. Hence, that alone wouldn't help, in my opinion. Hopefully more gainful opportunities arise...
I can correctly predict that the trucking feature will be ignored altogether by the players in the near future especially new scripts are coming which would, of course, make more opportunities for earning money. A fixed $50 pay on trucking job will not cut it, in their hearts and minds, of course. At least there's some small trick to it.....but requires you to be tremendously fervent.
Trucking delivery fee is tied to the stock ordered, and unowned businesses always reward you 50 bucks.
Wait until people start having enough cash to order 5k stocks and you'll be rewarded quite nicely as trucker ;)
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(http://thijn.minelord.com/stats/vcmp/graphs/178.62.228.758192.png)
Server still peaking at 20+ players at weekends :D
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(http://thijn.minelord.com/stats/vcmp/graphs/178.62.228.758192.png)
Server still peaking at 20+ players at weekends :D
W00t!
Any idea what time zone that graph is displayed in?
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W00t!
Any idea what time zone that graph is displayed in?
UTC+1.
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UTC+1.
Thank you! I'm going to try and see if I can find some time on my days off to join when it is the most active. Usually when I check, everyone is already asleep. :(
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Check at around 1 pm, that's usually when the players start to join.
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Check at around 1 pm, that's usually when the players start to join.
Will do, thank you!
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Same happened today around the same time.
(http://thijn.minelord.com/stats/vcmp/graphs/178.62.228.758192.png)
Brian is right, the highest activity is between 12pm and 6pm.
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Funny enough, bankrob is being scripted as we speak and smuggling works. Me and Klaus have been giving out paydays when a good roleplay is done that involves most of the server.
Smuggling was fixed after couple of days if I recall correctly. Then there's drugs script, which we released a few out to the world for free so players can have a small taste of what the drugs will be like.
Let's not forget mini-missions are being added with the rate that fuzzie can make them and doom is working on alternative ways to make money instead of trucking (as a civilian that is).
The server was released less than half done because we simply wanted a server to play on for us and the players as well as to have Argonath back in 0.4 client. Scripting team is working constantly on making new upgrades, but it does take time and you must understand their position.
You played during the very start of the server, which we knew was going to be slow economy wise. It will just go forward from here, but we will still be careful about adding too much easy money making to avoid the excuse of ingame economy that was in all previous script versions.
That's good to hear, the mini-mission thing sounds really promising. Maybe John Wayne will make a return someday.