Argonath RPG - A World of its own

GTA:SA => SA:MP - San Andreas Multiplayer => SA:MP General => Topic started by: TiMoN on April 29, 2016, 02:48:19 pm

Title: Tasing players who are actively shooting (Rush Tazing)
Post by: TiMoN on April 29, 2016, 02:48:19 pm
Nobody has discussed this subject since taser got implemented and many knew it's just a matter of time before it becomes a regular complaint. Even during testing, I was among the first to predict such outcome.

Since when are cops allowed to tase people who are actively firing a gun? In every game I played with tasers, if you got shot with a gun in your hand you start firing like crazy and end up wasting an entire clip in seconds.

Not to mention the directly unfair advantage tasers have, allowing them to be used on players defeats the entire purpose of shooting police officers to escape. Any player who has been a victim to such scenario had complained about this, even admins.

A server rule should be made that directly disallows officers from engaging suspects are shooting their guns with tasers, or even a script that conceals a taser if it's used on a player who is shooting a gun(since something as unnecessary as anti-carsurfing was implemented, can't see why this shouldn't be added too).
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Devin on April 29, 2016, 02:57:28 pm
As far as I know SAPD had a policy against using a tazer on people wielding guns however it may have changed.
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: TiMoN on April 29, 2016, 03:00:15 pm
As far as I know SAPD had a policy against using a tazer on people wielding guns however it may have changed.
Well it's obvious that such policy isn't enforced since cops are claiming "lol missclick sry" after tazing and cuffing you. I and many others would rather have it as a server rule.
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: RuCa on April 29, 2016, 03:12:34 pm
Well it's obvious that such policy isn't enforced since cops are claiming "lol missclick sry" after tazing and cuffing you. I and many others would rather have it as a server rule.

There is a section to report sapd officers at arpd forums. Why not report that there and report the officers? Why come here?

Anyway i am active as a sapd senior office and i dont see officers abusing it.
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: TiMoN on April 29, 2016, 03:13:46 pm
There is a section to report sapd officers at arpd forums. Why not report that there and report the officers? Why come here?

Anyway i am active as a sapd senior office and i dont see officers abusing it.
Because I can't shit out a video of someone tazing me while I'm shooting when I need one.
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Marcell on April 29, 2016, 03:26:38 pm
Getting tased in the face during a shootout certainly seems like just forced script from CnR, and requesting evidence for every occurance like that is stupid because a) people can say it was just a misclick or they didn't see you shooting earlier b) you'd have to record yourself shooting earlier. Also someone said taser was impossible to use when someone has a kevlar on him, but apparently that's not true since I evidenced few people getting tased in full kevlars today.
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Devin on April 29, 2016, 03:27:52 pm
I would prefer SAPD had a regulation regarding the usage of a taser, if it becomes a server issue, we won't be introducing a rule, we would just remove the taser altogether.
Also kevlar only protects you from a torso shot by a taser.
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: jovanca on April 29, 2016, 03:36:02 pm
Why not simply add script which wouldnt allow taser shots while in combat?
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: TiMoN on April 29, 2016, 03:39:35 pm
Why not simply add script which wouldnt allow taser shots while in combat?
I second this;
even a script that conceals a taser if it's used on a player who is shooting a gun(since something as unnecessary as anti-carsurfing was implemented, can't see why this shouldn't be added too).
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Marcell on April 29, 2016, 03:54:52 pm
I second this;
Yeah, considering that roof shooting received a script to prevent it instead of just a rule I don't see why not. A regulation should be used for RP reasons, taser getting used in combat isn't a RP issue (like being corrupt) but more of a server/script wise issue, since it's OP/doesn't make much sense.
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Leonardo on April 29, 2016, 04:23:02 pm
Obviously, the taser should not be used on players who yield guns/are in combat. This is a constantly repeated on and on to the law enforcement (from my point of view) and in my opinion, should be also included in a question at the SAPD's first test (the scripted one), so the newly-recruited officers (freecops) are also aware of it, instead of being exclusively being an official law enforcement rule (SAPD, FBI), as it obviously gives an unfair advantage to the police in scene.

Anyway, if you see any SAPD/FBI member tazing someone who's armed, you can feel free to screenshot and complaint, in these cases it wouldn't be required to roleplay out the evidence.
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Arslan on April 29, 2016, 04:23:33 pm
Shooting a tazer while someone is shooting at you is strictly forbidden in the SAPD and FBI, anyone found doing so should be reported directly to the relevant authority. It doesn't matter if you have no screens or such. If you do it helps but still if such an event takes place, it would be appreciated if it is reported as soon as possible so it can be dealt with.
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Marcell on April 29, 2016, 04:25:32 pm
Obviously, the taser should not be used on players who yield guns/are in combat. This is a constantly repeated on and on to the law enforcement (from my point of view) and in my opinion, should be also included in a question at the SAPD's first test (the scripted one), so the newly-recruited officers (freecops) are also aware of it, instead of being exclusively being an official law enforcement rule (SAPD, FBI), as it obviously gives an unfair advantage to the police in scene.

Anyway, if you see any SAPD/FBI member tazing someone who's armed, you can feel free to screenshot and complaint, in these cases it wouldn't be required to roleplay out the evidence.
The problem isn't just regulation related, because it can happen by accident as well - what if cops ready the taser, a suspect doesn't want to start shooting instantly (as to avoid DM), so he delays the shooting and gets tased right after firing off 2-3 rounds? etc. That's why a script against it would be nice.
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Leonardo on April 29, 2016, 04:29:09 pm
The problem isn't just regulation related, because it can happen by accident as well - what if cops ready the taser, a suspect doesn't want to start shooting instantly (as to avoid DM), so he delays the shooting and gets tased right after firing off 2-3 rounds? etc. That's why a script against it would be nice.

I see what you mean and i'd agree with it, i just can't visualize further how the script would work; the taser would disappear from the cop's hand if a wanted player within a certain range is holding a weapon?
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Arslan on April 29, 2016, 04:31:03 pm
The problem isn't just regulation related, because it can happen by accident as well - what if cops ready the taser, a suspect doesn't want to start shooting instantly (as to avoid DM), so he delays the shooting and gets tased right after firing off 2-3 rounds? etc. That's why a script against it would be nice.

If someone has opened fire, that's it, you can't use tazer anymore. I doubt a lot of  "accidents" can happen with tazer as it requires good aim and focus to hit a good shot.
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Marcell on April 29, 2016, 04:33:11 pm
If someone has opened fire, that's it, you can't use tazer anymore. I doubt a lot of  "accidents" can happen with tazer as it requires good aim and focus to hit a good shot.
Just to clarify this: so you're saying if a cop has his taser ready during a routine search for example, and the suspect decides to quickly take out a gun and start shooting, he's required to switch to his sidearm even though he has clear taser shot on the suspect?
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: TiMoN on April 29, 2016, 04:34:54 pm
Just to clarify this: so you're saying if a cop has his taser ready during a routine search for example, and the suspect decides to quickly take out a gun and start shooting, he's required to switch to his sidearm even though he has clear taser shot on the suspect?
Yes.
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Arslan on April 29, 2016, 04:38:45 pm
Just to clarify this: so you're saying if a cop has his taser ready during a routine search for example, and the suspect decides to quickly take out a gun and start shooting, he's required to switch to his sidearm even though he has clear taser shot on the suspect?

Well this is an edgy situation. I assume involvement from HQ would be needed to confirm a boundary. If a guy is being held under taser point and then takes out a gun, I would say the LEO can use the taser and refrain him from doing so and start shooting. So I guess he has one shot, if successful, he tazes him. However, if he misses, and the suspect continues shooting and he's moving etc, then tazer can not be used and LEO must change weapon.
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Marcell on April 29, 2016, 04:41:03 pm
I assume involvement from HQ would be needed
And this is why we should just have a scripted restriction assumming it's possible.
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Ivan_MC on April 29, 2016, 04:41:10 pm
Then spectate Devon, cuz he is one of the tards doing this and also abusing the teezer
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Arslan on April 29, 2016, 04:43:40 pm
And this is why we should just have a scripted restriction assumming it's possible.
Why would there be need for scripted restriction? The restriction would be created based on boundary made by HQ. Once that is set it can be followed. Also to add to my post above, in that situation the officer would only have one shot of tazer at the suspect if he took the tazer out PRIOR to the suspect taking his gun out. If the suspect took his gun out and shoots, you cannot then withdraw a tazer and shoot.
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Arslan on April 29, 2016, 04:45:52 pm
Then spectate Devon, cuz he is one of the tards doing this and also abusing the teezer

There is no LEO named Devon who has access to tazer.
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Drix on April 29, 2016, 04:50:34 pm
Seriously? We gotta make a topic about every god damn thing it happens ig? Of course it's a rule and those who break it will get punished from SAPD. There is no "some cops" "a cop" "coppers" state the name state the situation and it will be dealt with. We have strict rules for the tazer usage, last thing we need is more topics of people bad girling  on forums about it being misused..

As far as I know SAPD had a policy against using a tazer on people wielding guns however it may have changed.
Don't be an idiot it hasn't changed, you wanna remove this also? Go ahead enjoy your self.
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Huntsman on April 29, 2016, 04:53:10 pm
SAPD has strict guidelines about using the tazer. If someone is rush tazing you report them to the CMD
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Devin on April 29, 2016, 05:45:08 pm
Seriously? We gotta make a topic about every god damn thing it happens ig? Of course it's a rule and those who break it will get punished from SAPD. There is no "some cops" "a cop" "coppers" state the name state the situation and it will be dealt with. We have strict rules for the tazer usage, last thing we need is more topics of people bad girling  on forums about it being misused..
Don't be an idiot it hasn't changed, you wanna remove this also? Go ahead enjoy your self.

You better work on your attitude, I am just about done with these egotistical remarks as you feel you can say what you want to anyone. Show some respect if you expect respect to be shown towards yourself.
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Drix on April 29, 2016, 05:53:55 pm
You better work on your attitude, I am just about done with these egotistical remarks as you feel you can say what you want to anyone. Show some respect if you expect respect to be shown towards yourself.
Pretty ironic remark there.
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Devin on April 29, 2016, 05:55:17 pm
Since you can't take criticism from players and lack the maturity to comprehend what I said in my post;
Would you like to elaborate as to why and how my post offended you?
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Link9rly on April 29, 2016, 06:01:51 pm
Seriously? We gotta make a topic about every god damn thing it happens ig? Of course it's a rule and those who break it will get punished from SAPD. There is no "some cops" "a cop" "coppers" state the name state the situation and it will be dealt with. We have strict rules for the tazer usage, last thing we need is more topics of people bad girling  on forums about it being misused.
Where do we properly file complaints tho? Everything has to go through IA in a roleplay matter. There needs to be a non-roleplay section to post about guideline violations such as the taser stuff (http://i.imgur.com/zX58gqB.gifv).
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Conk on April 29, 2016, 06:08:18 pm
such as the taser stuff (http://i.imgur.com/zX58gqB.gifv).

You've got the accuracy of a drunk trying to piss in a toilet bowl

(http://static.fjcdn.com/gifs/How+men+pee+in+public+bathrooms_7214a6_5544927.gif)
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Link9rly on April 29, 2016, 06:10:21 pm
...
Was reaching for the Shadowplay key. :(
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Sweeper on April 29, 2016, 06:13:55 pm
SAPD has strict guidelines about using the tazer. If someone is rush tazing you report them to the CMD

Link?
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Celso on April 29, 2016, 06:16:26 pm
As far as I know SAPD had a policy against using a tazer on people wielding guns however it may have changed.
Affirmative, If one says ''Sorry missclick'' report it to us in PM on this forum or another, doesn't matter if it's RP or non RP please include pictures (SS and Chatlog).
Also FBI doesn't operate with the same rules that we do.

SAPD Command
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Drix on April 29, 2016, 06:24:49 pm
Where do we properly file complaints tho? Everything has to go through IA in a roleplay matter. There needs to be a non-roleplay section to post about guideline violations such as the taser stuff (http://i.imgur.com/zX58gqB.gifv).
You file the complaint, usually the ones that are made in a roleplay matter go to IA to handle it and those who are clear rule-break of  the procedures are handled by SAPD Command Staff. But you are right we'll specify it on the topic just to avoid any further confusions. Other then that i have gotten complaints on my PM, a good example of it is =AV=Mihal, so like Celso said..
 
Quote
If one says ''Sorry missclick'' report it to us in PM on this forum or another, doesn't matter if it's RP or non RP please include pictures (SS and Chatlog).
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Luke on April 29, 2016, 06:25:30 pm
As said probably a thousand times the SAPD has regulations with the taser, and it has even been published within the SAPD a massive topic about it inwhich we all had to sign etc, now when it comes to tasers been used with people and firearms, its simple I have had the siutaiton myself, we always aim to arrest we dont aim to kill with the tasers we use them as a resort to when we feel that it is easier to detain a suspect then to kill him, I have my taser out all the time rather then my desert eagle, now if I go to a situation and I leave the vehicle and say the suspect is running, I will tase them, you know the evading etc. but we tend to have this situation where suspects who have high notoriety will pull a gun in a way to save their notoriety, now within that split second the gun comes out (talking about criminal) and we haven't already tased, I guess we will do so, now when the gun comes out and people begin to shoot, like myself (keybinded) I will switch to the desert eagle and fire as normal. Point is sometimes its accidental, judgement can be changed at any given time, now why TiMoN is saying this topic is because yesturday at Jeffereson he was chased down, dragged out of his vehicle, and then pulled a gun, a officer already had a taser out and tased him literally milisseconds after he fired his first shot. The taser is always the go-to rather then desert eagle, because good police work would be to detain a suspect rather then kill one but with the whole "I dont want to get caught because of my notoriety" is the whole reason why this is being pushed out and around, because yes there might be someone who tases someone who has a gun but the reason why the person has pulled a gun is becasue they would rather die then lose notoriety, which in cases is understandable but logically cops would propbably tase you instantly if they even saw you go for the weapon.
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: TiMoN on April 29, 2016, 06:32:08 pm
now why TiMoN is saying this topic is because yesturday at Jeffereson he was chased down, dragged out of his vehicle, and then pulled a gun, a officer already had a taser out and tased him literally milisseconds after he fired his first shot.
no no no no don't put that on me
My car was shot down East of County General and I ran away for a few seconds until Ben and Julio parked infront of me, I start shooting Ben and dropped him to like 10 hp while getting shot by everyone with SMGs and deagles. Julio casually runs behind me and uses his taser just a second before I land the final shot on Ben.

no b/s pls
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Julio. on April 29, 2016, 06:40:04 pm
Hi,
The "sorry misclick" wasn't the actual reason was it, I told you ingame what happened. "Sry misclick" is an internal running joke from when Rusty got shot with a taser at the SAPD ceremony.

I already had my taser out, firing at you, and shot at you with the taser before you took out the weapon and started shooting at Ben, however, I do not remember seeing you fire at Ben before I took my final shot. Also, if you recall, there were approximately 12 police officers around you when you decided to "cut and run" and ran out from the circle, I logically assumed there wouldn't be a shootout as there was one of you and 12 of us. (Nice RP running from 12 armed cops though).
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Drix on April 29, 2016, 06:44:19 pm
Hi,
The "sorry misclick" wasn't the actual reason was it, I told you ingame what happened. "Sry misclick" is an internal running joke from when Rusty got shot with a taser at the SAPD ceremony.

I already had my taser out, firing at you, and shot at you with the taser before you took out the weapon and started shooting at Ben, however, I do not remember seeing you fire at Ben before I took my final shot. Also, if you recall, there were approximately 12 police officers around you when you decided to "cut and run" and ran out from the circle, I logically assumed there wouldn't be a shootout as there was one of you and 12 of us. (Nice RP running from 12 armed cops though).
(https://i.imgflip.com/13br2v.jpg)
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Julio. on April 29, 2016, 06:52:12 pm
no no no no don't put that on me
My car was shot down East of County General and I ran away for a few seconds until Ben and Julio parked infront of me, I start shooting Ben and dropped him to like 10 hp while getting shot by everyone with SMGs and deagles. Julio casually runs behind me and uses his taser just a second before I land the final shot on Ben.

no b/s pls

Just to add, if you have footage of this occurring then feel free to submit an official complaint at this link: http://arpd.argonathrpg.com/forum/index.php?board=52.0

I'm positive I was in the right here as I am aware of the current taser regulations... but if you can upload a video saying otherwise and I am indeed in the wrong, then I won't shy away from a punishment that is just.

I got out my vehicle and immediately did /taser as you were running from the group of 12+ cops. At this point, and on me firing my first shot I can categorically say you were not wielding a weapon, as I wouldn't have opened fire with the taser.
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Luke on April 29, 2016, 06:56:33 pm
Word of advice have some kind of recording software on at all times, just like I do with my shadowplay records the last 20 mins. Its like real life you litreally have to record everything.
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: TiMoN on April 29, 2016, 06:58:07 pm
Just to add, if you have footage of this occurring then feel free to submit an official complaint at this link: http://arpd.argonathrpg.com/forum/index.php?board=52.0
Because I can't shit out a video of someone tazing me while I'm shooting when I need one.


(https://i.imgflip.com/13br2v.jpg)
cancer memers should be hanged
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: DinoKid23 on April 29, 2016, 07:11:20 pm
it's kind of an ooc issue so take the video and submit it as an ooc complaint to command as written in previous responses
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Dangerous on April 29, 2016, 07:38:52 pm
I've noticed something different about this subject.
Officers started to shoot you even if you're not armed or shooting just to make you vulnerable to the Taser lowering your armor. :app:
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: TiMoN on April 29, 2016, 07:40:13 pm
I've noticed something different about this subject.
Officers started to shoot you even if you're not armed or shooting just to make you vulnerable to the Taser lowering your armor. :app:
Taser doesn't lower armor, you can't even get tased if you're shot in the chest while wearing armor.
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: McGarrett on April 29, 2016, 07:44:09 pm
Tasing people while in a shootout should not just be a SAPD regulation, but a server wide regulation as play-to-win.
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Dangerous on April 29, 2016, 07:44:32 pm
Taser doesn't lower armor, you can't even get tased if you're shot in the chest while wearing armor.
That's the point.
They shoot you with a different weapon until you don't have armor then they just tase you.
All this while being unarmed.
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Julio. on April 29, 2016, 07:49:13 pm
Word of advice have some kind of recording software on at all times, just like I do with my shadowplay records the last 20 mins. Its like real life you litreally have to record everything.

My computer moans about memory usage when I use the integrated Windows 10 one, I don't know whether it's caching it in the RAM or something but it's definitely irritating...
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: .Matthew. on April 29, 2016, 07:54:31 pm
Love how criminals always jump into every single topic made against the cops, while whatever is thrown at us, on Law side, we always stick it up our ass and keep it there and move along. Yet, when something comes against criminals, like taser (ironically there's a topic about it already :O), it automatically becomes subject to rebellion, riots and shitstorms on forum. And then since Argonath is built of 90% tough criminals who you wanna step aside and let them show you their notoriety (gotten by annoying cops and hiding in a random house in whole map, using /Vehicles to respawn your vehicle outside so we can't find you anyhow and being there until escape), HQ instantly comes in bowing down to those and listening to their constant complaints against the cops. We were just today on skype discussing how maybe we should start shitting on every feature criminals get just to annoy the HQ and get them to do what we ask for.

Honestly, show me how many topics were made by cops against criminal features and how many topics were made by criminals against cop features. Then once you find them all, calculate the percentage and difference between the two numbers. If you expect us to continuously eat shit just because the majority decides to complain about it and make shitstorm about every feature we get, then you're wrong because time will come when it will cause bigger issues. Stand up for once and tell them to quit moaning about every f**cking feature that gets implemented for the cops.

Also, begging you, make a role swap event for a week and we'll show to every single tough guy out there how easy it'll be for us to escape every attempt of getting shit against us, especially for court. It'll be best possible way to show them how easy it is for us to be criminals and how hard it'll be for them to be cops.

And no, not saying I support people tasing those who shoot at them with lethal weapon, I'm just pointing out how every time there's a feature made for cops it becomes subject to shitstorms and rebellions, while whenever criminals get features like notoriety, I could write essays about how abused and easily gained it is nowadays, still I stick it up and keep it in skype.
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: TiMoN on April 29, 2016, 08:00:39 pm
Love how criminals always jump into every single topic made against the cops, while whatever is thrown at us, on Law side, we always stick it up our ass and keep it there and move along. Yet, when something comes against criminals, like taser (ironically there's a topic about it already :O), it automatically becomes subject to rebellion, riots and shitstorms on forum. And then since Argonath is built of 90% tough criminals who you wanna step aside and let them show you their notoriety (gotten by annoying cops and hiding in a random house in whole map, using /Vehicles to respawn your vehicle outside so we can't find you anyhow and being there until escape), HQ instantly comes in bowing down to those and listening to their constant complaints against the cops. We were just today on skype discussing how maybe we should start shitting on every feature criminals get just to annoy the HQ and get them to do what we ask for.

Honestly, show me how many topics were made by cops against criminal features and how many topics were made by criminals against cop features. Then once you find them all, calculate the percentage and difference between the two numbers. If you expect us to continuously eat shit just because the majority decides to complain about it and make shitstorm about every feature we get, then you're wrong because time will come when it will cause bigger issues. Stand up for once and tell them to quit moaning about every f**cking feature that gets implemented for the cops.

Also, begging you, make a role swap event for a week and we'll show to every single tough guy out there how easy it'll be for us to escape every attempt of getting shit against us, especially for court. It'll be best possible way to show them how easy it is for us to be criminals and how hard it'll be for them to be cops.
I am in no shape or form shitting over cops or FBI, I was pointing out an unfair advantage that should never exist in the server, not because it gives cops obvious advantage(which I never complained about), but because it's ruin the whole point of shooting cops.
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Julio. on April 29, 2016, 08:02:40 pm
We could always talk about how much cops get paid for an arrest compared to how much criminals have been making from meth and weed  :dead:
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: TiMoN on April 29, 2016, 08:08:44 pm
We could always talk about how much cops get paid for an arrest compared to how much criminals have been making from meth and weed  :dead:
I'm too lazy to quote how many times I asked for higher cop payments. :)
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Khm on April 29, 2016, 08:26:32 pm
If the majority of the players (new players aside) aren't capable of using a script then why are you still thinking in keeping it and enforce rules? It's just turned into a Cops versus Criminals topic yet again..
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: .Matthew. on April 29, 2016, 08:48:41 pm
If the majority of the players (new players aside) aren't capable of using a script then why are you still thinking in keeping it and enforce rules? It's just turned into a Cops versus Criminals topic yet again..
It always does. Argonath is criminals versus cops. The number of cops, criminals compared to number of neutral lawful citizens is insanely big. And considering that criminals always end up making a topic against a feature cops get when they see one or two abuse it, instead of reporting it properly in the appropriate website, they make a topic in argonath forum in which other criminals join it to rebel against the feature and say how they were abused even if they haven't been. Just to make it look like a big issue, just how they do in the "cops can't return after death" topic. They claim SAPD became more organized and stuff while SAPD hasn't changed a single rule or way of how they operate. People just say it so the rule stays, doesn't matter if they haven't actually seen a change in how SAPD operates, they'll say positive thing just so the rule can stay. Same thing when there's topic against cop features, they'll all claim being abused and terrorized by it when in reality they might've seen one or two abused it.
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Leonardo on April 29, 2016, 08:51:25 pm
Also, begging you, make a role swap event for a week and we'll show to every single tough guy out there how easy it'll be for us to escape every attempt of getting shit against us, especially for court. It'll be best possible way to show them how easy it is for us to be criminals and how hard it'll be for them to be cops.

An off-topic remark: That already happened, a long time ago. SWAT patrols of Corleones/Gvardias were routine shit. If you wanna know how that end, hit me up somewhere. :lol:

_______________________________________ _________

Regarding to the topic, it obviously completly lost the focus since Drix posted an overheated remark there, and it was petty obvious it'd end with people posting reactions and memes. Having a discussion on Argonath seems close to impossible. :lol:

Like, what does this reply has to do with the thread?

We could always talk about how much cops get paid for an arrest compared to how much criminals have been making from meth and weed  :dead:

Anyway, i do not see how a missclick could be an excuse to the taser. The taser is a typed-out command, if the officer is not certain of what he should be yielding at the time, then have a pepper spray or a baton, instead of a Taser, having the option to quickly pull his side-arm IF needed. The SAPD/FBI should by padron, enforce regulations against the abusive usage of the taser, and perhaps the server administration review parallel cases (ex. freecops).
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: .Matthew. on April 29, 2016, 08:56:02 pm
An off-topic remark: That already happened, a long time ago. SWAT patrols of Corleones/Gvardias were routine shit. If you wanna know how that end, hit me up somewhere. :lol:

Would absolutely love to see it in current Argonath.
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Vaeldious on April 29, 2016, 09:27:30 pm
Gonna weigh in here. I see the tazer being tied directly to notoriety loss.

Most of the time ive been a law abiding citizen, short of TS evasions while racing or growing weed. I'd never really had a need for notoriety, black market etc for my style of roleplay. The economy has blossomed quite a bit with the 5.2 rollouts, even notorious criminals making a ton of money just middle man dealing at the black market (15k for meth equipment). That being said, its been a fun challenge this last week to try to get to level 3 (Ghost). A completely different aspect of the same server, it was like it was brand new all over again. Took me a couple days to get close (2600 i think it was), when I found myself in this same kind of circumstance. I was producing meth and was discovered by a LEO. I was able to ditch my Journey and make it to an Elegy, and ran around the map. I got cornered in, and even while open firing at officers, got hit with a tazer.

Of course, loosing notoriety sucked. It was disappointing. It also felt like no matter what, there was no roleplay way out of the situation to keep notoriety. I know you win some, you loose some....this just felt like winning was never an option. That makes you not even want to play. Why bother trying to build notoriety if it can be taken so easily (even by a harassing cop during a routine traffic stop). Ive had police officers gleefully tell me that their only intention was to make me loose notoriety. At least prior to tazer, there was always a slim chance of success or escape. It kept the game fun.

I'm not against tazer as a whole, because just like irl, cops want to apprehend you, not leave a bloody carcass on the street. Tazer just feels like a game-over/revenge mechanism. I am for some kind of measure of it if combat is already initiated to the point of lethal force being authorized (IE the suspect shooting), then tazer should be unable to be drawn. No officer with common sense or training is going to go for a tazer while bullets fly by unless their intent is specific to the "hey i can end this shootout in 1click no matter what and take their notoriety watch them rage" mentality.

TBH, now that Ive cooled off and not so agitated about loosing notoriety, I'm actually looking forwards to regaining it again. Gives me a reason to get back on tomorrow, instead of "oh well I have access to everything so im gonna sit in this compound". Not only that, but its helped me develop my roleplay skills as a criminal. But there is definitely a balance of power issue with it in practice that needs to be addressed.
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Ben. on April 30, 2016, 06:20:24 pm
No-one's ever happy with what they've got, in Argonath.
SAPD were given some new toys, like the taser and lockable tolls - Criminals complain.
Criminals were given opportunity to grow weed in new places - Cops complain.
SAPD told they can't return after death - Criminals gloat, cops complain.
Teddy writes a topic commenting on criminal's "RP" - Cops gloat, criminals complain.

It's predictable!

I'm starting to think that this is why the owner's didn't originally want to give the SAPD lots of fancy scripts for things which can be quite easily roleplayed without script enforcement.

http://www.argonathrpg.com/index.php?topic=38482.0 (http://www.argonathrpg.com/index.php?topic=38482.0)
See link to Argonath Vision, which is still in place. Let's show some common sense (as per points 4 and 5 of the Vision) instead of just moaning.



The SAPD has proper channels for dealing with issues related to SAPD members - Probably a better idea to raise it there than write a complaint topic here.
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Devin on April 30, 2016, 06:35:49 pm
Argonath Vision has been recycled.
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Mobius on April 30, 2016, 06:46:24 pm
Argonath Vision has been recycled.

 :cowboy:
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Link9rly on April 30, 2016, 06:48:55 pm
Argonath Vision has been recycled.
(http://i.imgur.com/VM2YBUI.gif)
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Ben. on April 30, 2016, 06:52:24 pm
Argonath Vision has been recycled.
Not according to my forum inbox!  :rage:
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Rei on April 30, 2016, 06:55:09 pm
Argonath Vision has been recycled.

k
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Marcell on April 30, 2016, 07:01:41 pm
bla bla bla whining because others whine
Ok first of all, the concept of cop work is basically for good-hearted naive people both in real life and in the game. You're not supposed to have it easy just cause you work for the gov., in fact, you're meant to be restricted by regulations, stuck on shitty/average pay despite that you would be earning more as a criminal for similar range of talents (shooting people, in general). In order to have your job easier you get free gear and organized backup. I thought this is kind of obvious. The only wrong matter between criminals and cops is that currently nothing is lost on death (except for some money if you're wanted) which doesn't make much sense.

Second, nobody is whining about taser because it's a new police toy. People are whining because it more or less forces roleplay, which is completely fine when you're running on foot, won't listen to cop orders to give up as you're beating someone up, and so on. However a single hit-kill (it doesn't kill, but getting busted turns out to be worse for those who care about notoriety system - I don't) tool that isn't restricted by scripts has a big potential for abuse, and we already have too many not fully explained, middle-ground, common-sense rules as it is. Again, if carsur shooting is restricted by a script there is simply 0 reasons why taser shouldn't be. How is a newbie for example suppossed to know about the regulation, so he could report it to SAPD authorities if he gets tazed? etc. Keep in mind even the most powerful weapon non-law enforcement gets, the RPG, isn't able to kill someone in one hit (unless someone has low HP.)

I suggest you drop the 'server is cops n robbers' mentality because it's only going in on your head. If not for cops, being a  criminal would be pointless. If not for criminals being a  cop would be pointless.
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Gandalf on April 30, 2016, 07:11:28 pm
Argonath Vision has been recycled.
Recycled means it is used again.  :gand:
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Devin on April 30, 2016, 07:13:20 pm
Recycled means it is used again.  :gand:

Indeed, it's still being used;
(https://upload.wikimedia.org/wikipedia/commons/f/f0/Toilet_paper_orientation_over.jpg)
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Teddy on April 30, 2016, 07:13:26 pm
Recycled means it is used again.  :gand:

Yeah, by some other third world community
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: TrotlDebilni on April 30, 2016, 07:21:30 pm
Should we just have a weekly "complain about shit" thread that gets derailed in the first two pages, I mean come on.
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Teddy on April 30, 2016, 07:40:04 pm
Should we just have a weekly "complain about shit" thread that gets derailed in the first two pages, I mean come on.

Welcome to Argonath RPG, I'll be your tour guide Teddy. If you look to your left you'll see cops bitching and moaning about criminals, and over there on your right you'll see criminals bitching and moaning about cops. If you look off into the distance you can begin to see the faint image of non-cops and non-criminals actually not giving a shit about some forum topic and actually roleplaying.
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: TonySforza on April 30, 2016, 07:41:50 pm
Good to know that the community doesn't rely solely on me to roast people.

To derail the topic:








remove blips, kthxbai
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: TrotlDebilni on April 30, 2016, 07:43:56 pm
remove blips, kthxbai
Remove blips? Make RHL indefinite? What? Who said that?
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Teddy on April 30, 2016, 07:47:15 pm
Good to know that the community doesn't rely solely on me to roast people.

Yeah and we don't need websites to do it :lol:
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Julio. on April 30, 2016, 08:55:13 pm
Uh, since when did the development team belittle the owners? ...
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Dizzy. on April 30, 2016, 08:59:54 pm
Uh, since when did the development team belittle the owners? ...

since they began to care about this community more than the owner did
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: TrotlDebilni on April 30, 2016, 09:01:01 pm
Uh, since when did the development team belittle the owners? ...
Since the server became good tbqh.
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Julio. on April 30, 2016, 09:08:20 pm
I'd be interested in getting an owner or dev team response to that tbh, seen clashes happen a couple of times and am intrigued why the entire team isn't presenting a united front.
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Link9rly on April 30, 2016, 09:49:07 pm
I'd be interested in getting an owner or dev team response to that tbh, seen clashes happen a couple of times and am intrigued why the entire team isn't presenting a united front.
As far as I know, most of the team is on the same page. Only the owner isn't. Most of the community also backs the development team.
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Julio. on April 30, 2016, 10:06:58 pm
Who pays the bills?
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Luke on April 30, 2016, 10:14:16 pm
Who pays the bills?

Mums credit card
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: TonySforza on April 30, 2016, 10:52:02 pm
A parent who only pays for their children's needs doesn't automatically become a good parent.
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Link9rly on April 30, 2016, 10:52:30 pm
Who pays the bills?
Who helped establish the foundation for the current Argonath? Roleplay has greatly increased. Quality for said roleplay has also increased. Players are coming back, bugs are being ironed out and the developers listen to the community now.
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Fuzzy on April 30, 2016, 10:55:10 pm
A parent who only pays for their children's needs doesn't automatically become a good parent.
(https://media.giphy.com/media/Lcn0yF1RcLANG/giphy.gif)
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Ben. on April 30, 2016, 11:02:47 pm
Well, I'd liken it more to biting the hand that feeds actually  :(
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Devin on April 30, 2016, 11:12:37 pm
We are handling the server the way it needs to be handled and how it should have been handled for the past years.
As for the relation between HQ/Devs and the owner, we have a mutual understanding between us.
He lets us do things as we feel fit to improve on the server and in return he watches and waits for me to trip on my rope.  :bananarock:
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Julio. on April 30, 2016, 11:23:16 pm
Thanks Devin, the other responses from non-staff members were somewhat irritating and totally surplus to requirements. Appreciate the response from you. So I'm assuming the wiping the ass with the Argonath vision post was an ongoing joke between you internally? Would be relieved of it was.

J
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Devin on May 01, 2016, 12:59:16 am
Well it is not entirely a joke, we don't follow the Argonath Vision anymore and we have made our own path.
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Mikal on May 01, 2016, 01:16:10 am
After today I'm in support of taser being removed.
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Julio. on May 01, 2016, 01:21:38 am
Well it is not entirely a joke, we don't follow the Argonath Vision anymore and we have made our own path.

Well, provided Gandalf has approved it then no worries. It was my previous belief he had not though.
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: BlueFox on May 01, 2016, 01:30:53 am
After today I'm in support of taser being removed.

My sig. vvv
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Mikal on May 01, 2016, 01:45:22 am
My sig. vvv
You have no sig on my screen...?
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: BlueFox on May 01, 2016, 03:17:24 am
You have no sig on my screen...?

Then fix yo' shit.
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: TrotlDebilni on May 01, 2016, 07:07:27 am
You have no sig on my screen...?
you aren't missing anything

I like your attempt at getting the topic on track.
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: .Matthew. on May 01, 2016, 08:30:30 am
After today I'm in support of taser being removed.
http://arpd.argonathrpg.com/forum/index.php?board=52.0

Start sending your reports in :) still haven't seen one pop out about a taser being abused.
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Link9rly on May 01, 2016, 03:52:36 pm
http://arpd.argonathrpg.com/forum/index.php?board=52.0

Start sending your reports in :) still haven't seen one pop out about a taser being abused.
(http://i.imgur.com/hnOON6c.png)
Source. (http://arpd.argonathrpg.com/forum/index.php?topic=36212.msg326969#msg326969)
So why exactly aren't reports public anymore?
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: taseen11 on May 01, 2016, 03:58:50 pm
(http://i.imgur.com/hnOON6c.png)
Source. (http://arpd.argonathrpg.com/forum/index.php?topic=36212.msg326969#msg326969)
So why exactly aren't reports public anymore?

So they can be investigated properly without 1841014810 people commenting on them.
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Link9rly on May 01, 2016, 04:02:05 pm
So they can be investigated properly without 1841014810 people commenting on them.
You do know it can be configured to work like that, right? Look at the way the SAMP unban request section work.
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: taseen11 on May 01, 2016, 04:03:50 pm
You do know it can be configured to work like that, right? Look at the way the SAMP unban request section work.

What about witnesses?
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Link9rly on May 01, 2016, 04:06:59 pm
What about witnesses?
As far as I know, taser abuse, hydra misuse, DB/HSU misuse and shit like that aren't RP complaints, so they wouldn't need RP witnesses. Just screenshot/video evidence. If the person complaining has more evidence from other points of view, he can just modify his post to include them.
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Conk on May 01, 2016, 04:07:47 pm
Yeah good luck with posting a single IA report, let alone 10 of them. Lionel is the only one handling IA and he's inactive. I've had a report sitting there for a while and all I have is a message saying "we haz ur report thanks"
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Julio. on May 01, 2016, 05:47:27 pm
Yeah good luck with posting a single IA report, let alone 10 of them. Lionel is the only one handling IA and he's inactive. I've had a report sitting there for a while and all I have is a message saying "we haz ur report thanks"

Maybe @Lionel Valdes is busy...
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Lionel Valdes on May 01, 2016, 05:51:55 pm
So why exactly aren't reports public anymore?

To protect the identity of the complainant, witnesses as well as protect the officer from public defamation. This is exactly how Internal Affairs works, even in your local police department.

Yeah good luck with posting a single IA report, let alone 10 of them. Lionel is the only one handling IA and he's inactive. I've had a report sitting there for a while and all I have is a message saying "we haz ur report thanks"

I have to admit that I've been quite busy recently, but your complaint is far from ignored. In fact, it'll be concluded today.
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Link9rly on May 01, 2016, 06:03:06 pm
To protect the identity of the complainant, witnesses as well as protect the officer from public defamation. This is exactly how Internal Affairs works, even in your local police department.
It makes sense for in-character/RP complaints, not for:
taser abuse, hydra misuse, DB/HSU misuse and shit like that
For example, how the fuck are you supposed report a Hydra blowing the shit out of you erroneously after it kills you? This makes no sense.
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Lionel Valdes on May 01, 2016, 06:11:08 pm
For example, how the fuck are you supposed report a Hydra blowing the shit out of you erroneously after it kills you? This makes no sense.

You are free to report any form of misconduct, regardless of whether it is roleplay or not. In the case of a non-roleplay incident (like the one you mentioned), your complaint will still be accepted however it will be delegated to the command staff. The essential goal of IAD is to set a way to receive complaints, who investigates it and how they are investigated depends on their type.

However what I said about complaints not being public still applies to non-roleplay terms.
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Gandalf on May 01, 2016, 08:22:00 pm
We are handling the server the way it needs to be handled and how it should have been handled for the past years.
As for the relation between HQ/Devs and the owner, we have a mutual understanding between us.
He lets us do things as we feel fit to improve on the server and in return he watches and waits for me to trip on my rope.  :bananarock:
And do not forget I can choose to trigger that tripping any time your head gets too big.

Contrary to the false rumours that have been spread, the current team is ding a good job. However they think a bit too high of their efforts. They were installed at a time it was clear the old team was not active enough to keep up the community, and they have done a good effort to bring things back.
However that they are in place and working is not their decision but mine.
At any time they can leave, and at any time I feel they are becoming a liability I can replace them.

I have not had enough activity over the last years to run the community myself. That means I need people who are able to think and work for themselves, who do not need or wait for my permission on any thing they do. The downside is that sometimes they feel way more important as they are, that may be their downfall.

The release of 5.2 has got the player count up. Not surprising as finally the ideas I laid out in 2010 are scripted, just hope the player count keeps up.

Now to people who feel that what we stand for is outdated, think again. I think we should still believe in equality of players, equaliy of opportunities not depending on buying favours, and the main target not being winning but having fun and interacting with others.
That is the core of the vision, and anyone who disagrees with that premise is invited to get the hell out of here.
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: TiMoN on May 01, 2016, 08:27:10 pm
Maybe @Lionel Valdes is busy...
Busy people should hire non-busy ones to do their job.
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Ben. on May 01, 2016, 08:50:43 pm
And do not forget I can choose to trigger that tripping any time your head gets too big.

Contrary to the false rumours that have been spread, the current team is ding a good job. However they think a bit too high of their efforts. They were installed at a time it was clear the old team was not active enough to keep up the community, and they have done a good effort to bring things back.
However that they are in place and working is not their decision but mine.
At any time they can leave, and at any time I feel they are becoming a liability I can replace them.

I have not had enough activity over the last years to run the community myself. That means I need people who are able to think and work for themselves, who do not need or wait for my permission on any thing they do. The downside is that sometimes they feel way more important as they are, that may be their downfall.

The release of 5.2 has got the player count up. Not surprising as finally the ideas I laid out in 2010 are scripted, just hope the player count keeps up.

Now to people who feel that what we stand for is outdated, think again. I think we should still believe in equality of players, equaliy of opportunities not depending on buying favours, and the main target not being winning but having fun and interacting with others.
That is the core of the vision, and anyone who disagrees with that premise is invited to get the hell out of here.
:cowboy:
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Julio. on May 01, 2016, 10:19:37 pm
And do not forget I can choose to trigger that tripping any time your head gets too big.

Contrary to the false rumours that have been spread, the current team is ding a good job. However they think a bit too high of their efforts. They were installed at a time it was clear the old team was not active enough to keep up the community, and they have done a good effort to bring things back.
However that they are in place and working is not their decision but mine.
At any time they can leave, and at any time I feel they are becoming a liability I can replace them.

I have not had enough activity over the last years to run the community myself. That means I need people who are able to think and work for themselves, who do not need or wait for my permission on any thing they do. The downside is that sometimes they feel way more important as they are, that may be their downfall.

The release of 5.2 has got the player count up. Not surprising as finally the ideas I laid out in 2010 are scripted, just hope the player count keeps up.

Now to people who feel that what we stand for is outdated, think again. I think we should still believe in equality of players, equaliy of opportunities not depending on buying favours, and the main target not being winning but having fun and interacting with others.
That is the core of the vision, and anyone who disagrees with that premise is invited to get the hell out of here.

*mic drop*
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: FARQ3X on May 01, 2016, 11:03:14 pm
*mic drop*

Like OBAMA
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: TheLegitHabibi on May 02, 2016, 09:55:30 am
If it becomes a server issue, we won't be introducing a rule, we would just remove the taser altogether.
Argonath in a nutshell.
We will never progress with this mentality. A server rule enforces by admin seems a very appropriate form of action. SAPD handles in character stuff. Forgive me, I mean "RP" stuff because there's no ic and ooc.

If y'all keep removing shit like this then wed rather just stop updating then u know...
My 2 cents.
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: eymas on May 02, 2016, 10:42:00 am
It is the players that shape the community as it is, if we have to tighten and apply leashes onto them in the first place then -as a community- we fail.
Our developers make the scripts, the players use them. There are some who abuse them, and we have two choices; Punish those, or remove/amend the script which hurts a larger group.

Sadly, the realization is impossible for many. The punishments have no weight, yet taking away their toys do.
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Whiteman on May 02, 2016, 10:57:28 am
If you use a taser on an armed suspect, there is a high possibility that the gun they have brandished can go off and kill a bystander, the suspect himself or shoot at the police unwantedly. Thus making this an internal matter inside the SAPD not the server itself and should be reported to the authorities using this link: www.arpd.argonathrpg.com (http://www.arpd.argonathrpg.com)

Also:
The prongs of a taser send electricity directly into muscle fibers and cause them to contract uncontrollably.

Tasers, like other electric devices, have been found to ignite flammable materials. For this reason Tasers come with express instructions not to use them where flammable liquids or fumes may be present, such as filling stations and methamphetamine labs. - This is unlikely to happen TBH.

So, if you get hit by a taser, roleplay wise you need to RP the effects afterwards not start running around after the effect is over.
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Leon. on May 02, 2016, 12:23:56 pm
What if you're this guy?

https://www.youtube.com/watch?v=FMuLiIKnguo
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Julio. on May 02, 2016, 12:25:29 pm
But Frank Hawk left a while ago...  :D
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Marcell on May 02, 2016, 12:41:00 pm
So, if you get hit by a taser, roleplay wise you need to RP the effects afterwards not start running around after the effect is over.
Thanks but no thanks, especially when apparently the taser has range as long as the silenced pistol in the game and it seems you can reload it almost instantly. The way I see it, there should be a success chance because if it's always 100% (except when armor is hit) it kinda feels like forcing roleplay. The armor detection doesn't make any sense either, so apparently police officers are meant to aim for the legs or the freaking face? I can assure you if you shot someone in the face with a tazer you'd be looking at a hefty lawsuit, even if it was some stret punk....and nobody would aim a taser at someone's legs because they're too mobile, the chance to miss is too big. Armor should be just protection against taser in any case, if you want to tase someone you should drop his armor with a baton first, simple
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Ramo_Hawk on May 02, 2016, 12:46:59 pm
It is the players that shape the community as it is, if we have to tighten and apply leashes onto them in the first place then -as a community- we fail.
Our developers make the scripts, the players use them. There are some who abuse them, and we have two choices; Punish those, or remove/amend the script which hurts a larger group.

Sadly, the realization is impossible for many. The punishments have no weight, yet taking away their toys do.

Unfortunately, lately, it is those that hold the power are the ones that abuse.
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Arslan on May 02, 2016, 12:47:38 pm
if you want to tase someone you should drop his armor with a baton first, simple
:rofl: If there was someone with the decency to allow a cop to RP him using a baton I don't think he'd need to use a taser on him.
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Mikal on May 02, 2016, 01:45:18 pm
Unfortunately, lately, it is those that hold the power are the ones that abuse.
Aye!
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Marcell on May 02, 2016, 02:37:18 pm
:rofl: If there was someone with the decency to allow a cop to RP him using a baton I don't think he'd need to use a taser on him.
Batons were never used before because of pepper spray, now they aren't used because of tasers. Melee kind of riots kinda lost the point
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Marcell_Starkovski on May 02, 2016, 02:53:49 pm
Just commenting on the actual topic at hand,

although I have not been a community member for long, and haven't yet experienced any issues with the tasing system, from what Timon is saying it does seem as if this is massively overpowered, surely the servers police force is overpowered enough as it is? giving them the option to use a taser seems great, especially on suspects who plan to roleplay and just simply won't calm down.

I personally feel the taser shouldn't be used on a suspect shooting a weapon as:

A. It's just simply not realistic
and B. It's not exactly fair as they are powerless against it.
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Stivi on May 02, 2016, 02:56:28 pm
So, is it time to consider removing access to taser for SAPD officers yet?
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Devin on May 02, 2016, 03:46:43 pm
I have actually considered something, but it isn't removing tasers.
It is removing players that continue to miss the point of roleplay and use any and every opportunity to complain about matters instead of just going with it and roleplaying.
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Gandalf on May 02, 2016, 08:44:29 pm
I guess it is just my senile rambling, but in the old development team we used to have a very simple criterium. If the weapon is not in single player, it will not be made.
Being a wizard I would love the dev team to make spells which I can cast, like freezing opponents, balls of fire or changing all weapons in to flowers. And all of them could be made. However this is not WOW, but SA:MP based on GTA:SA, so we limit weapons to single player.
Unfortunately we have also to leave out miniguns and RPG due to hackers, not due to us not wanting them.

A tazer is pretty cool to have, but there are more cool things that simply are not present in single player.
Want to have those? Find us a multiplayer game that has them and suggest building it.
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: TrotlDebilni on May 02, 2016, 08:47:03 pm
there are RPGs, maybe saddle up the horse once in a while and ride into the server, eh?
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Celso on May 02, 2016, 09:05:35 pm
I guess it is just my senile rambling, but in the old development team we used to have a very simple criterium. If the weapon is not in single player, it will not be made.
Being a wizard I would love the dev team to make spells which I can cast, like freezing opponents, balls of fire or changing all weapons in to flowers. And all of them could be made. However this is not WOW, but SA:MP based on GTA:SA, so we limit weapons to single player.
Unfortunately we have also to leave out miniguns and RPG due to hackers, not due to us not wanting them.

A tazer is pretty cool to have, but there are more cool things that simply are not present in single player.
Want to have those? Find us a multiplayer game that has them and suggest building it.
Cool so this means if taser gets removed so will RPG's and scripted bombs?
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Stivi on May 02, 2016, 09:07:26 pm
I don't think there's /me in singleplayer, how about we remove that too?

If I want single-player features, I'll go play single-player.
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Marcell on May 02, 2016, 09:09:22 pm
The old policy was what caused the server to be outdated by about....5 years? Thankfully it's catching up now....
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Mikal on May 02, 2016, 09:11:38 pm
Cool so this means if taser gets removed so will RPG's and scripted bombs?
Nice bit of spite there, haven't seen RPG's or scripted bombs being abused yet, tasers on the other hand...

Whilst you're going onabout removing RPG's and bombs though, think about /weaponequip, something that RPG's and such are meant to help balance for criminals.
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Ben. on May 02, 2016, 09:15:34 pm
So sort of on topic, would the tazer be considered a method of forcing RP. (or powergaming)?
It's mitigated by having to use a silenced pistol (clever stuff) but you can't RP having some sort of leg shield.

...Unless there was the potential for an armour set you can wear on body parts, maybe?

I guess what's difficult is that scripts breed more scripts to counter complaints, and the safer alternative is just to have people RP it.

Dont know if that makes sense, but just my thoughts on it.
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Mikal on May 02, 2016, 09:21:14 pm
To be honest I think the taser would have been better if instead of forcing people into a few seconds of a hurt animation, it gave you a few seconds of wobbly screen, like the one you get when you're drunk, this way cops can't abuse /su on you once you're tased and literally force you into cuffs, which pretty much just removes any chance for you to RP or fight your way out.
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: TrotlDebilni on May 02, 2016, 09:23:17 pm
So sort of on topic, would the tazer be considered a method of forcing RP. (or powergaming)?
It is, but so was the pepper spray, it shouldn't have been implemented in first place, but for some reason the CL doesn't care about forcing RP.

It is a powerful weapon and that's why it should have very strict rules, and as someone who has seen Chief Drix shoot out of a HSU (breaching SAPD rules) while his associate Lawrence shot a shooting suspect with a tazer (forbidden)

It's not that the rules aren't being enforced, the rules are being broken by the fucking people who should be enforcing them, it's insane.

Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Gandalf on May 02, 2016, 09:34:27 pm
there are RPGs, maybe saddle up the horse once in a while and ride into the server, eh?
I never use weapons anyway, they get in the way of RP.
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Gandalf on May 02, 2016, 09:35:19 pm
I don't think there's /me in singleplayer, how about we remove that too?

If I want single-player features, I'll go play single-player.
Do you count /me as a weapon? Hmm... with your brains probably it is...
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Gandalf on May 02, 2016, 09:37:05 pm
The old policy was what caused the server to be outdated by about....5 years? Thankfully it's catching up now....
Not the policy, the idiots who did not understand it and still seem not to understand the policies.
And some of those idiots even think that reinventing the old things is progres...
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Devin on May 02, 2016, 09:41:20 pm
Okay.
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Mikal on May 02, 2016, 09:42:26 pm
One of the main things that held the server back was the saying "RP it" - Not everything can be RPed, some things need script support, unless you want to have the most dull, boring server on SAMP.

Love RS5.2.
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Gandalf on May 02, 2016, 09:53:33 pm
One of the main things that held the server back was the saying "RP it" - Not everything can be RPed, some things need script support, unless you want to have the most dull, boring server on SAMP.

Love RS5.2.
Fully agree. Less RP is better. oh wait.... :gand: :app:
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Ramo_Hawk on May 02, 2016, 09:55:33 pm
Fully agree. Less RP is better. oh wait.... :gand: :app:

Don't think you quite get his point.
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Devin on May 02, 2016, 09:57:00 pm
Don't think you quite get his point.

Don't worry, Alzheimers and dementia affects many old people.
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Fuzzy on May 02, 2016, 09:58:36 pm
Fully agree. Less RP is better. oh wait.... :gand: :app:
More scripts = Less RP? I don't think it quite works like that to be honest.
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: McGarrett on May 02, 2016, 10:00:43 pm
Gandalf..... This is Grand Theft Auto, if you think weapons is in the way of RP, then I recommend creating a community in Habbo Hotel or ClubPenguin.
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: taseen11 on May 02, 2016, 10:04:13 pm
We've all seen how much RP there was in RS4, much more than 5.2.  :rofl:
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Teddy on May 02, 2016, 10:05:36 pm
It's moments like this I wonder why I stay. I get a lot of shit from players, other developers, admins, and now according to the owner I'm an idiot.
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Luke on May 02, 2016, 10:06:24 pm
I think we've came to the conclusion that this is a community where there is always something to moan about, myself I simply gave up with moaning, and just take it in my stride and carry on, guessing everyone else needs to do the same, and stop getting so touchy with everything.
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: FARQ3X on May 02, 2016, 10:06:43 pm
No offence to us criminals. But for F*ck sake, Ive never seen a tazer get abused unless you went absolutely apeshit. Seems that you people do not understand the point of them. Yes they are a bit overpowered. They should have a chance to fail. They should have lowered range that is for sure. But otherwise if you RP and not do everything to win you will be ok.
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: McGarrett on May 02, 2016, 10:08:03 pm
It's moments like this I wonder why I stay. I get a lot of shit from players, other developers, admins, and now according to the owner I'm an idiot.
I at least think you're doing it right. There are a lot of improvements in Argonath since last time I played.
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Luke on May 02, 2016, 10:09:33 pm
I at least think you're doing it right. There are a lot of improvements in Argonath since last time I played.

As McGarret said, Teddy basiclly has single handley kept Argonath alive. (Obviosuly the whole Dev/Adminstration Team doing their part)
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Ben. on May 02, 2016, 10:10:39 pm
Gandalf is talking about using /me instead of scripted weaponry. It sounds old-school, but I think he has a point.
Its so easy to just tap away at your commands and not actually engage with anyone, particularly for us cops.
/m1
/s3
/taser
/cuff
/mir
/jail

I think there's some excellent script additions we have that have made RS5.2 good, but it's nice to interact properly with people too. People may be drawn in with fancy scripts, but it's interaction which will make them stay I'd have hoped.



Teddy, there's no doubt that you and the guys have done some excellent work - In fact, I have a PM from Gandalf praising the script. I wouldn't worry too much about it  :lol:
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: McGarrett on May 02, 2016, 10:14:48 pm
Sure, you can say that he has a point. But I feel that Gandalf is far older than the rest of us. You have to remember that people are in the age between 10-20 here and maybe a few from 20-25. None wants to do that Ben. It would maybe have worked in 2008 which it did, but it does not work in 2016 which is 8 years later. It is simple. You need to be flexible. If you do one wrong and you learn what you did is wrong, you will not continue to follow that path will you? You need to be flexible and Argonath needs to be flexible. You need to meet the standards of the players and what the players look for the key points of staying in a server instead of telling them "You dont like it here? Bug off". Meet the players standards, it is the players who are shaping this server, not the owner.
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Ramo_Hawk on May 02, 2016, 10:16:46 pm
It's moments like this I wonder why I stay. I get a lot of shit from players, other developers, admins, and now according to the owner I'm an idiot.

I'm pretty sure you've misunderstood him. It's the way you do things that could be considered 'unusual' so we might not actually know what you're up to. As someone has recently said, you've gotten this community back to its feet, even if you didn't script all of it, you had the majority of the leadership of script making.

However, I still continue to believe that it is those who hold the power that are damaging the community the most. It is the corrupt that are f**king up continuously and not anything is being done to them because if we lose that specific person, we could fall back a couple of steps. Some people are just not fit to hold certain power.
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Ben. on May 02, 2016, 10:18:25 pm
Sure, you can say that he has a point. But I feel that Gandalf is far older than the rest of us. You have to remember that people are in the age between 10-20 here and maybe a few from 20-25. None wants to do that Ben. It would maybe have worked in 2008 which it did, but it does not work in 2016 which is 8 years later. It is simple. You need to be flexible. If you do one wrong and you learn what you did is wrong, you will not continue to follow that path will you? You need to be flexible and Argonath needs to be flexible. You need to meet the standards of the players and what the players look for the key points of staying in a server instead of telling them "You dont like it here? Bug off". Meet the players standards, it is the players who are shaping this server, not the owner.
Touche sir, touche. We do need some fancy quirks particularly to attract newcomers.
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Devin on May 02, 2016, 10:23:09 pm
Not the policy, the idiots who did not understand it and still seem not to understand the policies.
And some of those idiots even think that reinventing the old things is progres...

I guess it's easy to call others idiots when one has no idea of what is currently in the server.

11 hours within the server since December 2013.

If you have issues with how things are run then why not show some input in development and changes instead of creating a mess in public again.
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: TrotlDebilni on May 02, 2016, 10:26:22 pm
If you have issues with how things are run then why not show some input in development and changes instead of creating a mess in public again.
no sir, he is playing undercover, he is always watching tee hee just like Sauron.


Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: McGarrett on May 02, 2016, 10:27:36 pm
Gandalf I got to admit. I do not mean to come across being disrespectful, but these people(as far as I understand) are not hired by you and got an income of doing it. They do it of free will because they see the greatness in what Argonath can become. As Devin said, you got 11 hours since December 2013. It seems to me that you do not actually care about Argonath. You seem ungrateful for what you have and you refuse to improve it to meet the standards of the players. I say, let the devs do as they wish. They know how Argonath can achieve greatness.
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Luke on May 02, 2016, 10:27:59 pm
Having to tab from Chelsea v Tottenham to read this chat.. This is comedy gold.
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: AK47 on May 02, 2016, 10:29:55 pm
wat
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: TrotlDebilni on May 02, 2016, 10:33:23 pm
wat
We are having a civil discussion about why tasers shouldn't be used on shooting suspects.

what?

Does it look like people are just here to clean their dirty laundry with one another and bring up old beef? That would be ridiculous!
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Ben. on May 02, 2016, 10:36:29 pm
(http://i.imgur.com/8fMaolO.gif)
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Mikal on May 02, 2016, 11:14:03 pm
Fully agree. Less RP is better. oh wait.... :gand: :app:
RP has hugely increased since RS5 and especially RS5.2, RS4 was freeroam, as has been said, come in game and see for yourself.

TBH I wish HQ/Gandalf would stop bickering at eachother, not picking sides, but I feel like the server isn't 'secure' if you know what I mean, feels like it's going to get ripped apart by arguing from those who lead it, stability please! :gand:
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Stivi on May 02, 2016, 11:54:55 pm
Do you count /me as a weapon? Hmm... with your brains probably it is...
I do wear glasses but I still don't see where I said that /me is a weapon. I said features. Nvm..
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Ben. on May 03, 2016, 12:17:04 am
I do wear glasses but I still don't see where I said that /me is a weapon. I said features. Nvm..
Gandalf mentioned 'em in his original post, you might have missed it  :gand:
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Salmonella on May 03, 2016, 04:07:52 am
RP has hugely increased since RS5 and especially RS5.2, RS4 was freeroam, as has been said, come in game and see for yourself.

Had great roleplay on RS5 and so far 5.2 as well. Had better roleplay in RS4 and more often, though, and that had nothing to do with the script. It was hardly freeroam for me and roleplay was everywhere to be found. Stuff actually tends to be kind of dull in RS5 and 5.2, when you look at the general cohesion of things. The ''CnR aspect'' of RS4 everyone keeps talking about was hardly CnR, there were just a lot of chases and it was great. They often brought RP and if not, they at least brought some life into the scenery and gave an alternative to roleplaying in interiors for an hour, like many people like nowadays, for some reason.

Point is, it brought everyone in the community together, not just visually (which is also important in creating a cool atmosphere for everyone), but also by putting everyone on the spot. Playing together is something I don't see as much nowadays as in RS4. Groups tend to stick to themselves and even law enforcement seems to be fighting each other (FBI vs CIA for example) more than they're actually cracking down on the criminal groups.

Don't wanna help in the derailing of this topic too much, but in conclusion, RS5.2 is a great script and in many ways better than RS4, but I don't think the situation we're in as a community ever had much to do with the script. It's the general mindset or ''vision'' if you will (hint, hint), rules, and the way people respond to those factors and each other that counts, if you ask me.

A little more freedom would be cool, too. Theoretically, that is, because I haven't had to change anything about the way I play on Argonath myself in accordance to the new scripts and rules, yet. Overcomplication killed the cat, is how the saying goes, right?   :jackson:

That old vision wasn't so crazy as many would like you to think, even now.
Title: Re: Tasing players who are actively shooting (Rush Tazing)
Post by: Teddy on May 04, 2016, 10:05:24 pm
Cops should not use tasers to subdue criminals in active combat or brandishing weapons. We will not remove tasers but can work to find a better balance between their use and enforcing compliance.

Understand this: if a criminal is brandishing a weapon, a cop isn't going to reach for their taser. They will always use equal or greater force. This isn't rocket science. This is reality for the locale this game and our gameplay is based. I know so many people in my position before have shunned the concept of reality but I find no reason not to embrace it.

I am also locking this topic because it's nothing more than another avenue to moan. Moan, which I grow tired of and now going to start enforcing against. If you don't like it, tough. Don't bitch about, suggest improvements. The constant moaning needs to stop as it doesn't progress the community any, it only derails it. If you are unable to do anything but moan then we can gladly show you the door.
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