Argonath RPG - A World of its own

GTA:SA => SA:MP - San Andreas Multiplayer => SA:MP General => Topic started by: Leon. on July 11, 2016, 05:28:13 am

Title: What is the definition "quality roleplay"?
Post by: Leon. on July 11, 2016, 05:28:13 am
Since the advent of RS5.2 and the new rule that sets a certain standard for roleplay, we have seen a number of bans in regards to the actions an individual takes- or refuses to take - in roleplay. The initial interpretation was that refusing to respond to a roleplay or otherwise avoiding it (e.g. /me is superman and can't be tackled by 5 people) would be bannable in order to enforce a more proper roleplay environment. However, as time has gone on, it appears that the interpretation of the new rule has been expanded, to the point where people can be banned for a simple reason such as "shit rp/poor excuse for RP."

I believe this new rule has become too broadly interpreted by admins, leading to situations whereas one admin would have simply corrected the individuals via a /pm conversation, another admin would have outright banned the individual. So I ask you guys, what is your standard for "good roleplay"?


P.S. In the event that you folks see something that you would perceive as "poor roleplay," I would advise for the general benefit of the server environment that you contact the accused "poor roleplayer" and politely (read: not in a condescending tone) explain to them why you feel that their roleplay performance was sub-par. We are not getting anywhere by sarcastically crying "top RP" in /p chat, or reporting someone to admins the moment their roleplay abilities fall below your standards. It is a regular's responsibility to teach those who are less knowledgeable, rather than scorn them for their apparent ignorance.
Title: Re: What is the definition "quality roleplay"?
Post by: DinoKid23 on July 11, 2016, 05:54:57 am
never going ooc

responding realisticly (getting shot = limping, getting punched = rubbing face for cuple of seconds cus it hurts)

no "lol" or "ok" or "pm me"

no bunnyhopping

equal amount of /me'ing and /l'ing

using /do alot and giving people chances to respond with /do aka /do would i be able to grab your hand then /do yes/no because *reason*

no ooc hatred

in the end you'll be like yes i like this mens rp and would do it again
Title: Re: What is the definition "quality roleplay"?
Post by: Leon. on July 11, 2016, 07:31:55 am
never going ooc

responding realisticly (getting shot = limping, getting punched = rubbing face for cuple of seconds cus it hurts)

no "lol" or "ok" or "pm me"

no bunnyhopping

equal amount of /me'ing and /l'ing

using /do alot and giving people chances to respond with /do aka /do would i be able to grab your hand then /do yes/no because *reason*

no ooc hatred

in the end you'll be like yes i like this mens rp and would do it again
Your opinion is valid, however I feel as though your ideas are more well suited for a more realism-oriented roleplay server. The Argonath I once knew was the type of roleplay server where a player chose their own path of roleplay. Alas, we are facing times of change, and we can see now that Argonath is currently unable to decide what kind of roleplay server it wants to be.
Title: Re: What is the definition "quality roleplay"?
Post by: eymas on July 11, 2016, 08:40:27 am
By words of gandalf, the "best" response is to accept whatever you get and play with, or around it. Should someone desire to roleplay a bulletproof car for one, you could just break the window with a diamond hammer.

Though after time it was discovered that players would use such "impervious" measures to circumvent what would be negative(?) for them in the end, like being identified while you're in the FBI's investigation room. This would be considered invalid by some.

In a recent topic, some players use very little reasoning or talk to eliminate their own enemies, to the point where just three sentences are considered "correct" for them. The general perception is that this is considered "poor roleplay" and more edging towards deathmatching. (Example being to take revenge of someone who died in the past, or to kill someone for sneakily taking pictures an hour ago without being noticed.)

To my personal opinion, think of the game as being a stage and you have to perform in front of an audience (or your parents in a school musical) therefore you need some decency. You can't just say "oi, you stole ma drugs, thats a crime punishable by death" and kill him without the chance to respond. Think realistic and simply punch him up to 40% health while asking if he's sorry. (Okay, that still has the chance of being perceived wrongly by staff, but its dependent on foreplay.)

TL;DR, think of real life and realistic responses when roleplaying and you'd be fine. If you just think of ticking checkboxes with minimal input/interaction you're in the wrong.
I may have typed several contradictions (waiting for my coffeepot) but that's why we are free to discuss on a forum ^^
Title: Re: What is the definition "quality roleplay"?
Post by: [Rstar]Razor on July 11, 2016, 08:42:55 am
Bunny hopping was always allowed and if you remove that than you'd have to add cj running(wich I think is a very bad idea) because the normal run without bunny hopping is just way too slow..

On the roleplay matter I do agree with a rule to prevent players from avoiding RP but insta-ban just for a bad RP is just plain stupid because, first we have a lower player base so the new players might not be very good at RP but I bet most of them will improve if they are encouraged by the regulars and because we are in a phase of change and most old players that came back from a period of inactivity such as myself don't even know about this.
Admins owe the players some respect and instant bans isn't the way to go, just makes admins look bad. ( just brushing off their "powers")
Title: Re: What is the definition "quality roleplay"?
Post by: Julio. on July 11, 2016, 09:45:18 am
On the roleplay matter I do agree with a rule to prevent players from avoiding RP but insta-ban just for a bad RP is just plain stupid because, first we have a lower player base so the new players might not be very good at RP but I bet most of them will improve if they are encouraged by the regulars and because we are in a phase of change and most old players that came back from a period of inactivity such as myself don't even know about this.
Admins owe the players some respect and instant bans isn't the way to go, just makes admins look bad. ( just brushing off their "powers")

This.
Title: Re: What is the definition "quality roleplay"?
Post by: AK47 on July 11, 2016, 01:35:36 pm
I believe this new rule has become too broadly interpreted by admins, leading to situations whereas one admin would have simply corrected the individuals via a /pm conversation, another admin would have outright banned the individual.

That depends on the punishmenthistory aswell. If I catch a player using shit reasons to kill players and he got 3 tempbans and a few warnings about it a simple /pm would not help
Title: Re: What is the definition "quality roleplay"?
Post by: Thomas R on July 11, 2016, 01:41:16 pm
Bunny hopping was always allowed and if you remove that than you'd have to add cj running(wich I think is a very bad idea) because the normal run without bunny hopping is just way too slow..
:uhm:
Title: Re: What is the definition "quality roleplay"?
Post by: Julio. on July 11, 2016, 01:43:22 pm
"Shit RP" in itself should not be a reason at all in my opinion.

Not interacted with somebody sufficiently before killing them with no valid RP reason? - Deathmatching
Abuse of the scripts to TP etc (/q or /kill) - Script abuse
Jumping off a building mid-RP to kill yourself - I wouldn't say this is bannable, but yeah, total d*** move.

:uhm:

Nice constructive post mate.
Title: Re: What is the definition "quality roleplay"?
Post by: Norrage on July 11, 2016, 01:45:50 pm
I see quality roleplay as something very obvious: ignoring the win/lose attitude.

Working with each other, expecting the other to do the same and in this way you can achieve the best roleplays. Imagine getting kidnapped. No '/me pulls out a gun from his ass' but '/me gets shocked by the situation and is unable to take actions'.

Show this in the server, others will follow. Simple example, great results.
Title: Re: What is the definition "quality roleplay"?
Post by: CharlieKasper on July 11, 2016, 01:53:21 pm
The way it seems now, in Argonath any roleplay that doesn't involve guns is considered quality roleplay.

Generalising here, but I see such cases more than anything else.

Edit:To people saying think of real life while role-playing, a lot of what happens in real life is considered piss poor roleplay or death matching in Argonath samp. What you should instead be suggesting is to think of police or mafia or business movies while role-playing.
Title: Re: What is the definition "quality roleplay"?
Post by: Jeremy. on July 11, 2016, 01:58:40 pm
I see quality roleplay as something very obvious: ignoring the win/lose attitude.

Working with each other, expecting the other to do the same and in this way you can achieve the best roleplays. Imagine getting kidnapped. No '/me pulls out a gun from his ass' but '/me gets shocked by the situation and is unable to take actions'.

Show this in the server, others will follow. Simple example, great results.

Nope bro you cant change the mentality of others, especially the play2win thing. If you make rules, apply them for all, not for certain people whenever they're recording some shit and make you look like you're deathmatching, ofc unless you consider RP going full retard when being surrounded by 5-6 men and pulling a deagle out of your ass and start shooting. If you talk about "quality roleplay" then you should be banning this kind of people. Or yeah doing a couple of /me's (like /me withdraws iphone; /me records) and aiming a gun to someone's head, that's what you call quality roleplay?

It's weird how things changed drastically after retirement of people which had a huge impact on keeping this community alive.
Title: Re: What is the definition "quality roleplay"?
Post by: Sawyer on July 11, 2016, 02:02:21 pm
It's weird how things changed drastically after retirement of people which had a huge impact on keeping this community alive.
You are overreacting af right now.
Title: Re: What is the definition "quality roleplay"?
Post by: TiMoN on July 11, 2016, 03:10:01 pm
quality rp is rp that is enjoyable for everyone, i don't give a fuck if you're roleplaying a superman who can't be tackled by 69 people
Title: Re: What is the definition "quality roleplay"?
Post by: FARQ3X on July 11, 2016, 03:17:25 pm
Keep to human limits, try to not end everything in a shootout, I personally prefer to punish someone by cutting their hand off or doing other things, killing shouldbe last reserve/unless you have a reason, also OOC/IC mixing should be outruled imo
Title: Re: What is the definition "quality roleplay"?
Post by: Julio. on July 11, 2016, 03:18:52 pm
It's weird how things changed drastically after retirement of people which had a huge impact on keeping this community alive.

Doesn't seem to have changed a great deal for now mate. With no clear "leader" of SA:MP at the moment I think moving forward we could see some interesting changes in the team/HQ.
Title: Re: What is the definition "quality roleplay"?
Post by: Norrage on July 11, 2016, 03:39:03 pm
Nope bro you cant change the mentality of others, especially the play2win thing. If you make rules, apply them for all, not for certain people whenever they're recording some shit and make you look like you're deathmatching, ofc unless you consider RP going full retard when being surrounded by 5-6 men and pulling a deagle out of your ass and start shooting. If you talk about "quality roleplay" then you should be banning this kind of people. Or yeah doing a couple of /me's (like /me withdraws iphone; /me records) and aiming a gun to someone's head, that's what you call quality roleplay?

It's weird how things changed drastically after retirement of people which had a huge impact on keeping this community alive.

Do you play to win or do you play to lose?
Title: Re: What is the definition "quality roleplay"?
Post by: DinoKid23 on July 11, 2016, 03:41:50 pm
Bunny hopping was always allowed and if you remove that than you'd have to add cj running(wich I think is a very bad idea) because the normal run without bunny hopping is just way too slow..


cj run = usain bolt
like irl yall don't run around everywhere everyday, yall walk
Title: Re: What is the definition "quality roleplay"?
Post by: Lincoln. on July 11, 2016, 04:00:27 pm
Bunny hopping was always allowed and if you remove that than you'd have to add cj running(wich I think is a very bad idea) because the normal run without bunny hopping is just way too slow..

On the roleplay matter I do agree with a rule to prevent players from avoiding RP but insta-ban just for a bad RP is just plain stupid because, first we have a lower player base so the new players might not be very good at RP but I bet most of them will improve if they are encouraged by the regulars and because we are in a phase of change and most old players that came back from a period of inactivity such as myself don't even know about this.
Admins owe the players some respect and instant bans isn't the way to go, just makes admins look bad. ( just brushing off their "powers")

What if I told you that admins/moderators love PM as a way of solving problems rather than official punishments?
We take the official actions only when the player is crossing the line in public, fails to accept the mistake and ignores us.
I randomly spectate players, searching for a RP interaction so I could provide suggestions to individuals during the RP via PM.
That's how 99 percent of admin team works. If you were ignorant, you definitely did not experience this approach from the admin team.
Title: Re: What is the definition "quality roleplay"?
Post by: jovanca on July 11, 2016, 04:10:03 pm
That's not really how 99% of admin team works.

Quallity rp is rp made to have fun. Shit rp is rp used as an excuse for something else
Title: Re: What is the definition "quality roleplay"?
Post by: Julio. on July 11, 2016, 04:11:04 pm
If you were ignorant, you definitely did not experience this approach from the admin team.

He's been on the administration team before, long before you. I'm sure he's capable of reaching a conclusion himself.

For those people that haven't experienced a random PM from an admin during RP, surely that's a good thing as they're actually the capable ones... the ones who you shouldn't be referring to as ignorant.
Title: Re: What is the definition "quality roleplay"?
Post by: Johan_S on July 11, 2016, 04:33:18 pm
Maybe terms we've been labeling the situations with "shit rp" or "good rp" might cause few confusions where people's come with doubt. With "shit rp" isn't defined the capacity of x player, explained more simple; no one puts in question if the player actually do /me's (/em's and so on) or what level of english knowledge he has. In this prism Argonath rpg always motivated new players and gave much opportunities (I'm one of them and it's not a secret that learned English here).

What admins do really consider poor shit rp is the bad will and the intention a player have to profit or to outsmart/overpower the role play situation he's caught on making it more suitable so abusing it for his personal needs. There are many examples that everyone experienced where certain player oriented their also called roleplay to put a outcome which becomes very repetitive where loses the essence of what is called roleplay.

Shit rp is rp used as an excuse for something else

Basically what Jovanca said.





I hope you do realise that taking responsibility representing 99% of staff at your actual status might put in bad position your colleagues.
Title: Re: What is the definition "quality roleplay"?
Post by: [Rstar]Razor on July 11, 2016, 07:18:27 pm
What if I told you that admins/moderators love PM as a way of solving problems rather than official punishments?
We take the official actions only when the player is crossing the line in public, fails to accept the mistake and ignores us.
I randomly spectate players, searching for a RP interaction so I could provide suggestions to individuals during the RP via PM.
That's how 99 percent of admin team works. If you were ignorant, you definitely did not experience this approach from the admin team.
Listen, I wasn't making any personal attacks and I haven't even been punished by admins.

I gave my personal opinion and it's your responsibility as an administrator to hear it and give yours respectfully.

And I wasn't even gonna mention this but since you were so quick to make it personal - I was an administrator. I was an administrator when it was by levels and not named. Admins was level 3 and I was level 4. I got removed because I went inactive that's all. And I rarely punished players with kick or ban. I used to freeze players and teleport to them to explain what was the problem and how to fix it. Sometimes I even discovered it was a new player and I would help them out.

All I'm saying is why create such a ridge between admins and players?  Why not more friendly admins?  All you have to do is remain unbiased no matter what.
Title: Re: What is the definition "quality roleplay"?
Post by: Lincoln. on July 11, 2016, 08:52:08 pm
Listen, I wasn't making any personal attacks and I haven't even been punished by admins.

I gave my personal opinion and it's your responsibility as an administrator to hear it and give yours respectfully.

And I wasn't even gonna mention this but since you were so quick to make it personal - I was an administrator. I was an administrator when it was by levels and not named. Admins was level 3 and I was level 4. I got removed because I went inactive that's all. And I rarely punished players with kick or ban. I used to freeze players and teleport to them to explain what was the problem and how to fix it. Sometimes I even discovered it was a new player and I would help them out.

All I'm saying is why create such a ridge between admins and players?  Why not more friendly admins?  All you have to do is remain unbiased no matter what.

I was just pointing out why your view is not so backed up with evidence.
I never seen an admin punishing a player when a mistake is made for the first time. We tend to speak with them and explain them the mistake they are making. If they continue doing the same mistake, that's when we punish them.

Talking about RolePlay, all I can say that good RP should be encouraged by admins and veterans. New players may act a superman while being robbed, but if you punish them for avoiding RP, they will find other ways to avoid them, because you did not explain him the point of being on Argonath. 'This is bad RP' = Player's response: "ok ok sry" = no change.
Title: Re: What is the definition "quality roleplay"?
Post by: Lincoln. on July 11, 2016, 09:12:04 pm
He's been on the administration team before, long before you. I'm sure he's capable of reaching a conclusion himself.

For those people that haven't experienced a random PM from an admin during RP, surely that's a good thing as they're actually the capable ones... the ones who you shouldn't be referring to as ignorant.
Oh my God.
Ignorant = ignoring suggestions when RPing wrongly.
Capable ones are not being PMed, uncapable ones are. If the uncapable ones ignore the suggestions, they get a different approach.
That's the point, my friend.
Title: Re: What is the definition "quality roleplay"?
Post by: Vomit. on July 11, 2016, 09:16:47 pm
Its when everyone gets to the stage/age when they realise that whatever the outcome of a RP, good or bad, people realise its just a game and it shouldn't be something which effects your mood i.e. make you angry because lets face it most of the bans are due to people raging after getting the short end of the stick after a certail roleplay e.g. cops killing criminals or vice versa.

This will obviously be hard for the younger players to understand but I am talking from experience as a few years back when I was active I got banned mainly because I got mad from a RP that didn't go the way I expected which led me to do things which gave me an advantage e.g. using aimbot, when everyone realises that its only a game, then their mental mood will be straight in game and everyone will have fun = less bans = more players = more activity = more fun in Argonath RPG :) lets enjoy life people and enjoy Argonath because its a great community to be a part of!
Title: Re: What is the definition "quality roleplay"?
Post by: Mark on July 11, 2016, 10:03:45 pm
We're so worried to make "quality roleplay" (gotta love all these definitions about quality rp, pls post more) that we forgot it's about having fun and distract a little bit from real life. It became a pain in the ass for every player to play, you are constantly observed and judged on how some damn chat lines are written. With this i don't want to defend those who shoot on sight or after they write just two random sentences. Whose fault is it? It's our fault, we did not care about it when it was necessary, i'd say the community has half of the blame of this situation. I don't care if you don't agree with it, i joined almost two years ago and nothing improved since then, what the hell did i expect?

There is so much moaning in-game for every little thing that almost every attempt to bring different roleplays ends like shit. I wonder if there is still somebody who cares about having fun without killing X player for Y lame reason ("i shot him cuz he killed my mEmBeRs omg admon!1!1"). Let's be honest, only the 2% of the players roleplays those kills, the rest is busy doing "pew pew pew, /p haha i killed u xDDD" or posting "HELL OF A NIGHT #PROVOKETORANDOMMAFIAGROUP" on forums. A small percentage cares about roleplays which do not end up in shootouts and obviously will never emerge.
Honestly speaking if all what you care about is showing your e-penis size you better put a finger up your ass, it might give you more pleasure and less headache to those looking for entertainment.
Title: Re: What is the definition "quality roleplay"?
Post by: Norrage on July 11, 2016, 10:41:41 pm
We're so worried to make "quality roleplay" (gotta love all these definitions about quality rp, pls post more) that we forgot it's about having fun and distract a little bit from real life. It became a pain in the ass for every player to play, you are constantly observed and judged on how some damn chat lines are written. With this i don't want to defend those who shoot on sight or after they write just two random sentences. Whose fault is it? It's our fault, we did not care about it when it was necessary, i'd say the community has half of the blame of this situation. I don't care if you don't agree with it, i joined almost two years ago and nothing improved since then, what the hell did i expect?

There is so much moaning in-game for every little thing that almost every attempt to bring different roleplays ends like shit. I wonder if there is still somebody who cares about having fun without killing X player for Y lame reason ("i shot him cuz he killed my mEmBeRs omg admon!1!1"). Let's be honest, only the 2% of the players roleplays those kills, the rest is busy doing "pew pew pew, /p haha i killed u xDDD" or posting "HELL OF A NIGHT #PROVOKETORANDOMMAFIAGROUP" on forums. A small percentage cares about roleplays which do not end up in shootouts and obviously will never emerge.
Honestly speaking if all what you care about is showing your e-penis size you better put a finger up your ass, it might give you more pleasure and less headache to those looking for entertainment.

Could not have said it better myself. :janek:
Title: Re: What is the definition "quality roleplay"?
Post by: Stivi on July 12, 2016, 07:37:01 am
Honestly, at this point it is literally the kind of RP that eon't get you banned. because almost every "RP" ends with a report.
Title: Re: What is the definition "quality roleplay"?
Post by: Cofiliano on July 13, 2016, 04:56:36 pm
We're so worried to make "quality roleplay" (gotta love all these definitions about quality rp, pls post more) that we forgot it's about having fun and distract a little bit from real life. It became a pain in the ass for every player to play, you are constantly observed and judged on how some damn chat lines are written. With this i don't want to defend those who shoot on sight or after they write just two random sentences. Whose fault is it? It's our fault, we did not care about it when it was necessary, i'd say the community has half of the blame of this situation. I don't care if you don't agree with it, i joined almost two years ago and nothing improved since then, what the hell did i expect?

There is so much moaning in-game for every little thing that almost every attempt to bring different roleplays ends like shit. I wonder if there is still somebody who cares about having fun without killing X player for Y lame reason ("i shot him cuz he killed my mEmBeRs omg admon!1!1"). Let's be honest, only the 2% of the players roleplays those kills, the rest is busy doing "pew pew pew, /p haha i killed u xDDD" or posting "HELL OF A NIGHT #PROVOKETORANDOMMAFIAGROUP" on forums. A small percentage cares about roleplays which do not end up in shootouts and obviously will never emerge.
Honestly speaking if all what you care about is showing your e-penis size you better put a finger up your ass, it might give you more pleasure and less headache to those looking for entertainment.
You're right, tho its nothing new, its been that way since 2008 really.

And lets be honest here, everyone's talking about "pew pew, e-penis he killed my member rp" being a main problem and bitching about it, when in fact that's the least of everyone elses problem when it comes to their own roleplay.

What does the pew pew between Gvardia and Soprano(putting a side all the bad shizzle connected with it, which Mark already explained in his reply), has to do with you and your roleplay?

You're a farmer from Flint, yet you can't roleplay correctly because of a pew pew happening somewhere else?

Or you're a hot dog seller infront of City Hall, but fuck it, you can't roleplay because there's a pew pew in San Fierro?

These are all bullshit excuses people who moans about roleplay, while in fact they're the ones, let me rephrase it, the only ones on which their roleplay depends.

I do not roleplay the same way with every person, I adjust to their way of roleplaying/interaction. 

I wont roleplay with HR or a hot dog seller, the same way I interact with Sopranos in this example. Because HR and a Hot Dog seller, wont just find a reason to pull out a gun, and hence I wont be doing the same. And don't get me wrong, its legit from Sopranos to do so, knowing our current situation.

I like to response on a good roleplay, with good roleplay, its the least I can do when I see someones effort in it. Why would I wanna destroy that for someone else, even if he's an enemy?

Lets do a poll, who here died from Me if he wasn't a cop chasing me and trying to kil lme, or a member of a enemy faction in war with my faction also threatening me or my member?

I'll tell you, no one, and I can vouch for 99 percent of my members same.

So the point is, "the quality of roleplay" is your own responsibility, don't blame others for it, yet either set an example by your roleplaying, or simply roleplay with people you judge will response in a positive way to your roleplay, or do both.

There's more "DMing" on more strict and serious roleplay servers, then on Argonath(as in you don't spam /me before opening fire, yet you can hit your enemy without interaction prior to it, if you have a valid roleplay reason.), on Argonath you gotta write a letter of intentions to your enemy 5 hours prior, and a shitload of useless /me spams and warnings, just so you can setup an "ambush" for a criminal leader of the enemies faction, who's then "surprised" when you try assassinate him.

If Ballas went on a surprised 'drive-by' shooting in Ganton on GSF, they would all get banned even if they have a valid roleplay reason, because "they didn't warn them enough"  or had "enough interaction prior" .

And drive-by shooting, is one of the main symbols of every gang in the US, that happens non stop.

Is that quality Roleplay? Is that realistic enough? No its just birocracry bullshit that you gotta do, so some admins wont bust your balls because he, or the people in charge of roleplay policy, dont know jack shit about criminal roleplay.

You can say, 'that can be abused for a constant pew pew wars', yes it can, but its up to those groups to determent are they gonna be into that style, or put their interaction on a more sophisticated level. And they gonna be judged by people based on that. Because like I explained, those wars don't really influence you and your roleplay.

Point is, if they wanna be those kind of groups, then admins should only check in on how valid is the roleplay reason, and potential cheating/hacking/aimboting and returning after death, that's about it.

Because they wont in anyway affect the rest of the server, except with bigger player count, because lets face it, when its peace time, everyone suddenly gets bored, and our player count goes down to shit.

And you? You can roleplay the same way you were roleplaying before, during, and after those wars, so anyone talking how he can't rp because of it, is just bullshiting really.


I haven't reported someone for DMing in over 2 years now I think, the last time I remember, was I reported some random cop who went killing people just for fun like he's on Paruni.
Title: Re: What is the definition "quality roleplay"?
Post by: Julio. on July 13, 2016, 05:02:31 pm
You're right, tho its nothing new, its been that way since 2008 really.

And lets be honest here, everyone's talking about "pew pew, e-penis he killed my member rp" being a main problem and bitching about it, when in fact that's the least of everyone elses problem when it comes to their own roleplay.

What does the pew pew between Gvardia and Soprano(putting a side all the bad shizzle connected with it, which Mark already explained in his reply), has to do with you and your roleplay?

You're a farmer from Flint, yet you can't roleplay correctly because of a pew pew happening somewhere else?

Or you're a hot dog seller infront of City Hall, but fuck it, you can't roleplay because there's a pew pew in San Fierro?

These are all bullshit excuses people who moans about roleplay, while in fact they're the ones, let me rephrase it, the only ones on which their roleplay depends.

I do not roleplay the same way with every person, I adjust to their way of roleplaying/interaction. 

I wont roleplay with HR or a hot dog seller, the same way I interact with Sopranos in this example. Because HR and a Hot Dog seller, wont just find a reason to pull out a gun, and hence I wont be doing the same. And don't get me wrong, its legit from Sopranos to do so, knowing our current situation.

I like to response on a good roleplay, with good roleplay, its the least I can do when I see someones effort in it. Why would I wanna destroy that for someone else, even if he's an enemy?

Lets do a poll, who here died from Me if he wasn't a cop chasing me and trying to kil lme, or a member of a enemy faction in war with my faction also threatening me or my member?

I'll tell you, no one, and I can vouch for 99 percent of my members same.

So the point is, "the quality of roleplay" is your own responsibility, don't blame others for it, yet either set an example by your roleplaying, or simply roleplay with people you judge will response in a positive way to your roleplay, or do both.

There's more "DMing" on more strict and serious roleplay servers, then on Argonath(as in you don't spam /me before opening fire, yet you can hit your enemy without interaction prior to it, if you have a valid roleplay reason.), on Argonath you gotta write a letter of intentions to your enemy 5 hours prior, and a shitload of useless /me spams and warnings, just so you can setup an "ambush" for a criminal leader of the enemies faction, who's then "surprised" when you try assassinate him.

If Ballas went on a surprised 'drive-by' shooting in Ganton on GSF, they would all get banned even if they have a valid roleplay reason, because "they didn't warn them enough"  or had "enough interaction prior" .

And drive-by shooting, is one of the main symbols of every gang in the US, that happens non stop.

Is that quality Roleplay? Is that realistic enough? No its just birocracry bullshit that you gotta do, so some admins wont bust your balls because he, or the people in charge of roleplay policy, dont know jack shit about criminal roleplay.

You can say, 'that can be abused for a constant pew pew wars', yes it can, but its up to those groups to determent are they gonna be into that style, or put their interaction on a more sophisticated level. And they gonna be judged by people based on that. Because like I explained, those wars don't really influence you and your roleplay.

Point is, if they wanna be those kind of groups, then admins should only check in on how valid is the roleplay reason, and potential cheating/hacking/aimboting and returning after death, that's about it.

Because they wont in anyway affect the rest of the server, except with bigger player count, because lets face it, when its peace time, everyone suddenly gets bored, and our player count goes down to shit.

And you? You can roleplay the same way you were roleplaying before, during, and after those wars, so anyone talking how he can't rp because of it, is just bullshiting really.


I haven't reported someone for DMing in over 2 years now I think, the last time I remember, was I reported some random cop who went killing people just for fun like he's on Paruni.

I agree. By definition, being in a criminal group should make you a target.

It's difficult to say how much you should RP really. If it was truly serious, you should technically /talk whenever you speak, RP footstep noises, RP breathing etc...

Indeed, if you take out a 9mm gun, should you even /me it? I don't think so as the intent is clear, it just ends up being repetitive.

It's just players who's egos are hurt that report for DM in most cases. Sure, if someone is going on a rampage outside LSCH for no reason shooting at everyone, fair enough... But a Balla shooting at a Grove? Somewhat expected...

And can we PLEASE stop with the "Bad RP" ban reasons. In almost all the bans, it's either DM or script abuse which is the TRUE reason...
Title: Re: What is the definition "quality roleplay"?
Post by: Justin39 on July 13, 2016, 05:24:04 pm
cheating/hacking/aimboting

Admin team hasn't dealt with an aimbot situation in quite a while.  Aimbot has nothing to do with this situation or topic.  Of course if there's an actual complaint sent in about someone using aimbot, administration has to confirm that first and we can't ban them right away unless we've one hundred percent confirmed that person is using it.  There's been mistakes in the past where someone banned for aimbot was not using aimbot.  I'm not saying it's hard to detect, it's just whenever you guys get into a shootout with each other you never actually try to get evidence.  Instead of that there's a lot of bitching at both sides because they're salty over losing.
Title: Re: What is the definition "quality roleplay"?
Post by: jovanca on July 13, 2016, 05:37:08 pm
Its about intention to roleplay or to start a shootout. Roleplay killing can be done without a single line of text and still be valid. Same way roleplay can last for 15 minutes, full of /l /me /em lines, and still be dm (if it ends with a shootout).
Title: Re: What is the definition "quality roleplay"?
Post by: Sawyer on July 13, 2016, 05:41:13 pm
Definition of "quality RP" - y'all have to learn to drop the must-win attitude. We all get caught off-guard sometimes. That's life, that's gaming, that's everything.

End of story, have a good one.  ;)
Title: Re: What is the definition "quality roleplay"?
Post by: Cofiliano on July 13, 2016, 05:51:56 pm
Admin team hasn't dealt with an aimbot situation in quite a while.  Aimbot has nothing to do with this situation or topic.  Of course if there's an actual complaint sent in about someone using aimbot, administration has to confirm that first and we can't ban them right away unless we've one hundred percent confirmed that person is using it.  There's been mistakes in the past where someone banned for aimbot was not using aimbot.  I'm not saying it's hard to detect, it's just whenever you guys get into a shootout with each other you never actually try to get evidence.  Instead of that there's a lot of bitching at both sides because they're salty over losing.
I just pointed out what imo, should admins look out in such situation, not is it happening or not.
We personally stopped trying to gain evidance on certain people using aimbot, because last time it took us lots of time, stress, and admins not being able to handle it the right way, and after all of that those people got unbanned after a month or two, even with a huge ban history prior to that.
Title: Re: What is the definition "quality roleplay"?
Post by: .Matthew. on July 13, 2016, 05:59:00 pm
About aimbot and stuff, with all the experience I've had in past 4 or so years, I just know that modern hacks and "silent" hacks are simply not known by most of Argonath staff.
Title: Re: What is the definition "quality roleplay"?
Post by: Que on July 14, 2016, 09:22:29 pm
Five dots:
Title: Re: What is the definition "quality roleplay"?
Post by: TrotlDebilni on July 14, 2016, 09:40:25 pm
An ending that doesn't automatically have to end up in a shootout

People don't get this, or are able to roleplay fear, there was a situation where five mafiosos were robbing a casino, and some dude walks in, walks as everyone is telling him to stop moving and get on the floor, pulls out a gun, than does /em you would recognize me as ****.
Nope you would've gotten killed four times at that point if we were serious with the RP.

So role-playing fear, giving other people equal chances to the ones given to you.

About aimbot and stuff, with all the experience I've had in past 4 or so years

Funnily enough I had no idea aimbot was a thing until the controversy within our community. But than again I don't have to know, I don't shoot people and especially not ones that could be using aimbot. I exclusively shoot at Matthew_Carter  :D
Title: Re: What is the definition "quality roleplay"?
Post by: Haythem on July 18, 2016, 02:05:45 pm
Remove the fucking bunnyhop without changing the running animation. Especially when it comes to suspects and cops, strictly punish them for bunnyhoping.
Title: Re: What is the definition "quality roleplay"?
Post by: Julio. on July 18, 2016, 02:07:09 pm
Remove the fucking bunnyhop without changing the running animation. Especially when it comes to suspects and cops, strictly punish them for bunnyhoping.

If it's a valid suggestion you want to post, post a topic in the ideas board and get feedback on it.
Title: Re: What is the definition "quality roleplay"?
Post by: Devin on July 18, 2016, 02:56:59 pm
Remove the fucking bunnyhop without changing the running animation. Especially when it comes to suspects and cops, strictly punish them for bunnyhoping.

This isn't LSRP nor is it a strict roleplay server. Can't shoot someone that is bunnyhopping? Don't bother trying to interact with them and find someone else that is more willing to roleplay.
Title: Re: What is the definition "quality roleplay"?
Post by: Gnb_22 on July 18, 2016, 02:59:00 pm
Remove the fucking bunnyhop without changing the running animation. Especially when it comes to suspects and cops, strictly punish them for bunnyhoping.


Lol learn to aim if you cant shoot someone hopping.
Title: Re: What is the definition "quality roleplay"?
Post by: Fuzzy on July 18, 2016, 03:07:24 pm
About aimbot and stuff, with all the experience I've had in past 4 or so years, I just know that modern hacks and "silent" hacks are simply not known by most of Argonath staff.
Feel free to educate
Title: Re: What is the definition "quality roleplay"?
Post by: Grizz on July 18, 2016, 03:28:14 pm
Remove the fucking bunnyhop without changing the running animation. Especially when it comes to suspects and cops, strictly punish them for bunnyhoping.

Punishments for bunnyhopping? Almost every player is guilty of it at this stage.
Title: Re: What is the definition "quality roleplay"?
Post by: Marcel on July 18, 2016, 03:31:10 pm
Remove the fucking bunnyhop without changing the running animation. Especially when it comes to suspects and cops, strictly punish them for bunnyhoping.
The fucking bunnyhop can't be fucking removed because it is a fucking game mechanic that can only be fucking detected. Also if you fucking think that fucking removing fucking bunnyhop makes things fucking better, you need to fucking think again.
Title: Re: What is the definition "quality roleplay"?
Post by: Devin on July 18, 2016, 03:32:52 pm
The fucking bunnyhop can't be fucking removed because it is a fucking game mechanic that can only be fucking detected. Also if you fucking think that fucking removing fucking bunnyhop makes things fucking better, you need to fucking think again.

Honestly...
Title: Re: What is the definition "quality roleplay"?
Post by: Gnb_22 on July 18, 2016, 03:33:04 pm
The fucking bunnyhop can't be fucking removed because it is a fucking game mechanic that can only be fucking detected. Also if you fucking think that fucking removing fucking bunnyhop makes things fucking better, you need to fucking think again.

And here I thought the scripters didnt have any fucks to give.
Title: Re: What is the definition "quality roleplay"?
Post by: Bruce. on July 18, 2016, 03:33:33 pm
Remove the fucking bunnyhop without changing the running animation. Especially when it comes to suspects and cops, strictly punish them for bunnyhoping.
lol'd go away with such things please. we're not here to babysit whoever jumping or no. Who takes roleplay seriously doesn't bunnyhop untill the roleplay it's done. And yeah there are people in argonath who do that.
Title: Re: What is the definition "quality roleplay"?
Post by: TrotlDebilni on July 18, 2016, 03:39:19 pm
Remove the fucking bunnyhop without changing the running animation. Especially when it comes to suspects and cops, strictly punish them for bunnyhoping.

The "I played 20 minutes on LSRP" starter pack.
Title: Re: What is the definition "quality roleplay"?
Post by: Marcel on July 18, 2016, 03:41:17 pm
On-topic: Quality roleplay for me, is the kind of roleplay that is part of a larger story, forms part of a series of roleplays. Take the mayoral election campaigns as an example. Also, things like court cases that are held in-game would be a real fine addition.

Quality roleplay is the kind of roleplay where everyone wins, regardless of outcome. Where everyone can say: "I enjoyed this". It doesn't need to involve cops, it doesn't need to involve weapons or drugs. It can be incredibly simple.

I once "grew" and smoked weed with DHR.Mike on top of Mt. Chilliad. We roleplayed rolling our joints, setting up our campsite. I once had a redneck BBQ in Bone County, complete with hunting wild animals to put on the grill. We marinated our sauces, drank beer and whiskey during cooking. It was epic. That's quality roleplay if you ask me.
Title: Re: What is the definition "quality roleplay"?
Post by: Gnb_22 on July 18, 2016, 03:46:45 pm
I once "grew" and smoked weed with DHR.Mike on top of Mt. Chilliad.

Ok lets remove the Supreme Court Judge now.
Title: Re: What is the definition "quality roleplay"?
Post by: Norrage on July 18, 2016, 04:22:13 pm
lol'd go away with such things please. we're not here to babysit whoever jumping or no. Who takes roleplay seriously doesn't bunnyhop untill the roleplay it's done. And yeah there are people in argonath who do that.

Nothing to add. This is the truth about bunnyhopping. I believe bunnyhopping is not the problem in the roleplay.
Title: Re: What is the definition "quality roleplay"?
Post by: McGarrett on July 18, 2016, 06:33:11 pm
The fucking bunnyhop can't be fucking removed because it is a fucking game mechanic that can only be fucking detected. Also if you fucking think that fucking removing fucking bunnyhop makes things fucking better, you need to fucking think again.

...

fucking
fucking
fucking
fucking
fucking
fucking
fucking
fucking
fucking


1. Your "fucking x9" is not intimidating you know.

2. He didn't mean to remove bunnyhopping mechanic. You're just being silly now thinking that servers like LSRP have disabled them.

3. Roleplay-wise, getting rid of bunnyhop actually makes things better.

4. Yes, people in Argonath are doing that. Just the same way as many players are avoiding roleplay simply because in the old days, the HQ let them. That does not make it a positive thing. Just the same way as people in Argonath claim to be mafia leaders, while in reality they are just driving around in an infernus with formal clothing. They are however not doing shit which is related to proper mafia roleplay.

5. Being an administrator doesn't grant you authority to go around and act provocative towards other community members. This kind of toxic attitude from the administrators is driving players away from Argonath, not towards it. Aka. Don't be a hypocrite.
Title: Re: What is the definition "quality roleplay"?
Post by: jovanca on July 18, 2016, 06:44:21 pm
Bunnyhop doesnt make much difference.
Title: Re: What is the definition "quality roleplay"?
Post by: Luke on July 18, 2016, 06:47:39 pm
Yo, bunnyhoping is roleplay ya'know cos in 2016 everyone jumps around like a rabbit.

Its never going to happen cos too many salty mofo's, best thing I can say try be that change try not to do it yourself, see I do it all the time myself simple, but if im chasing after a good roleplayer tends to be the 424 boys, such as Terrance and Ntions if they run without spamming shift I aint going to turn this shit into kangroo simulator im going to run like a normal cop would not a fucking swarm of kangroos.  :lol:

Bunnyhop doesnt make much difference.
Alright, you run normal, I bunnyhop and see who gets away easier.
Title: Re: What is the definition "quality roleplay"?
Post by: jovanca on July 18, 2016, 06:53:38 pm
GSF doesnt allow bunnyhop. I dont like having bunnyhop on the server and i added the rule to GSF myself. Yet here i am syaing, it wont make any difference.
Title: Re: What is the definition "quality roleplay"?
Post by: Luke on July 18, 2016, 07:06:05 pm
GSF doesnt allow bunnyhop. I dont like having bunnyhop on the server and i added the rule to GSF myself. Yet here i am syaing, it wont make any difference.

Nah just will make shit more roleplayish, it just looks tacky I can admit that.
Title: Re: What is the definition "quality roleplay"?
Post by: TiMoN on July 18, 2016, 07:10:07 pm
Also, things like court cases that are held in-game would be a real fine addition.
why isnt this a requirement? back in rs4.1 most civil cases i made were held ig
Title: Re: What is the definition "quality roleplay"?
Post by: jovanca on July 18, 2016, 07:12:30 pm
Nah just will make shit more roleplayish, it just looks tacky I can admit that.

I cant agree. Too much unrealistic stuff to even notice bunnyhop anymore.
Title: Re: What is the definition "quality roleplay"?
Post by: .Matthew. on July 18, 2016, 07:32:33 pm
why isnt this a requirement? back in rs4.1 most civil cases i made were held ig
We all know how Argonath players behave during ceremonies and formal events like court cases would be.
Random /me's, random chatter, random screaming, doing jump animations... basically just take a look at every SAPD public ceremony in history of Argonath and you'll know.
And then having to deal with all that useless and irrelevant provocative spam while trying to prove something would be pain in ass.
Title: Re: What is the definition "quality roleplay"?
Post by: Marcel on July 18, 2016, 07:37:49 pm
We all know how Argonath players behave during ceremonies and formal events like court cases would be.
Random /me's, random chatter, random screaming, doing jump animations... basically just take a look at every SAPD public ceremony in history of Argonath and you'll know.
And then having to deal with all that useless and irrelevant provocative spam while trying to prove something would be pain in ass.
Yup, if people actually roleplayed cases, we could hold them ingame. It's clusterfuck with the current playerbase.
Title: Re: What is the definition "quality roleplay"?
Post by: TiMoN on July 18, 2016, 07:44:39 pm
We all know how Argonath players behave during ceremonies and formal events like court cases would be.
Random /me's, random chatter, random screaming, doing jump animations... basically just take a look at every SAPD public ceremony in history of Argonath and you'll know.
And then having to deal with all that useless and irrelevant provocative spam while trying to prove something would be pain in ass.
Random /me's can be expected on any RP server, kids can be doing shit like /me sits on the chair or /me shrugs or whatever. It's the court judge's responsibility to ensure silence in the room and court guards are expected to keep peace. Rules can be made to avoid terrorist attacks/shoot outs such as requiring permission from a Senior Admin+(idk if that rank was included in RS5.2 release, if not just make it Manager+).
Title: Re: What is the definition "quality roleplay"?
Post by: wweman14 on July 18, 2016, 08:51:28 pm
Here's my two cents on this. Take it with a grain of salt, as I am not an expert, no one is.

What I generally think quality roleplay is, is following the standard fundamentals of roleplay. No powergaming, metagaming, mixing OOC/IC, things like that. Giving the people you are roleplaying with a fair chance, even if the scenario isn't in your favor. Quality roleplay is acknowledging both sides and making it even. Giving yourself and the people your surround your roleplay in a quality roleplay experience that does not lack in character. People who develop their characters, and actually roleplay a person, not an unrealistic human being. Basically, trying to take the elements of real life and insert that into your daily roleplay. That even includes minor things such as going to the store to buy groceries, or hanging out with your IC friend at a club or a bar.

To get these things done, there has to be some sort of a reform when it comes to the roleplay rules and standards. There has to be certain requirements in order for quality roleplay to happen on Argonath. The play to win mentality has to also diminish before any of this can happen. We must make it clear that losing in roleplay is okay, after all, this is a video game. If you can't take losses, you probably shouldn't be roleplaying at all. Without losses, you cannot have the wins. It's simple.
Title: Re: What is the definition "quality roleplay"?
Post by: Julio. on July 18, 2016, 09:15:09 pm
People are always referring to metagaming, powergaming etc, here's my thoughts on it.

You can't define a "quality" roleplay. The definition in itself is invented. The word "metagaming" is invented. The word "powergaming" is invented.

Who said that my ingame character, Julio Kolta, isn't aware that he is being controlled by RL player Joe?

Quote from: Definition of metagaming
Metagaming is any strategy, action or method used in a game which transcends a prescribed ruleset, uses external factors to affect the game, or goes beyond the supposed limits or environment set by the game. Another definition refers to the game universe outside of the game itself.

By this definition, using external factors to influence your ingame play is metagaming. Who prescribes what indeed is "external" or "gameplay"?

External factors are defined by the server itself, consider this. What if, within the scope of gameplay, Julio Kolta is aware that he is being controlled by a human player? As Argonath itself does not strictly support OOC/IC (this is being player prescribed, not server enforced), then you can say that the player themselves could be part of the gameplay, rendering what you would call "OOC" knowledge, actually IC.

Quote
Traditionally, metagaming is generally frowned upon in role-playing communities, as it upsets the suspension of disbelief and affects game balance. However, some narrativist indie role-playing games deliberately support metagaming in "Director stance"[vague] and encourage shared storytelling among players.

Argonath isn't, and never has been "traditional." There can be exceptions.



Powergaming is neither here nor there, Argonath does not specifically tend to refer to that terminology, but we do promote fair and fun RP, so provided all players are allowed fair input into the direction of their RP, I'm fine with it.



In terms of bunnyhopping, sure it doesn't looks great, but the physics in SA:MP aren't realistic by any stretch of the information. We can fall off a roof without breaking our legs (despite losing HP), so bunnyhopping is barely worth mentioning...
Title: Re: What is the definition "quality roleplay"?
Post by: Link9rly on July 18, 2016, 10:05:00 pm
People are always referring to metagaming, powergaming etc, here's my thoughts on it.

You can't define a "quality" roleplay. The definition in itself is invented. The word "metagaming" is invented. The word "powergaming" is invented.
There is no concrete definition of a quality roleplay, but most people agree on a lot of factors. Metagaming (http://en.wikipedia.org/wiki/Metagaming) and powergaming (https://en.wikipedia.org/wiki/Powergaming) have been defined, however. Not only have they been defined but have been deemed unallowed by Argonath.

Who said that my ingame character, Julio Kolta, isn't aware that he is being controlled by RL player Joe?

By this definition, using external factors to influence your ingame play is metagaming. Who prescribes what indeed is "external" or "gameplay"?
External would be, for example, finding about shit through TeamSpeak and applying to your advantage in the game. I.e. "That guy is actually a criminal undercover" or "That guy is a fed undercover". Internal would be finding it by yourself while playing your character. Teddy himself has declared both powergaming and metagaming as not allowed. Trying to bend this rule is like that one kid in the playground that you'd play cops and robbers with and he'd always say "You can't shoot me because I have a bulletproof vest". In other words, autistic. He'd be ruining the game for everybody else by exhibiting unsportsmanlike behavior.


External factors are defined by the server itself, consider this. What if, within the scope of gameplay, Julio Kolta is aware that he is being controlled by a human player? As Argonath itself does not strictly support OOC/IC (this is being player prescribed, not server enforced), then you can say that the player themselves could be part of the gameplay, rendering what you would call "OOC" knowledge, actually IC.
If it's not supported, why does everyone acknowledge PM as not RP? I've yet to see a single person say otherwise. There might not be an explicit message about it but you need OOC/IC to have roleplay. Otherwise, you won't know where the character starts and ends.

Argonath isn't, and never has been "traditional." There can be exceptions.
It's not as a unique as you think it is. Trust me. Sure, it's nice but don't act like it's one of a kind.

Powergaming is neither here nor there, Argonath does not specifically tend to refer to that terminology, but we do promote fair and fun RP, so provided all players are allowed fair input into the direction of their RP, I'm fine with it.
You can't have fair without having rules. It doesn't work that way. Sure, all players should have input on the roleplay itself but the fact that PG and MG are officially recognized as rulebreaks means that such suggestions should fall under those rules.

In terms of bunnyhopping, sure it doesn't looks great, but the physics in SA:MP aren't realistic by any stretch of the information. We can fall off a roof without breaking our legs (despite losing HP), so bunnyhopping is barely worth mentioning...
I'm not a fan of bunnyhopping nor a fan of removing bunnyhopping but some people do roleplay injuries. We've had various car accident roleplays and many times where we've had to RP gun injuries. It's up to the players but to act like a Tom & Jerry escapade in terms of injuries is just embarrassing and just makes said player look like a joke.
Title: Re: What is the definition "quality roleplay"?
Post by: Julio. on July 18, 2016, 10:33:24 pm
Common sense.

It's not as a unique as you think it is. Trust me. Sure, it's nice but don't act like it's one of a kind.

Okay, I admit my statement there was out of date. It was* unique. Read into it how you will.
Title: Re: What is the definition "quality roleplay"?
Post by: Link9rly on July 18, 2016, 10:44:14 pm
Okay, I admit my statement there was out of date. It was* unique. Read into it how you will.

No. Before it was freeroam + CNR with "RPG" in its name. That's not unique. That's just delusional.
Title: Re: What is the definition "quality roleplay"?
Post by: Devin on July 18, 2016, 11:39:09 pm
Simple; Roleplay with a degree of rationality. Don't do stupid illogical crap like ripping a shotgun out of your ass and make it fun for both sides in the scenario.

There's no need for giant long winded posts trying to justify things when most of the people don't care about reading it.
Title: Re: What is the definition "quality roleplay"?
Post by: Leonardo on July 18, 2016, 11:45:07 pm
Regarding the thread's title: certainly not "/s UNDER NEW MANAGEMENT". :rolleyes:
Title: Re: What is the definition "quality roleplay"?
Post by: TiMoN on July 19, 2016, 12:00:28 am
Regarding the thread's title: certainly not "/s UNDER NEW MANAGEMENT". :rolleyes:
i heard they're mapping a new dead sea with a reservoir of salty tears
Title: Re: What is the definition "quality roleplay"?
Post by: Leonardo on July 19, 2016, 12:16:57 am
i heard they're mapping a new dead sea with a reservoir of salty tears

:lol:

Yeah, besides the fact that i could not care less what happens in this game, i'll elaborate further on the topic:



Whilst Argonath's players, in general, maintain this "win mentality" and only comply and act on roleplays that benefit them or are of their interest, completly disregarding that misfortunes happen, this community is certainly doomed and these debates over quality roleplay are tremendously useless.

Let me set an example out: FBI1 and FBI2 are pursuiting a suspect on a NRG. They have SAPD backup and FBI manages to finally PIT and lagram the suspect's bike off the road. He falls off the bike and is now surronded by three-four police cars and a FBI rancher. What does he do?

a) Seeing he is completly surronded, faces that he could not escape and puts his hands up, or roleplays alternatively getting injuries from falling off the bike in movement;
b) Simply jumps back on the NRG and rams off the police cars, running away.


Yeah, you know which alternative is correct in Argonath. It would be too much for the poor kid to lose his notoriety and face defeat, killing his pride. Oh, lord, have mercy!

I partly share the opinion wweman14 posted here:

What I generally think quality roleplay is, is following the standard fundamentals of roleplay. Giving the people you are roleplaying with a fair chance, even if the scenario isn't in your favor. Quality roleplay is acknowledging both sides and making it even. Giving yourself and the people your surround your roleplay in a quality roleplay experience that does not lack in character.

I blame this both on the scripts and the players. Unfortunately, scripts are exploited in a way that turn out situations into unfortunate allowances to free shooting. I am not talking about script exploit such as script abuse, it is just that the scripts provide conditions for these scenarios to occur. I do not get how 1 or 2 screaming lines can be enough excuse to start a deathmatch party and a war field.

The scenario in the server is not very favourable to roleplay and there is a set of conditions that can back up my arguments.
Title: Re: What is the definition "quality roleplay"?
Post by: Allison on July 19, 2016, 12:20:37 am
i heard they're mapping a new dead sea with a reservoir of salty tears
shit you found out
Title: Re: What is the definition "quality roleplay"?
Post by: Manoni on July 19, 2016, 02:50:20 am
Don't do stupid illogical crap like ripping a shotgun out of your ass

That's why I'm always driving my full armoured bullet proof huntley.
Title: Re: What is the definition "quality roleplay"?
Post by: DinoKid23 on July 19, 2016, 05:11:28 am
Let me set an example out: FBI1 and FBI2 are pursuiting a suspect on a NRG. They have SAPD backup and FBI manages to finally PIT and lagram the suspect's bike off the road. He falls off the bike and is now surronded by three-four police cars and a FBI rancher.

you're not supposed to ram a motorist regardless of his criminal status, that'd be life threatening to him and civilians around. you must utilize your technology of spike strips and box techniques to stop the suspect

then again fk it the suspects dont rp injury nvm proceed with ram suspect off bike
Title: Re: What is the definition "quality roleplay"?
Post by: Leonardo on July 19, 2016, 05:51:35 am
you're not supposed to ram a motorist regardless of his criminal status, that'd be life threatening to him and civilians around. you must utilize your technology of spike strips and box techniques to stop the suspect

that was a very weak bait tho

then again fk it the suspects dont rp injury nvm proceed with ram suspect off bike

yeah sadly there is nothing else left to do besides attempting to shoot them off the bike, i was actually too kind with the lagpit example as instead they'd just climb stairs and use of the game's envinroment like a stunt server to escape :lol:
Title: Re: What is the definition "quality roleplay"?
Post by: Richard. on July 19, 2016, 08:23:43 am
I do not get how 1 or 2 screaming lines can be enough excuse to start a deathmatch party and a war field.
Good point, I don't understand how these 2 screaming lines would give hydra a green light to start firing rockets at people...
Title: Re: What is the definition "quality roleplay"?
Post by: TrotlDebilni on July 19, 2016, 08:38:36 am
Good point, I don't understand how these 2 screaming lines would give hydra a green light to start firing rockets at people...
What? They shot at us before we had the time to type anything. I don't see how driving up to a field would give a hydra the green light to fire rockets at us.



:lol:
 I do not get how 1 or 2 screaming lines can be enough excuse to start a deathmatch party and a war field.

Only shoot when provoked, right? We did see the hydra as provocation but not on it's own a reason to shoot as it was a rulebreaker gone mad, than we said the two lines.. than we waited.. than you shot at us.. than we waited for you to run down hill, than we started shooting.


Altho I would rather see a place and time where that situation doesn't turn in a shootout but as long as we have rambo cops who think they can take half the server on with a deagle that can't happen. And that goes both ways, as long as we have 5 criminals who think they can take on the whole SAPD we won't achieve actual RP.

Being fearless and not knowing how to RP fear is a meme at this point. If as a criminal I go try and rob someone with a gun point blank they either /q or pull out a gun. Roleplay is clearly not top priority for some.

So that's what "quality roleplay" is to me, knowing your characters boundaries, knowing when to stop, knowing that he isn't in a world where he dies and respawns, attempting to live through it's eyes and roleplay fear for gods sake.
Title: Re: What is the definition "quality roleplay"?
Post by: Haythem on July 19, 2016, 09:48:14 am
Fuck y'all with your fucking negative attitude. Meh even admins spreading shitty attitude, how do you expect from players themselves to react.
I've never made a suggestion and people commented on it without spreading provocative comments, now this is what Argonath is known for, fucking douchebags.
Whoever says " Go back to LSRP ", don't give me that shit, i don't need your fucking suggestion, keep it for your sorry ass. Y'all got roasted by a fucking suggestion, some s/f type niggas fml.
Fucking convince me why you love bunnyhoping and why you wanna keep it going in the server.
Title: Re: What is the definition "quality roleplay"?
Post by: Julio. on July 19, 2016, 09:53:53 am
Fucking convince me why you love bunnyhoping and why you wanna keep it going in the server.

If it's a valid suggestion you want to post, post a topic in the ideas board and get feedback on it.

Like I said earlier mate. This isn't a "do we like bunnyhopping?" topic. Post a new topic, server management will be able to see it much more easily. Talking about it here just sounds like you're complaining about it.
Title: Re: What is the definition "quality roleplay"?
Post by: Haythem on July 19, 2016, 09:56:41 am
Wanna bet that if I post a thread, it won't last much as soon as a forum moderator shows up, and he'll give me the same crappy shit " suggested before, it won't get changed, locked ".
Title: Re: What is the definition "quality roleplay"?
Post by: Julio. on July 19, 2016, 10:02:59 am
Wanna bet that if I post a thread, it won't last much as soon as a forum moderator shows up, and he'll give me the same crappy shit " suggested before, it won't get changed, locked ".

If that's truly what you believe, that banning bunnyhopping is a rule will never be applied, then pause, take a deep breath, and move on mate... no point complaining about it in that case.
Title: Re: What is the definition "quality roleplay"?
Post by: Leon. on July 19, 2016, 10:20:05 am
Wanna bet that if I post a thread, it won't last much as soon as a forum moderator shows up, and he'll give me the same crappy shit " suggested before, it won't get changed, locked ".
Forum moderators have been largely absent in the SA:MP section compared to a few years back. The community and moderators, while generally more open-minded to new ideas even if they've been suggested/shot down before, are also more accepting of shitting on one another. I mean, just take a look at this beautiful thread here. (http://www.argonathrpg.eu/index.php?topic=112787.0)

It's interesting to see the number of different and occasionally conflicting perspectives here in Argonath.

So that's what "quality roleplay" is to me, knowing your characters boundaries, knowing when to stop, knowing that he isn't in a world where he dies and respawns, attempting to live through it's eyes and roleplay fear for gods sake.
The beauty of Argonath is that here you are given to be creative and break the fourth wall if so desired. How you choose to use or restrict the amount of freedom you are given is up to you.
Some people are simply unable to vicariously experience fear with their imagination during a fictional situation. To these people, I recommend reading more books. But to those interacting with those not roleplaying fear, don't let it ruin your day. For every god damn bunny-hoppin'metagamin'/powergamin'/play-to-win/uncreative/you name it son of a bitch out there there's at least 1 player around here that you will enjoy roleplaying with, even if they don't follow the same self-imposed rules as you. Meeting them can either be a matter of chance, or simply reaching out.


Regarding bunny hopping, I think that would be incredibly difficult for admins to enforce. Maybe we should create a division in the admin team specifically dedicated to catching bunnyhoppers :janek:
Title: Re: What is the definition "quality roleplay"?
Post by: Link9rly on July 19, 2016, 11:29:21 am
Comment removed, there is no need to provoke others.  - Andeey
Title: Re: What is the definition "quality roleplay"?
Post by: Mister_Me on July 19, 2016, 11:36:09 am
Im going to give my personal opinion about this bunnyhopping discussion.
I made a little rule for myself when being chased on foot , and it looks like it works:

As long as I dont bunnyhop magically the people who chase me dont do it either.
When I start bunnyhopping, they do it too , and vica versa.

Why should every little thing be implemented in the rules when you can ask people to use their common sense.

Title: Re: What is the definition "quality roleplay"?
Post by: eymas on July 19, 2016, 11:42:22 am
There will not be a rule forbidding the use of bunnyhopping.
Title: Re: What is the definition "quality roleplay"?
Post by: Link9rly on July 19, 2016, 11:43:42 am
Im going to give my personal opinion about this bunnyhopping discussion.
I made a little rule for myself when being chased on foot , and it looks like it works:

As long as I dont bunnyhop magically the people who chase me dont do it either.
When I start bunnyhopping, they do it too , and vica versa.

Wy should every little thing be implemented in the rules when you can ask people to use their common sense.


Completely agree. Removing bunnyhop altogether would cause for tedious endeavours while being alone and trying to get to a fucking car. Enforcing bunny hop to be disabled at all times wouldn't increase RP and would just cause players to be annoyed in the scenario I described. It should just be frowned upon during RP engagements but this rule will just absolutely suck when one is stranded in the middle of nowhere. It will also cause admins to work to an unrealistically harder standard.
Title: Re: What is the definition "quality roleplay"?
Post by: Arslan on July 19, 2016, 12:10:27 pm
I know your pain, especially when somebody doesn't RP injuries or just refuses to give up when they're obviously fucked.

Like this:
(http://i.imgur.com/QCWcmYc.gif)

To his credit, he did finally RP injuries after getting shot by a sniper about two or three times.

To be fair I thought I did well according to general standard on the server at the time. And no one tried to take a weed field. You wanna make bullshit out of everything, sure, go ahead. Last I remember you don't RP shit even when getting sprayed with M4. Not to mention, I was miles away, no one could've spotted me, you and your DM squad came based on blips which you cry about the most as of recent but I don't hold that against you since both sides use them. Show the part where you displayed your part of the RP "FREEZE or we M4 & sniper". Not exactly RP.

I wasn't stupid enough to go in and tell you to stop what you were doing, so instead of lying change your statement since no one tried to take the weed field, it was surveillance from a very large distance. Then the nitro came on, M4s came out and boom, there goes the RP.

Not to mention the admin with you had to PM me to exactly explain what the fuck you were doing because the RP was so awesome. Talk about insecurity.

At least now I know not gonna bother with anything with you since you clearly you still have a stick up your ass and can't live without causing some sort of shit even if you "win". Next time I'll just pull one like you and your boys and just M4 you until I die.
Title: Re: What is the definition "quality roleplay"?
Post by: BlueFox on July 19, 2016, 12:14:16 pm
you and your DM squad came based on blips which you cry about the most as of recent

I will proudly take advantage of blips until they are removed if it ever happens.
Title: Re: What is the definition "quality roleplay"?
Post by: Arslan on July 19, 2016, 12:16:06 pm
I will proudly take advantage of blips until they are removed if it ever happens.

Who doesn't?
 
Title: Re: What is the definition "quality roleplay"?
Post by: eymas on July 19, 2016, 12:18:54 pm
Blips will never be removed either.

It's sad to think that we have to remove everything related to combat/abuse if we were to revert argonath back to a roleplay server.  :neutral2:
What instead should happen is that players allow the opportunity to roleplay without instantly feeling they'd get shot every second of interaction, that tensity is what causes most of the feud most of the time. I think so, at least.
Title: Re: What is the definition "quality roleplay"?
Post by: Link9rly on July 19, 2016, 12:20:15 pm
To be fair I thought I did well according to general standard on the server at the time. And no one tried to take a weed field. You wanna make bullshit out of everything, sure go ahead. Last I remember you don't RP shit even when getting sprayed with M4.
Got video proof, sir? If nobody else is RPing gun injuries, I've no reason to. I'll elaborate on this in a few. Especially in this situation as nobody even shot at me.

Not to mention, I was miles away, no one could've spotted me, you and your DM squad came based on blips which you cry about the most as of recent but I don't hold that against you since both sides use them. Show the part where you displayed you part of the RP "FREEZE or we M4 & sniper". Not exactly RP.
Only because you asked nicely.
(http://i.imgur.com/vdwrTDL.png)
(http://i.imgur.com/XmYhWJx.png)

I wasn't stupid enough to go in and tell you to stop what you were doing, so instead of lying change your statement since no one tried to take the weed field, it was surveillance from a very large distance. Then the nitro came on, M4s came out and boom, there goes the RP.
Why would I not use blips to my advantage when somebody else can do the same to me? Everybody who is against blips uses them daily because of this reason. Until it gets removed, I'm using them to my advantage as others do. Do I support the removal of them? Of fucking course.

Not to mention the admin with you had to PM me to exactly explain what the fuck you were doing because the RP was so awesome. Talk about insecurity.
Was nice to see your spiderman powers come out, tho.
Title: Re: What is the definition "quality roleplay"?
Post by: Arslan on July 19, 2016, 12:24:49 pm
Got video proof, sir? If nobody else is RPing gun injuries, I've no reason to. I'll elaborate on this in a few. Especially in this situation as nobody even shot at me.
Only because you asked nicely.
(http://i.imgur.com/vdwrTDL.png)
(http://i.imgur.com/XmYhWJx.png)
Why would I not use blips to my advantage when somebody else can do the same to me? Everybody who is against blips uses them daily because of this reason. Until it gets removed, I'm using them to my advantage as others do. Do I support the removal of them? Of fucking course.
Was nice to see your spiderman powers come out, tho.

Ye and I said I don't hold you using blips against you. And I didn't say you should RP gun injuries, point being was, don't claim bullshit saying one man came to take out you all on a weed field. You wanna post photos and videos, how about you post it of the whole situation and then we'll know you've got some balls.

I did it out of my own accord since there was no other route out, I made something out of the situation instead of shooting until I died.
Title: Re: What is the definition "quality roleplay"?
Post by: BlueFox on July 19, 2016, 12:25:15 pm
Blips will never be removed either.

It's sad to think that we have to remove everything related to combat/abuse if we were to revert argonath back to a roleplay server.  :neutral2:
What instead should happen is that players allow the opportunity to roleplay without instantly feeling they'd get shot every second of interaction, that tensity is what causes most of the feud most of the time. I think so, at least.

Welcome to Argonath, where everything ends with a shootout, sad but true.
Title: Re: What is the definition "quality roleplay"?
Post by: eymas on July 19, 2016, 12:39:02 pm
Welcome to Argonath, where everything ends with a shootout, sad but true.
And the question is, how do we avoid that without gimping the playerbase.
Title: Re: What is the definition "quality roleplay"?
Post by: Julio. on July 19, 2016, 12:43:00 pm
And the question is, how do we avoid that without gimping the playerbase.

Unfortunately the same thing happens on most RP servers from my previous experience. The complaints just seem to be less public as they don't have an open public chat!

Shootouts occur in most our servers though, even those with a lower player count such as VC:MP. The difference is, the individuals in VC:MP actually all seem to like each other, and treat shootouts as a bit of fun rather than taking a competitive and "play to win" attitude about it.
Title: Re: What is the definition "quality roleplay"?
Post by: Link9rly on July 19, 2016, 12:45:30 pm
Ye and I said I don't hold you using against you. And I didn't say you should RP gun injuries, point being was, don't claim bullshit saying one man came to take out you all on a weed field.
You come to a weed field by yourself taking pictures. What did you expect was going to happen? Come on. Even you know better than this.

I did it out of my own accord since there was no other route out, I made something out of the situation instead of shooting until I died.
Of course there was no other way out. There were at least 4 people chasing after you and your car was blown up. What did you really expect to happen? Honestly. I'm very curious.

You wanna post photos and videos, how about you post it of the whole situation and then we'll know you've got some balls.
Okay. You're on a hill and we see your blip. Out of curiosity, Richard and I chase towards the blip. The video starts there.
https://streamable.com/vpga
Excuse the audio from a previous recording leaking into this. I've no idea why that happened.



And the question is, how do we avoid that without gimping the playerbase.
I don't get why we shouldn't remove blips as most of the community is for it. Both cops, criminals and civilians. Only troglodytes that desire to return to RS4's clusterfuck want to keep blips. Not those trying to make roleplay better.
Title: Re: What is the definition "quality roleplay"?
Post by: Emre on July 19, 2016, 01:06:12 pm
And the question is, how do we avoid that without gimping the playerbase.
Cease the redundant use of the SWAT truck, Hydra and Hunter? Provocative demonstration of such on recent occasions were pretty point- and needless.
Title: Re: What is the definition "quality roleplay"?
Post by: Arslan on July 19, 2016, 01:06:34 pm
https://streamable.com/v11q

DISCLAIMER: I did not make this nor own this video.
Title: Re: What is the definition "quality roleplay"?
Post by: .Matthew. on July 19, 2016, 01:07:24 pm
Cease the redundant use of the SWAT truck, Hydra and Hunter? Provocative demonstration of such on recent occasions were pretty point- and needless.
And the redundant use of RPG, grenade, molotov and scripted bombs.
Title: Re: What is the definition "quality roleplay"?
Post by: Julio. on July 19, 2016, 01:08:18 pm
(http://cdn.thisiswhyimbroke.com/images/bionic-boots.jpg)

Might buy me a pair of these  :D

Seriously guys, this is totally off-topic, can we drop the provocative posts now?
Title: Re: What is the definition "quality roleplay"?
Post by: Emre on July 19, 2016, 01:09:15 pm
And the redundant use of RPG, grenade, molotov and scripted bombs.
Looking at what recently happened, of course you couldn't make out which one is which.
Title: Re: What is the definition "quality roleplay"?
Post by: Celso on July 19, 2016, 01:09:55 pm
https://streamable.com/v11q

DISCLAIMER: I did not make this nor own this video.
LOL
Title: Re: What is the definition "quality roleplay"?
Post by: Link9rly on July 19, 2016, 01:11:36 pm
And the redundant use of RPG, grenade, molotov and scripted bombs.
RPGs and whatnot get seldom used as notoriety isn't exactly easy to come by. Only twice have we pulled explosives as far as I know.  One of those times was because we were going up against a Hydra+Hunter+SWAT truck combo that were preemptively launched before we even did anything. It didn't end too well for us in the end either but it was expected. The other time was a SWAT truck not moving away after being warned. Other than that, we've often even warned our own people against it:
https://www.youtube.com/watch?v=cuhbqzwZc_w

The other time I can think of is the C4 escapade which you literally walked into.

https://streamable.com/v11q

DISCLAIMER: I did not make this nor own this video.
I like how you don't even attempt to prove me wrong. kek

Looking at what recently happened, of course you couldn't make out which one is which.
(http://i3.kym-cdn.com/photos/images/newsfeed/000/276/747/bf9.gif)
Title: Re: What is the definition "quality roleplay"?
Post by: Arslan on July 19, 2016, 01:14:18 pm
Provocative comment removed, No need to call people names.  - Andeey
Title: Re: What is the definition "quality roleplay"?
Post by: taseen11 on July 19, 2016, 01:15:16 pm
I like how you don't even attempt to prove me wrong. kek
Sometimes it is best to walk away from a pointless argument
Title: Re: What is the definition "quality roleplay"?
Post by: Gnb_22 on July 19, 2016, 01:18:37 pm
Sometimes it is best to walk away from a pointless argument

Or say this when you have no argument.
Title: Re: What is the definition "quality roleplay"?
Post by: Emre on July 19, 2016, 01:20:23 pm
The other time I can think of is the C4 escapade which you literally walked into.
about that...
(https://media.giphy.com/media/fDO2Nk0ImzvvW/giphy.gif)
Title: Re: What is the definition "quality roleplay"?
Post by: Arslan on July 19, 2016, 01:21:26 pm
Or say this when you have no argument.

Hi. Was wondering where you were. Join the party.
Title: Re: What is the definition "quality roleplay"?
Post by: Gnb_22 on July 19, 2016, 01:24:41 pm
Hi. Was wondering where you were. Join the party.

This topic isnt the place for this argument anyways, you guys derailed it. I'm just going to spectate.
Title: Re: What is the definition "quality roleplay"?
Post by: eymas on July 19, 2016, 01:26:36 pm
Right. I hoped to have this remain a place for constructive discussion on how to get argonath away from the play-to-win TDM server it has become. But thanks to personal attacks we have to wait for another time.

Thanks for the discussion though. I've seen some good arguments for and against several points.
Title: Re: What is the definition "quality roleplay"?
Post by: Devin on July 19, 2016, 02:43:27 pm
It is evident that many people posting in here, contributing to the shit-fest of slandering one another have lost the plot.
Why do you come to Argonath? Why do you log in to the server? If it's simply to kill a person in the other group you should seriously reevaluate your values and purpose on a server that is supposed to be roleplay oriented.

I can say I am honestly disappointed with BOTH parties, those "criminals" that run around shooting everything they see while claiming they own everything and every weed plantation and those on the law enforcement side. You are both at fault and you can't say otherwise. The way you both respond to one another is absolutely ridiculous and unnecessary, who cares if you die in a roleplay? It's all about general entertainment for both parties but it's clear people have forgotten about that factor.

Everyone here I am sure got hooked on roleplay and the possibilities when they first joined so why act differently now? Because "they're the enemy"? Come on.

Enough with the juvenile behaviour and make something of the server and community instead of acting like you are right now which is an embarrassment for those that have put their time into the server to try make something out of it. You are not only poorly representing yourselves and your friends but the community as a whole.

It's about time to end these petty arguments, slandering posts and other unnecessary situations that are purely spurred on to create some entertainment for one side and to annoy the other. Enough prodding each other with a pole to get a reaction and act like community members should. Make something positive out of this negative situation.
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