Argonath RPG - A World of its own

GTA:SA => SA:MP - San Andreas Multiplayer => SA:MP General => Topic started by: Jcstodds on January 15, 2011, 05:58:13 pm

Title: The use of /gu and 'surrendered' suspects - Made perfectly clear! READ THIS
Post by: Jcstodds on January 15, 2011, 05:58:13 pm
 

  The rules are this.

  If suspect uses /gu, if they say something like "I surrender", use /hail, /hide or do any SUBMISSIVE ACTION that would show they are surrendered:

THEN THEY ARE SURRENDERED AND CANNOT FIGHT OR RUN.
- Which means suspect must comply, cannot shoot cops, cannot run away - all are punishable by admins. It also means cops cannot shoot or kill surrendered suspect still unless suspect is compliant with the RP involved.

This is not a new rule.

/gu is used for criminals sake to discourage cops from shooting.

Cops: Do not force criminals to /gu. Do not say "/gu or I kill you". That might be considered cop abuse depending on the situation.

 

  On a personal note, you will gain more out of the criminal if you RP the arresting process when they see you are willing to roleplay, and that you might not be some power hungry sadistic control freak.
  Obviously in some situations, I would highly recommend /gu for criminals when I think there is a real danger of them being DMed.

  Remember guys, admins can support you ingame. We are here to make sure no one ruins or disrupts your roleplay experience.


Title: Re: The use of /gu and 'surrendered' suspects - Made perfectly clear! READ THIS
Post by: Void on January 15, 2011, 06:08:07 pm
Quality topic
A good lesson for all players out there.

Anyone who plans to start a shit storm, think before you act.
Title: Re: The use of /gu and 'surrendered' suspects - Made perfectly clear! READ THIS
Post by: Murt on January 15, 2011, 07:09:52 pm
I agree with you Void, a quality topic. And what you stated JCS as "/gu or I kill you". Those situations occours everyday, just not for me. For everyone.
Title: Re: The use of /gu and 'surrendered' suspects - Made perfectly clear! READ THIS
Post by: [NP]Monte Montague on January 15, 2011, 07:15:00 pm
Suspect get in my car, he surrender. 
Suspect stops and starts talking and discussing his /crime reason, saying it's not true / valid - he surrender.


Si?  :cop:
Title: Re: The use of /gu and 'surrendered' suspects - Made perfectly clear! READ THIS
Post by: Ravi on January 15, 2011, 07:45:24 pm
Great information ! :)

/Ravi
Title: Re: The use of /gu and 'surrendered' suspects - Made perfectly clear! READ THIS
Post by: EminemRulez on January 15, 2011, 08:51:35 pm
Great information ! :)

/Ravi
Agree'd

/Kevin
Title: Re: The use of /gu and 'surrendered' suspects - Made perfectly clear! READ THIS
Post by: MBSF on January 15, 2011, 09:26:29 pm
The fuck has /gu got to do with roleplay? You are making it sound like the criminals are the only ones getting "abused". The command is there to protect BOTH sides. Those moaning "OMG I WON'T DO /GU, ROLEPLAY YOU STUPID COP" are just simply retarded. God forbid new players read this topic and will try to "roleplay" arrest suspects. All they will get is a bullet in the back or suspect jumping out of police car and taking a random vehicle and escaping. I will repeat, /gu has got absolutely nothing to do with roleplay and every cop should never ever take a suspect in unless he has /gu'ed. Yes, it's simple for admins to warn someone for escaping when he hasn't done /gu but for us, mortals, there is no way to prove suspect is escaping unless he has /gu'ed.
Title: Re: The use of /gu and 'surrendered' suspects - Made perfectly clear! READ THIS
Post by: Ben. on January 15, 2011, 09:59:31 pm
The f**k has /gu got to do with roleplay? You are making it sound like the criminals are the only ones getting "abused". The command is there to protect BOTH sides. Those moaning "OMG I WON'T DO /GU, ROLEPLAY YOU STUPID COP" are just simply retarded. God forbid new players read this topic and will try to "roleplay" arrest suspects. All they will get is a bullet in the back or suspect jumping out of police car and taking a random vehicle and escaping. I will repeat, /gu has got absolutely nothing to do with roleplay and every cop should never ever take a suspect in unless he has /gu'ed. Yes, it's simple for admins to warn someone for escaping when he hasn't done /gu but for us, mortals, there is no way to prove suspect is escaping unless he has /gu'ed.

If I were to say what I am thinking, I would receive a warning. Now reword that, giving jcs the respect he deserves, as every player deserves.



Nice topic Jcs, I've often had cops telling me to "/gu or I shoot you" and then beat me to death with the night stick or blow my brains out.
I hope they read this  :lol:
Title: Re: The use of /gu and 'surrendered' suspects - Made perfectly clear! READ THIS
Post by: Comrade on January 15, 2011, 10:03:43 pm
The f**k has /gu got to do with roleplay? You are making it sound like the criminals are the only ones getting "abused". The command is there to protect BOTH sides. Those moaning "OMG I WON'T DO /GU, ROLEPLAY YOU STUPID COP" are just simply retarded. God forbid new players read this topic and will try to "roleplay" arrest suspects. All they will get is a bullet in the back or suspect jumping out of police car and taking a random vehicle and escaping. I will repeat, /gu has got absolutely nothing to do with roleplay and every cop should never ever take a suspect in unless he has /gu'ed. Yes, it's simple for admins to warn someone for escaping when he hasn't done /gu but for us, mortals, there is no way to prove suspect is escaping unless he has /gu'ed.

Then report them for running away after giving up.
No matter if you do /gu or just roleplay that you gave up, you STILL GAVE UP and is therefore NOT ALLOWED to escape.

Gandalf's own words.
Title: Re: The use of /gu and 'surrendered' suspects - Made perfectly clear! READ THIS
Post by: MBSF on January 15, 2011, 10:15:52 pm
If I were to say what I am thinking, I would receive a warning. Now reword that, giving jcs the respect he deserves, as every player deserves.

go on pls.
Then report them for running away after giving up.
No matter if you do /gu or just roleplay that you gave up, you STILL GAVE UP and is therefore NOT ALLOWED to escape.

Gandalf's own words.
Read last sentence of my previous post. I never disagreed that doing /hail or saying surrender means you give up. The /gu command is there for a reason, it prevents suspects from running away, because admin cannot always be there for you. If suspect is refusing to cooperate with police officer then it's his own fault and he shall face the consequences
Title: Re: The use of /gu and 'surrendered' suspects - Made perfectly clear! READ THIS
Post by: Gandalf on January 15, 2011, 10:32:48 pm
The /gu command was made to protect the suspect, not to force them to use it.
If we say you are not allowed to force roleplay, this is one prome example.

As cop you shall NEVER shoot a suspect that is not showing weapons and cooperates.
If that leads to the suspect killing you, not only can you report him, but also you are allowed to send out a "shoot on sight" message over police radio. The next cops will then not fall, and most probably the suspect will tell in main chat how abusve cops shot him without a chance, as the memory of an amoebe is usual.
Title: Re: The use of /gu and 'surrendered' suspects - Made perfectly clear! READ THIS
Post by: Nathan on January 15, 2011, 10:45:47 pm
Now that the rules have been cleared, when will they ever be enforced heavily?
Title: Re: The use of /gu and 'surrendered' suspects - Made perfectly clear! READ THIS
Post by: Kenny. on January 15, 2011, 11:42:35 pm
Although i agree with the "I Surrender = /gu", i cannot agree that cops arent allowed to tell suspects to /gu. For simple examples displayed by MBSF.

Suspect can easily say i surrender when he has no escape, take him in your police car (bare in mind, we cant force them to /gu) once he see's opurtunity to escape (nearby vehiles/friends) he jumps out and evades.

What can you do?

1) you can report them to admins, suspects claims he never surrendered, and you cant proof it, thus admins will be hesitant to give out punishments.
2) you can be a patient guy, go again and chase him, once you catch him he could do the trick over again, he will say i surrender if you force him to /gu he can report you to admins for forcing him to /gu, an unknown admin who wasnt present to witness the previous situation will just punish the cop.

This can also be implies with the shoot to kill order, you give other cops shoot to kill order, what could happen?

1) others cops wount trust you and will be less hesitant to carry out the order
2) You can come back, however if you had "bought" weapons then i guess your in a loose, but you can go catch him again....he can just /hail and if your shooting him or forcing him to /gu, an unknown admin who wasnt present in the first place will see you as a deathmacthing cop, and you will receive punishment

Title: Re: The use of /gu and 'surrendered' suspects - Made perfectly clear! READ THIS
Post by: MBSF on January 16, 2011, 12:14:22 am
The /gu command was made to protect the suspect, not to force them to use it.
If we say you are not allowed to force roleplay, this is one prome example.

As cop you shall NEVER shoot a suspect that is not showing weapons and cooperates.
If that leads to the suspect killing you, not only can you report him, but also you are allowed to send out a "shoot on sight" message over police radio. The next cops will then not fall, and most probably the suspect will tell in main chat how abusve cops shot him without a chance, as the memory of an amoebe is usual.

What do you mean we are forcing them to use the command? We are forcing them to surrender, that's what cops are supposed to do. If a criminal is willing to surrender, what's the difference for him if he types /gu or not? You would be surprised to see how many people would abuse the possibility of running away if not done /gu, because there is simply no way for police to prove suspect ran away while arrested. It would be ridiculous if each time i had a suspect in custody i would ask admin to spectate me to see if he isn't running away or killing me. Of course, i could report after he has done the rulebreaking, but why not just use /gu instead? It's a great command, i don't understand what's the fuss about. It doesn't affect RP or do any bad to anyone, it simply prevents abuse from both sides.
Title: Re: The use of /gu and 'surrendered' suspects - Made perfectly clear! READ THIS
Post by: Kenny. on January 16, 2011, 12:23:33 am
Personally i see /gu as someone who has been cuffed in real life. A suspect can say all he wnats that he has surrendered but the cop wouldnt trust him unless he has cuffed him, the cop might search him and such however they usually do this once the suspect is cuffed and not before.

This can be applied to Argonath i dont trust someone who says i surrender, however i wouldnt be hostile to them...once they /gu i can then resume on searching them and roleplay, the /gu is like cuff if translated into a real life.

This is my view point of the /gu function, dont come with the bull crap of Real life comparing, this is just a relatively small example and a personal view point.
Title: Re: The use of /gu and 'surrendered' suspects - Made perfectly clear! READ THIS
Post by: shitix on January 16, 2011, 01:31:36 am
Personally i see /gu as someone who has been cuffed in real life.
Still some people escape the law WITH hands cuffed on their back In Real Life, but thats not the point.

I see this gets abused too much, some cops prefer to kill before you get the chanse to do anything. And some criminals prefer the "OK OK I SURRENDER PLZ DONT KEEL I HAF MANY WEPS" and as stupid as i am, i trust the criminal and gives him the RolePlay he says he want and in return, he kills me.. I mostly try to RP giving up to cops when i play criminal but i dont often get RP in return, what i get is a one way ticket to Jail/death.

I realy hope most people will start following this rule.
Title: Re: The use of /gu and 'surrendered' suspects - Made perfectly clear! READ THIS
Post by: EminemRulez on January 16, 2011, 02:18:57 am
Still some people escape the law WITH hands cuffed on their back In Real Life, but thats not the point.

I see this gets abused too much, some cops prefer to kill before you get the chanse to do anything. And some criminals prefer the "OK OK I SURRENDER PLZ DONT KEEL I HAF MANY WEPS" and as stupid as i am, i trust the criminal and gives him the RolePlay he says he want and in return, he kills me.. I mostly try to RP giving up to cops when i play criminal but i dont often get RP in return, what i get is a one way ticket to Jail/death.

I realy hope most people will start following this rule.

You're supposed to RP not only because you "like the suspect" and want to give him a chance...
It's your duty, your mission, and your game to roleplay - else, you're nothing doing anything.
Shouldn't be a privilege to some criminals for you to RP, and others be shot in the ass.

Change your attitude, and others will do after you...
Title: Re: The use of /gu and 'surrendered' suspects - Made perfectly clear! READ THIS
Post by: TinMan on January 16, 2011, 03:42:22 am
Personally i see /gu as someone who has been cuffed in real life. A suspect can say all he wnats that he has surrendered but the cop wouldnt trust him unless he has cuffed him, the cop might search him and such however they usually do this once the suspect is cuffed and not before.

This can be applied to Argonath i dont trust someone who says i surrender, however i wouldnt be hostile to them...once they /gu i can then resume on searching them and roleplay, the /gu is like cuff if translated into a real life.

This is my view point of the /gu function, dont come with the bull crap of Real life comparing, this is just a relatively small example and a personal view point.

I do have to agree with you on the fact that /gu is the same as being cuffed in real-life.

Personally, I never had an issue where a criminal says /gu is being forced roleplay, and I've been a cop for a year now. Basically, the /gu is a protection to the criminal and it is a big confirmation that they actually surrendered to the officer. The /gu command isn't force roleplay, and I don't see how criminals complain about the /gu command.
Title: Re: The use of /gu and 'surrendered' suspects - Made perfectly clear! READ THIS
Post by: shitix on January 16, 2011, 11:45:35 am
You're supposed to RP not only because you "like the suspect" and want to give him a chance...
It's your duty, your mission, and your game to roleplay - else, you're nothing doing anything.
Shouldn't be a privilege to some criminals for you to RP, and others be shot in the ass.

Change your attitude, and others will do after you...
Dunno what you saw in this, but what i ment is that some people dont want to roleplay when cops comes, its like "omfg cops again lets kill em before they start abusing!"
I have played cop and criminal so i know how both sides gets abused whatsoever, but what you cant expect from some people is RP.

I myself find it very fun when a cop comes to acualy RP suspecting me and take me to jail and shit, because i dont realy prefer the /su 42 assault. /s1. /kill 

Just telling the truth from my eyes.
Title: Re: The use of /gu and 'surrendered' suspects - Made perfectly clear! READ THIS
Post by: Jcstodds on January 16, 2011, 03:33:57 pm
   This is a role playing game. Use some imagination. If your limit to imagination is getting a suspect and taking him to jail with some generic words then I would feel sorry for you.

  Like said already. This is not a new rule, just somewhat forgotten. I am an admin who enforces this and cops and criminals get punished for abusing trust of players. Game is meant for fun for everyone in community. Get that into your heads.


  Every time I see the attitude of "I was abused so now I will abuse" "Someone DMed me so I now DM" "Admins don't do shit" "this guy didn't RP so now I will not RP" - and its always someone elses fault. More than anything on this topic.

  Reflect on yourself and think - Am I a person who does not RP because they won't RP MY WAY?

i dont trust someone who says i surrender, however i wouldnt be hostile to them...once they /gu i can then resume on searching them and roleplay, the /gu is like cuff if translated into a real life.
   You too, although I know you are fair Kenny, you still refuse to RP unless you have full control over player? That is quite sadistic. If it is all about trust, then why not trust? It's only a game after all. Of course there are a few players who will take advantage, but admins are here to help keep it fair.

  You have high rank in SAPD - which means you automatically get most trust from criminal side. Use to your advantage! You might be surprised at criminals RP when you are not constantly trying to get them to bend over backwards in your favour.



  All in all though, these are the rules and they were always there. It is up to players how they want to RP. Keep it fun and fair and you will not have any problems.
Title: Re: The use of /gu and 'surrendered' suspects - Made perfectly clear! READ THIS
Post by: Jcstodds on January 16, 2011, 03:42:14 pm
The /gu command was made to protect the suspect, not to force them to use it.
If we say you are not allowed to force roleplay, this is one prome example.

As cop you shall NEVER shoot a suspect that is not showing weapons and cooperates.
If that leads to the suspect killing you, not only can you report him, but also you are allowed to send out a "shoot on sight" message over police radio. The next cops will then not fall, and most probably the suspect will tell in main chat how abusve cops shot him without a chance, as the memory of an amoebe is usual.

  I am assuming that apart from shooting, cops cannot beat to death or spray to death a suspect who is cooperating and not showing weapons too.  For all the smartasses out there.
  And if they do not /gu, but some other RP way of surrender - that does not count as "not cooperating"!
Title: Re: The use of /gu and 'surrendered' suspects - Made perfectly clear! READ THIS
Post by: Gandalf on January 16, 2011, 04:38:09 pm
  I am assuming that apart from shooting, cops cannot beat to death or spray to death a suspect who is cooperating and not showing weapons too.  For all the smartasses out there.
  And if they do not /gu, but some other RP way of surrender - that does not count as "not cooperating"!
Correct. However suspect who are standing still and refusing to move, or using verbal assault on cops to "play badass" should not be surprised if they get a spray or a hit with a stick...

As for those who insist on /gu, remember that not using /gu is a risk for both sides.
Not using /gu even opens up a possibility for RP escape, and if you meet cops like jcstodds they might allow it as long as it is not done by single-sided play
Title: Re: The use of /gu and 'surrendered' suspects - Made perfectly clear! READ THIS
Post by: [NP]Monte Montague on January 16, 2011, 08:15:55 pm
you are allowed to send out a "shoot on sight" message over police radio.

Sir, I say that but no1 listen, please can I have chief rank.  :cop:


No1 responded to my last post.
If someone stops then starts arguing / debating there crime reason, although did not do /gu or /hail opr shout "I SURRENDER" can they then escape?.
Title: Re: The use of /gu and 'surrendered' suspects - Made perfectly clear! READ THIS
Post by: Jcstodds on January 16, 2011, 10:54:44 pm
If someone stops then starts arguing / debating there crime reason, although did not do /gu or /hail opr shout "I SURRENDER" can they then escape?.
Criminals may not escape after surrender unless the arresting officers allow it for RP reasons. It is up to cop discretion. If criminal did some good RP I will give them a RP punishment like abandoning them in the desert. If they did something very entertaining and new, or if my life was in danger, would let them escape with no problems.

Wanna RP escape? Read on:


  If they want to do a RP escape, I look out for some entertaining or novel RP. E.g. an Advertisement "Whoever breaks me out of this jail will be rewarded $50k" would make for an interesting event and I would let them escape in order to save my own life. I am a cop who values my life!  (as should all)
  Another way would be to trick or bribe cops in a RP way - I do not mean trick them in a horrible way. I RP a dumb sheriff, you can probably convince me your innocence by making up a somewhat believable story about aliens. Try bribe city cops with donuts for instance. Say you know information leading to a donut treasure.
  Bribing with money might be possible with ARPD cops but it difficult for SAPD cops as it can get them fired. Bribe with some RP stuff and they might go along.

  Basically if criminals RP good and fair (no one god), cops will be more than happy to give RP punishments and maybe even let you escape. In fact I know DPD will soon be developing alternative RP punishments. Anyone who has seen Immigration Patrol will know what I am talking about. Like selling illegal immigrants (RP criminals) at slave auction.
 

  Some past methods I have used to try stop myself being punished for a crime that I most likely did commit:

- Asking for my one phonecall and contacting advertising agency, offering $100,000 for my escape.
- Calling like 10 random lawyers to come and annoy the cops until cops finally give up and let me go.
- Calling some highly armed lawyers to try break me out forcefully.
- When I was in ALS (Armed Limo Service) I would have called my workers to rescue me, saying to the cops to let me go or there will be trouble! (Note that cops always knew what I would be doing, as cops cannot see CB channel I would always hint so they knew my intentions. No cops would complain as they already knew in a RP way what was happening).
- Once managed to convince FBI (who were originally going to arrest me for illegal human experimentation) to transport some players to LS for hospital - who were actually going to be zombies when they awoke (everyone knew this) causing a server wide zombie outbreak. (Example of interesting RP to avoid jail/ death).
- Convinced cop to let me free and I will collect information on more criminals.
- Recorded voice of cop being a little corrupt, breaking my light or something, then managed to get him to take his clothes off or I threaten to take to court.

Of course come cops are money hungry or new and do not know about this. Some think it is the rules that criminals have to /gu and go to jail or die. This is not true, we have to show through example though.
 

  How not to try escape...(after RP cuff/ RP arrest)
- Turning round and shooting cop to death is not RP way to escape.
-  /me breaks free from cuffs with hulk strength and bunnyhopping into the distance is not RP way to escape.
-  Telling your friends to turn up and kill all your cop captives with cb, and no RP from your friends - have a guess, is not RP way to escape. Cops must be aware of your RP involvement with 'friends'. E.g. even /me mumbles into his collar  would suggest you are talking in a CB radio...
- After being RP cuffed you then proceed to do some crazy parkour before driving away...
- Going AFK
- Standing still moaning "abuse abuse unsu me"
- Doing any of the above whilst saying you were wrongfully suspected. ( if you think it is abuse, get investigated by SAPD cop).

  If you do any of the above Admins will then enforce the "no running after surrender" rule. Rules are meant to keep players having fun RPing. May seem like double standard but using foul tricks like above is not fun :). 



  Maybe will write a guide during some mid exam procrastination.

 
Title: Re: The use of /gu and 'surrendered' suspects - Made perfectly clear! READ THIS
Post by: Mikro on January 16, 2011, 11:35:08 pm
Jcstodds, I agree on almost all your points. They are extremely good!

However..


- Asking for my one phonecall and contacting advertising agency, offering $100,000 for my escape.
Will sadly mostly result in a DM fest. For example a thing that will probably happen: Groups of players armed with combat shotgun will storm into the police station, killing the one or two cops that are there and then free the suspect. Mostly just only killing without ANY rp.. I myself find this way not a very good RP way (an advertising agency would normally not do such advertisements.. and a group of civilians/criminals would not storm a police station).

- Calling some highly armed lawyers to try break me out forcefully.
Then the lawyer comes in, opens his suitcase and surprisinly blasts the cop with his combat shotgun before the cop could even suspect the guy? (In the example I gave, it is punishable if I am right..)

It ofcourse all depends on which people are comming, however, this is how most people will probably take these things..
Title: Re: The use of /gu and 'surrendered' suspects - Made perfectly clear! READ THIS
Post by: Jubin on January 16, 2011, 11:41:58 pm
TIP: If you see a criminal who is standing still and not showing any kind of hostility toward you or others around try not to approach criminal while aiming a gun at his/her head.

I get a lot of cops coming toward me aiming a gun while I have no intention of shooting nobody, but as soon as I see somebody cop or not aiming at me I tend to take negative approach on him/her as well. That might lead to a shootout with the person.

Also interact with the criminal in a normal conversation way. I do not like when I get officer coming to me just saying: "/gu or die", "/gu now". I much more enjoy when the first interaction is "Hello citizen!" or "Greetings! I see you have been naughty. Could you please come with me." With that kind of approach there is a really good chance that you don't even have to /cuff me I will follow you willingly to the police station.
Title: Re: The use of /gu and 'surrendered' suspects - Made perfectly clear! READ THIS
Post by: Wash on January 17, 2011, 12:18:14 am
Wanna RP escape?

... E.g. an Advertisement "Whoever breaks me out of this jail will be rewarded $50k"
LOL
Title: Re: The use of /gu and 'surrendered' suspects - Made perfectly clear! READ THIS
Post by: Jcstodds on January 17, 2011, 01:15:27 am
  Mikro those who would turn up and shoot saying nothing would be punished for DM.

  If organised group came up and told cops to release criminal or they will use force, that would not be DM, as RP reason would be clear.

  If cops start /su and shoot any civilians on sight, that is DM.

  If "lawyers" turn up and shoot cops on sight, that is DM.

  If "lawyers" turn up as a group of 10 and get close to criminal, and tell the cops it would be a better idea if the cops just let them go, and a big shootout ensues - it would not be DM, and would usually be cops fault as they do not value life and majority never want criminal to "win".

  So if you wanna say what does and doesn't lead to DM Mikro, there is no one thing. Depends on organisation and willingness to RP by players involved. Not gonna list 1million different outcomes. Just all you need to do is lead by example. Sometimes shit happens, and when it does, admins are available to help clean up. 

  DM fest is when players gather for no reason other than to shoot each other. It is not a DM fest when a reasonable chunk of RP is involved beforehand and everyone has a RP reason to fight and everyone involved knows that reason.


  Good points Jubin. This is extremely truthful. All cops will get from trying to be forceful for no reason is disrespect. There are sometimes where it can be good, for example a man buys a Taco, then 10 cops swarm from different directions aiming with guns shouting "Immigration Patrol", but I like to think these "WTF moments" are usually enjoyed by the criminals too.
  If criminal sees a cop coming and thinks "Great I'm just gonna be either shot at, or treated like shit" they probably just gonna shoot or run. If you wanna be a badass cop, make sure you are fair and maybe even funny and you will get better response.
  Example: I was faced by 3 armed criminals alone with combat shotguns. I take out my sword, tapping it onto my fingers. Cue cool but completely empty threat "We dun wanna have no trouble round here do we fellas?"... criminals holster weapons and back off. Wonder how many cops would /su and try shoot it out!?


LOL
  If you are a known RPer and are trustworthy you can get cash from managers for such events. Or if you are just a really cool criminal.
Title: Re: The use of /gu and 'surrendered' suspects - Made perfectly clear! READ THIS
Post by: Fuzzy on January 17, 2011, 06:20:22 am
I'm always trying to RP the arrest, but usually if I do /hail agaisnt a wall, the cops are still just shouting /GU !!!! /GU !!!! OR WE KILL U!!!! instead of doing something like /me takes out cuffs and attemps to cuff him, which is quite alarming.  :neutral:
Title: Re: The use of /gu and 'surrendered' suspects - Made perfectly clear! READ THIS
Post by: Neave on January 17, 2011, 07:29:58 am

/gu is used for criminals sake to discourage cops from shooting.


Cops: Do not force criminals to /gu. Do not say "/gu or I kill you". That might be considered cop abuse depending on the situation.

/gu exist to give a way for cops to have some what of a physical control over a suspect.

since its not real life, people cannot use any physical force to bring a suspect down.
and because of that, saying "/gu or I kill you" isnt abuse at all.

in real life, a cop will attack a suspect, sometimes even shoot, if they dont give up. and are standing feet from them. its the same thing as "get down on the ground or ill have to tazer you!" in real life.
a cop is unsure what the suspect will do next and should make themselves ready to kill if the suspect doesnt surrender.


TIP: If you see a criminal who is standing still and not showing any kind of hostility toward you or others around try not to approach criminal while aiming a gun at his/her head.

I get a lot of cops coming toward me aiming a gun while I have no intention of shooting nobody, but as soon as I see somebody cop or not aiming at me I tend to take negative approach on him/her as well. That might lead to a shootout with the person.

Also interact with the criminal in a normal conversation way. I do not like when I get officer coming to me just saying: "/gu or die", "/gu now". I much more enjoy when the first interaction is "Hello citizen!" or "Greetings! I see you have been naughty. Could you please come with me." With that kind of approach there is a really good chance that you don't even have to /cuff me I will follow you willingly to the police station.

a suspect in the game is the same as any felon in real life. and so police have every right to aim a gun at them. even if they arent doing anything threatening at the time. nobody knows whats in anybodys mind

and. "Hello citizen!" to a suspect? that has to be a joke.. lol.

when that cop is shot in the head just to say hello, there wont be anymore conversation.





  Good points Jubin. This is extremely truthful. All cops will get from trying to be forceful for no reason is disrespect.

A person evading the police in any way is reason enough to aim a gun, or be "forceful" on sight


TIP: If you see a criminal who is standing still and not showing any kind of hostility toward you or others around try not to approach criminal while aiming a gun at his/her head.

I get a lot of cops coming toward me aiming a gun while I have no intention of shooting nobody, but as soon as I see somebody cop or not aiming at me I tend to take negative approach on him/her as well. That might lead to a shootout with the person.


Police do not exist to make friends. a cop has no way of knowing whats going through your head. and again. evading police = reason to use force


Still some people escape the law WITH hands cuffed on their back In Real Life, but thats not the point.

I see this gets abused too much, some cops prefer to kill before you get the chanse to do anything. And some criminals prefer the "OK OK I SURRENDER PLZ DONT KEEL I HAF MANY WEPS" and as stupid as i am, i trust the criminal and gives him the RolePlay he says he want and in return, he kills me.. I mostly try to RP giving up to cops when i play criminal but i dont often get RP in return, what i get is a one way ticket to Jail/death.

I realy hope most people will start following this rule.

so many of you people speak about true RP. but a suspect running from police in real life would never start a conversation with an officer. or ask for time to surrender. because that time could end up getting the officer killed.
when a cop locates a person running from them, they call for backup, they take out their gun, and yell at you to get on the ground. theres no room for being polite, and having conversation.
Title: Re: The use of /gu and 'surrendered' suspects - Made perfectly clear! READ THIS
Post by: Neave on January 17, 2011, 07:50:33 am
a suspect has only two options: surrender on sight of a cop, or run away/fight.
if you surrender (like you should do if you dont want to be killed) then nothing will happen to you. if you fight, or run, then you get whats coming to you.
Title: Re: The use of /gu and 'surrendered' suspects - Made perfectly clear! READ THIS
Post by: Shockk on January 17, 2011, 12:13:15 pm
a suspect has only two options: surrender on sight of a cop, or run away/fight.
if you surrender (like you should do if you dont want to be killed) then nothing will happen to you. if you fight, or run, then you get whats coming to you.

ok .
Title: Re: The use of /gu and 'surrendered' suspects - Made perfectly clear! READ THIS
Post by: Gandalf on January 17, 2011, 12:33:57 pm
/gu exist to give a way for cops to have some what of a physical control over a suspect.

On the contrary, /gu was created to PROTECT the suspect from being killed. Which is why there is NO obligation to use it.



since its not real life, people cannot use any physical force to bring a suspect down.
and because of that, saying "/gu or I kill you" isnt abuse at all.
Since when are you making rules ? I think that the explanation from server owners that it IS abuse goes above your statement.


in real life, a cop will attack a suspect, sometimes even shoot, if they dont give up. and are standing feet from them. its the same thing as "get down on the ground or ill have to tazer you!" in real life.
a cop is unsure what the suspect will do next and should make themselves ready to kill if the suspect doesnt surrender.
[/b][/color]
Which is why telling "surrender or I will use force" is correct and "/gu now or die" is abuse.

a suspect in the game is the same as any felon in real life. and so police have every right to aim a gun at them. even if they arent doing anything threatening at the time. nobody knows whats in anybodys mind

and. "Hello citizen!" to a suspect? that has to be a joke.. lol.

when that cop is shot in the head just to say hello, there wont be anymore conversation.

Not all suspects are running, and in real life cops can not see from someones skin colour if they are suspected.


A person evading the police in any way is reason enough to aim a gun, or be "forceful" on sight[/b][/color]

Police do not exist to make friends. a cop has no way of knowing whats going through your head. and again. evading police = reason to use force


so many of you people speak about true RP. but a suspect running from police in real life would never start a conversation with an officer. or ask for time to surrender. because that time could end up getting the officer killed.
when a cop locates a person running from them, they call for backup, they take out their gun, and yell at you to get on the ground. theres no room for being polite, and having conversation.

Thanks, I will know now that any speeder in your country will be willing to kill a cop to avoid getting jailed.

Your post is total BS.
Title: Re: The use of /gu and 'surrendered' suspects - Made perfectly clear! READ THIS
Post by: Neave on January 17, 2011, 06:25:40 pm

Since when are you making rules ? I think that the explanation from server owners that it IS abuse goes above your statement.

i'm not making any rules, only saying my opinion


Which is why telling "surrender or I will use force" is correct and "/gu now or die" is abuse.
Not all suspects are running, and in real life cops can not see from someones skin colour if they are suspected.

saying "/gu or die" is abuse, and saying surrender or i will use force is the best way it should be said.

and no, you dont turn orange when youre a suspect in real life, but it replaces having to say "suspect is in green pants, white shirt, blue shoes"


Thanks, I will know now that any speeder in your country will be willing to kill a cop to avoid getting jailed.

Your post is total BS.
Speeders shouldnt be /suspected anyway, and if they are, its only because they are evading the police. so that doesnt apply at all. suspects should be treated the same to prevent cops being killed.

the point is, if you evade police (regardless of if you were speeding, or killed somebody) then expect to be shot at, and told to give up or else you may die. i dont see how that dosent make sense, lol..

 there isnt room for people who are suspect to say "you should have said hello to me first! then i wouldnt have ran!"...

don't nitpick and take things i say out of context.

most always, a person is suspected because they are evading. and you should expect to be caught, or killed in the process of it.
people shouldnt be annoyed that they sometimes end up dieing because they run.
theres really no argument with that..



Your post is total BS.
Title: Re: The use of /gu and 'surrendered' suspects - Made perfectly clear! READ THIS
Post by: Murt on January 17, 2011, 06:48:00 pm
I think Gandalf's posts is making the most sense here Neave.
Title: Re: The use of /gu and 'surrendered' suspects - Made perfectly clear! READ THIS
Post by: Vince on January 18, 2011, 02:06:22 am
I once did roleplay the cuffing process with a criminal, and held him on the back seat of the cruiser. As soon as we passed near a car, the criminal jumped out for no apparent reason, grabbed the car and took off. I reported him to an administrator (or it was a moderator) and the only reply I received was that no /gu = not surrendered, so he had the right to flee without any RPing reason...

Then the moderator was wrong and you can report him to [email protected] via email.. give a date & time.
Title: Re: The use of /gu and 'surrendered' suspects - Made perfectly clear! READ THIS
Post by: Leon. on January 18, 2011, 02:55:46 am
- Once managed to convince FBI (who were originally going to arrest me for illegal human experimentation) to transport some players to LS for hospital - who were actually going to be zombies when they awoke (everyone knew this) causing a server wide zombie outbreak. (Example of interesting RP to avoid jail/ death).
That's strange. I once tried RPing with some zombie shit with undisclosed persons, and they did nothing but go "there are no such thing as zombies" (despite the fact that the players that were zombies actually did the stereotypical stuff zombies do... BRAINS). But despite that, some (long) time ago, the WHOLE ENTIRE server roleplayed a zombie outbreak. It was so fun, and injected a large amount of hope into the entire server... even SWAT participated.

+1 respect to the beloved Jcstodds.
Title: Re: The use of /gu and 'surrendered' suspects - Made perfectly clear! READ THIS
Post by: Que on January 18, 2011, 05:53:17 am
I'd say the issue is that the cops actually believe that '/GU' is the only way to get a criminal to surrender.
Also, vice versa.

Last night, I did some role-play with my buddy Jcstodds and some other guys. The meaning of that held event by Jcstodds, was about concerning this matter. After some time, the cops arrested us all smoothly. Almost all of us did not use /GU. Every arrest was more likely role-played, and it was appreciated by everyone involved. What I believe would be a logic thing to do is to actually clarify that this unwritten rule about /GU are not the only way to make an arrest. That's why I like this topic.

I once did roleplay the cuffing process with a criminal, and held him on the back seat of the cruiser. As soon as we passed near a car, the criminal jumped out for no apparent reason, grabbed the car and took off. I reported him to an administrator (or it was a moderator) and the only reply I received was that no /gu = not surrendered, so he had the right to flee without any RPing reason...

I've noticed this myself when I was a cop for a few days. Whenever you did not '/GU' then, they were taking off while you drove away with them or even before that.
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