Argonath RPG - A World of its own
GTA:VC => VC:MP General => VC:MP - Vice City Multiplayer => VC:MP Ideas => Topic started by: muzdaaz on May 25, 2011, 03:33:43 pm
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Hello,
There is a rule in this server : Wanted players may only use a maximum of five different vehicles.
Recently, I have seen people break this rule quite often and admins cant monitor everything. So here is a solution:
Create a script which would eject any wanted player, who has used over 5 vechiles in the spesific session, from his/her vehicle
* Create an array.
* Every time player is wanted and uses a vehicle, the car's ID will be added to array as element.
* Now If player uses another vehicle thats ID does not equal to any ID in that array : Add the current vehicles's ID to the array.
* Every time suspect enters the vehicle & the array length > 5, eject the player from his/her current vehicle. **
* In case of player is not wanted any more (due to death or admin cmd etc.) array shall be reset.
** Aslo, "current vehicle's ID does not equal any array element ID" condition can be added...
I hope my text is understandable :cop:
Thank you.
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Dude, its already on, that idea.
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That rule is really retarded anyway and should be only used against high-bounty suspects, lol. If a cop fails to chase a criminal, its his fail.
Anyways - right, INB4 SAL ACCUSES ME OF BREAKING THE RULES AND NOT RESPECTING ARGO VISION.
We already have admins for this, and I think it will make some server lags.
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Indeed. Its up to the admins to decide whether the criminal has used enough vehicles or not. I mean, this rule can change is certain situations
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Well, It may be retarded rule as you say, but it still is one. It gives a huge evading advantage to criminal who is constantly swiching vehicles. This script would be enabled If admin is not available.
I was unaware of that this rule could change. Maybe in RP situations but In this case admin can disable it. I am just providing a way how to deal with this. For me it seems reasonable.
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The only reason I see why would the 5 car limit thingy stay is cause the enter-car anim is un-synched so often you don't know if criminal enters the car or not.
However, you could always buy M4 or M60 (or Ruger) and shoot his tires :P
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No is my vote. We have admins for this. Even if no admins are online, no one really seems to pay much mind to this rule anyways.
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We can always say what you guys always say, " No one pays attention to this rule ".
Then we can find " No DMing " rule broken and the server is in chaios.
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We can always say what you guys always say, " No one pays attention to this rule ".
Then we can find " No DMing " rule broken and the server is in chaios.
But here's the thing; the rule isn't that easy to enforce, and it really isn't necessary. In my opinion, the five-car limit should be removed, but maybe that's because I don't even know why it's in place. For the cops to have an advantage that doesn't exist anymore?
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We can always say what you guys always say, " No one pays attention to this rule ".
Then we can find " No DMing " rule broken and the server is in chaios.
Could not have said it better myself. Rules can not be relative, because then whats the point of them. For example almost everytime I play on VCMP, a random criminal (who is not wanted & I have not made any signs of attacking) shoots at me with m4. The next second I see my caracter without a head and blood splattering off his neck.
Trust me as I say this has happened a lot. Then they say things like : "Muz, we are roleplaying, I defended my friend", "We are criminals, what the fuck you expect from us", "Lol I killed Muzz xDxD".
Criminals can not chase and attack the cops.
Criminals may only attack cops if they are being chased after by the police forces.
And the most important which I hope everyone will understand:
Breaking any rule in order to roleplay is strictly forbidden.
Being 'RP' is no valid reason to break the rules.
So I can not see why the rule exists If even admins do not force it. Im sorry if you dont like this but rules are rules and they are meant to
keep things organized and enjoyable to EVERYONE.
NB: I have no intentions of flaming, I am just stating my opinion on this.
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I understand it's a rule, but IMO, this rule shouldn't even be in place anymore.
Rules can change :)
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The rule is just dumb, seriously..
Already something more clever would be 'After your car is destroyed you need to wait one minute before getting a new one' although its harder to respect that rule.
Seriously, after 5 cars im suspossed to stay on foot and I have no choice? Either fight to death or surrender? that's just lame.
Hey, how about we do a rule for cops then, no using ammunation-bought weapons? lol. Just an example.
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I understand it's a rule, but IMO, this rule shouldn't even be in place anymore.
Well, If you want to change this rule and so does most of the players then please do it. But the rules that are currently active should be enforced and taken seriously.
Having a rule in the rulebook noone cares about refers to shitty rulebook in general.
The rule is just dumb, seriously..
Already something more clever would be 'After your car is destroyed you need to wait one minute before getting a new one' although its harder to respect that rule.
Seriously, after 5 cars im suspossed to stay on foot and I have no choice? Either fight to death or surrender? that's just lame.
Hey, how about we do a rule for cops then, no using ammunation-bought weapons? lol. Just an example.
"After your car is destroyed you need to wait one minute before getting a new one"
This one is a little too harsh.
"Seriously, after 5 cars im suspossed to stay on foot and I have no choice? Either fight to death or surrender? that's just lame.
Hey, how about we do a rule for cops then, no using ammunation-bought weapons? lol. Just an example."
Well, If you are as good as I've seen, and cops are as shitty as most of the criminals say then you should have no problems with that.
Evading with over five vehicles will give the criminal plenty of time to evade. Whats the point of being a criminal then if all you do
is evading? Just to remind you that cop must wait and warn before shooting criminal, a criminal is allowed to use that time to kill the cop. Now who has the advantage here? Just some toughts.. cuz all I hear everywhere is how cops are naabs, corrupt, overpowered etc.
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I'm not too keen about this..but then, when losing-wanted-level gets implemented soon, I won't really care and I'll just repair my car 1000 times. it doesn't say '5 repairs per car', heh.
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I'm not too keen about this..but then, when losing-wanted-level gets implemented soon, I won't really care and I'll just repair my car 1000 times. it doesn't say '5 repairs per car', heh.
Suit yourself :cop:, the gameplay would be balanced and I see no harm following that rule does. I just cant understand why the hell is there a rule If even admins dont care about it. All I want is to follow the rules and to play as a cop confident that my actions are correct.
The rules must be straight and same to everyone. Im fucking tired of all those criminals crying about them being abused by the cops even if I do all by the book.
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Rules like 5 car limit and 'criminals need to stay 4 minutes in the bank' are stoneage, that's why. We don't even have them in /c rules so most of newbies don't even know about them unless they register on forum.
EDIT: EDIT: nvm lol
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/c rules=the basic rules.
This 5-car rule was implemented because IRL, criminals don't usually get more than 5 vehicles.. just think about it, a guy who got 10 cars during a chase... it's just lol, lol.
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Rules can never become Scripts remember that.
I trust humans more than scripted stuffs
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Rules can never become Scripts remember that.
I trust humans more than scripted stuffs
Lets say in real life. Imagine if pedofiles and such wouldnt be able to hurt any children, wouln't that be okay?
And say if people were unable to use haxx in VCMP, wouldnt that be good?
And btw, a big part of VCMP server is relying on scripts.
This script would be practically foolproof and eliminate the need to enforce this rule manually.
Admins may be offline or not monitoring the situation, while scripts can do It 24/7 on this case.
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Of course the rule should stay... Removing it would make chases endless and even more boring. Causing even less interaction between ''criminals and cops'' . Often this rule is disobeyed just because you ''think the current rules suck and need to be changed'' ( one of you said that to me ). Rules can be added in my opinion, and even changed if really needed, but here, it doesn't need to change.
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This rule will not change.
5 car rule has always been on Argonath in all its servers.
Though there is no rule for repair....so you are free to repair your car 999 times.
Scripts can not be implemented for this because they wont be valid everytime.
Suppose a criminal drove the infernus, the cops destroyed it....but the criminal got back in the same infernus after it respawned.
The script will get abused in such a case.
Also, "using" a car is different from "sitting in it".
Not all car switches count in the 5 car rule.
If the cops shoot the hell out of a car, forcing the criminal to eject himself....then it counts.
But incase a criminal changes his car because he likes color blue more than pink....then counting it as a car is just being a rule-nazi imo.
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I still enforce this rule, and so do most of the main Admin team, I hope...
Of course there are exceptions - such as if the player times out, or if the server crashes it is not necessarily their fault.
Repairs are fine, as already said above.
It is a little like the rule that cops are allowed to return to chase/take down the same criminal - because, in real life mostly always the police have more "access", the greater resources, and usually are able to overpower or outnumber a group of criminals before long.
Keeps a slight realism, if you like.
This command would be useful, but there are situations that a script cannot account for.
Perhaps the same with the /c surrender rule as criminals. You could put in certain things to make sure they don't evade, but it can get restrictive.
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This rule will not change.
5 car rule has always been on Argonath in all its servers.
Though there is no rule for repair....so you are free to repair your car 999 times.
Scripts can not be implemented for this because they wont be valid everytime.
Suppose a criminal drove the infernus, the cops destroyed it....but the criminal got back in the same infernus after it respawned.
The script will get abused in such a case.
Also, "using" a car is different from "sitting in it".
Not all car switches count in the 5 car rule.
If the cops shoot the hell out of a car, forcing the criminal to eject himself....then it counts.
But incase a criminal changes his car because he likes color blue more than pink....then counting it as a car is just being a rule-nazi imo.
I am quite sure about that a car can be assigned ID that will be valid ONLY while the car has not been destroyed. This would eliminate that criminal gets back the same car after Its destroyed. This wont be problem IMO.
"But incase a criminal changes his car because he likes color blue more than pink"
What the hell? This is a little bit of wierd to me.... a criminal who is being chased by cops, being in a lifendeath situation gives a damn about his car colour? If criminals want to have a nice coloured car then maybe they should not have broken the law.
Now, even... lets say even If im the only one who wants this script implemeted... alternative would be following:
Create the same script, but instead of kicking, create a command like "/c evadecars coolboy447 " that would display the number of cars criminal has used in the evading session. This would help admin to decide which action to take in case they were busy with something else.
Still, I believe the original will work better and If scripted as I said, can not be abused.
If anything stays unclear then feel free to ask.
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I think aXXo was just joking. :P
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This rule will not change.
5 car rule has always been on Argonath in all its servers.
...... :neutral:
When was the last time you were in any other server?
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...... :neutral:
When was the last time you were in any other server?
SAMP enforces it. At least I as an admin do.
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I am quite sure about that a car can be assigned ID that will be valid ONLY while the car has not been destroyed. This would eliminate that criminal gets back the same car after Its destroyed. This wont be problem IMO.
Actually, the IDs are constant. This is pretty much how we're able to script vehicle access and ownership.
"But incase a criminal changes his car because he likes color blue more than pink"
What the hell? This is a little bit of wierd to me.... a criminal who is being chased by cops, being in a lifendeath situation gives a damn about his car colour? If criminals want to have a nice coloured car then maybe they should not have broken the law.
What if he's already killed all the cops and wants to go for a stroll in the pimpin' blue Infernus he bought yesterday?
Now, even... lets say even If im the only one who wants this script implemeted... alternative would be following:
Create the same script, but instead of kicking, create a command like "/c evadecars coolboy447 " that would display the number of cars criminal has used in the evading session. This would help admin to decide which action to take in case they were busy with something else.
Still wouldn't work well. The only difference would be the person getting ejected/warned/kicked by a human instead of a script with no actual evidence, or the admin not doing anything at all because there is no evidence.
Scripts cannot be trusted every time. It's been stated before; there will be situations where the rule doesn't apply.
Still, I believe the original will work better and If scripted as I said, can not be abused.
Keep in mind that your idea would also punish players even if cops are online, but nowhere in sight or handling another, more dangerous criminal. It wouldn't punish players that keep using the same car. It could also be evaded by leaving the server and then coming back, but trying to work around this would punish people that came back after a few weeks of inactivity, found out they were wanted, then got in a car and found out they couldn't drive it. There isn't much that can be done to solve any of these.
And btw, a big part of VCMP server is relying on scripts.
This script would be practically foolproof and eliminate the need to enforce this rule manually.
It would be foolproof because people would be getting kicked every few seconds. There are just some rules that you have to leave open to human interpretation.
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Actually, the IDs are constant. This is pretty much how we're able to script vehicle access and ownership.
Well alternative can be used. Server can detect if cars are destroyed? On that event script would overwrite the cars ID in the array with something like "random(9000,9000000)". Then If person uses the car destroyed before, the script will treat the car as a new element in array.
What if he's already killed all the cops and wants to go for a stroll in the pimpin' blue Infernus he bought yesterday?
I dont give a shit about criminal who has killed all the cops. What about all those wives and children? Children will have to be raised without a father. I believe being a single mother isnt an easy task.
Still wouldn't work well. The only difference would be the person getting ejected/warned/kicked by a human instead of a script with no actual evidence, or the admin not doing anything at all because there is no evidence.
Scripts cannot be trusted every time. It's been stated before; there will be situations where the rule doesn't apply.
Let me remind you that humans are not accurate as well.
Keep in mind that your idea would also punish players even if cops are online, but nowhere in sight or handling another, more dangerous criminal. It wouldn't punish players that keep using the same car. It could also be evaded by leaving the server and then coming back, but trying to work around this would punish people that came back after a few weeks of inactivity, found out they were wanted, then got in a car and found out they couldn't drive it. There isn't much that can be done to solve any of these.
Well you can add some conditions to improve that.
For example when player logs out and logs back in, the array would still be active.
But when lets say... player has been offline for 12 hours and logs in, then the script would check that condition and if true - ereases the array.
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I still think this is a dumb idea, sorry. What next, a script to check each 1 second if player got his HP and armour from scripted way? Then a script that checks for car HP hacks each 10 seconds?
Making scripts for rules is just dumb. We already have problems with useless cop warnings thingy as often ppl aiding criminals come out of no where and cops whine how they didnt had time to suspect them.
The clever DMers who play as cops just re-enter after killing 3 innocents/cops and getting kicked, meh.
"I dont give a shit about criminal who has killed all the cops. What about all those wives and children? Children will have to be raised without a father. I believe being a single mother isnt an easy task." what the fuck lol?
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Just going back to an original idea someone suggested about being able to check how many cars someone has used (though the script not taking any action on it) - that may be a little more useful, as you'd be able to judge the situation, but with an extra tool.
No action may be needed at all in a lot of cases, whereas in others that could be used as a confirm check.
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I dont give a shit about criminal who has killed all the cops. What about all those wives and children? Children will have to be raised without a father.
And I couldn't care less about a dumbass cop who tried to rambo a group of highly skilled ninja gang members who can take out SWAT operatives and FBI agents. You know what I'd say to the widow of the cop I just beheaded with a shotgun to the face? I'd say he'd picked the wrong job at the wrong time..
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The way the discussion is going right now, I think it's safe to say that while the 5-car limit rule is staying in place, there will not be scripted punishment for "breaking" it. A command to see how many cars a criminal has used might be a better idea, but it still won't be very logical since there will be ways around it (*cough* boats *cough*)
Also, being the nitpicky programmer I am:
Actually, the IDs are constant. This is pretty much how we're able to script vehicle access and ownership.
Well alternative can be used. Server can detect if cars are destroyed? On that event script would overwrite the cars ID in the array with something like "random(9000,9000000)". Then If person uses the car destroyed before, the script will treat the car as a new element in array.
It doesn't work like that. What event would be used in the script? Do we expect the script to make, like, 80 I/O calls just because a car exploded? That will lag the server really hard. Let's just leave this to the admins. Human error is better than scripted error, because unlike scripts, humans can easily adapt.
TL;DR
Definite no from me.
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Making scripts for rules is just dumb.
/c warn
/c kick
/c ban
As for SA:MP... didn't they remove the Car Limit a long time ago due to police cars being able to repair (starting in 0.3b / 0.3c)? :trust:
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Hmm, If it would cause more lag then it would be reasonable not to script it. However 5 vechile rule should still be taken seriously.
And I couldn't care less about a dumbass cop who tried to rambo a group of highly skilled ninja gang members who can take out SWAT operatives and FBI agents. You know what I'd say to the widow of the cop I just beheaded with a shotgun to the face? I'd say he'd picked the wrong job at the wrong time..
I couldn't care less about a coward criminal who needs a group of highly skilled ninja gang members to guard his ass while there are 1 cop per 4 criminals in the server. Do you expect the cop to say "f**k it, there are too many, Ill just let them cause havoc and head off to eat donuts"?
Anyway sorry, some stuff has gone a little bit off-topic.
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I couldn't care less about a coward criminal who needs a group of highly skilled ninja gang members to guard his ass
Oh, so now criminals are cowards because they have friends? :lol: Whatever mate
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Hmm, If it would cause more lag then it would be reasonable not to script it. However 5 vechile rule should still be taken seriously.
Understandable. That doesn't mean it needs a script, though.
I couldn't care less about a coward criminal who needs a group of highly skilled ninja gang members to guard his ass while there are 1 cop per 4 criminals in the server. Do you expect the cop to say "f**k it, there are too many, Ill just let them cause havoc and head off to eat donuts"?
Yes. It happens every day :rofl:
I still don't get what this has to do with the five vehicle rule, though.