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GTA:VC => VC:MP General => VC:MP - Vice City Multiplayer => VC:MP Ideas => Topic started by: Marcell on August 08, 2011, 05:45:21 pm

Title: gang HQs ammunition system
Post by: Marcell on August 08, 2011, 05:45:21 pm
I was wondering...why do SMGs have seperate ammo in gang HQs system? doesnt make much sense and makes us lose more ammo cause of script...how about we make it like that:
/c storewep ruger 30
*you stored a 1 Ruger, and 30 rifle ammo*
/c storewep m4 60
/c getwep m4 90
/c getwep ruger 30 - error, not enough ammo

you catch my point?
Colt 45 - Pistol ammo
Python - Python ammo
Spaz, Stubby, Shotgun - Shotgun ammo
MP5, Ingram, Uzi, Tec - SMG ammo
Ruger, M4 - Rifle ammo
Laser sniper, sniper rifle - Sniper rifle ammo
M60 - Machine gun ammo
Rocket Launcher - Rocket Propelled Grenade
Flamethrower - Fuel
Grenades - --
Molotov - --
etc
Title: Re: gang HQs ammunition system
Post by: Morphine on August 08, 2011, 05:57:47 pm
(http://o5.com/wp-content/uploads/2010/08/coffee-cup1.jpg)
My Facebook won't open..
Title: Re: gang HQs ammunition system
Post by: Klaus on August 08, 2011, 06:50:38 pm
Makes sense, but it would mean the prices for guns would need to be raised
Title: Re: gang HQs ammunition system
Post by: Marcell on August 08, 2011, 06:52:35 pm
Makes sense, but it would mean the prices for guns would need to be raised
Whey???
ammo price stays the same for all guns...guns are already expensive, like a spaz costs more than a shotgun.

besides if i remember right, ammunation owners will have possibility to set gun prices themselfs, no?
Title: Re: gang HQs ammunition system
Post by: Klaus on August 08, 2011, 06:57:29 pm
besides if i remember right, ammunation owners will have possibility to set gun prices themselfs, no?
I'm not sure where the connection is with stocking up Gang HQs and the Ammunations yet. I'm guessing gangs will have to deploy trucks from the ammunations to stock up but I'm not sure if the Ammunations earn from it or not
Title: Re: gang HQs ammunition system
Post by: Morphine on August 08, 2011, 06:59:51 pm
In addition to that, why don't we connect the expenses on Gang HQ weapons with Ammunations? lol.

You need a weapon to shoot bullets don't you?

@Klaus: In 1.9, no. Ammunations were in no way connected with Gang HQs.

Title: Re: gang HQs ammunition system
Post by: Klaus on August 08, 2011, 07:06:03 pm
@Klaus: In 1.9, no. Ammunations were in no way connected with Gang HQs.
Which means that the millions (In EAFHQ yes, millions) vanished :o
Title: Re: gang HQs ammunition system
Post by: Call_me_Dad on August 08, 2011, 07:10:16 pm
I'm not sure where the connection is with stocking up Gang HQs and the Ammunations yet. I'm guessing gangs will have to deploy trucks from the ammunations to stock up but I'm not sure if the Ammunations earn from it or not

Havent touched Gang HQs yet.
But Marcell's idea is nice, would be implemented.
Why do gun prices need to be raised? (Yes, owner can set gun prices (but not ammo price))

Gang HQs wont be connected with Ammunations.
I sense some problems if that is done :D

Though, a truck delivery would be needed to restock the weps for both Ammunations and Gang HQs.
And Yes, you can steal it...
Title: Re: gang HQs ammunition system
Post by: Morphine on August 08, 2011, 07:11:11 pm
SAD TRUTH IT IS.  :pop:

 :drunk:
Title: Re: gang HQs ammunition system
Post by: Jaga848 on August 08, 2011, 08:36:29 pm
Nice idea. It will make the ammunation and gang hqs, how to say, "thing" more realistic.  :)
Title: Re: gang HQs ammunition system
Post by: JDC on August 23, 2011, 12:31:48 am
If you want realistic, then let's raise all weapon damage to outrageous levels so that player characters will be as vulnerable to guns as real human bodies are. :lol:

As for the idea, I would appreciate if someone would explain why a Gang HQ storage system for weapons was added instead of individual criminals putting their guns in their house...
Title: Re: gang HQs ammunition system
Post by: Marcell on August 23, 2011, 12:43:55 am
since scripts can't determine who is a criminal and who isn't, and it would be ridiculous for a cop to store 9999 minigun in his house without anyone knowing.
Title: Re: gang HQs ammunition system
Post by: WantedInAllStates on August 23, 2011, 12:45:40 am
i so agree with this idea!
Title: Re: gang HQs ammunition system
Post by: stormeus on August 23, 2011, 12:50:21 am
As for the idea, I would appreciate if someone would explain why a Gang HQ storage system for weapons was added instead of individual criminals putting their guns in their house...

From what I can gather, this is why (these are not my views).

Before the RS1.9 scripts were uploaded, the police job was overpowered, and 97% of the server played as cops. Criminals being extremely outnumbered, in an attempt to balance out the cop/criminal roles, criminals were given extra "perks" such as the ability to have a gang HQ and store guns in them which, as a group, they can take, as well as being able to rob the bank for cash. However, this ended up creating a cops 'n' robbers atmosphere, and neglected other roles such as taxi driver, prostitute, firefighter, and civilian. This was also hindered by script limitations in VC:MP.

With 2.0, we're aiming to create a pocket system in which players can order guns from Ammunation which are shipped to their house. These guns can be used by the homeowner and given by the homeowner to friends that are at their house. This will also limit the number of drugs and such that a player can carry at once. With this functionality, we can effectively supersede the gang HQ system. However, I still have to talk to aXXo and some admins about it.

With the idea of a cop being able to store and take weapons without anyone knowing, this isn't much different from criminals being able to store 9999 rocket launcher, grenade, and M60 in their gang HQs without anyone knowing. If you can afford it, use it.

If you want to look at this idea from a "realism" point of view (:roll:), different guns will take different ammo. Lastly, while this seems like a good idea in theory, I think it would end up complicating things in the end.
Title: Re: gang HQs ammunition system
Post by: JDC on August 23, 2011, 12:38:28 pm
IMO the Gang HQ system should be removed, and weapons should be stored in each individual player's house, with cops not being able to load weapons from their houses, and instead being given a weapon-equip function that is heavily regulated (rule-wise) like the one in SA:MP. I have the entire weapon equip concept planned out so that it turns out fair, and I can explain it to any scripter who would like to hear the idea.

With the Gang HQ weapon system removed in favor of individual weapon storage, we can avoid poor / weak criminals gaining access to a factory's worth of weapons the moment they join a strong criminal group. This should also reduce the "Shootout at the Gang HQ" scenario that ends up causing DM.
Title: Re: gang HQs ammunition system
Post by: Marcell on August 23, 2011, 01:44:20 pm
Actually it will only increase 'Shootout at the Gang HQ' since if this would be implemented by now - in Prawn, Klaus would take kevlars from one house, I would take kevlars from another house, and someone else would take kevlar from another house.... another thing I don't understand 'Shootout at the Gang hq scenario that ends up causing DM' elaborate please? How can a shootout change to deathmatch? lol
Title: Re: gang HQs ammunition system
Post by: Kessu on August 23, 2011, 02:13:12 pm
Actually it will only increase 'Shootout at the Gang HQ' since if this would be implemented by now - in Prawn, Klaus would take kevlars from one house, I would take kevlars from another house, and someone else would take kevlar from another house.... another thing I don't understand 'Shootout at the Gang hq scenario that ends up causing DM' elaborate please? How can a shootout change to deathmatch? lol
People loves to rulebrek and come back after death, that's how.
Title: Re: gang HQs ammunition system
Post by: Willy on August 23, 2011, 02:35:50 pm
lol, then kick the players of the server, /c kill/kick still works.
Why remove gang hq...
Look at this in a simple way:
Cops get perk for being in ARPD?? What is ARPD? its a COP gang right? Though still guns are free for them.
Similarly, Gang members join Gangs to get hand on big guns, AND MIND IT, Guns aint free for gang hq. Some rich guy(s) from gangs deposit for others to use them...

So, its actually fair for anyone...

About houses, people donot store miniguns/spaz there. Houses are for spawning at own gardens and showoffs. Also they allow u to change clothes. Also, u can spawn ur car near ur house. So, it makes enough sense to buy a house.

Gang HQ is separate feature for helping gangs... and it should be like the way it still is...
Title: Re: gang HQs ammunition system
Post by: Marcell on August 23, 2011, 03:00:16 pm
Agreed; I don't rly care if civilians get the wep storage system or not, but leave the poor gang HQs alone and don't let cops store/withdraw the weapons they have in their houses while on duty.
Title: Re: gang HQs ammunition system
Post by: JDC on August 23, 2011, 03:07:40 pm
lol, then kick the players of the server, /c kill/kick still works.
Why remove gang hq...
Look at this in a simple way:
Cops get perk for being in ARPD?? What is ARPD? its a COP gang right? Though still guns are free for them.
Similarly, Gang members join Gangs to get hand on big guns, AND MIND IT, Guns aint free for gang hq. Some rich guy(s) from gangs deposit for others to use them...

So, its actually fair for anyone...

About houses, people donot store miniguns/spaz there. Houses are for spawning at own gardens and showoffs. Also they allow u to change clothes. Also, u can spawn ur car near ur house. So, it makes enough sense to buy a house.

Gang HQ is separate feature for helping gangs... and it should be like the way it still is...

You forget cops work for the government, so they are entitled to added support to carry out their duties. Cops and criminals are not meant to be two equal, competing factions.



Agreed; I don't rly care if civilians get the wep storage system or not, but leave the poor gang HQs alone and don't let cops store/withdraw the weapons they have in their houses while on duty.

So basically, cops will have no additional weapons while any single group may extract a factory's worth of guns to kill cops. Who's going for unfair advantages now?
Title: Re: gang HQs ammunition system
Post by: Marcell on August 23, 2011, 03:12:01 pm
Cops work for governament, they use weapons the governament supplies them.

First of all, a gang needs to show they are something in the city to gain script support (gang HQ), second, THEY ACTUALLY PAY FOR THEIR GUNS. Yea, that's right. It doesn't really make much difference if criminals go to ammunation and camp there instead of camping at their gang HQ, the only thing is all cops think we have free guns cause we store them before taking them out of our headquarters..
Title: Re: gang HQs ammunition system
Post by: Willy on August 23, 2011, 03:31:42 pm
So basically, cops will have no additional weapons while any single group may extract a factory's worth of guns to kill cops. Who's going for unfair advantages now?

WTF, cops got gear 5, hunter support, add to it gears 1,2,3,4... Stealth(which must be removed)... Free kevlars... Payment to jail/kill criminals.

What else cops need?? Criminal's do not get anything free, they pay for it... Just like ammunation... Its just that, criminal's stock for their personal ammunations, and are now using them. When stock finishes, they restock it. And its not at all easy. Millions are spent.

Thats why I live in a crap house in havana, though I am playing on same 1.9 scripts for 1 yr... I own manana and a gang buritto(ave and neal gave me cash for it). Legend gave me cash for house... I am down 350k to legend...

Neal never ask for cash(he gave me 1000k i suppose till now), aXXo never asks for return (he gave me 2000k something lol...in beta's)
Title: Re: gang HQs ammunition system
Post by: Kessu on August 23, 2011, 03:42:21 pm
Removal of gang HQs just sounds stupid... I mean, for real...

EAFs actions are almost all based off our HQ that has more weapons that even the goverment has (soz4being2rich).

I have been given much money, if I'd count everything I'd owe klaus half million, half million to Neal and I guess over a mill to Denlow.. All that, I have used in ONE Pay'N'Spray(250k I think), my PCJ (100k) and my house ($25) and rest to stock the goods for EAF (+all my other earnings)

So yeah, imo Gang HQs should stay since it's NOT free to keep up the weapons for whole gang and the size of EAF.. huhuh.
Title: Re: gang HQs ammunition system
Post by: Willy on August 23, 2011, 03:48:32 pm
... and the size of EAF.. huhuh.
and out commitment to break laws all over Vice :D
Title: Re: gang HQs ammunition system
Post by: Marcell on August 23, 2011, 04:05:00 pm
I earned most of my money myself; by bankrobs, smuggles, selling drugs, robbing random peeps, freecopping once a month. I think it took me two weeks to earn my 2,7 millions, using Malibu (if not my zomg barman skillz it would earn nothing, as well as discounts) that I spent later on Rugers for EAF HQ (stored about 2000 rifles with 25000 ammo)

the only time I borrowed money is now when Klaus gave me some money for the guns for the lolz, and when I borrowed 260k from sockom (paid back 200k)
Title: Re: gang HQs ammunition system
Post by: Call_me_Dad on August 23, 2011, 08:21:51 pm
I remember giving Denlow 2mil for guns during the beta.
He spent it in less than 2 days...

Jeez...How many guns you use??
Title: Re: gang HQs ammunition system
Post by: Kessu on August 23, 2011, 08:25:53 pm
I remember giving Denlow 2mil for guns during the beta.
He spent it in less than 2 days...

Jeez...How many guns you use??
Yesterday I think I used around 2k M4, few hundred of stubby and tec9  :lol:

When it comes to shoothappy days, I have used 7.5k M60 ammo in three hours  :rofl:
Title: Re: gang HQs ammunition system
Post by: Marcell on August 23, 2011, 09:02:07 pm
Depending on how many potential enemies are online, max what i take is
50 stubb, 350 tec, 210 M4 (210 like real marines use)
Title: Re: gang HQs ammunition system
Post by: Ave on August 26, 2011, 06:47:50 pm
210 M4 (like real marines use)
Good to know ;) Unless I crash I always lack some Ruger/M4 rounds later on
I'll be picking more from now ;p
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