SA-MP 0.3e is mainly a security update. Some new features and models are planned. More will be added during the RC period.http://forum.sa-mp.com/showthread.php?t=323271 (http://forum.sa-mp.com/showthread.php?t=323271)
- There are some minor security problems in the previous version which is resulting in servers being attacked with specially made tools. Resolving this issue requires both a client and server update.
- Fixed a bug introduced in 0.3d where a player might be able to avoid death if they have a custom animation applied.
- An issue setting the player colour of player IDs greater than 500 has been resolved.
- An issue where a player might get kicked if the server used SpawnPlayer() has been fixed.
- Fixed an issue with the server browser where it might crash if invalid data was returned by the server.
Although SA-MP 0.3e is mainly a security update, there are a few new features:
- Added some new models models made by cessil including tophat, cane, several different wall sections.
- Scripted dialogs now have a caption bar.
- The server can get the exact revision of the client using GetPlayerVersion().
pawn Code:
native GetPlayerVersion(playerid, const version[], len); // Returns the SA-MP client revision as reported by the player
- A parameter has been added to SetPlayerCameraLookAt() so that the camera will move to the new position, rather than teleport.
pawn Code:
#define CAMERA_CUT 2
#define CAMERA_MOVE 1
native SetPlayerCameraLookAt(playerid, Float:x, Float:y, Float:z, cut = CAMERA_CUT);
- A new tool has been added to make it easier to find positions for player attached objects. This new tool can also be used on ordinary objects.
- Fixed a bug introduced in 0.3d where a player might be able to avoid death if they have a custom animation applied,Glad this is going to get fixed
We will keep track of the RC and final release. Scripters will ensure that scripts can run without problems so we can switch soon after release.Good :)
Client/server update SA-MP 0.3e RC2[/aeva]
- Fixed bug where the player might get teleported to 0,0,0 if they're surfing a vehicle that gets respawned/deleted.
- New pawns:Code: [Select]native AttachPlayerObjectToVehicle(playerid, objectid, vehicleid, Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ, Float:fRotX, Float:fRotY, Float:RotZ);
native InterpolateCameraPos(playerid, Float:FromX, Float:FromY, Float:FromZ, Float:ToX, Float:ToY, Float:ToZ, time, cut = CAMERA_CUT);
native InterpolateCameraLookAt(playerid, Float:FromX, Float:FromY, Float:FromZ, Float:ToX, Float:ToY, Float:ToZ, time, cut = CAMERA_CUT);
native AttachCameraToObject(playerid, objectid);
native AttachCameraToPlayerObject(playerid, playerobjectid);
Client/server update SA-MP 0.3e RC3
- Fixed problem where player attached objects might appear floating, not attached to the player - if the game decided to stream the player out.
- Attached objects will be removed when the player respawns or enters class selection, not when the player dies (during the death animation).
- Added new objects from cessil: ~40 new walls including doorways and windows, handcuffs, police lights, speed bump, different coloured headphones.
Screenshots of new handcuffs object:
(http://www.sa-mp.com/screens/cuffed_action1as.png) (http://http://www.sa-mp.com/screens/cuffed_action1a.png)(http://www.sa-mp.com/screens/cuffed_action1bs.png) (http://http://www.sa-mp.com/screens/cuffed_action1b.png)
Ok I checked them out on my server, heres something interesting
Speedbumb:
(http://i42.tinypic.com/2vxogp4.png)
Command truck and Buffalo with new siren and speedbump testing:
www.youtube.com/watch?v=y5_xbQ_ObbE (http://www.youtube.com/watch?v=y5_xbQ_ObbE#ws)
Looks pretty sweet. Pershing could use speedbumps.
People driving like maniac is the spirit of Argonath ! I don't think adding those things will reduce the speed, but everyone will go full speed and stunt around :lol:The Spirit? Maybe only for speeders! D:
People driving like Twenty is the spirit of Argonath ! I don't think adding those things will reduce the speed, but everyone will go full speed and stunt around :lol:fixed
fixedOh if only she saw us now :lol:
Is the new police light stuck as red/blue, or are there other colors too?Only red & blue...but there is another one without the red & blue flash and you can add custom ones to that
Only red & blue...but there is another one without the red & blue flash and you can add custom ones to thatWell, I guess that'll have to do! :)
Noooo!! No speedbumps in Pershing! My hotring will get destroyedWhen your exhaust is dragging on the ground, then maybe SA:MP SAPD will finally be able to slow you down! :lol:
I dislike speedbumps in real life, please do not make me have to dislike them In-Game too.They are there for a reason ;)
I don't see anyone complaining about the driving on Argonath to be honest. I really think those speed things are not needed.There was a huge outcry about it a year or so ago.
That is good for ARA :D now can ARA put it out at Work area so people can slow down =)
Very useful thing
Oh look new objects I can stunt on. :devroll:
It seems that even doing under the speed limits, those speedbumps will damage the vehicles.You're supposed to slow way down for them! ;)
When I see Speed bumps get implemented, I will add Hydraulics to each of my Vehicles therefore I can raise them to go over the speedbumps.Actually you would just be more susceptible to crashing xD
Problem solved. :roll:
Actually you would just be more susceptible to crashing xD
When I see Speed bumps get implemented, I will add Hydraulics to each of my Vehicles therefore I can raise them to go over the speedbumps.Assuming they'll get implemented.. ;)
Problem solved. :roll:
Assuming they'll get implemented.. ;)
The speedbumps are rubbish though, they barely have any effect..
The speedbumps are rubbish though, they barely have any effect..
They don't have any affect when you are speeding, you simply drive over themLift them from the ground more.
Lift them from the ground more.
When your exhaust is dragging on the ground, then maybe SA:MP SAPD will finally be able to slow you down! :lol:uhm...The speedbump is actually kinda wear second thought..
This will be nice, arms behind the back on people cops arrest and the speed bumps for the win!!! around LS City Hall and maybe around other state location!?!! :)I agree, it sounds awesome! Would love to also see the current cuff animation changed, and the object added so it looks more like the player is actually being cuffed. I'm sure new players would appreciate it too, since they would finally understand what's going on :lol:
Will see what RS5 have to offer along with this new SA:MP release with it's futures.
Cuff system is pretty awesome, Love it.
Client/server update SA-MP 0.3e RC4
- Should fix vehicle ID messup if a dead vehicle was deleted by the game.
- Player slots for the RC are now uncapped (up to 500 players).
- Fixed texture filtering issue on the new models.
- Added noclip flymode camera example filterscript.
- New models from cessil: 40 more walls, vehicle barrier, bucket, scarf.
- The server can now enable the player's mouse cursor to click on a TextDraw:Code: [Select]native TextDrawSetSelectable(Text:text, set); // the default is 0 (non-selectable)
native SelectTextDraw(playerid, hovercolor); // enables the mouse so the player can select a textdraw
native CancelSelectTextDraw(playerid); // cancel textdraw selection with the mouse
forward OnPlayerClickTextDraw(playerid, Text:clickedid);
This is the greatest update ever...
Argonath already has enough objects to slow people down! They're called walls :rofl: and people seem to drive into them on a daily basis :rofl:
Argonath already has enough objects to slow people down! there called walls :rofl: and people seem to drive into them on a daily bases :rofl:Sounds a lot like the other thing that tends to slow users down. What's it called again? Uhh...oh ya! Poles! :lol:
Argonath already has enough objects to slow people down! there called walls :rofl: and people seem to drive into them on a daily bases :rofl:
Or traffic lights / traffic lamps -.-
:devroll:
Yeah I was thinking of adding more of those, 2 between each 2. :rofl:
Grammar Nazi!
Okay, my job here is complete. :roll:Noted. ;)
Noted. ;)
Okay isn't even a wordhttp://en.wikipedia.org/wiki/Okay (http://en.wikipedia.org/wiki/Okay)
native PlayerText:CreatePlayerTextDraw(playerid, Float:x, Float:y, text[]);
native PlayerTextDrawShow(playerid, PlayerText:text);
native PlayerTextDrawHide(playerid, PlayerText:text);
native PlayerTextDrawSetString(playerid, PlayerText:text, string[]);
// ..[] etc
Client/server update SA-MP 0.3e RC5
- There was a new bug introduced in 0.3e RC4 where sunk vehicles might get deleted by the client.
- Fixed: TextDraw still using hover colour after selection was disabled.
- Extra security is added to script callbacks including OnDialogResponse.
- Fixed: Two-sided texture problem with the bucket model.
- Adds per-player TextDraw system with up to 256 TextDraws per player. There are now global-scope TextDraws and player-scope. All TextDraw functions have player variants:Code: [Select]native PlayerText:CreatePlayerTextDraw(playerid, Float:x, Float:y, text[]);
native PlayerTextDrawShow(playerid, PlayerText:text);
native PlayerTextDrawHide(playerid, PlayerText:text);
native PlayerTextDrawSetString(playerid, PlayerText:text, string[]);
// ..[] etc
Ok, calm down, it is just a client.
Intresting..RS5. RS4 development is frozen.
Wonder if the scripters are gonna add some of these new features / use those objects in RS4, or just start using them when RS5 is released..
RS5. RS4 development is frozen.
Intresting..
Wonder if the scripters are gonna add some of these new features / use those objects in RS4, or just start using them when RS5 is released..
There would be no purpose of upgrading the current server to 0.3e if they are not going to add/change anything.Let me remind you that all of the servers have been preparing for 0.3e and they will upgrade to it.And if we keep 0.3d until RS5 we would lose alot of new players to our community, since you cant play Argonath RPG on 0.3e until RS5...
Therefore the most logical thing to do now would be to only upgrade SA:MP to 0.3e once RS5 has been released.
Let me remind you that all of the servers have been preparing for 0.3e and they will upgrade to it.And if we keep 0.3d until RS5 we would lose alot of new players to our community, since you cant play Argonath RPG on 0.3e until RS5...
If players will rather go to other servers due to the servers running 0.3e, let them.I was talking about the new players joining, then we would only had the regulars and veterans playing since Argonath is our home of SA:MP :lol:
Those that want to stay on Argonath will stay on 0.3d.
Of course we will upgrade to 0.3e.. To not upgrade would be completely stupid as we would miss out on a lot of players, not to mention that 0.3e is mainly a security update rather a feature update..
This upgrade should be done sometime within the next 24 hours
Incognito's Streamer Plugin v2.6 works with 0.3e with no weird object rotations when moving
Y-Less' sscanf 2.6 is non memory hacking so that will work with all future samps
All you really have to do is update those plugins and their .incs and recompile the script and it will run 0.3d/e no problems (unless you using other memory hacking plugins)
I'm sure Gimli has figured that out after many years. :lol:Explains why it takes up to 24hours to update the server
I doubt external sources are used for plugins as it's harder to trust whether or not they do what they say they do. Trust Y-Less and that's about it.
Explains why it takes up to 24hours to update the server
SA-MP 0.3e released
It's released FULLY!
http://www.sa-mp.com (http://www.sa-mp.com)
We know.. |ok i suck :(
|
\ /
Explains why it takes up to 24hours to update the serverBecause scripters are actually people who have a life? Seriously, I think everyone forgets that.. :neutral:
Server updated to 0.3e
I crash after being ingame for a couple of seconds ;o
Halp!
YES I CAN SWIM FAST
To swim fast, go to your graphics settings, in Advanced, turn on "Frame Limiter"
In-Game do /fpslimit 20
And look, you're now an Olympic swimmer.
When is 0.3.7 released?
And wth is 0.3.7
A new SA-MP update released weeks ago.
http://forum.sa-mp.com/showthread.php?t=559572 (http://forum.sa-mp.com/showthread.php?t=559572)
*sigh* A new SA-MP update released weeks ago.
http://forum.sa-mp.com/showthread.php?t=559572 (http://forum.sa-mp.com/showthread.php?t=559572)
It's a release candidate so if you download it then you wont be able to play on our server without downgrading it again.
I was playing yesterday on the new client using the same resolution as the one that Argonath uses but the text was way too small on the new client.....I think I heard someone saying that you can resize the text without changing the resolution at this 1.3.7 client...is that true?