Argonath RPG - A World of its own

GTA:IV => IV:MP - Liberty City Multiplayer => IV:MP General => Topic started by: llaaggeerr on May 07, 2013, 01:08:53 am

Title: Server dead?
Post by: llaaggeerr on May 07, 2013, 01:08:53 am
seems kinda dead this server :C
Title: Re: Server dead?
Post by: Mikal on May 07, 2013, 01:18:07 am
CPR?
Title: Re: Server dead?
Post by: SugarD on May 07, 2013, 08:26:38 am
No. They are waiting for IV:MP RC3 to come out because RC2 is causing too many people to crash when joining.
Title: Re: Server dead?
Post by: James Conway on May 07, 2013, 10:03:51 am
There has been alot of scripting and testing on the RC2 server, but it's almost impossible to develop it further as we are now. RC2 is very unstable, for developers and players.
Title: Re: Server dead?
Post by: Tai on May 08, 2013, 11:50:24 am
No. They are waiting for IV:MP RC3 to come out because RC2 is causing too many people to crash when joining.
Hess is currently updating to a IVMP Nightly
Title: Re: Server dead?
Post by: Talya_taya on May 08, 2013, 05:32:07 pm
Hess is currently updating to a IVMP Nightly

I dont think that nightlies gonna save us at all, people on ivmp forum still declares that they suffer about sync and crashes. As I understand there is a problem like or stability or sync each time they do an update.
Title: Re: Server dead?
Post by: Dino on May 08, 2013, 06:37:04 pm
I dont think that nightlies gonna save us at all, people on ivmp forum still declares that they suffer about sync and crashes. As I understand there is a problem like or stability or sync each time they do an update.

IV:MP was stable before, so I think as long as they try to fix client, instead of adding new stuff, they will eventually figure it out and fix those crashes. I just hope that they wont give up before they manage to do that.
Title: Re: Server dead?
Post by: Talya_taya on May 08, 2013, 11:49:34 pm
IV:MP was stable before, so I think as long as they try to fix client, instead of adding new stuff, they will eventually figure it out and fix those crashes. I just hope that they wont give up before they manage to do that.

Nah, they re still trying to fix, but as I see and understand from comments they just go 1 forward 1 backward... :/
Title: Re: Server dead?
Post by: SugarD on May 09, 2013, 01:34:04 am
Nah, they re still trying to fix, but as I see and understand from comments they just go 1 forward 1 backward... :/
They are the only ones creating a GTA multiplayer mod for GTA IV. They are the only ones who have successfully done such already. They can't predict what bugs or issues will arise, nor do they have any already-known fixes for them. It's constant trial, error, and testing.
Title: Re: Server dead?
Post by: yoske on May 09, 2013, 03:48:23 am
(http://www.westbalkan-cs.info/forum/images/smilies/wave.gif)

Just wanted to say "hello" to IV:MP friends. That IV:MP was really something special, I know it's in bad shape now but I really hope it can be good as it was before...  ;)
Title: Re: Server dead?
Post by: Bilbo on May 09, 2013, 07:42:45 am
Actually, some of the nightlies we've used between RC1 and RC2 proved to be much better in terms of stability and sync than the official releases. :razz:
Title: Re: Server dead?
Post by: Batta on May 09, 2013, 04:02:16 pm
Actually, some of the nightlies we've used between RC1 and RC2 proved to be much better in terms of stability and sync than the official releases. :razz:

I would say at least 20x more stable and with many more functions...
Title: Re: Server dead?
Post by: Salmonella on May 10, 2013, 01:55:29 pm
(http://www.westbalkan-cs.info/forum/images/smilies/wave.gif)

Just wanted to say "hello" to IV:MP friends. That IV:MP was really something special, I know it's in bad shape now but I really hope it can be good as it was before...  ;)

True that, I'll help you hoping. :)
Title: Re: Server dead?
Post by: cchipscookies on May 10, 2013, 01:58:12 pm
So, does anyone know the when will the next stable release will be uhh, "released?"

I really wanna play  ;) ;)

Have a good day :)
Title: Re: Server dead?
Post by: SugarD on May 10, 2013, 11:33:01 pm
So, does anyone know the when will the next stable release will be uhh, "released?"
The only people who would have any idea of that is the IV:MP mod development team themselves...and even then, they probably aren't sure because bug-fixing can be a tedious and frustrating process.
Title: Re: Server dead?
Post by: James Conway on May 21, 2013, 05:32:07 pm
btw: Check this: Click! (http://www.argonathrpg.eu/index.php?topic=56193.0). Developers will answer your questions here ;).
Title: Re: Server dead?
Post by: Janar on June 04, 2013, 04:06:23 pm
Servers are still down, right?
Because, I am unable to connect. Not to the primary one, not to the development ones.
Title: Re: Server dead?
Post by: James Conway on June 04, 2013, 04:11:19 pm
For now, correct.
Title: Re: Server dead?
Post by: Dino on June 04, 2013, 04:28:16 pm
Servers are still down, right?
Because, I am unable to connect. Not to the primary one, not to the development ones.

Currently, development servers are restricted because they are running on nightly clients.
As soon as the IV:MP developers make some progress and release a stable client, we will announce all the informations needed to connect on Argonath server.
Title: Re: Server dead?
Post by: AK47 on June 04, 2013, 04:29:36 pm
Waiting for it! :D
Title: Re: Server dead?
Post by: Huntsman on June 05, 2013, 05:34:10 pm
They are the only ones creating a GTA multiplayer mod for GTA IV. They are the only ones who have successfully done such already. They can't predict what bugs or issues will arise, nor do they have any already-known fixes for them. It's constant trial, error, and testing.

Honestly, i get irritated by such excuses that "Oh, IV:MP is having problems with their team and there are not much of them working on it atm, have patience" and stuff. Have you checked out MAFIA II:MP? It was developed by ONE PERSON for a game that never had a multiplayer before. And guess what? MAFIA II:MP even in its earliest releases beats IV:MP in stability, sync and overall. They're just trying to hide their laziness and incapability.
Title: Re: Server dead?
Post by: Dino on June 05, 2013, 06:34:52 pm
Honestly, i get irritated by such excuses that "Oh, IV:MP is having problems with their team and there are not much of them working on it atm, have patience" and stuff. Have you checked out MAFIA II:MP? It was developed by ONE PERSON for a game that never had a multiplayer before. And guess what? MAFIA II:MP even in its earliest releases beats IV:MP in stability, sync and overall. They're just trying to hide their laziness and incapability.

Well, as far as I know, IV:MP developer "@Fri" was one of the lead developers for Mafia II:MP...  I dont know much about programing, but I guess, making a multiplayer mod for GTA IV, is much more complex than it was for Mafia II. Currently lots of developers are working on IV:MP, but unfortunately, with every new comit, there are also new bugs.
Title: Re: Server dead?
Post by: Zaila on June 05, 2013, 06:40:11 pm
@FRi didn't contribute anything at all for M2MP according to Aaronlad and James. Besides, GTA IV and Mafia 2 is built on completly different game engines.

Just wanted to point it out since i've been following the M2MP development for almost a year. :roll:
Title: Re: Server dead?
Post by: SugarD on June 05, 2013, 08:07:15 pm
Honestly, i get irritated by such excuses that "Oh, IV:MP is having problems with their team and there are not much of them working on it atm, have patience" and stuff. Have you checked out MAFIA II:MP? It was developed by ONE PERSON for a game that never had a multiplayer before. And guess what? MAFIA II:MP even in its earliest releases beats IV:MP in stability, sync and overall. They're just trying to hide their laziness and incapability.
Mafia II: Multiplayer also has been in development for a very long time, and uses some code that IV:MP created, so you can't compare the two. ****ting on them, and using it to put blame on Argo's IV:MP Developers is not going to help either. If you don't like the wait, go learn C++ and memory scanning, and go help out the IV:MP mod Developers. Otherwise, don't complain and try to put blame on people. Remember, the Developers also have lives on top of developing something for free out of their own spare time. I'm sure they don't appreciate it when people call them lazy.
Title: Re: Server dead?
Post by: Tai on June 05, 2013, 08:27:58 pm
Honestly, i get irritated by such excuses that "Oh, IV:MP is having problems with their team and there are not much of them working on it atm, have patience" and stuff. Have you checked out MAFIA II:MP? It was developed by ONE PERSON for a game that never had a multiplayer before. And guess what? MAFIA II:MP even in its earliest releases beats IV:MP in stability, sync and overall. They're just trying to hide their laziness and incapability.
Actually you don't need to compare it. But you can decide yourself...

Do you prefer having a server online that crashes constantly because of IV:MP bugs or do you better wait. Because one I know for sure, if we would have a server open many of players would blame us for the crashes which is basically even caused by player. Since as long they don't join server it will run smoothly :)
Title: Re: Server dead?
Post by: Huntsman on June 06, 2013, 01:15:56 pm
Mafia II: Multiplayer also has been in development for a very long time, and uses some code that IV:MP created, so you can't compare the two. ****ting on them, and using it to put blame on Argo's IV:MP Developers is not going to help either. If you don't like the wait, go learn C++ and memory scanning, and go help out the IV:MP mod Developers. Otherwise, don't complain and try to put blame on people. Remember, the Developers also have lives on top of developing something for free out of their own spare time. I'm sure they don't appreciate it when people call them lazy.

Point out where i have blamed Argonaths IV:MP developers. I blamed IVMP developers, not Argonath scripters. I'm pointing out that so far one man from M2MP has done a better job than a whole team of IV:MP, which keeps making up excuses.

Actually you don't need to compare it. But you can decide yourself...

Do you prefer having a server online that crashes constantly because of IV:MP bugs or do you better wait. Because one I know for sure, if we would have a server open many of players would blame us for the crashes which is basically even caused by player. Since as long they don't join server it will run smoothly :)

I'm sorry, but i did not quite get what youre trying to prove. And once again you guys are missing the point, i'm blaming the client developers, not Argos IVMP developers. You guys have done what is possible with the current IVMP build, blaming you would be same as blaming Alaska for global warming.

guess, making a multiplayer mod for GTA IV, is much more complex than it was for Mafia II. Currently lots of developers are working on IV:MP

I honestly doubt so. Nobody has made a multiplayer for neither of the two mafia games before. And also keep in mind it was developed by one guy.

We waited a long time for M2:MP, but its first releases are already more stable than the whole bunch of IVMP client releases. Not to mention that it is superrior in sync. It just prooves that IVMP Team lacks the dedication, i do understand they have lives as everyone does, but instead of releasing a client with even more problems than bug fixes, how about they consider taking a deep look into what they have already done, review all the possible script faults and release a proper and stable client?
Title: Re: Server dead?
Post by: cchipscookies on June 06, 2013, 04:09:59 pm
Point out where i have blamed Argonaths IV:MP developers. I blamed IVMP developers, not Argonath scripters. I'm pointing out that so far one man from M2MP has done a better job than a whole team of IV:MP, which keeps making up excuses.

I'm sorry, but i did not quite get what youre trying to prove. And once again you guys are missing the point, i'm blaming the client developers, not Argos IVMP developers. You guys have done what is possible with the current IVMP build, blaming you would be same as blaming Alaska for global warming.

I honestly doubt so. Nobody has made a multiplayer for neither of the two mafia games before. And also keep in mind it was developed by one guy.

We waited a long time for M2:MP, but its first releases are already more stable than the whole bunch of IVMP client releases. Not to mention that it is superrior in sync. It just prooves that IVMP Team lacks the dedication, i do understand they have lives as everyone does, but instead of releasing a client with even more problems than bug fixes, how about they consider taking a deep look into what they have already done, review all the possible script faults and release a proper and stable client?

at least we got a taste of multiplayer IV without waiting a billion years...
Title: Re: Server dead?
Post by: SugarD on June 06, 2013, 08:22:59 pm
Point out where i have blamed Argonaths IV:MP developers. I blamed IVMP developers, not Argonath scripters. I'm pointing out that so far one man from M2MP has done a better job than a whole team of IV:MP, which keeps making up excuses.
If you don't like it, go learn C++ and show them how it's done. Until then, don't **** on them. They are doing this for free.
Title: Re: Server dead?
Post by: Huntsman on June 07, 2013, 02:11:52 pm
If you don't like it, go learn C++ and show them how it's done. Until then, don't **** on them. They are doing this for free.

I do not know C++, but if i knew, i would. And im not shitting on anybody, disagreeing with you is not called "shitting"
Title: Re: Server dead?
Post by: SugarD on June 07, 2013, 08:25:54 pm
I do not know C++, but if i knew, i would. And im not shitting on anybody, disagreeing with you is not called "shitting"
When you call them lazy and say they are doing a crappy job, yes, you are ****ting on them.

As I said before, if you don't like their work, learn the programming language and show them how it's done. Until then, you really have no room to say anything negative about their work when it is provided to you for free without any expectations.
Title: Re: Server dead?
Post by: Driggz on June 08, 2013, 09:26:43 pm
I certainly hope the server is not dead :)
Title: Re: Server dead?
Post by: Witchking on June 09, 2013, 07:24:01 am
im i the only one that think this topic has no point? as long you are able to post on this board, the server and project is still open, it's just under huge changes aswell as the ivmp client itself, wich hold us sorta back, however it's gets worked on. and reverse the server back to the t3 client won't happen since our new scripts don't function together with that old client.

so untill we have a stable release of ivmp client, the server will remain ''dead''
Title: Re: Server dead?
Post by: SugarD on June 09, 2013, 08:32:15 am
im i the only one that think this topic has no point? as long you are able to post on this board, the server and project is still open, it's just under huge changes aswell as the ivmp client itself, wich hold us sorta back, however it's gets worked on. and reverse the server back to the t3 client won't happen since our new scripts don't function together with that old client.

so untill we have a stable release of ivmp client, the server will remain ''dead''
Technically speaking, it's not even dead despite being bugged. Any time that it's online, even if extremely difficult to play, all it needs is at least 2 people enjoying it to be successful. After all, that is what multiplayer is. Anything more just means more fun. :)
Title: Re: Server dead?
Post by: Batta on June 09, 2013, 09:23:13 am
Any time that it's online, even if extremely difficult to play, all it needs is at least 2 people enjoying it to be successful.

Mr. Brightside
Title: Re: Server dead?
Post by: SugarD on June 09, 2013, 10:06:04 am
Mr. Brightside
No one likes a negative Nancy.
Title: Re: Server dead?
Post by: cchipscookies on June 09, 2013, 10:13:55 am
I certainly hope the server is not dead :)

same here! :)
Title: Re: Server dead?
Post by: James Conway on June 09, 2013, 01:41:40 pm
Everyone can agree that IVMP had better times and that we all long for those times. A serie of unfortunate events, like an unstable client, has happened. Nobody can give an ETA on when IVMP will come back with a stable client or when the server will . We just have to hold our breath as developers, both IVMP and Argo's, are doing what they can.
Title: Re: Server dead?
Post by: cchipscookies on June 09, 2013, 03:47:20 pm
I hope that they won't suddenly drop the client. (will they?) I never tried playing IVMP :P

Like vice city for RAGE.
Title: Re: Server dead?
Post by: Driggz on June 09, 2013, 06:27:22 pm
I hope that they won't suddenly drop the client. (will they?) I never tried playing IVMP :P

Like vice city for RAGE.

I doubt the Iv:Mp developers will scrap the client. They are working as best as they can. But if I heard correctly there is only one programmer working on it.

On the serious side the server will never be "dead", it will only move forward, never backward.

I just wish I can find my disc. I have disc 2 and my unlock key, is there anything I can do?
Title: Re: Server dead?
Post by: James Conway on June 09, 2013, 06:36:07 pm
Wait untill it's on steam sale again. 8 bucks for a key. GTA IV isn't expensive nowadays anyway I think
Title: Re: Server dead?
Post by: Witchking on June 09, 2013, 07:01:15 pm
we follow this everyday to see what we can do next, if people still think there is not work being done, check again

https://code.google.com/p/ivmultiplayer/source/list
Title: Re: Server dead?
Post by: SugarD on June 09, 2013, 09:26:42 pm
I hope that they won't suddenly drop the client. (will they?) I never tried playing IVMP :P

Like vice city for RAGE.
Vice City For Rage was a game mod for GTA IV, not a multiplayer mod. That was dropped because they were importing Vice City textures, models, sounds, objects, vehicles, characters, etc. into the Rage engine in GTA IV, and hacking the game to make everything work properly, which was incredibly time-consuming and difficult. That is classified as a full conversion mod. IV:MP itself is a completely different kind of mod that simply adds multiplayer by syncing features between players in the existing game.
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